The 9th Altar - Page 146


 Topic: The 9th Altar
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  Posted on February 12, 2010 14:48
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#2176
Kakashi (s) team tactics. Needed a little boost.
Sandaime Hokage's fire dragon flame missile cost Bloodline and Random (Major Summoning Enma no uncovered chakra)
Yamato (s) four column prison - it could work on the same principle as Orochimaru cursed seal technique. To work on all characters.
  Posted on February 12, 2010 15:18
kalandra
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#2177
TORNIKE--TURAVA wrote:
ino- art of valentine- 15 or 20 damage
haku-demonic mirrors-cooldown 4
kimimaro-dance of camelia deal 30 damage
shodai-during birth of the trees trangulation cost one bloodline chakra
naruto(S)-kyuubi boost- 1 blood
yamato(S)-enclosing palm-deal 25 damage one enemy- 1 blood.
kiba(S)-piercing fang- only one taijutsu chakra
chiyo(S)-taijutsu rampage-one enemy take 15 damage for 2 turns

Can people at least give reasons for balance changes? Just giving a list of changes has 0% chance of any of them happening.

And looking at your changes, no. So many boost, so little nerf.
  Posted on February 12, 2010 15:47
Shadowknight12
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#2178
TORNIKE--TURAVA wrote:
ino- art of valentine- 15 or 20 damage
haku-demonic mirrors-cooldown 4
kimimaro-dance of camelia deal 30 damage
shodai-during birth of the trees trangulation cost one bloodline chakra
naruto(S)-kyuubi boost- 1 blood
yamato(S)-enclosing palm-deal 25 damage one enemy- 1 blood.
kiba(S)-piercing fang- only one taijutsu chakra
chiyo(S)-taijutsu rampage-one enemy take 15 damage for 2 turns

Ino requires a 2 specific set up skill to even use Art of Valentine. Her 2 specific skill is also a control skill nerfing the damage would be pointless.

Haku is fine. The only thing I like his how much DD he has but that's about it.

Shodai ehh I don't see why not. It's only a 25 damage stun. The thing is it has no cooldown. Might make it OP.

Naruto (S) no just no... Kyuubi boost already pumps you with 1 tai and nin. Less cost would be crazy..

Yamato dealing 25 damage with a great effect for 1 blood? Probably not...

Kiba (S) sure why not.

Chiyo I neither agree or disagree.
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  Posted on February 12, 2010 15:50
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#2179
TORNIKE--TURAVA wrote:
ino- art of valentine- 15 or 20 damage
haku-demonic mirrors-cooldown 4
kimimaro-dance of camelia deal 30 damage
shodai-during birth of the trees trangulation cost one bloodline chakra
naruto(S)-kyuubi boost- 1 blood
yamato(S)-enclosing palm-deal 25 damage one enemy- 1 blood.
kiba(S)-piercing fang- only one taijutsu chakra
chiyo(S)-taijutsu rampage-one enemy take 15 damage for 2 turns

^This makes me lol

I'll break it down for you

Ino: She doesn't need a nerf, sure her 3 turn stun then 75 Free damage is pretty bad, but 2 Genjutsu and it's control, she's evened out.

Haku: Skip, because as many newbies complained about him, and we ignored,

Kimi: Health needs to be below 60, are you dumb enough to attack him?

Shodai: Birth of tree is a game CHANGING move, why would it cost so cheap?
It deserves its cost for its effect. Period.

Naruto(S): Last thing he needs is a boost, with a broken MSC, and a No c/d 40 Piercing that ignores Invulnerability Rasengan, and a recharge skill, what else do you want? Sex with pie?

Yamato: No

Kiba(S): Hell No

Chiyo: Ignored.

As kalandra said, don't just state, "I want this and that" give supporting reason behind it.
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  Posted on February 12, 2010 17:58
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#2180
i thin ibd needs a boost. i liked him how he was orginally with his fireball jutsu and also i find genjutsu reversal a waste of a skill. i think instead, genjutsu reversal should reflect any chakra or mental skills the enenmy team uses for 1 turn and also stun the reflected enemy for 1 turn. At the moment i find ibd as slight up and i think he needs some changes to balance him out.:noworry
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  Posted on February 12, 2010 19:29
Tom700
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#2181
I found one problem with N/A instructions. Visit this Link to see:
http://www.naruto-arena.com/the-basics/

There are some examples with old Rock Lee. It must be changed! It will make some problems for new players!
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  Posted on February 12, 2010 21:18
sailornaruto39
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#2182
Shadowknight12 wrote:
'm really getting tired of reading crap from noobs who want AoE to be removed because they don't know how to beat them.

