The 9th Altar - Page 142


 Topic: The 9th Altar
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  Posted on February 9, 2010 16:21
Nations112
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#2116
In my opinion, this skills should be litlle rewok
Kakashi (s) team tactics - this is a quite little-used skill. Needed a little boost.
Sandaime Hokage's fire dragon flame missile-This skill should cost Bloodline and Random (Major Summoning Enma no uncovered chakra)
Yamato (s) four column prison - it could work on the same principle as Orochimaru cursed seal technique. To work on all characters.
Who agreed with me ?
  Posted on February 9, 2010 20:04
Luapman
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#2117
%'s updated again.
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  Posted on February 9, 2010 20:07
oreacharound
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#2118
I was tooling around with nidaime last night and I"ve changed my mind about his Bringer of Darkness skill it seems fine.

Looking at his current win% although it's still few games played I'm not too sure what could be done to him really.He's a situational character and its tricky to safely suggest any boosts for him that I don't think would make him OP and atm it does'nt seem like any change is needed.

Kabuto still pisses me off though lolz
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  Posted on February 9, 2010 20:09
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#2119
@ sharky san:


you make valid points, even though your statement is contraditary to what you usually say.


i put wallers ( defenders) in the same catergory as spikers becuase of thier high chakra cost
  Posted on February 9, 2010 20:34
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#2120
Nii Yugito (S) 42.35%
Matches Played: 2366 (0.06%)


yugito definitely needs a boost... Abeed and myself discussed about her already, i guess we both agreed to give to her preparation multiple uses and effects, right?

about rock lee, well IMO he's not as versatile as many players claim him to be... he's 2 characters alright, but you can only choose one of them and both of them are, just like kalandra said, a one trick pony.
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  Posted on February 9, 2010 20:44
blah-blah
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#2121
Okay, so Lee and Nii are bottom. Oh boy, here we go...

Lee: I have two suggestions for him. The first is Fifth Gate Opening. Normally if you attack him, say three times in one turn, he'll only get boosted once. Change it so he gets bossted for every attack, not every turn.

My second idea is make Fiery Spirit more useful during Drunken Fist. Keeping the cost and CD the same, make it increase damage by 10 points instead, perhaps?

Nii: Make Claw Swipe do, either, 15 damage to one enemy and 10 to the rest, or 20 damage to one enemy and 5 to the rest.
  Posted on February 9, 2010 20:49
kabutoninja80
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#2122
oreacharound wrote:
I was tooling around with nidaime last night and I"ve changed my mind about his Bringer of Darkness skill it seems fine.

Looking at his current win% although it's still few games played I'm not too sure what could be done to him really.He's a situational character and its tricky to safely suggest any boosts for him that I don't think would make him OP and atm it does'nt seem like any change is needed.

Kabuto still pisses me off though lolz

Kabuto's fine, his mystical palm makes him different from all the other characters, before Kabuto's mystical palm allowed all physical damage to be double I rarely used him if thats why he pisses you off
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  Posted on February 9, 2010 21:21
sharkninja
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#2123
r_starks wrote:
@ sharky san:


you make valid points, even though your statement is contraditary to what you usually say.


i put wallers ( defenders) in the same catergory as spikers becuase of thier high chakra cost

It's hard to say Shino is a spiker.....
I'm pretty sure the majority of people consider Spikers are character that deal 40+ damage.
But I digress, people have there own way of calling things.

Yosh, Updated once again.
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About Nii, I would agree with suggestions given in the past by abeed and izaky
Heck a simple 5+ 5+ would work for Nii.

@Blah-Blah
About Lee: I would have to say....no
he's gonna get OP'd really fast if that happens, besides. it's far to say, he's a one sided character. People choose gates over Drunken Fist, I mean newbies in the game.


@kabutoninja80
Kabuto being fine?
^lawls

he's a broken character, well his effect is, with other characters like Sakon and Shizune, it just spills trouble.
I wont get into detail, because you know, the altar always repeats itself, over and over and over again right stark? :rolleyes
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  Posted on February 9, 2010 21:29
Philm
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#2124
Rock Lee 43.82%
Matches Played: 96466 (2.65%)


i'm starting to think it's Lee's destiny to be one of the lowest characters... i think his counter in the Drunken Fist Mode should be more useful... like making it counter all physical skills, or something...

Nii Yugito (S) 42.35%
Matches Played: 2366 (0.06%)


maybe giving her attacking skills base damage more 5 damage? so fireball's base damage would be 30 and claw's would be 20... i think she wouldn't be OP that way... either this or make her DR unpierceable... meh, whatever's better...
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  Posted on February 9, 2010 21:33
sailornaruto39
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#2125
Shadowknight12 wrote:
sailornaruto39 wrote:
@shadow, i see what you mean but if we kept with %'s 100% of the time haku shikamru tenten and kankuro would still be the same because all of their %'s were around 50.
Now i do agree some people are just being selfish but i don't see much of a problem with basing someone power on personal experience i think that is the most hand on way but if it is like a one time loss or something that aian't cool and yes chouji does have weakens but how often are you going to be using those people. so i kinda see that as you saying chouji is OP to anybody who does not ignore invul. And tenten what kind of bad charecter can only be used in the same kind of team, that is not a good thing.

