September 3, 2007
This topic is meant to advertise War of Ninja and get your opinions about the game. War of Ninja is meant to be the predecessor of Naruto/Soul arena and in all ways is superior. Its a very great game. Below is on ongoing list of features and soon to come updates to War of Ninja. If you haven't signed up yet on War of Ninja then go HERE. Read the questions below and answer them and give addition feedback also.
1. Have you signed up on WoN? If not then why haven't you?
2. If you have an account but stopped playing, why did you stop and how long ago did you stop?
3. What would you like to see on War of Ninja?
4. If you refuse to play WoN, what would make you change your mind?
5. What do you think of the Story mode?
6. What do you think about the characters?
7. What do you think about the items?
8. What do you think about the missions?
9. The achievements make every aspect of the game fun to play, and you play to complete these personal profile goals. Does this add an interesting mix into the game that adds to the enjoyment of playing?
10. What are your thought about the less stressful points ladder and the inability to camp the streak ladder?
11. WoN has come a long way with the chat system since the first chats of na. Being able to instant message with any/all of WoN players while playing is very good and makes the game itself more enjoyable to play while socializing. Do you agree?
12. What are your thought about the automatic tournaments?
13. What are your thoughts about the gold system, and being able to open your own GFX shop to sell your work for gold?
14. Do you think WoN has a great forum aside from activity?
15. Is the thumbs up feature a nice idea to reward those who contribute great things?
16. When it comes to keeping a forum spam free, its best that staff and members work together for the forums best interest. Do you agree the report button is useful, and prevents drama from being created towards that member?
17. What do you think about the title system?
18. Many forums these days have a list of top forum posters and it successfully increases forum activity, while having good rules and staff keep the increase in activity spam free. Is the contribution ladder a good idea for the WoN forums? Why is or why isn't it?
Above all else listed below, what keeps War of Ninja going and growing is its owners, artist, and writer. Naruto and Soul arena were meant to be the building blocks for War of Ninja. They are now fully dedicated o WoN and work very hard to make it better. Knowing this you wont just play what you see like on na or sa. WoN is growing everyday, getting new features, upgrades to the site, coding, performance, and constantly evolving into a better game.
Centuries ago the world was ruled over by a group of great ninja clans, whose constant war brought the land to its knees and many smaller clans were assimilated or destroyed as the great clans vied for power.
From the remains of these clans came a man who's quick rise to power and unending war of vengeance on the great clans gave birth to an alliance that would threaten the balance of power forever. This man came to be known as the Prince of Blades!
The Alliance ultimately defeated the great ninja clans, resulting in the formation of the Shogunate. With the Prince of Blades proclaimed the new Shogun, he ushered in an era of peace and prosperity for everyone.
However, this was not to last. Generations later, corruption and deceit began to spread throughout the Shogunate, steadily weakening its authority over the land.
The assassination of the last Shogun dealt a crippling blow to the Shogunate. Without the supervision of a higher power, the ninja clans grow restless and old feuds are starting to resurface once again.
The world of Shinobi is collapsing, and now more than ever it needs a hero capable of following in the footsteps of the Prince of Blades, to once again unite the land before all hope of peace is lost...
The story mode is where you will start. It is made up of many missions which you will complete to unlock your characters and items.
War of ninja has 48 original characters at this time made up of 13 clans, 2 white guardians, and 7 villains.
Along with a characters 4 skills, each character also has an item slot. War of Ninja has 44 items at this time. The items help you in many ways such as defending your team, healing, boosting damage, dealing damage, and disabling the enemies.
War if Ninja has 87 missions across 2 regions, increasing in difficulty the further you get. War of Ninja missions require you to win an amount of battles with specific characters or character type. Unlike N-A missions, War of Nina doesn't require 100's of games to be played just to find X character and beat him, since that is a flawed idea, War of Ninja has removed that.
In War of Ninja you don't need to try and reach high levels on the ladder just to beat missions and unlock characters. All you need to do is start the mission battle from the mission overview you are currently on, and it puts you into a mission game. You will be matched against an opponent and all you need to do is win. A win/loss will have no effect on your ladder stats!
