Hartur-Gear's Hints and Tips Guideness Thingy.


 Topic: Hartur-Gear's Hints and Tips Guideness Thingy.
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  Posted on December 10, 2009 09:55
Hartur-Gear
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#1
Ah bleh. I would ask the Admins and Mods to move this to the Guides topic please. Thank you.

Introduction: Well I'm here again... with yet another topic involving teams and team making. I have no idea why my original topic was... deleted but if you all know what Im talking about ... yeah.

Discussion: Well I'm going to have to re-word and re-write the whole damn thing so I'll be placing FAQ on any naruto-arena character that is private messaged to me about. As well as that there will always be a guideness thingy to help you make a team for ladder.

Conclusion: Well I hope you enjoy this... topic.

~ Hartur-Gear .

PS. If this topic gets deleted again or moved please private message me before anything stupid happens again. Thanks. I love girls

Other topics that you may like to check out:
Hartur-Gear's Video Team Helpness Guide.
  Posted on December 10, 2009 09:56
Hartur-Gear
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#2
Hartur-Gear's Hints and Tips - Ladder Teams.

Step One: The first step in creating a ladder team is... in a way challenging? Well to some it may be easy but to me.. yeah I'm kinda use to all characters. But anyways. In your head just start to picture a character that you mostly use in ladder matches or quick games, or a character that you would like to use, or even a character that you think is fun to use.

Step Two: Now, you sorted out the character in your head yet? If you haven't keep thinking! Don't rush things because you'll need to put time and effort into making a good team. Once you got a character you'd want to use in a team you'll need to first look at its chakra. Is the character using the same chakra (Eg. using Taijutsu only), is the character using a mixture? The first thing you have to do is figure out it's main chakra. For example... Kabuto's main chakra is Ninjutsu. Why? Because 2/4 of his skills use Ninjutsu and only a 1/4 of his skills use Genjutsu. (You may want to check out Kabuto's profile here If you do not understand me). Once you figured out the chakra try to place characters in the same team that do not use the same chakra. Especially the main chakra. If the character has no chakra and has a even amount of chakra spreaded on skills (For example Zabuza) figure out the skills / moves you'll be using. I'll be explaining that in step three.

Step three: So you've figured out the chakra, great! Now you gotta figure out the moves / skills or what ever you wanna name it. Trust me... this bit... isn't as hard. To others... maybe but lets hope you aren't those people haha! Now what I mean by moves / skills is figuring out what type the character is. Whether the character uses Area of Effect (Think of Tenten) or uses high amounts of damage (also known as spike or instant kill like Sasuke). Once you figured the type out you then must place other characters in the same team that also have similar moves / skills. Or mix it around or whatever. Your team, your choice!

Step four: So know you've got yourself a team, no? haha well heres the bit you've been waiting for, is testing it out. I suggest... Well everyone suggests that it's a good thing to test all teams out in Quick Games. However I highly suggest you do at least a 2/3 match in quick games (2/3 means Win at least 2 out of 3 games) in order for it to be a decent team to be played on ladder. If the team did not give you 2/3 or you do not thing the team suits you, you must go back to step one.

Step five: If this uhmm helps well I hope I did help! Remember don't give up because giving up means your giving up on this game and that means your a giver-uper ... er. So don't be one of them. Do what that kid in the anime... Naruto does. Never gives up. But I know we all have our days but try to make an effort, yes? So pretty much i'm jsut saying for Step 5 is... do not give up. Keep going. Create different teams if the teams do not work for you, change characters, re-think strategies etc etc etc.

---

Hartur-Gear's Hints and Tips - Chakra Saving Tips

1. First things first. Do not use useless moves. What I mean by this is, is that imagine your at a situation where you've got 2 moves to use. If you use both at the same time will result in an instant kill towards one character. However once you pick one of the moves, the other move cannot be chosen because you do not have enough chakra. You want to surprise your opponent yes? The one thing that I recommend, is that you skip your turn and then you are able to use both skills in one go. Yay instant kill. Now the one thing I want you to learn from this, is that do not use moves on their own, but save chakra so you can 'combo' or somehow do something 'better'.

