The 9th Altar - Page 108


 Topic: The 9th Altar
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  Posted on January 27, 2010 14:40
Shadowknight12
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#1606
Tom700 wrote:
Cursed Seal now deals 15 aff, but NO COSTS! It is now OP. Thee are 2 ways to change it:
1)Change cost to 1 random.
2)Change damage to 20 aff.

COUNTERS in Arena are really OP-most of them have a 1 turn cooldown.
Really OP is Zaku`s Wall of Air-it has 1 turn cooldown and it counters ALL RANGED OR MELEE non-mental skills USED ON 1 ALLY FOR ONLY 1 SPECIFIC. Lee (S)`s counter is OP too-it does not counter ranged skills, but IT DEALS DAMAGE TO COUNTERED ENEMIES-IF ALL ENEMIES ARE COUNTERED, ALL ENEMIES WILL TAKE 30 DAMAGE FROM SKILL WHO COSTS 1 SPECIFIC AND HAS 1 TURN COOLDOWN.
And Kakashi`s Sharingan Copy...REFLECTS...1 SPECIFIC, 1 TURN COOLDOWN...

I think counter (and reflect) skills must have at least 2 turns cooldown.

I don't get you at all..

You say CS is OP then suggest to increase the damage to 20 :weird
CS is fine. If used on opponent it gives them a chakra. If you use it on an ally, it gives you a chakra. Simple as that. Also, it only lasts 1 turn now. So giving it a random would be like Hanatorou on S-A with his pointless revitilazation pill.


Counters are not OP. Most of the counters in this game are balanced apart from IBD's Finger genjutsu with it's mediocre 1 turn CD and a self-charging ability all rolled into one.


Most of this game revolves around strategy. I find myself constantly counting the opponents chakra based on usage. If it looks like they passed a turn I predict a counter and I pass a turn as well or attack the least likely of those who are being countered. Or I look at who they have on their team and attack based on that.

It's all prediction and strategy.
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Altar King
  Posted on January 27, 2010 15:05
AmaretsuMadara
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#1607
Kyuubi Naruto: I think is Rasengan should cost 1 Nin and 1 Blood but deals 45 piercing damage, stun and KN takes 10 afflication damage and is cooldown 1 or 2 and if he be OP is Rasengan can be 45 normal damage.
Rage: costs 2 Blood and Rasengan does more 5 or 10, KN gains 33 or 50 % of DR, and KN takes 5 aff per turn for 5 tuns or 4 or 3. Cooldown: cannot be used other time and 10 or a huge cooldown.
Heal: costs 1 Blood and KN gains 15 health for 2 turns and this skill is replaced by Kyuubi Slash for 3 turns. Cooldown:0
Kyuubi Slash: Costs 1 Tai 1 Random this skill deals 35 piercing or 30 piercing or 35 normal damage and have 0 cooldown.

I know he can be a little (or a giant) OP.
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  Posted on January 27, 2010 16:31
sharkninja
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#1608
AmaretsuMadara wrote:
Kyuubi Naruto: I think is Rasengan should cost 1 Nin and 1 Blood but deals 45 piercing damage, stun and KN takes 10 afflication damage and is cooldown 1 or 2 and if he be OP is Rasengan can be 45 normal damage.
Rage: costs 2 Blood and Rasengan does more 5 or 10, KN gains 33 or 50 % of DR, and KN takes 5 aff per turn for 5 tuns or 4 or 3. Cooldown: cannot be used other time and 10 or a huge cooldown.
Heal: costs 1 Blood and KN gains 15 health for 2 turns and this skill is replaced by Kyuubi Slash for 3 turns. Cooldown:0
Kyuubi Slash: Costs 1 Tai 1 Random this skill deals 35 piercing or 30 piercing or 35 normal damage and have 0 cooldown.

I know he can be a little (or a giant) OP.

.....*slams head*
Why....why...why!!!!

Stop with these damn 6 move sets.
"Kyuubi Slash: Costs 1 Tai 1 Random this skill deals 35 piercing or 30 piercing or 35 normal damage and have 0 cooldown."
No, Hell no, he'll be a character that can all around the rainbow with chakra.
If we think the current Kyuubi is a tad OP, your kyuubi is Megatron OP,
.......can people bring logic to these altar...v.v
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  Posted on January 27, 2010 16:51
Izaky
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#1609
sharkninja wrote:
AmaretsuMadara wrote:
Kyuubi Naruto: I think is Rasengan should cost 1 Nin and 1 Blood but deals 45 piercing damage, stun and KN takes 10 afflication damage and is cooldown 1 or 2 and if he be OP is Rasengan can be 45 normal damage.
Rage: costs 2 Blood and Rasengan does more 5 or 10, KN gains 33 or 50 % of DR, and KN takes 5 aff per turn for 5 tuns or 4 or 3. Cooldown: cannot be used other time and 10 or a huge cooldown.
Heal: costs 1 Blood and KN gains 15 health for 2 turns and this skill is replaced by Kyuubi Slash for 3 turns. Cooldown:0
Kyuubi Slash: Costs 1 Tai 1 Random this skill deals 35 piercing or 30 piercing or 35 normal damage and have 0 cooldown.