@gai s, i can see why some call him OP once he reaches gates to people of normal dmg he is all most unstobbale and some call him balance because he needs to be at 60 health and piercers to someone like sasuke he would be a challenge with gates but pretty much finish.(but it is not like you always have a piercing so he is OP to anyone with out piercing)

Here's the reason people lose to Gai (S) and AoE... They aren't prepared. A person with a real team has ways around every form of defense. One of my best streak teams has a heavy spiking piercer a stunner chakra removal chakra gain Damage reduction and this all comes with 3 att KO combos. Yes i'm serious. Nothing gives me trouble as long as I prepare for it. People run amuck complaining over the silliest things. When half the time whats bogging them down is the fact that they are trying to be to single strategy instead of hybrid strategy. Also if we based nerfs/boosts on %'s all the time haku/shika/tenten etc teams would not be around forever. Their %'s would get to 50s+ and they would be nerfed until the %'s became reasonable. Personally I dislike the current Haku more than the original Haku but that's just me.

You can't base OPness based on the team you have and you use for 1 reason. That becomes a biased opinion. Your favorite team for instance might have a hard time with chouji so you say "nerf nerf". While whether I have a problem with chouji or not I'll continue to say he's fine. Why? Because I KNOW there are multitudes of ways around him. I'll even go into detail about what owns him.

Kabuto (S) keeps him from healing off enemy effects
Shino (S) keeps him from using his pills invuln or being healed
Nidaime keeps him from being healed using invuln or using pills
Naruto (S) Oodama goes through his invuln and his MSC keeps chouji on his toes.
Ino (S) Stuns through his invuln
Zaku counters his moves any of them
Lee (S) counters all of his attacks
Kakashi reflects his skills
IBD has a GREAT counter skill and can just continue to counter counter counter his ass
Ino You probably wonder how Ino does anything. Well look you can stun his healer AND hit him through meat tank. This will make him think twice before he pills up :)
Dosu.. His 40 for 1 tai spike makes him unable to ignore invulnerability. That's one of the BEST stops for Chouji ingame tbh. Considering that fully makes it where he can't take more than 2 pills before dying.
Kidomaru has a melee counter witha 2 turn stun. ....
Iruka's stupid shield ally can be used to keep a team mate from getting raped by chouji.
Chiyo stuns through invuln for 2 randoms
Gai can counter his moves AND gate AND spike him to death. 3 turns of invuln.. which puts meat tank to nothing
Anko lol dual pin ftw?
Sai stuns through invuln and has a DR with a heavy damage attack
Kisame is a monster vs him. Stuns his melee attacks.
Yamato look at yamato his sanctuary healing palm has a use! It removes the effect of the Pills for a full turn. Very useful. And he has a counter skill to put chouji to a stop.
Kank (S) has a great counter
Kiba's Dynamic Air Marking
Shika (S) opponent analysis

Now remember most of the following people have DR too. Lots of DR on MANY MANY other characters. Use your head. most of the people I afformentioned also have counters which stop your AoE abuse. So yeah.

i don't completly belive you but i can't just have you blurt out your team. And i have a team that can spike drain stun aoe dot counter heal and put up DR :tounge. But i don't belive that there is seriously a team that can counter all teams like you said.And i know chouji has weakness but those have weaknesses too(but hey that is a part of the game)Most of those counter have ways around them or a decreased chance of being pulled of such as cooldowns and costs or the inablity to protect themsleves. it is not like you know who you are going to fight or can switch out charecters.i don't use teams that only have one purpose(or try not to, but i always kinda do it on accident)iam not the type of person to loose to a person with the same team and scream OP(anymore).
I'm not calling anyone OP i just said tenten needed a rework so that she won't only be used in aoe teams only that is all.

And i have been trying gai s, with all the piercing spikers used he most likely won't do much before he dies. plus alot of the time i used him i go turns without tai(he's a bad luck charm)
I never said chouji was OP ya know.

@Sir philm
Ok i saw you all talking about Ni so i think to boost her that maybe she can be a random user(anyblood cost in her skills become random)
and her prep could just have the same effects but not be a prep, and maybe cost a blood, so here is what i say should be done to her...

Make her non prepy
Switch c/d of her skills
make any blood cost random and possibly have the prep blood.
From her claw, the indirect dmg(the 5 other to other eneimes)doesn't get a power boost from the skill being used.

@shadow's team, i guess zaubza CCS and shika s, that team does surprisingly well and would do well against gai s.
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  Posted on February 9, 2010 22:32
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#2126
sailornaruto39 wrote:
@Sir philm
Ok i saw you all talking about Ni so i think to boost her that maybe she can be a random user(anyblood cost in her skills become random)
and her prep could just have the same effects but not be a prep, and maybe cost a blood, so here is what i say should be done to her...