2. Avoid using invulnerability skills. When I mean by this is, is that when I use to start playing Naruto-Arena and whenever there was a free skill left to use after... lets say... Both my characters are using 2 different skills and my third character has no skills to use except the invulnerability skill. Usually at that point I'd use it just in case. But don't. Even if it costs 1 Random chakra do not use invulnerability skills for no particular reason. Only if you know your character will die and your very certain.

3. When your versing Drainers / Chakra Stealers, the first think you'd want to do is save up / build up chakra until you have enough chakra to combo and instant kill the main chakra drainer / stealer. Once the main drainer or stealer is killed, then you are able to eliminate your opponent easy. Only use moves and invulnerability skills when appropriate.
  Posted on December 10, 2009 09:56
Hartur-Gear
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#3
Hartur-Gear's Hints and Tips - Character Discussion

Private message requests on a character(s) and I'll be happy to post it here. I will start off from top to bottom (I am referring to the list here and work my way down.



Chakra
Naruto uses two types of chakra. Ninjutsu and Taijutsu. If you are not the person that uses his Uzumaki Combo then you can scrap Taijutsu. This means that now you've got the following chakra available: Genjutsu, Bloodline, Random, and if you do not use Uzumaki Combo, then Taijutsu. What I mean by this is, is that place any character that use one of the above chakra so you do not clash chakra in a team. Naruto's main chakra wil be Ninjutsu if you chose not to use Uzumaki Combo. This means you should NOT at any circumstance clash chakra with Ninjutsu.

Suggestions
My suggestions to place Naruto in a team, is in teams that can...
- Stun (Combo with Rasengan using another stun skill. Not on the same character but on another character so you got a 2/3 of a team stunned).
- Damage Reduction (His Shadow Clones can count as Damage Reduction seeing it's part of reducing damage).
- Spike (Place a character that can do at least 55 damage on the same team with Naruto and by using Rasengan + skill that can deal 55+ can be an instant kill).



Chakra
Sakura uses two different types of chakra, which are both Taijutsu and Ninjutsu. I suggest you place characters in the same team that use: Genjutsu, Bloodline, and Random. If you're the type that only uses Sakura's healing, or just Sakura's stunning than Taijutsu / Ninjutsu can also be added to the list. However it's up to you.

Suggestions
I suggest you place Sakura in a team that can do...
- Damage Reduction (Because if her skill Inner Sakura, she is able to gain a decent Damage Reduction of 25%. If other characters on the same team have Damage Reduction you are bound to have a decent defensive team. Though she is rarely used in these sort of teams).
- Stun (When Sakura uses KO Punch, she stuns an enemy for one turn for the cost of Taijutsu which is a decent amount with no cooldowns. If used with other characters that stun, will make a heck of an annoying team. Sakura is popular in these sort of teams).
- Heal (Sakura's skill 'Cure' allows Sakura to be a Healing character in a team. This skill comes in handy if you've got a character on the same team that deals damage to itself if using a skill or boost Eg. Chouji or Kimimaro. Sakura is fairly used in these sort of teams).



Chakra
Sasuke uses three types of chakra (like omg!?) which are Taijutsu, Ninjutsu, and Bloodline. I suggest to place characters in the same team that use... (This is when your choice gets limited down) Genjutsu and Random. For those that do not usually use his Lion Combo then Taijutsu can also be in the list. Sasuke doesn't have a main chakra but since his main skill is Ninjutsu then you can count that as his main chakra as well as Bloodline because you need to use Sharingan to use Chidori.

Suggestions
I suggest Sasuke to be placed i teams that can do...
- Damage Reduction (Because of his Sharingan, not only will it allow Sasuke to use Chidori, but give Sasukea decent 50% damage reduction. Place him with other characters that do damage reduction and you got yourself a defensive team).
- Spike / Instant Kill (Because of his Chidori's 40 / 60 damage, he should be placed in teams that can also deal at least +60 damage in order to make a successful instant kill / spike combo).
- Pierce (His Chidori not only just deals 40 / 60 damage, but pierces through damage reduction. If you place him with characters that can do the same, you got yourself a good offensive team).



