April 14, 2008
You must really hate kyuubinaru for listing him twice.
K, here we go. Part 2.
First skill is meh. You have a 50/50 shot at getting the character you want, might as well make it target whoever you want. 5th skill makes me already tell that this character is messy. It's balanced, at least. 2nd skill... yep, I was right. Messy. It would've been easier to say that Deidara gets 20 DD and then whoever depletes it takes 30 affliction. That, and 2 specifics makes the skill extremely UP. What's worse is that you have to use it in order to get its alt skill. Hooray /sarcasm. I dunno how the fuck you thought a 1-turn skill could be active while Deidara uses something else, unless the enemy is that ridiculous and doesn't attack him and lets Deidara use another Dragon. In any case, even without Dragon's immortality... the skill is so OP. Just no to instant-kills. They're virtually broken in terms of balance, doesn't matter how you make them. And last but not least, the third skill. Balanced, but weird effects to make it look like you did something original. Okay.
CLOSING: I know who you are, maker, and I have scheduled an appointment with disappointment for you. I've seen you improve, but you pull of something like this crap. The only concept is that you have to do something right after using another skill. No. Plus, this is a typical Deidara that only does a bunch of damage with an OP skill that kills himself. No way, man. No way.
SCORE: 1.5/2 Pictures, 0/2 Design, 0.5/2 Skills, 1/2 Balance
OH MY GOD AL--oh, different aladdin. ... Anyway, interesting seeing him work as two characters. Let's see how this plays out: The 2nd and 3rd skills are quite lovely, to be honest. It seems iffy to let the third skill activate something with an equal cost, but I can see how this is balanced. Very smart, and unlike most Triggers, the trigger itself isn't a skill you can't activate manually. The only thing that could've been better is that one of these skills could've had contrasting costs, especially since one activates the other. I also haven't mentioned his given in the description about having 50 health, but that passive and these skills greatly make up for this. Well done. Very well done.
Second paragraph for Ugo. His skills are... okay, I suppose. I don't watch this anime or anything, but I can at least come to agree that Ugo seems like someone who really would just focus on hitting someone as hard as they can. Tough to make something truly original with someone like that. Ugo is balanced, but he doesn't have much specialty with him. The best part about him is that you can trade him for Aladdin at any time. Hooray!
CLOSING: If this was just Ugo, this wouldn't be very interesting. However, this doesn't mean that Aladdin himself picks up the slack. As a dual character, the maker truly nailed these guys. I'm in awe, everything was done beautifully.
SCORE: 2/2 Pictures, 2/2 Design, 2/2 Skills, 2/2 Balance
Great, the one fucking week I enter CotY, there's this character and the other character 2 on the A topic. Great fucking work, Luvixi.
I was about to flip shit for seeing the... OKAY, I CAN'T STOP SMILING AT PURSIN'S SIG, THIS IS RIDICULOUS!!
Oh, sorry about that. I thought the maker made a critically idiotic move in healing the enemy, but the second skill makes sense. Still, I don't think it's the best idea to make one skill make only one other skill useful. This could've been a lot better, really. Not only that, but since the first skill gives 10 DD for a specific AND increasing everything by 5... yeah, this went WAAAAY too far. The third skill makes this even more insane by doubling her damage. If she was really weak on damage, doubling it would be okay, but she's not weak at all. PLUS, she gets an energy to balance out the cost! Man. The fourth skill kinda looks OP, but arguing against Pursin in saying that having the 2nd skill active at the time would make it insane, I think this would only work if the target healed, not if it gets reflected. If I'm wrong, then shame on all of you. I'll acknowledge the little side-effects of the 3rd and 4th skills, but this doesn't help in weakening her as a whole.
CLOSING: She's a powerhouse; so much that she'd cause a blackout in NYC just by turning on. Cool it with all the extra effects in the first skill. Plus, there's no real concept in this, though the 2nd skill is inspiring.
SCORE: 1.5/2 Pictures, 1/2 Design, 1/2 Skills, 0.5/2 Balance
Then I went to watch some weird videos until 2 a.m. and I'm back to finish this once and for all, motherfuckers.
Hm, one of those characters that can't be CnC'd skill by skill, everything needs to be taken as a whole. Not bad. Seems strange with the weird damages, but it work out alright. It's tough to CnC this one just because of how.. hm, what's the word... unorthodox, I suppose? All the skills rely on each other, but when played right, the character could be deadly. Nice, really, seeing something that'd be great on strategic players. Only real issue I have is with the energy exchange. I think that getting 2 energy for 4 is pretty rough.
CLOSING: Interesting character with few flaws. Strategically built and well-balanced. I'm really tired so yeah, that's all. Good character, good night, but the guy with the 8 wins.
SCORE: 1.5/2 Pictures, 1.5/2 Design, 2/2 Skills, 1.75/2 Balance
FINAL JUDGEMENT: My vote goes to the second character. The only competition that it had was the fourth character, which was also a smartly-built character, but character 2 took something that takes a lot of balance issues into consideration, along with a rather annoying concept, and perfected it.
To honor my 6th anniversary, I will not use Luvixi for an entire day. Yippee.