Seriously it's getting on my nerves.

and Ghostmyth, The CD on Lee (S) heals make it so that they can't be rinse repeated for endless DR.

But w/e. You'll just come up with some other excuse to remove all the AoE characters just like Sailornaruto and all the other newbs who can't beat an AoE team.



@Kalandra
I'm just saying 30~ damage and a chakra removal effect for a tai and random would be OP. Even Oro's is 35 but it's a 2 specific skill. Stacking on 30 damage random removal attacks would make him quite the broken character in my honest opinion.
what are you gonna do about?:notrust being rude like that doesn't exactly help with your crediblity. no one said i couldn't beat them i have before(many times) but that aoe stun team is ridiculous thought. we changed skika haku and tenten because they were being abused for aoe. you even made a topic with a screenshot saying they are beatable but you were ussing a similarly cheap team(stun team) there is nothing wrong with wanting all aoe teams gone, not aoe charecters just the teams.

Like i said if you wanna nerf rehab have the stun do no dmg or have the stun spike combo do normal dmg.:noworry

@Jalloh99, i think maybe it could reflect all skill(except unique) or the skill could take effect as if IBd used the skill. But i doubt they will do anything to him because according to % he is the second most balanced charecter.
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  Posted on February 12, 2010 21:23
Narikku
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#2183
Tom700 wrote:
I found one problem with N/A instructions. Visit this Link to see:
http://www.naruto-arena.com/the-basics/

There are some examples with old Rock Lee. It must be changed! It will make some problems for new players!
To be honest and fair, who honestly reads the Game Instructions? I know I didnt. I found out how t play like I do every game; see what each button does.

But anyway, this strays away from balance Discussion. Dont you guys think weve talked about nearly every problematic character? I mean really. The past few pages have been about the same thing we were talking about 30 pages ago. Were going in a loop.

Maybe us Altar Vets should take a break for a while, after each of us posting a wall of text for each change we see fit and why. No arguments on what ideas are good/bad, just simple suggestions. It seems that Luapman has been inactive as of late, but then again, so have I, so Im not much of one to talk.

But I feel if us Altar Vets posts Clumps of suggestions with reasoning all in one place, Luapmans job will be made 10 times easier. Here are my suggestions.

Sakura- There is an easy way to make it so her punch isnt abused, yet it is still just as useful as it is now. Make her punch do this.

This skill deals 15 damage to one enemy, and stuns them for one turn. The following turn, this character will take 5 more damage from KO Punch, and will not be stunned by KO Punch/ignore stun effects.

This way Sakuras punch can still be used to stun each turn, it just has to be used on a different enemy. Not only that, but the enemy will also take more damage, making Sakura more able to deal damage. Shell be able to kill someone with 3 Tai, but they wont be stunned. Just a suggestion though.

Kyuubi Naruto- There is no reason that a 40 damage Spike/Stun should be in this game, regardless of the drawback. And really, the draw back isnt really that much considering he can use one random chakra to gain 5 net health, and 25% reduction. I dont think a simple nerf of damage/affliction will help him. I think his Rasengan needs a completely new effect other than stunning. Also, who says Rasengan has to be a high-damage move? Why cant we make Kyuubi Rage (Which is clearly more powerful in the anime. Sorry, just needed to point that out) his main skill, and Kyuubi Rasengan a low-cost support skill?

Honestly, I just think he needs a total rework. He has 3 OP skills, and is basically just a better version of Sakon. I really dislike having two characters that serve essentially the same purpose. Though this is just my opinion, and I may be completely wrong on this.

Neji (S)- His 30 damage skill is fine, in my opinion. There is little to no chance thatll youll face a pure Blood-Gen team. <.<

His 20 damage skill needs work though. I mean really, who wants to spend 2 chakra on a low-damage skill with an extremely situational Chakra Burn?

Since hes low in percentages, I offer a boost saying this:

This skill deals 20 damage to one enemy. This skill will also remove one ninjutsu from the opponents chakra pool. If the Ninjutsu chakra is not removed, this skill will cost 1 random less the next turn

This way, if you are constantly using the move, you will technically have 1 net chakra over your opponent at all times.

