Theory of Concept [CC Suggestion Topic]


 Topic: Theory of Concept [CC Suggestion Topic]
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  Posted on February 7, 2014 05:54
sasuke1vs1naruto
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#1
This topic is for getting suggestions for incomplete skillsets and combining concepts. Post to suggest me into what character to convert a skillset or if wanting to say anything topic related. DO NOT POST OTHERWISE. More details below:

Theory of Concept is a topic where I've taken a few terms from the game and I've created skillsets from them. I will eventually combine each concept to create another one. I will do this until I reach a point where the skillsets will not be able to combine with each other anymore. I will also combine Generation 1 concepts with.... Lets say Generation 10 concepts. The only concepts I will not combine will be concepts with the same parents.

Now concepts:

G1 wrote:
Damage : This should be rather self explanatory. If not, find a Webster's dictionary. Damage is done by a fixed amount.

Parents: None

Skillset: Damage


G1 wrote:
Piercing Damage : This type of damage will ignore damage reduction.

Parents: None

Skillset: Piercing Damage


G1 wrote:
Affliction Damage/ Afflictions: This type of damage will ignore damage reduction and destructible defense. A skill can be declared an affliction, despite it not dealing damage.

Parents: None

Skillset: Afflictions


G1 wrote:
Stun : This means a character is unable to use a skill for the duration that the stun is in effect.

Parents: None

Skillset: Stun

G1 wrote:
Damage Reduction : This means that any damage done to a character will be reduced by a fixed amount after all damage done that turn is calculated. For example 50 points reduction from 120 damage total from all skills is 70 damage.

Parents: None

Skillset: Damage Reduction


G1 wrote:
Invulnerable : This means a character will not be a valid target for enemy skills (by default), though they may still be affected by some skills already affecting them.

Parents: None

Skillset: Invulnerability


G1 wrote:
Heal : This means a certain amount of health is returned to the character. Characters that have reached 0 health cannot be healed, also characters cannot be healed above 100 health. Healing does not affect destructible defense.

Parents: None

Skillset: Heal


G1 wrote:
Remove Ability / Gain Ability: This means that your opponent will have a certain fixed amount of random (any available type) or specific abilities removed from their pool. If a specific ability is specified, that ability will be removed. Gaining abilities work the same way, instead of losing, you will have a fixed amount added to your pool that could be of also specific abilities.
Side Note: Abilities = Chakra/ Reiatsu/ Energy.

Parents: None

Skillset: Remove/Lose/Gain Abilities


G1 wrote:
Steal Ability : This works exactly like removing abilities except that it is instead put into your ability pool rather than removed from the game.
Side Note: Abilities = Chakra/ Reiatsu/ Energy.

Parents: None

Skillset: Steal Abilities


G1 wrote:
Reflect : This will return the effects of a skill back upon the user that targeted the character using a reflecting type skill.

Parents: None

Skillset: Reflect


G1 wrote:
Counter : This skill will negate another incoming skill. It will not negate a skill already affecting a character. Action skills can only be countered on the first turn. Counter type skill are generally linked with another type of effect that will affect the character who's skill was negated.

Parents: None

Skillset: Counter


G1 wrote:
Remove 'xxx' : Any skill that states it removes another type of effect (typically be class type) will completely negate that effect on a character.

Parents: None

Skillset: Removal


G1 wrote:
Ignore 'xxx' : As the word states, a skill with this aspect will ignore some other type of effect, the ignored effect is not negated or removed, it just doesn't do anything. This is a little different for skills that ignore invulnerability. Those skills are able to target invulnerable characters even when that character is not unable to become invulnerable.

Parents: None

Skillset: Ignoring


G1 wrote:
Destructible Defense : This skill gives a character a pool of health that must first be depleted before the character will take damage. A damage only skill that does not actually damage the character's actual health is not considered to have affected the character.

Parents: None

Skillset: DD


G1 wrote:
Copy : This type of skill will copy another skill that is used, replacing an existing skill with the new copied skill for the duration of the copy. Skills can be copied partly and some effects can be adapted partly.

Parents: None

Skillset: Copy


G1 wrote:
Increasing or decreasing duration : When you increase or decrease the duration of a skill or effect, all related effects will also be modified accordingly.

Parents:

Skillset: Duration


G1 wrote:
Replace: A skill can be partially or completely replaced. Reiatsu cost, cooldown, the effect, healthbar and picture can all be replaced with a different one.

Parents: None

Skillset: Replace

G2 wrote:
Sets of different types of damage: A skill that deals two types of damage at a time.

Parents: Damage, Piercing Damage

Skillset: Sets

G2 wrote:
Affliction Damage/ Afflictions: This type of damage will ignore damage reduction and destructible defense. A skill can be declared an affliction, despite it not dealing damage.

