SvN Kidoumaru


 Topic: SvN Kidoumaru
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  Posted on August 30, 2014 23:03
sasuke1vs1naruto
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#1
I still have not ran out of ways of mocking Masashi's inability to understand what the word ninja entails.



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  Posted on August 30, 2014 23:05
meet
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#2
6/10 Spiders All Tune and Ravaging Arrow is OP
  Posted on August 30, 2014 23:06
sasuke1vs1naruto
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#3
meet wrote:
6/10 Spiders All Tune and Ravaging Arrow is OP
Can you please explain why instead of simply stating that?
  Posted on August 30, 2014 23:07
Camwilson123
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#4
hmm, ravaging arrow seems a bit op considering if you haven't used the skill for like 4 turns, then you use cursed archery and the skills deal double which would be 110 damage. 6/10
edit: everything else is fine, ravaging arrow in my opinion should deal like an extra 10 damage if used on an enemy affect by cursed archery.
smoke sesh.
  Posted on August 30, 2014 23:09
sasuke1vs1naruto
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#5
Camwilson123 wrote:
hmm, ravaging arrow seems a bit op considering if you haven't used the skill for like 4 turns, then you use cursed archery and the skills deal double which would be 110 damage. 6/10
The thing is that you have to not use his only stable offensive move for 4 turns to dish out that amount of damage. That kinda was the plan...
  Posted on August 30, 2014 23:10
Camwilson123
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#6
sasuke1vs1naruto wrote:
Camwilson123 wrote:
hmm, ravaging arrow seems a bit op considering if you haven't used the skill for like 4 turns, then you use cursed archery and the skills deal double which would be 110 damage. 6/10
The thing is that you have to not use his only stable offensive move for 4 turns to dish out that amount of damage. That kinda was the plan...
I get it but even 2-3 turns. It will still deal 70 and 90 damage for 1 blood and 1 random? op dawg.
edit: think about the first turn you have, you get 3 randoms. If you use 2 randoms in the first turn his cursed archery will be activated, the next turn it will have already been 2 turns, so it deals 35 + 35 = 70. then that basically leaves you with 2 random chakra. If you have a character that deals 30 damage..that's an instant kill basically on the 2nd turn.
smoke sesh.
  Posted on August 30, 2014 23:12
sasuke1vs1naruto
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#7
Camwilson123 wrote:
sasuke1vs1naruto wrote:
Camwilson123 wrote:
hmm, ravaging arrow seems a bit op considering if you haven't used the skill for like 4 turns, then you use cursed archery and the skills deal double which would be 110 damage. 6/10
The thing is that you have to not use his only stable offensive move for 4 turns to dish out that amount of damage. That kinda was the plan...
I get it but even 2-3 turns. It will still deal 70 and 90 damage for 1 blood and 1 random? op dawg.
Which can be avoided through becoming invulnerable and simply ending 4th skill on them. Also, 1st skill will be ended on them so it's not like they will be unable to become invulnerable due to it anyway. And you forget that for him to deal that damage he also needs to waste 2 randoms. So it's 70/90 damage for 1 blood and 3 randoms.
Camwilson123 wrote:
sasuke1vs1naruto wrote:
Camwilson123 wrote:
hmm, ravaging arrow seems a bit op considering if you haven't used the skill for like 4 turns, then you use cursed archery and the skills deal double which would be 110 damage. 6/10
The thing is that you have to not use his only stable offensive move for 4 turns to dish out that amount of damage. That kinda was the plan...
edit: think about the first turn you have, you get 3 randoms. If you use 2 randoms in the first turn his cursed archery will be activated, the next turn it will have already been 2 turns, so it deals 35 + 35 = 70. then that basically leaves you with 2 random chakra. If you have a character that deals 30 damage..that's an instant kill basically on the 2nd turn.
The target of that skill will simply need to go invulnerable to avoid the 70 damage, so only a rookie would be falling for that. It's the same as WoN's Shoji, where you avoid his 20 permanent affliction by simply going invulnerable.