Chakra
Kiba uses two types of chakra which are Taijutsu and Bloodline. If you do not want to clash chakra then I suggest to you place characters in the same team that use: Ninjutsu, Genjutsu, Bloodline, and Random. I'm suggesting that everyone uses all of his skills (I mean who wouldnt?) and that his main chakra is Taijutsu. You can have a Bloodline user int he team if needed because Kiba does not usually use Bloodline unless he has enough chakra to use Double Headed Wolf. So do not place any more Taijutsu users on the same team but yo can somehow clash with Bloodline if needed.

Suggestions
Kiba will be suitable in teams that do..
- Sabotage (Because if his Dynamic Air Marking he is able to make one character unable to go invulnerable / reduce damage. This means that opponent will be an easy target to be dealt with).
- Area of Effect (Because of his Double Headed Wolf, he is able to deal 15 damage to all enemies making him an Area of Effect user. If another Area of Effect skill is used with this skill, it could cause some decent damage).
- Damage over Time (Because of his Double Headed Wolf he is able to deal 15 damage to all enemies, and the skill could continuously deal 15 damage for the next 2 - 3 turns without having to use the skill again).
- Damage Reduction (Double Headed Wolf not only deals Damage over Time and Area of Effect Damage, but also gives Kiba decent Damage Reduction. Though it is rare for Kiba to be in a Damage Reduction team).



Chakra
Shino uses only Bloodline. If you're the type that doesn't want to clash chakra with him, I suggest you place him with characters that use: Taijutsu, Genjutsu, Ninjutsu, and Random. His main chakra is Bloodline so whatever you do, do not clash chakra with him! Otherwise you'll be having a hard time maintaining 2 chakra users in one team.

Suggestions
I suggest Shino is to be placed in teams that can:
- Drain Chakra (Shino's mainly used for chakra stealing and draining. By placing him in teams that can do the same, you are bound to have a good team. Shino is very popular in these sort of teams).
- Wall (Because of his skill Bug Wall, it allows your team to become invulnerable for 2 turns. If you manage to place characters in the same team that can do similar effects, then you are bound to have a very defensive team. Shino is rarely used in these sort of teams).



Chakra
Hinata uses 3/4 of the chakra the game has to offer, which is: Taijutsu, Bloodline, and Ninjutsu. If you're the type of person that does not like chakra clashing between other characters, then I recommend you place characters in teams with Hinata that use: Genjutsu and Random. Now I know there are not many choices available but if you break it down it will help. Hinata pretty much uses Bloodline so her skills will be improved. Bloodline users should not be in the same team. If you're the type that uses Hinata's 64 Palms, then cancel out Ninjutsu users in the same team. And finally Gentle fist, which uses Taijutsu. If you're the type that uses Gentle fist then cancel out any Taijutsu user in the team. Now for the final thought. If you will be using all of Hinata's skills and you do not want to chakra clash your only hope is to place Genjutsu users and Random users in the team. If however you don't want to use Gentle Fist / 64 Palms, then you can add a Taijutsu / Ninjutsu user on the team.

Suggestions
I suggest you place Hinata in teams that can / do:
- Damage over Time (What I mean by this is, is that because of Hinata's Gentle Fist, that skill allows Hinata to deal 15 damage to one character, and then another 15 damage the next turn without having to use the skill again. By placing other Damage over Time characters and using similar skills onto the same targeted character, will result in a good combo strategy).
- Chakra Draining / Stealing / Removing (Not only does Gentle Fist deal Damage over Time damage, but if Byakugan is activated, then Gentle Fist will also remove 2 chakra per turn. By placing other Chakra Drainers and such, will result in a team that will take chakra off your opponents chakra pool. However rest assure that you should balance out the damage you deal to your opponent and the chakra draining).
- Damage Reduction (Because of her Byakugan, Hinata is able to gain 50% damage reduction for 4 turns which is decent enough. If you place her in teams that also have skills similar to gaining damage reduction, then you will wound up with a very sophisticated defensive team).
- Area of Effect (What I mean by this is, is that because of Hinata's 64 Palms, Hinata is able to deal damage to all enemies regardless it being 15 damage or 20. By placing other area of Effect users on the team, you will be able to deal dmage to not only one single opponent, but the whole team itself).



