Balance 1.0.2


 Topic: Balance 1.0.2
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This topic was closed by Kostas 
  Posted on February 19, 2014 04:34
Spirit_in_Black
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Posts: 3750
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#1
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Uchiha Sasuke 44.46%
Matches Played: 14240 (2.42%)

Sharingan
This skill will now grant 15 damage reduction, up from 10.

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Hyuuga Hinata 44.36%
Matches Played: 4394 (0.75%)

Protective Eight Trigrams Sixty-Four Palms
This skill will now give 15 destructible defense, up 5, from 10.

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Hyuuga Neji 47.26%
Matches Played: 8034 (1.37%)

Neji Gentle Fist
Using the Hyuuga clan's special form of taijutsu, Neji deals 25 damage to one enemy for 2 turns. During this time, that enemy will deal 5 less damage with their chakra skills.

Eight Trigram Sixty-Four Palms
Neji closes all of one enemy's chakra nodes dealing 35 damage to one enemy and that enemy loses 1 random chakra.

Byakugan Insight
This skill (new invul) is now a mental and a unique skill.

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Rock Lee 47.78%
Matches Played: 10995 (1.87%)

This character has been completely reworked.

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Tenten 49.58%
Matches Played: 19607 (3.33%)

Twin Rising Dragons
Tenten deals 25 damage to one enemy, and 10 to all other enemies. The main target of this skill will receive 10 additional damage while having their physical and chakra damage lowered by an additional 10 from 'Twin Rising Dragons Trap'. All others enemies will receive half of this effect.
1 Taijutsu, 1 Random
0 Cooldown
Physical, Ranged, Instant

Twin Rising Dragons Trap
Tenten deals 10 damage to all enemies. For 1 turn, their physical and chakra damage will be lowered by 5. All stacks of 'Twin Rising Dragons' will be removed from all targets afterwards.
1 Taijutsu
1 Cooldown
Physical, Ranged, Instant

Twin Dragons Full Release
Ten-Ten jumps to the sky, becoming invulnerable to all non-mental skills for 1 turn. During this time, 'Twin Rising Dragons' will apply its non-damage effect twice and the damage reduction effect of 'Twin Rising Dragons Trap' will last an additional turn.
1 Random
2 Cooldown
Physical, Instant

Spiked Boulder Wall
This skill is now physical.

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Gaara 42.23%
Matches Played: 4300 (0.73%)

Sand Coffin
Gaara surrounds one enemy with a pile of sand stunning their non-mental skills for 2 turns. For 2 turns, that enemy cannot reduce damage or become invulnerable. The following turn, Sand Burial' may be used on them.

Sand Burial
This skill no longer can be countered.

Armor of Sand
By covering himself with sand, Gaara permanently gains 40 points of destructible defense. This skill cannot stack and will re-apply itself.
1 Random
4 cooldown
Chakra, Instant

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Kankuro 46.49%
Matches Played: 8763 (1.49%)

Poison Bomb
This skill is no longer physical.

Puppet Replacement Technique
This skill is no longer unique.

Puppet Preparation
This skill is no longer unique.

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Temari 48.58%
Matches Played: 29196 (4.96%)

Dust Wind
Temari kicks up dust with her fan, making all her allies invulnerable for 1 turn. For 2 turns, all enemies will deal 15 less non-affliction damage.*
Physical, Ranged, Affliction*, Instant

Backflip
This skill is now physical instead of mental.

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Kinuta Dosu 45.42%
Matches Played: 3589 (0.61%)

Resonating Echo Drill
Dosu attacks with his drill, dealing 20 damage to one enemy, and and that enemy will be unable to reduce damage or become invulnerable for 2 turn. The following turn, 'Sound Manipulation' will deal 10 additional damage to that enemy.
1 Taijutsu
0 Cooldown
Physical, Melee, Unique, Instant

Sound Manipulation
Dosu uses his sound waves to deal 10 damage to one enemy. For the rest of the game, that enemy will receive 5 additional damage from non-affliction skills and will deal 5 less damage from non-affliction skills. This effect stacks.
1 Genjutsu
1 Cooldown
Mental, Ranged, Instant

Agile Leap
This skill (new invul) is now a physical skill.

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Tsuchi Kin 47.55%
Matches Played: 6345 (1.08%)

Unnerving Bells
One enemy loses 1 chakra. If used on an enemy one turn after 'Needle and Bell Trap' that enemy will also take 15 more damage from physical damage for 1 turn. If used on an enemy one turn after 'Illusion Duplication Attack' that enemy will also take 15 more damage from chakra damage for 1 turn.
1 Gen
2 Cooldown
Mental, Ranged, Instant

Needle and Bell Trap
One enemy cannot reduce damage or become invulnerable for 2 turns. If used on an enemy one turn after 'Unnerving Bells' that enemy will also be stunned for one turn. If used on an enemy one turn after 'Illusion Duplication Attack' that enemy will also receive 10 damage.
1 Gen
1 Cooldown
Physical, Ranged, Instant

Illusion Duplication Attack
One enemy receives 15 damage. If used on an enemy one turn after 'Unnerving Bells' that enemy will receive an additional 10 damage. If used on an enemy one turn after 'Needle and Bell Trap' that enemy will lose all their destructible defense and will be unable to be healed for two turns.
1 Random
0 Cooldown
Mental, Ranged, Instant

Sharp Analysis
This skill (new invul) is now mental.

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Abumi Zaku 49.2%
Matches Played: 19707 (3.35%)

Decapitating Airwaves
This skill is now unique.

Wall of Air
Zaku alters his air wave to protect one ally for 1 turn. The first harmful non-mental skill used on this ally is countered. This skill is invisible.

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Yondaime Hokage 63.94%
Matches Played: 4065 (0.69%)

Space Time Barrier
This skill will now only reflect the first new non-melee skill, instead of all new non-melee skills.
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