  Posted on August 30, 2014 23:17
SeriousGamer
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#8
10/10 because you're the best cc maker.
  Posted on August 30, 2014 23:19
Camwilson123
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#9
sasuke1vs1naruto wrote:
Camwilson123 wrote:
sasuke1vs1naruto wrote:
The thing is that you have to not use his only stable offensive move for 4 turns to dish out that amount of damage. That kinda was the plan...
I get it but even 2-3 turns. It will still deal 70 and 90 damage for 1 blood and 1 random? op dawg.
Which can be avoided through becoming invulnerable and simply ending 4th skill on them. Also, 1st skill will be ended on them so it's not like they will be unable to become invulnerable due to it anyway. And you forget that for him to deal that damage he also needs to waste 2 randoms. So it's 70/90 damage for 1 blood and 3 randoms.
Camwilson123 wrote:
sasuke1vs1naruto wrote:
The thing is that you have to not use his only stable offensive move for 4 turns to dish out that amount of damage. That kinda was the plan...
edit: think about the first turn you have, you get 3 randoms. If you use 2 randoms in the first turn his cursed archery will be activated, the next turn it will have already been 2 turns, so it deals 35 + 35 = 70. then that basically leaves you with 2 random chakra. If you have a character that deals 30 damage..that's an instant kill basically on the 2nd turn.
The target of that skill will simply need to go invulnerable to avoid the 70 damage, so only a rookie would be falling for that. It's the same as WoN's Shoji, where you avoid his 20 permanent affliction by simply going invulnerable.
Cursed Archery states that it last 2 turns, what do you do the 2nd turn if you've already went invulnerable?
smoke sesh.
  Posted on August 30, 2014 23:20
meet
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#10
sasuke1vs1naruto wrote:
meet wrote:
6/10 Spiders All Tune and Ravaging Arrow is OP
Can you please explain why instead of simply stating that?
Well starting at first if you want to have those skills increase your cooldowns but bloodline and ninjustu for Ravaging Arrow and for Spider all in tune there should just be single damage like 10 not multiple different hits each turn its Overpowered skill
  Posted on August 30, 2014 23:21
sasuke1vs1naruto
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#11
Camwilson123 wrote:
sasuke1vs1naruto wrote:
Camwilson123 wrote:
I get it but even 2-3 turns. It will still deal 70 and 90 damage for 1 blood and 1 random? op dawg.
Which can be avoided through becoming invulnerable and simply ending 4th skill on them. Also, 1st skill will be ended on them so it's not like they will be unable to become invulnerable due to it anyway. And you forget that for him to deal that damage he also needs to waste 2 randoms. So it's 70/90 damage for 1 blood and 3 randoms.
Camwilson123 wrote:
edit: think about the first turn you have, you get 3 randoms. If you use 2 randoms in the first turn his cursed archery will be activated, the next turn it will have already been 2 turns, so it deals 35 + 35 = 70. then that basically leaves you with 2 random chakra. If you have a character that deals 30 damage..that's an instant kill basically on the 2nd turn.
The target of that skill will simply need to go invulnerable to avoid the 70 damage, so only a rookie would be falling for that. It's the same as WoN's Shoji, where you avoid his 20 permanent affliction by simply going invulnerable.
Cursed Archery states that it last 2 turns, what do you do the 2nd turn if you've already went invulnerable?
The skill is classed as Control. Skills that are classed Control end if their target goes invulnerable or their user is stunned.
meet wrote:
sasuke1vs1naruto wrote:
meet wrote:
6/10 Spiders All Tune and Ravaging Arrow is OP
Can you please explain why instead of simply stating that?
Well starting at first if you want to have those skills increase your cooldowns but bloodline and ninjustu for Ravaging Arrow and for Spider all in tune there should just be single damage like 10 not multiple different hits each turn its Overpowered skill
I didn't understand what you said at all... Can you try rewording or... Did you mean that the skills last too many turns or...?