Chakra
Shikamaru uses Genjutsu and Bloodline. This means if you do not want to clash chakra, I suggest to place characters that use: Ninjutsu, Taijutsu, and Random. I'm guessing everyone uses all of Shikamaru's skills AND Shikamaru's main chakra is Genjutsu. Whatever you do, do not clash chakra with Genjutsu! Though Bloodline is optional.

Suggestions
I suggest Shikamaru goes in teams that do...
- Area of Effect Stun (Because of Shadow Bind, Shikamaru is mostly popular in teams such as Area of Effect Stuns. Shadow Bind can last up to two turns).
- Affliction (Because of his Shadow Neck Bind he can deal Affliction damage. Shikamaru is also popular because of Shadow Neck Bind).



Chakra
Chouji uses two types of chakra which are Taijutsu and Bloodline. If you're the type of person that doesn't want to chakra clash with him, I suggest you place characters in the same team that use: Ninjutsu, Genjutsu, and Random. However if you're the type that doesn't really use his Partial Double Size or Meat Tank, then Bloodline and / or Taijutsu will be added to the list.

Suggestions
I suggest you place Chouji in teams with characters that can...
- Heal (Because Chouji damages himself using his pills, it is a wise idea to place a healer in the same team as him. A lot of people use this strategy however sometimes Chouji becomes the main character in the team and if Chouji dies the team MIGHT die. I suggest you place another character that can deal as much damage as Chouji can, instead of 2 healers though it might work).
- Spike (Because Chouji can deal max of 80 damage, he can definitely become a popular character when it comes to these sort of teams. He is popular in teams like these but tends to be aimed at first. Remember to use Meat Tank when possible!).
- +2 Invulnerability (I know.. sounds crazy, HOWEVER if you do manage to find characters that have skills that can make them invulnerable +2 times then you are bound to have an epic defensive team. However because there isnt much teams like these Chouji becomes rarely used).



Chakra
Ino uses only Genjutsu, so she is classified as a Genjutsu user. This means I recommend you place characters in the same team that use: Ninjutsu, Genjutsu, Bloodline, and Random. Because Genjutsu is Ino's main chakra, whatever you do, do not place anymore Genjutsu users in the same team.

Suggestions
I suggest you place Ino in teams that can/do:
- Stun (Because overall Ino is a stun character, she will obviously be most effective with characters in the same team as her if they could all stun, making a very annoying team).
- Sabotage (Her skill Change of Hearts allows her not only to stun one character for 3 turns, but also make the character unable to reduce damage. This means by sabotaging that character effective, you can take advantage if that character does have damage reduction on).
- Piercing Damage (Because of main offensive skill Mind Body Disturbance, allows her to stun one character as well as dealing piercing damage to another character. However you cannot rely too much on this piercing damage because you do not know where it'll aim to).



Chakra
Neji uses two types of chakra. Those chakra types are Bloodline and Taijutsu. If you do not want to chakra clash with Neji, place characters in the same team that use: Ninjutsu, Genjutsu, and Random. Because Neji uses both Bloodline and Taijutsu equally he does not have a main chakra, however I highly recommend that you do not place anymore Taijtusu, Bloodline users in the same team.

Suggestions
I suggest Neji is to be placed in teams that can/do:
- +2 Invulnerability (What I mean by this is, is that because of his skill Eight Trigram Heavenly Spin, that skill pretty much means Neji has +2 invulnerability skills making him great when in defensive teams with other characters that also use +2 invulnerability, making a team that can be very hard to attack).
- Area of Effect (Not only does Eight Trigram Heavenly Spin make Neji invulnerability, but also deals 15 decent damage to all characters. However Neji is hardly used in teams like these seeing you never see him with other Area of Effect characters).
- Piercing Damage (Because of his skill Eight Trigram Sixty-Four Palms, Neji is able to deal 30 Piercing damage to one character, If you combo other piercing skills with Neji, you can have a great team that can pierce through damage reduction and so forth).
- Chakra Loss (Not only does his Eight Trigram Sixty-Four Palms deal piercing damage, but continuously takes out 1 chakra from your opponents chakra pool for two turns. If you place other Chakra stealers/drainers with Neji, can become a very strategic thing to do).
- Damage over Time (His skill Neji Gentle Fist allows Neji to deal 25 damage to one character, and another 25 the next turn making a total of 50 damage which is pretty good. I say if you use other Damage over Time skills with Neji, can be a smart thing to do).
- Sabotage (What I mean by Sabotage is, is that not only does Neji Gentle Fist deal 25 Damage over Time to one character, but if that character drains/steals chakra and you use Neji Gentle Fist on that character, you are sabotaging that character making the character drain -1 less chakra that turn. Placing characters that can Sabotage as well can result in a very great / annoying team).



