November 16, 2009
- First thing I'll say before the actual Cnc : Awesome Job. Now about the character itself. For what I understood, everything spins around his 4th skill and to improve its accuracy in which kind of skill (defensive/offensive) it will copy, you can use the 3rd skill in order to stun the oposite kind, of course its only a 50%-50% probability, but still a good way to to avoid a full random choice. Then comes the second part of the character, use the same very skill in order to disturb the enemy team while still improving the copied skill, so that you can use it with a better efficacy than the origial owner. Brilliant Job.
- Hmm, as a whole I really liked it, each skill compliments each other pretty well, of course some touch ups could be added like adding the original amount of piercing damage of the 1st skill, since with the way it is now, may take a while to anyone realise that the starting amount is 0, since well.... it isn't said anywhere in the character. But in the good side, I liked the way each skill flows; the first starts the combo, the third can be used to make an almost everlasting boost, and the 2nd its the boost itself. As a personal comment, is good to see a standard Invul skill once in a while.
-> The typical maniac girl, I wonder why it doesn't surprise me (wary) . Now, seriously, its simple but in a way really complex, like for example the connection between the 3rd and 2nd skill is just grand but still kinda faded away, and I just loved the paradox that each skill created with each another : Self afflicted damage / heals at the same time, clever move in order to make the character's theme stand out. The only thing wrong that I see is that the damage she afflicts to herself will mostly likely greatly surpass the amount of damage that se can heal, but since most of her skills can easily get to an OP area with ease, this is not something to be taken so seriously since to she will mostly likely always be the first one to get killed.
- Right off the bat, this one is some gem, although its design is kinda hard to work with and looking closely, anyone that spends atleast 5 min reading it can say that it is more or less too strong almost at the OP level, and the main problem is the "permanent" boost which will be most of times what puts him in the overpowered characters level since all his skills gains benefits in a way or another doesn't matter what you do. But overall a really charismatic character.
-> First of all, my kudos to all creators, its the firs not one-sided finals that I see since I started to vote in this contest. But well, only 1 can win, and the 2nd entry is the first to leave simply because all others entries completely outshines him in most of ways not that it is a bad entry but rather a weaker one when compared to the other 3. The 4th and 3rd character are eliminated as well, I can't think of a concrete reason like flow, balance ( Even tho it could be an issue), to be honest, I just don't think it stands on the same floor as the 1st.
Entry Number 1 gets my Vote... Hmm, This was a really hard choice, the differences between the 1st, 3rd, 4th entry are kept at minimum, so I'll vote for the one that gave me a better idea of the general work. I know its a really small reason, but well all others reasons are on equal level... so.... idk.
>>Sooner or later, we end up play all the parts<<