  Posted on August 30, 2014 23:27
Camwilson123
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#12
Oh..see I don't know all that classes bullshit. If that's the case then nevermind, it's not overpowered. 8.5/10
plus what meet is trying to say is for his arrow you should increase the cooldown besides having no cooldown, like increase it to 1 cooldown. and 1 blood and nin, he's stating it should be instead of 1 random, switch it to 1 ninjutsu. plus like the spiders all in tune, instead of it being all different damage, it should just be like 10 damage..meaning all enemies take 10 damage instead of 1 taking 5, then the other taking 10, etc.
smoke sesh.
  Posted on August 30, 2014 23:32
sasuke1vs1naruto
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#13
Camwilson123 wrote:
Oh..see I don't know all that classes bullshit. If that's the case then nevermind, it's not overpowered. 8.5/10
plus what meet is trying to say is for his arrow you should increase the cooldown besides having no cooldown, like increase it to 1 cooldown. and 1 blood and nin, he's stating it should be instead of 1 random, switch it to 1 ninjutsu. plus like the spiders all in tune, instead of it being all different damage, it should just be like 10 damage..meaning all enemies take 10 damage instead of 1 taking 5, then the other taking 10, etc.
Isee, thanks for the translation. If I increase the cooldown of the arrow however, there's really no point. The skill after use will deal 25 damage. That way I'd only make it deal permanently a minimum of 35 damage for the rest of the game whenever used. It costing 1 blood 1 nin would be underpowered for when it would deal 25-35 damage. It wouldn't be worth it and I'd just wait every 4 turns to use it. It would be an useless skill that way. And I don't see any problem with the way 2nd skill works at the moment so I will simply disregard the suggestion.

Just know the way the following classes behave: action (stunned skills will have no effects for a single turn) control (if stunned, the skill ends and if the target becomes invulnerable, the skill ends on them) and passive (skills that are activated from the start of the game. They are common in character making, so if you see that class, that means the skill is active from the start of the game and it can't be used)
  Posted on August 30, 2014 23:36
meet
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#14
sasuke1vs1naruto wrote:
Camwilson123 wrote:
sasuke1vs1naruto wrote:
Which can be avoided through becoming invulnerable and simply ending 4th skill on them. Also, 1st skill will be ended on them so it's not like they will be unable to become invulnerable due to it anyway. And you forget that for him to deal that damage he also needs to waste 2 randoms. So it's 70/90 damage for 1 blood and 3 randoms.The target of that skill will simply need to go invulnerable to avoid the 70 damage, so only a rookie would be falling for that. It's the same as WoN's Shoji, where you avoid his 20 permanent affliction by simply going invulnerable.
Cursed Archery states that it last 2 turns, what do you do the 2nd turn if you've already went invulnerable?
The skill is classed as Control. Skills that are classed Control end if their target goes invulnerable or their user is stunned.
meet wrote:
sasuke1vs1naruto wrote:
Can you please explain why instead of simply stating that?
Well starting at first if you want to have those skills increase your cooldowns but bloodline and ninjustu for Ravaging Arrow and for Spider all in tune there should just be single damage like 10 not multiple different hits each turn its Overpowered skill
I didn't understand what you said at all... Can you try rewording or... Did you mean that the skills last too many turns or...?
Ya I meant skill had alot of turns and Increase cooldowns cause its too easy to use and win that character
  Posted on August 30, 2014 23:40
sasuke1vs1naruto
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#15
meet wrote:
sasuke1vs1naruto wrote:
Camwilson123 wrote:
Cursed Archery states that it last 2 turns, what do you do the 2nd turn if you've already went invulnerable?
The skill is classed as Control. Skills that are classed Control end if their target goes invulnerable or their user is stunned.
meet wrote:
Well starting at first if you want to have those skills increase your cooldowns but bloodline and ninjustu for Ravaging Arrow and for Spider all in tune there should just be single damage like 10 not multiple different hits each turn its Overpowered skill
I didn't understand what you said at all... Can you try rewording or... Did you mean that the skills last too many turns or...?
Ya I meant skill had alot of turns and Increase cooldowns cause its too easy to use and win that character
Read what I said in post 12.