I know he can be a little (or a giant) OP.

.....*slams head*
Why....why...why!!!!

Stop with these damn 6 move sets.
"Kyuubi Slash: Costs 1 Tai 1 Random this skill deals 35 piercing or 30 piercing or 35 normal damage and have 0 cooldown."
No, Hell no, he'll be a character that can all around the rainbow with chakra.
If we think the current Kyuubi is a tad OP, your kyuubi is Megatron OP,
.......can people bring logic to these altar...v.v
LOL! take it easy... i understand you, but this kind of crazy logic posts are inevitable.

anyway... i kinda feel like i'm cheating when i use kyuubi, he really is overpowered.
i got an idea for his rasengan, what if this skill had the exact opposite effect of rage? the enemy affected will permanently take 5 less damage from further uses of this skill. maybe it would be an overnerf, but his heal could be slightly boosted...
amazing avy by Akatsunara, thanks!
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  Posted on January 27, 2010 16:59
ninjtsuuchiha
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#1610
for kyubi, why cant we just experiment with a 5 damage reduction in affliction and damage?
or we make it only stun physical skills, and in return make him take 5 afflict over 2 turns a bit slower)

a corresponding boost to his rage will make it OP...

@izaky- again, thats getting a bit too risky
imo he just needs a slight tweak to that skill and he'll be fine


in fact, a lot of spikers just need a simple change to their skills
chiyo- her rampage does 20+15
sakon- his punch does 25 over 2 turns, and lasts 1 turn during parasite(KBD and neji convinced me that wont be OP, as long as its action)
kabuto- as suggested, damage is boosted for 25% over 2 turns.
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  Posted on January 27, 2010 17:34
Shadowknight12
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#1611
Wow... Just wow..

I did some testing of Kyuubi. He is quite the monster. I did quite a few kills with him sakon and chiyo. They pair tremendously well together.

I do think a 5~ damage nerf on his rasengan would be appropriate. I think this would solve a lot of issues.

As for Chiyo, I think her 40 DoT is ridiculous. There was a turn where I got lucky and White Secret Taijutsu Rampage buckled with KR dealt 60 damage and (I didn't get stunned) an inevitable another 20 damage leaving them with 20 which I can do with any of the 3 for just about any chakra.

Yes.. yes it would appear Kyuubi AND Chiyo both need a nerf. I also feel dirty for beating a Jinchuuruki (I was a Jounin at the time) with Kyuubi.
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  Posted on January 27, 2010 18:23
Sakura-Chan-Ship
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#1612
-sigh- To add my comment on Chouji.
HE iS BALANCED!
He uses 1 random for his pill, takes 20 affliction damage and then can deal only double damage.
With his meat ball that means 20 damage a turn, don't complain about that, otherwise you'd have to complain about Chyio too.
Now you can easily kill Chouji with characters like, Ino (S), Ino, Chyoi, Naruto (S), any character going through invulnerability. Now I have never seen someone actually stack Chouji to 3 pills due to the lack of healing or because it is too risky.
Chouji is well balanced, and just remember every character has his strengths and weaknesses.
Chouji works well with Sakura, or any other healing Ninja due to the fact that he doesn't lose any health, but there are advantages and disadvantages of using such teams. You have to keep that in mind.
  Posted on January 27, 2010 18:37
Tom700
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#1613
Shadowknight12 wrote:
Tom700 wrote:
Cursed Seal now deals 15 aff, but NO COSTS! It is now OP. Thee are 2 ways to change it:
1)Change cost to 1 random.
2)Change damage to 20 aff.

COUNTERS in Arena are really OP-most of them have a 1 turn cooldown.
Really OP is Zaku`s Wall of Air-it has 1 turn cooldown and it counters ALL RANGED OR MELEE non-mental skills USED ON 1 ALLY FOR ONLY 1 SPECIFIC. Lee (S)`s counter is OP too-it does not counter ranged skills, but IT DEALS DAMAGE TO COUNTERED ENEMIES-IF ALL ENEMIES ARE COUNTERED, ALL ENEMIES WILL TAKE 30 DAMAGE FROM SKILL WHO COSTS 1 SPECIFIC AND HAS 1 TURN COOLDOWN.
And Kakashi`s Sharingan Copy...REFLECTS...1 SPECIFIC, 1 TURN COOLDOWN...

I think counter (and reflect) skills must have at least 2 turns cooldown.

I don't get you at all..

You say CS is OP then suggest to increase the damage to 20 :weird
CS is fine. If used on opponent it gives them a chakra. If you use it on an ally, it gives you a chakra. Simple as that. Also, it only lasts 1 turn now. So giving it a random would be like Hanatorou on S-A with his pointless revitilazation pill.


Counters are not OP. Most of the counters in this game are balanced apart from IBD's Finger genjutsu with it's mediocre 1 turn CD and a self-charging ability all rolled into one.


