- To be honest, nothing on it impresses me, althought there is a flow and an idea, the skills as a whole doesn't have any connection, since each one has a different kind of effect that in the end doesn't grant any benefit to the others skills, and the only skills that does it, are in a completely secluded area from the original skill set. Secondly, I just find the idea of 2 characters in 1 just..... idk, kinda lame, and the secondary health bar makes the character OP, since you can constantly change his health bar, giving him a total of 175 health, and that's just a no-no situation.
- Hmm, this one is somewhat interesting, the idea of sets for damage is not all that original, but the way it was put in this character is pretty creative, in my eyes this character can be pretty OP at some points, but the gamble that is to try to improve the second skill by using others skills, kinda balances it out, since you can suddenly drop to a 40 damage output to 20. I don't have too much to say about this one, just that the fidelity to the original idea is what really did get me.
Final Say : Number 2 gets my vote for sure, tho the first entry has the creative idea of a double character in basically 1, it just can't work on a actual and truthful line of thinking since you would be against literally 2 characters at once with no time to rest, so yes, number 2 gets my vote solely because of the entertaining and interesting mechanics that involves it without being Up or Op.
Hopefully people don't think I'm favouring my character but sannin as your vote is now, it will be ignored. Again not that im favouring my character or anything but it will be ignored because you aren't allowed to disagree with a character because they wouldn't work in a truthful situation so please change that for it to be valid.
Another thing, unno how you understood the character but im not sure where you getting that the skills don't grant any benefit to the other? Because Magoi Light deals more damage when magoi restriction is active. Magoi restriction delays a character so that Aladdin or if you switch to Ugo, they wont die as quick. Fierce punch which is Ugo's skill allows Magoi restriction to last longer on the enemy, Heat smash which deals affliction damage over time damages the enemy while they might can also be delayed by Magoi restriction to deal less damage.
So I'm really not clear on whaat part has no benefit and how its secluded?
2nd: I also don't know where you getting a total health bar of 175? I checked and re-checked and there is no way for it to be 175. 1 character has 50 and the other has 75 so im not sure where your getting 175? N how can you constantly change the health bar when if you switch to Ugo and than back to Aladdin, there is a 4 turn cooldown? Plus when you switch back they don't regain all their health, it stays current to whatever they had before.
Also again your conclusion about them not working on a actual and truthful line is not a valid reason. N again i still don't understand how you looked at this character because you basically did it all wrong.