Patterns


 Topic: Patterns
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  Posted on June 17, 2013 22:12
UstetAmiko
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#1
Anyone notice that teams that follow a certain chakra and cool down pattern always get streaks?

For instance (team 1) Sakura, zaku and ino would be more chakra effective than (team 2)tenten, zaku, and temari.

(Team 1)
Always has an option since all 4 types are covered. The team also has a perfect set of moves with no cool downs Although it can only attack 60% of the time, it can use its chakra 100% of the time.

(Team 2)
This team is 60% effective when attacking, like team 1; however, It has no flexibility if the player happens to get a lot of genjutsu chakra. This makes it a less reliable team.

This is the formula for a perfect team in my opinion then an explanation why..

1. All 5 chakra are covered.
2. Having all 5 chakra types covered by at least 2 characters.
3.Balanced cool down and chakra flow.

When all 5 chakra types are covered that gives a team a sure possibility of taking action every turn and not getting stuck with "bad chakra" For example, Team 1 would have bad chakra if it had recieved an abundance of taijutsu since Sakara only needs 1 and a build up can begin to occur if more taijutsu keep appearing.

A team like Dosu, Zaku, and Kankuro (a team that meets the first condition) doesn't have to worry about build up since Kankuro can always relieve the excess of chakra.

The first condition is essential for eliminating the bad chakra excuse and maximizing a teams potential out-put of chakra.

Reading the second one back it may need further explanation. Dosu, Zaku, and Kankuro fit the first condition; however, Kankuro is being relied on too much. He covers ninjutsu and random, thus, the team would lose 40% chakra efficiency once he was eliminated. Zabuza, Zaku, and Kankuro fit conditions 1 and 2. No matter who is eliminated, the team will not lose its chakra efficiency.

The second condition eliminates the opponents ability to clearly eyeball a target. For example it's much easier for a beginner to determine who to attack first in Naruto, Y-Kakashi, and Ino than Chiyo, Kankuro, and kin.

Try it out for yourself; is it easier to figure out who to go for first with team

a. Tenten, Temari, and Kankuro
or
b.Naruto, Sakura, and y-Kakashi

So, separating a teams chakra between its characters helps your opponent pinpoint who to take down first.

The third condition deals with how often and how many characters can attack in a 3 or 4 turn span. For example, Sakara can attack every turn with the proper chakra but, Kakashi cannot. Maximum effciency would be all 3 characters being able to attack every turn. Shika,y-Kakashi, and kin has a 50% to cut a characters health in half (with an increasing %) every turn and still have each character doing something.

Teams like the 3 sannin or Tenten, Temari, and Zaku lack proper balance due to the fact that with these teams you often see one character attacking at a time; per turn. This clearly defines targets for the opponent. For example, if Temari has just used her summoning jutsu, as a non-finishing move, the player has just left Zaku and Tenten open for damage. This is because the other player now knows that since characters like that attack in waves, all focus can be averted from Temari for 2 turns. When of the 3 sannin use a summoning jutsu the same thing happens.


So, no bad chakra; no clearly defined target; and always being able to attack every turn, with more than 1 character.

I have a lot of data to collect to test my theories out and I know that some of these may be wrong. I'm open to correction as long as it is followed with reason. Teams like Itachi, Shizune, and Choji(Neji) are highly efficient because they meet all 3 criteria. You don't see teams like Team 7 or Temari, Tenten and Zaku in the higher levels for this reason. They don't meet the criteria.

Has anyone else found "perfect" teams or created any for yourself(s)?
Does anyone have their own formula and feels mines is flawed in some way?
Experiences to prove or disprove my theories?
yadayadayada

1 flaw I've noticed is that very few teams meet the three conditions without relying on a character who is only dedicated to random chakra (such as Obito, Zabuza, and Mizuki)
  Posted on June 17, 2013 22:15
zabuza-mist
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#2
this game is called a game of luck so u can use all tai and still win 100 games in a row
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  Posted on June 17, 2013 22:26
nundaime-hokage
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#3
Nice thng will help a lot the noobs.
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  Posted on June 17, 2013 22:38
naruto-vicio
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#4
zabuza-mist wrote:
this game is called a game of luck so u can use all tai and still win 100 games in a row

The only true wisdom is in knowing you know nothing.
  Posted on June 17, 2013 22:38
copilustrazii
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#5
zabuza-mist wrote:
this game is called a game of luck so u can use all tai and still win 100 games in a row

I disagree with this. Every 'game' involves some luck but to a certain extent. This game cannot be called a 'game of luck' in my opinion.

Good read, very balanced explanation.
  Posted on June 17, 2013 22:38
AUNG
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#6
zabuza-mist wrote:
this game is called a game of luck so u can use all tai and still win 100 games in a row
  Posted on June 17, 2013 23:06
-Vinny-
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#7
this game is based on luck mostly of the time
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  Posted on June 17, 2013 23:28
UstetAmiko
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#8
As long as luck is accepted as sound reason for bad teams or not attempting to make better teams, those who actually believe it will continue to not understand why they have large ratios at level 19 while some players are in the 30's with less than 50 losses; and those who don't will continue to increase the gap of ignorance that determines their profound amount of "luck".:laugh

I suppose luck does apply to those who believe in it.
  Posted on June 17, 2013 23:36
iSHARINGON
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#9
wow, just wow

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  Posted on June 17, 2013 23:40
kabuto_1
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#10
interesting, good foundation for finding "the best team" (let's call it that way) but there is still a lot to be said
first clue : healers (usually : teams with one healer --> attack the healer)