Most of this game revolves around strategy. I find myself constantly counting the opponents chakra based on usage. If it looks like they passed a turn I predict a counter and I pass a turn as well or attack the least likely of those who are being countered. Or I look at who they have on their team and attack based on that.

It's all prediction and strategy.

Oh, sorry, I thought only damage is changed .
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  Posted on January 27, 2010 18:46
Tom700
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#1614
Itachi Body Double (S) needs change-Genjutsu Reversal is not from Naruto Shipudden!!!!!!!
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  Posted on January 27, 2010 18:52
Sakura-Chan-Ship
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#1615
Tom700 wrote:
Itachi Body Double (S) needs change-Genjutsu Reversal is not from Naruto Shipudden!!!!!!!
Yes it is...
And we already went through Itachi Body Double (S)... You're kind of too late, go back a few pages and you'll see it.
  Posted on January 27, 2010 18:57
Tom700
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#1616
Sakura-Chan-Ship wrote:
Tom700 wrote:
Itachi Body Double (S) needs change-Genjutsu Reversal is not from Naruto Shipudden!!!!!!!
Yes it is...
And we already went through Itachi Body Double (S)... You're kind of too late, go back a few pages and you'll see it.

This picture is not from shipudden!
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  Posted on January 27, 2010 18:59
masajko_Veegee
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#1617
Yes it is:blink
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  Posted on January 27, 2010 19:43
AmaretsuMadara
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#1618
Chyio: I think is Rampage should deal 15 damage for 2 turns but ignores invul (random enemy) or deals 15 for 2 turns but the target is selected by you.
Sabon: I think this attack is fine, ignores invul but as a huge cooldown.
Ally Puppetry: I think is fine, but if not, should be:

This skill target one ally. That ally gains 33% of evasion to physical skills.

Kyuubi: Rasengan need a nerf, like deal 5 less damage and can only be used on one enemy targeted by Kyuubi Rage.
Kyuubi Rage: This skill deals 15 afflication damage and deals more 5 afflication damage per each use on the target. Also, one enemy affected by Kyuubi Rage can be targeted by Kyuubi Rasengan. Kyuubi Naruto takes 5 afflication when he deals more then 25 afflication damage.
If be UP, you can ignore the damage to KN.
There is another OP, Hidan.
I like more the hold Hidan, that Reaping Schyte cost 1 Tai.
Or is Curse, needs a effect to replace this or cost 1 Blood and 1 Gen.


Edit: Also, the picture of IBD (S) are not from Shippuden, it used on Pre versus Kurenai, when he arrive.
Ugr7f.png

Avy and sig by kayashi.
  Posted on January 27, 2010 19:50
Llui
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#1619
masajko_Veegee wrote:
Yes it is:blink

The picture of this skill is not from Shippuden, because it appears Kurenai (remember, the battle aginst Kisame & Itachi VS Kurenai & Asuma (and Kakashi xD) is pre-shippuden... Is just later the dead of the 3rd Hokage!!!!

Kurenai don't appear in Shippuden (well, in Kakuzu and Hidan arc.), but the image exist after this... I think that you can use Ephmeral (Click on this) ^^.

----------------------------------------------------------------------------------------------

AmaretsuMadara.... I thin that Chiyo is perfect and Kyubi Naruto don't need a lot of changes (I think that it is balanced), but is true that is very strange... (a completly rework?x DDDDDDDDDDDDDDDDDDDDDD)
  Posted on January 27, 2010 19:54
Shadowknight12
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#1620
AmaretsuMadara wrote:
Chyio: I think is Rampage should deal 15 damage for 2 turns but ignores invul (random enemy) or deals 15 for 2 turns but the target is selected by you.
Sabon: I think this attack is fine, ignores invul but as a huge cooldown.
Ally Puppetry: I think is fine, but if not, should be:

This skill target one ally. That ally gains 33% of evasion to physical skills.

Kyuubi: Rasengan need a nerf, like deal 5 less damage and can only be used on one enemy targeted by Kyuubi Rage.
Kyuubi Rage: This skill deals 15 afflication damage and deals more 5 afflication damage per each use on the target. Also, one enemy affected by Kyuubi Rage can be targeted by Kyuubi Rasengan. Kyuubi Naruto takes 5 afflication when he deals more then 25 afflication damage.
If be UP, you can ignore the damage to KN.
There is another OP, Hidan.
I like more the hold Hidan, that Reaping Schyte cost 1 Tai.
Or is Curse, needs a effect to replace this or cost 1 Blood and 1 Gen.


Edit: Also, the picture of IBD (S) are not from Shippuden, it used on Pre versus Kurenai, when he arrive.

What the hell is Evasion?... Chiyo doing 15 per turn that ignores invuln for 2 turns for 1 random? lol get real. At best I'd say make it 20 for 1 then 15 for the 2nd. That'd fix her nicely.

What? A prep for KN? That can be HEALED off? No. Drop the damage by 5. Simple fix
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Credit for Avi to Pervy (goo)
When all else fails, so do you.
Altar King