Make her non prepy
Switch c/d of her skills
make any blood cost random and possibly have the prep blood.
From her claw, the indirect dmg(the 5 other to other eneimes)doesn't get a power boost from the skill being used.

first of all... liked the fact that you called me "sir", it was nice :laugh

ok, jokes apart.

making her a random user would make her OP... 2 random skills that can stackk infinite damage with such a powerfull defense?? no way.

also, making her prep not a prep wouldn't make any sense... i think the prep is the only thing that keeps her above the 40%, so why change that?

basically, i really don't like your idea... i still think a minor damage boost would be enough to make her rise in the percents... and if my suggestion makes her OP, just remove the "enemy deals less 10 damage" bit from fireball (or lower ot to 5, at least), then i think she'll be perfect.
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  Posted on February 9, 2010 22:46
harakiri
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#2127
Hyuuga Neji (S) 45.72%
Matches Played: 7773 (0.21%)

a +5 to either kuusho or hasangeki maybe the best idea. if not, having kuusho alternate between destroying ninjutsu and taijutsu may be a fun idea

Hyuuga Neji 45.69%
Matches Played: 71564 (1.96%)

i believe his only problem is the gentle fist. the second effect isn't as useful as it once was. changing it to making the target unable to use chakra skills may be a good change for him or reducing the damage from chakra skills. this might make him overpowered but its a step in the right direction

Umino Iruka 45.59%
Matches Played: 14838 (0.41%)

u can clearly see now that the only reason he was so high was because he was abused. a complete rework to Sealed Bombs Square Formation might be the best idea. i say it should 'counter the first melee skill the target uses. the following turn melee or physical skills will do 75% or 50% more damage to the target.

Hyuuga Hinata (S) 45%
Matches Played: 2818 (0.08%)

i really dont see anything wrong with her. i guess adding 5 more damage onto chakra node strike may help her. that or change the damage to affliction

Rock Lee 43.82%
Matches Played: 96466 (2.65%)

poor lee. i really do like him but he may be underpowered. i said before that maybe adding an effect to one of his gate skills will help him out. having one of the skills destroy a taijutsu chakra might be a step in the right direction. besides that make his counter during drunken fist less specific.

Nii Yugito (S) 42.35%
Matches Played: 2366 (0.06%)

i say change her spectral fire to cost a genjutsu and a random. other than that her problem is the fact that she uses damage reduction which is easily bypassed thanks to all the piercers and affliction users. i say give the prep another effect. something less powerful like, all unique skills will deal 5 damage less as well. tho her useage is low at the moment......i dont think her % will increase drastically
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  Posted on February 9, 2010 22:56
gra
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#2128
The missions for the sound 4 should be a little easier like
Win 15 battles with (ex Kiba, Neji, Chouji ect)
Or
Win 2 battles with ex and 15 with ex
i won 4 battles with kiba then lost i think it should be easier i unlocked Tayuya but i need the rest Jiroubos is good and same with kidomaru but Sakon and Tayuya should be easier

I also think that Sakura (s) mission should be win 30 battles with Sakura 1 against ino and 2 agianst Naruto or Sasuke
  Posted on February 9, 2010 23:44
sailornaruto39
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#2129
@ sir philim,(your name reminds me of king phillip so sir and yeah...)
yeah i thought so but you guys wanted her boosted so bad and she is so low.
sorry about that
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8ak's
  Posted on February 10, 2010 01:08
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#2130
The Two Bottom Characters: a starter that was just reworked, and the other is a character it takes quite some time to unlock (including prepatory missions and missions to get necessary characters)
Here are my suggestions

Nii Yugito (S)- I have used her, and i just dont like the way her skills work, especially with DR. I suggest making ONE (or both) of her attacks piercing, preferable the one with a C/D (so as to not spam the pierce every turn)

-Her Spectral Fireball should really be a nin, for both balance (her other skills) and for another: it's basically fireball jutsu, but with a different effect and needed prep

-her prep should cost 1 blood

-her Aoe attack should be the piercing attack, its not high in damage so it'd be fine, and cost 1 random with the 1 turn C/D. I sense a bit of balance with that.

-maybe have her attacks usable before the prep, but do around 25 and 10 damage, respectively, to be less prep dependent (like hinata). If necessary, make her prep timed, and boost attacks by 5 foor each use of the prep, as well as each use of the skill during the prep.



Rock Lee-
-Making it so that damage can be multi stacked in one turn (even by affliction and continued skills. that will up the boosts considerably.

-Additionally, perhaps we can add a 5% reduction against Physical Skills to his current fiery Spirit in Gates. (the %DR could stack, and last for x turns or forever)

As for during DF:
-add a small damage increase to his Attack after his counter, or make his attack piercing, regardless of if his counter was activated.

-We could take his Fiery spirit back to 2 random, but increase the Boost 10 or more

-leave firey spirit, put the boost at 10, 2 turn c/d

- Increase his attacks initial damage by 5 up to 30, with the effect (as a prep turn is needed anyways)

-any other ideas?


Please improve on my ideas, as they are not complete.
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