Parents: Damage, Afflictions

Skillset: Affliction Damage

G2 wrote:
Damage limits: New skills are limited to a fixed amount of damage.

Parents: Damage, Stun

Skillset: Damage Limits
G2 wrote:
It is pretty self explanatory.

Parents: Damage, Damage Reduction

Skillset: Decreasal/Increasal

G2 wrote:
Vulnerability: Even if invulnerable or having an effect that should ignore a certain effect, if vulnerable to it. it may not be ignored. When invulnerable but vulnerable to a certain effect of the opponent only that effect will apply, the othes not being activated.

Parents: Damage, Invulnerability

Skillset: Vulnerability

G2 wrote:
Health Steal: Basically self explanatory. Steals health for a fixed amount. It isn't considered damage, so mind that.

Parents: Damage, Heal

Skillset: Health Steal
G2 wrote:
Losing all the abilities in your pool for "xxx": Losing all your abilities to accomplish an effect, most probably for each ability lost/spent.

Parents: Damage, RLG Abilities

Skillset: Ability Spent
G2 wrote:
Next Ability to be gained does "xxx": The next ability to be gained might trigger a special type of effect.

Parents: Damage, Steal Abilities

Skillset: Next Ability

G2 wrote:
Reflect Damage: Self explanatory. If you don't know what these two terms mean separately, check their respective concepts.

Parents: Damage, Reflect

Skillset: Reflect Damage
G2 wrote:
Counter Strike: Dealing damage once a target uses a skill. This effect does not counter the foe.

Parents: Damage, Counter

Skillset: Counter Strike

G2 wrote:
Removing Health: Not considered damage. Does what the name of the effect implies. Removes health by a fixed amount.

Parents: Damage, Removal

Skillset: Health Removal

G2 wrote:
True Damage: Damage that ignores any type of defense, including ignoring effects and invisible effects.

Parents: Damage, Ignore

Skillset: True Damage
G2 wrote:
Converting "xxx" amount into damage: In most cases and in most expected it will be an amount of destructible defense. The certain amount will be removed in order to deal a certain type of damage. Any type of amount can be converted into damage and said amount will be removed from the character, both being depended on the effects.

Parents: Damage, DD

Skillset: Conversion
G2 wrote:
Copy Damage: Copies an amount of damage from a skill. This should be pretty self explanatory.

Parents: Damage, Copy

Skillset: Damage Copying

G2 wrote:
"xx" damage dealt over "y" turns: Damage equally divided and dealt over the duration of the skill.

Parents: Damage, Duration

Skillset: DoT

G2 wrote:
Replacing Damage: Self explanatory, really.

Parents: Damage, Replace

Skillset: Replacing Damage

G2 wrote:
Bypass: Going through with an effect while ignoring other effects that are specified. If none are specified, the skill would ignore anything that would modify its powers.

Parents: Piercing, Affliction

Skillset: Bypass
G2* wrote:
Infinite Damage: Damage that cannot be measured, therefore killing any target onto whom is dealt.

Parents: Piercing, Stun (<> Limit)

Skillset: Infinite Damage

G2 wrote:
Unpierceable Damage Reduction: Damage reduction that cannot be pierced.

Parents: Piercing, Damage Reduction

Skillset: UDR

G2** wrote:
Invulnerable to skills doing "y": This means you are invulnerable to skills that have y effect but vulnerable to those that don't. For instance, a skill deals 25 damage and you are invulnerable to skills that deal 25 or more. That skill can't affect you but a skill dealing 20 damage can.

Parents: Piercing, Invulnerability (Invulnerability >< Vulnerability)

Skillset: Conditioned Invulnerabilities
G2* wrote:
Give health: Basically the same as healing, only at times it could imply that it gives already removed health.

Parents: Piercing, Heal (<> Health Steal)

Skillset: Health Giving
G2* wrote:
Ability unspent: An ability not spent at the end of your turn.

Parents: Piercing, RLG (<> Ability Spent)

Skillset: Ability Unspent
  Posted on February 7, 2014 06:00
th_otherguy
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#2
What about DD Breakers? As of Now I believe Chojuro is the only one capable of this but I'm sure we will get more.
  Posted on February 7, 2014 06:02
BlackHippy
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#3
th_otherguy wrote:
What about DD Breakers? As of Now I believe Chojuro is the only one capable of this but I'm sure we will get more.
Utakata Breaks DD. but no one uses him anymore.
  Posted on February 7, 2014 06:05
sasuke1vs1naruto
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#4
th_otherguy wrote:
What about DD Breakers? As of Now I believe Chojuro is the only one capable of this but I'm sure we will get more.
There's kinda no point to do that but effects related to that will be included later. Probably in some damage x DD combination.
  Posted on February 11, 2014 04:39
pursin
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#5
As to what you asked me: (Which is really hard due to all of the skills that share the effects with allies.)
I will rank a 1-5 by how much they match the skillset, (the least matching, the harder they'll be to apply to it, but doing this from the top of my head is hard.) and I'll replace ones I find better matches for.