Oh, and to why Ive been semi-inactive for those who care: Ive been playing Yu-Gi-Oh! Online lately. Its VERY addicting, and extremely fun. PM me if you wanna D-d-d-d d-d-d-d-duel! D: (I know lame)
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  Posted on February 12, 2010 21:33
darkblade99
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#2184
i think u should change gai s back to taking 10 damage because had a +12 and i vsed css gai s and shika s when i started i killed both css and shika s for few turns and he had the gates on i had kaka at 100 zaku at 30 and orbo at 100 and he won! because he didnt take health i lost my +12 its not fair and he is rigged you should make his damage less or make him take 10 damage each turn and i lost for no reason and lost my +12 please make theses changes because he is too over powered and thanks
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  Posted on February 12, 2010 21:56
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#2185
This is relatively useless but I haven't played for about 2 months and the first team I encounter is none other than Kyuubi, Itachi, Sakura.

Come on Luap. Boost and nerf where it's needed, please....
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  Posted on February 12, 2010 21:59
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#2186
@nari: yeah... my thoughts exactly, i've been away because of the inevitable repetitive topics, over and over again... sigh...

balance talk now, i agree with every single argument in that post.

of course there's nii to worry about as well... and as i've said before, just give her prep multiple uses and additional effects... again, repeating myself. :laugh
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  Posted on February 12, 2010 22:15
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#2187
Izaky wrote:
@nari: yeah... my thoughts exactly, i've been away because of the inevitable repetitive topics, over and over again... sigh...

balance talk now, i agree with every single argument in that post.

of course there's nii to worry about as well... and as i've said before, just give her prep multiple uses and additional effects... again, repeating myself. :laugh

well, there have only been a couple of suggestions of that type for nii, and everone else went on with what they were doing....
page 144, posted by me, is a suggestion, i dont want to spam by reposting it.

Two chakra types would probably fix her, in addition to the other type of rework. BTW, you could suggest something that we could work out till its balanced, you know.

I think nidaime needs another small effect added to water assault: they ignore friendly effects that are currently in effect on them, including those that boost skills.

Revision:
I thought of a nerf to kyuubi that wouldnt reduce damage:
-make his heal a specific
or
-change kyuubi rage to a nin using skill
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  Posted on February 12, 2010 22:31
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#2188
TORNIKE--TURAVA wrote:
ino- art of valentine- 15 or 20 damage
haku-demonic mirrors-cooldown 4
kimimaro-dance of camelia deal 30 damage
shodai-during birth of the trees trangulation cost one bloodline chakra
naruto(S)-kyuubi boost- 1 blood
yamato(S)-enclosing palm-deal 25 damage one enemy- 1 blood.
kiba(S)-piercing fang- only one taijutsu chakra
chiyo(S)-taijutsu rampage-one enemy take 15 damage for 2 turns

Chiyo doesnt need a nerf if you can just dodge the turn she uses taijutsu ramape...
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  Posted on February 13, 2010 05:44
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#2189
Kankuro:Well I think the first thing we need to do is fix Kankuro(S).He's still pretty bad if your counter dosent go good.
Kiba(S):I think reducing PF to 1 tai is a good idea.He'll be useful like Sakura
Sakura(S):1 random for half thier health and removes affliction?At least add an additional cooldown
Neji(S):Air palm(HAKKE KUUSHOU) can remove 1 random but only cost 1 tai.Would be much more efficient
Temari:The wirldwind is somewhat overpowered
Lee(S):His counter is really powerful,it needs a nerf,maybe counter the 1st skill?
Zaku:His Extreme Air Cutter should change back to 35 to all but no prep and a 2 cooldown
Nii(s):She's overpowered.I dont know what to do with her
Itachi BD(S):His genjutsu reflect is really useless.It needs another added effect
Anko:The Dual Pin gets overpowered in situations
Temari:She's good but i prefer her original dust wind with 2 turns of invurenability
Shino(S):Maybe you can add another effect to chakra gathering?

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  Posted on February 13, 2010 05:52
BlackDragonGod
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#2190
Narikku wrote:
Sakura- There is an easy way to make it so her punch isnt abused, yet it is still just as useful as it is now. Make her punch do this.

This skill deals 15 damage to one enemy, and stuns them for one turn. The following turn, this character will take 5 more damage from KO Punch, and will not be stunned by KO Punch/ignore stun effects.

This way Sakuras punch can still be used to stun each turn, it just has to be used on a different enemy. Not only that, but the enemy will also take more damage, making Sakura more able to deal damage. Shell be able to kill someone with 3 Tai, but they wont be stunned. Just a suggestion though.

That has to be the most reasonable rework for Sakura I have seen thus far.
I definitely wouldn't complain with it: I don't get stun abused by her and when I use her all's fair.

Shadow:
Itachi really doesn't need a boost. With a 13 perma affliction for a nin and a 3 turn stun for 2 gen he's set to take people out. He's mainly support anyways.
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