The 9th Altar


 Topic: The 9th Altar
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This topic was closed by Luapman 
  Posted on December 25, 2009 02:56
Luapman
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#1
ralfpatric wrote:
oh and yeah and why is izumo and kotetsus Lunging Dodge Chakra?Shouldn't it be Physical?

lolwut?....... musta been left over from development when it was a different defense. It most certainly is physical now.
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  Posted on December 25, 2009 02:57
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#2
First post


EDIT: Anyway, I made suggestions on the 8th altar....
And Luapman locked the topic so now I have to remake them :notrust

Iruka--Melee Damage increased from his Bombs move should be increased by 50%
Aoba--Murder of Crows should deal 7
Four Tails-- ....Dammit, I'm not sure what should be done. Maybe 9 affliction every turn?
Orochimaru (S)--Shed Skin should cost an extra random.
Kankuro (S)--Are we ever gonna stop messing with him? Good Lord... Sanshuo Shield should give 25% damage reduction
Temari--Beheading Dance should go back to 40 to one and 20 to all others, just not 40 to a random enemy.
Kabuto (S)--Charging Mystical Palm should deal 25 piercing.
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  Posted on December 25, 2009 02:57
AUNG
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#3
I think that Hoshigaki Kisame need to be boosted.
Truly i think he is even woser then hanta
cause it is also hard to kill an opp with him
so what i think is samehada slash to 30 damage with and redom and a tai
and lower samehada shred to 2 coldowns

edited
and Jiroubou
if u have an affelction char on Jiroubou tec is dead
so i think u should removed that health part of his justu

haku
what i think is his Water Needles should have 40 damage with a colddown from the start then lose the coldown when doing Demonic Ice Mirrors and does piercing damage.

Temari
i think she have too much nin usage
so what i think is change Dust Wind Chakra requirement to 3 redom and one more cooldown
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  Posted on December 25, 2009 02:59
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#4
| Luap, or any other mod, I was wondering will 4tails self affliction damage me increased/decreased anymore. |

| Also, I think Asuma (s) is slightly overpowered in my opinion.

A possible 40 aoe damage, 25 damage/invulnerability, and an instant kill is to much.

Nerfing/reworking his Aoe, or lowering the required health to instant kill would help. |

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  Posted on December 25, 2009 02:59
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#5
The one who noticed it...what were they doing examining the character?
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  Posted on December 25, 2009 03:00
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#6
Iruka seriously is pissing me off.

Reduce the damage of Seal Bombs to 35 piercing and make it increase Melee damage by 50%
And raise the cooldown of Ally Shield to 2 please.
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  Posted on December 25, 2009 03:00
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#7
izumo and kotetsu conch shell mace do 40 damages for 2 random chakra
and guide shell mass deal 10 affliction damages for two turn
are that cool
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  Posted on December 25, 2009 03:01
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#8
But anyways, iruka's damage too low for more not be a grinch but he could be way better.
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  Posted on December 25, 2009 03:03
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#9
Iruka's cool the way he is. He's barely used in ladder battles anyway.
He's versatile with the Seal Bombs and Ally Shield.

But he'll surely fail when his other team mates are dead already. Hard to win 1 on 1. :confused
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  Posted on December 25, 2009 03:03
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#10
i think that Kakashi should get a boots with the nin-dogs, make the person take 5 or 10 damage and then stunned for 1 turn the person.
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  Posted on December 25, 2009 03:04
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#11
kibafanatic wrote:
i think that Kakashi should get a boots with the nin-dogs, make the person take 5 or 10 damage and then stunned for 1 turn the person.
that would make sence, you think dogs biting you would hurt a little
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  Posted on December 25, 2009 03:04
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#12
i think iruka sealed bomb square formation should be 25 or 35 percieng damages and the enemy will take 25%more damages from melee skill:teeth :teeth
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  Posted on December 25, 2009 03:06
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#13
Rena_Ryuuguu wrote:
kibafanatic wrote:
i think that Kakashi should get a boots with the nin-dogs, make the person take 5 or 10 damage and then stunned for 1 turn the person.
that would make sence, you think dogs biting you would hurt a little
Sort of like Gaara's DC does 5 damage for two turns.
However Kakashi has a 50 damage attack with a CD of 1 and can counter any non-unique skills for a Blood, again with the CD of 1 plus it's invisible.

It's tough to say if this change will happen
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  Posted on December 25, 2009 03:06
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#14
Itachi9500 wrote:
Iruka's cool the way he is. He's barely used in ladder battles anyway.
He's versatile with the Seal Bombs and Ally Shield.

But he'll surely fail when his other team mates are dead already. Hard to win 1 on 1. :confused
lol I agree. Especially when they have Kazekage Gaara and they can't do any damage (which happened to me before)
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  Posted on December 25, 2009 03:07
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#15
AUNG wrote:
I think that Hoshigaki Kisame need to be boosted.
Truly i think he is even woser then hanta
cause it is also hard to kill an opp with him
so what i think is samehada slash to 30 damage with and redom and a tai
and lower samehada shred to 2 coldowns

edited
and Jiroubou
if u have an affelction char on ur team Jiroubou is dead
so i think u should removed that health part


i agree with both of those statements. change NAO! j/k
but when you get some time... :tounge
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