Damage: This should be the easiest, but the third skill throws all of my ideas off, so debating.
Piercing: Destructive Blade, Sabrac (4) - Shakugan no Shana S2
Afflictions: Goddess Madoka (5) - Mahou Shoujo Madoka Magica
Stuns: Misaka Mikoto (4) - A Certain Magical Index or A Certain Scientific Railgun
Damage Reduction: Toph Beifong (4) - Avatar the Last Airbender
Invulnerability: Cadis Etrama Di Raizel (5) - Noblesse
Healing: God Madoka would work, but not as well as on afflictions. So I'm debating at the moment.
Remove/Lose/Gain Abilities: Chao Lingshen (4) - Mahou Sensei Negima!
Steal Abilities: Grail Vessel Sakura (4 and a half, yes) - Fate/Stay Night: Heaven's Feel (Visual Novel)
Reflects: Msyu (4) - C: The Money of Soul and Possibility Control
Counters: Debating
Removal: Debating
Ignoring: Debating
DD: Pseudo-Evangeline - Mahou Sensei Negima!
Copy: Ditto (5) -Pokemon or Saten (5) - Needless
Duration: Homura Akemi (5) - Mahou Shoujo Madoka Magica
Replace: Shirou Emiya (5) - Fate/Stay Night: Unlimited Blade Works
I can give you stocks for some of them.

Things I think you should add:
Stacking
Reviving
Energy Exchange
Max Health Manipulation
Draining
  Posted on February 14, 2014 11:50
sasuke1vs1naruto
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#6
Purse, have you read the following: I can do characters from the following animes & mangas: Naruto, Naruto Shippuden, Fairy Tail, Hunter x Hunter, Fullmetal Alchemist Brotherhood, Magi, Sword Art Online & Any Mangas. I'll check those suggestions out later to see if I could do them.
  Posted on February 14, 2014 14:45
pursin
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#7
sasuke1vs1naruto wrote:
Purse, have you read the following: I can do characters from the following animes & mangas: Naruto, Naruto Shippuden, Fairy Tail, Hunter x Hunter, Fullmetal Alchemist Brotherhood, Magi, Sword Art Online & Any Mangas. I'll check those suggestions out later to see if I could do them.
I can give you the stocks for all but maybe one of them.
  Posted on February 14, 2014 15:47
sasuke1vs1naruto
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#8
pursin wrote:
sasuke1vs1naruto wrote:
Purse, have you read the following: I can do characters from the following animes & mangas: Naruto, Naruto Shippuden, Fairy Tail, Hunter x Hunter, Fullmetal Alchemist Brotherhood, Magi, Sword Art Online & Any Mangas. I'll check those suggestions out later to see if I could do them.
I can give you the stocks for all but maybe one of them.
Deal then. I'll be waiting.
  Posted on February 14, 2014 16:54
pursin
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#9
sasuke1vs1naruto wrote:
pursin wrote:
sasuke1vs1naruto wrote:
Purse, have you read the following: I can do characters from the following animes & mangas: Naruto, Naruto Shippuden, Fairy Tail, Hunter x Hunter, Fullmetal Alchemist Brotherhood, Magi, Sword Art Online & Any Mangas. I'll check those suggestions out later to see if I could do them.
I can give you the stocks for all but maybe one of them.
Deal then. I'll be waiting.
K I'll PM then to you a bit ata time. 75 percent I already have the stocks for. But the others are going to take some work.
  Posted on February 14, 2014 17:34
sasuke1vs1naruto
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#10
Okay, now for the concept suggestions you've given me, I refuse stacks as they are used basically everywhere in most concepts. Reviving might be added at some point in the future, but probably will be a result of a combination. Energy Exchange won't be included. Sorry. Max Health Manipulation will be constructed through combination of other concepts. Draining... Erm... Combining other concepts too if you meant health drain. Affliction + Hea;s probably. Still thinking about it.
  Posted on February 16, 2014 10:27
sasuke1vs1naruto
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#11
BUMP.

Added 6 G2 skillsets.
  Posted on February 21, 2014 20:34
skillet101
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#12
Bump
  Posted on February 22, 2014 16:36
sasuke1vs1naruto
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#13
I've added another 6 skillsets.
  Posted on February 23, 2014 22:34
sasuke1vs1naruto
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#14
BUMP Another 4 skillsets were added.
  Posted on March 2, 2014 08:25
Luvixi
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#15
was told to bump idk what else to say here svn is a prick
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