The game comes down to battles, items, and characters. Meta teams can totally dominate the ladders and any huge balance threats are usually dealt with. WoN has balance statistics for each character, item, and each team combination.
There are 6 ladders for you to compete in. Achievement, Points, Streak, Clan, Country ladder, and contribution ladder.
In War of Ninja you get Achievement points for everything you accomplish. Things such as unlocking characters, items, beating missions, winning games, proving your strength in arenas, contributing on the forum and much more.
Just like the ladder system of na/sa, War of Ninja uses a level up ladder system. On War of Ninja you earn points when you win and climb the points ladder. It still follows the same system of high reward for winning against a higher level, and higher loss when losing against a lower level, but the points gained and lost have been set so you don't need to win 15+ games per loss at high levels. In short, the points ladder is less torturous than that of na/sa.
In the streak ladder you will use your best team and try to win every match without a single loss, when you lose then you restart from 0. The streak ladder has 2 parts, the current streaks and all time high streaks. If you make it on the list of top 20 all time streaks then our streak will remain there unless pushed of the list, but in the current streaks if you lose then you lose your rank. On Naruto and Soul arena, members can get a high streak and sit at the top for months. WoN has removed the ability to camp, and after 1 week of inactive streaking, your streak will become frozen. While frozen you are removed from the ladder, but you won't lose your streak. All you must do is play a battle again and then you become unfrozen and will be back on the ladder.
Just like in na/sa, if you are member or higher while in a clan, then you will win/lose clan points when you win/lose a game only in the points arena.
Make sure you set your profile to the right country. While playing War of Ninja and earning achievement points, you are also p[laying for your country. The country ladder is made up of the total achievement points of the top ten players with the most achievement points in each country,
This ladder shows the players with the highest contribution to the War of Ninja community. Post everyday on many topics and climb the ladder.
In game chat
The in game chat has come a long way since the old test chat on na. The newer War of Ninja chat has a great design, public chat rooms, private chatting, clan chat rooms, online/busy/away/offline status option, and an ignore feature. Many players will ask for surrenders and what not, but not often. If you are being spammed you can just set the user to ignore and never hear from them again. The War of Ninja staff are in the main chat room daily and anyone who breaks rules can be banned form the chat. If no staff is present and a spammer is annoying you in main chat, the ignore feature can always act as a way to ban them from your point of view.
War of Ninja now has tournaments that you can earn gold in which can be made at any time by the Admins, but are also automatic. Members cannot create their own tournaments with this system at this time, but it might be expanded at a later date. Members can still create tournaments on the forum.
War of Ninja has its own currency. You earn gold from missions, arena games, forum events, and tournaments. The gold gold is used in the ninja shop to unlock items, characters, and filler missions that aren't unlocked by story progression. The gold is also used among the community for things such as GFX shops, tournaments, lottery, helping a friend, and anything else just by using the send gold feature.
War of Ninja has a forum similar to sb and nb, but with its own design and upgraded sections. War of Ninja has none of the common forum problems that nb has such as a bad bbcode system.
The forum has a thumbs up feature so that members can reward members who contribute something good to the forum such as a guide, or just post something that you agree with.
When you see a member breaking a rule, you just click the report button on that post and the staff will be notified. This prevents staff getting spammed with reports in their inbox's and also keeps members from posting on the topic and back seating/spamming/starting drama, which in the end does more harm than the original spammer.
Weekly events are held by staff such as tournaments, signature of the week, and avatar of the week. Many more events will be up and running once there is a part of the community that wants it, and when it can be organized.
War of Ninja has a very dedicated staff who enforce the rules and keep the forum enjoyable. The staff is monitored by the Admins and have a very fair and non corrupt system.
Instead of a set forum rank, you can customize your titale instead. Titles are unlocked by completing achievements.
War of Ninja has a ranking system that lists the members with the highest contribution, made up of posts and thumbs up points. The ladder also lists the players wioth the 10 ten most posts, and top ten most thumbs up separately.