Also click here to see his alternative skills

Chakra
Rock Lee is a full time Taijutsu user and does not use any other types of chakra what so ever. So I recommend you place characters in the same team that use: Genjutsu, Ninjutsu, Bloodline, and Random. You can place SOME characters in the same team that use Taijutsu however that character should not use Taijutsu as a main chakra (Eg. Yoroi and Rock Lee put into one team).

Suggestions
I suggest you place Rock Lee in teams that can / do...
- Damage Reduction (Because of Rock Lee's Drunken Fist, which allows Rock Lee to gain 50% damage reduction with no chakra cost and the best thing is, is that it lasts for infinite amount of time. Rock Lee would be common in these sort of teams).
- Boost (If you place a character in the same team with Rock Lee that can use a skill to boost Rock Lee's skills, Rock Lee can become a deadly character. Especially if 5th Gates are used and you have High Speed Taijtusu and Omote Renge available to use).
- Sabotage (Rock Lee can easily manipulate a character by using his skill, Unpredictable Assault, making the targetted character gain +1 random chakra to use an offensive skill. Can be a very pain in the ass skill for your opponent but yet can be easily used).
- Counter (If you place Rock Lee in a team that can counter enemy skills, than this is a good place for Rock Lee because of his skill, Off Balance Dodge. However is rarely used in these types of teams seeing Rock Lee can only counter melee skills).
- Piercing (If Rock Lee is placed in a team that only focuses on Piercing damage, then Rock Lee is the most easiest character to use when it comes to Piercing teams by using his two alternative skills, High Speed Taijutsu and Omote Renge as well as when Rock Lee gets attacked, his skills increase by 5).



Chakra
Tenten uses only Taijutsu which is a very good thing because now she is easy to be placed in teams without chakra clashing. So, I suggest you place her in teams with characters that use: Ninjutsu, Bloodline, Genjutsu, and Random. So there are a lot of options here for you to place Tenten in a team with. however whatever you do, because Tenten's main chakra is Taijutsu, do not place anymore Taijutsu users in the same team. Otherwise having to deal with two Taijutsu users in one team, can be very difficult and nonstrategic.

Suggestions
I suggest you place Tenten in teams that can/will do...
- Area of Effect (Because of her main offensive skill, Twin Rising Dragons, allows Tenten to deal 15 damage to all enemies making her an Area of Effect user. If you place other Area of Effect users on the same team, you will have yourself with a team that deals damage to your whole opponents team in which, can be better than dealing damage to just one opponent. Tenten is really popular in Area of Effect teams).
- Area of Effect Stun (This is pretty much the same thing as normal Area of Effect, however Area of Effect Stun pretty much says it all. Yup. Tenten would be very good in teams that can Area of Effect Stun, because of her skill Twin Rising Dragon Trap, stunning your whole opponents team. If you place her in teams with other characters that can some how stun the whole enemy team, you will wound up with a very not only good Area of Effect team, but also an Area of Effect Stun. This may be a difficult team to make, however can be really effective in battle).
  Posted on December 10, 2009 09:56
Hartur-Gear
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Jounin

Posts: 1342
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#4


Chakra
Gaara pretty much just uses one chakra only which is Ninjutsu. If your the type that doesn't want to chakra clash with him, place characters in the same team that use: Taijutsu, Genjutsu, Bloodline and Random. Ninjutsu is Gaara's main chakra so whatever you do, try not to clash with it otherwise you'd be having some hard time trying to maintain him in a team.

Suggestions
I suggest that Gaara should be placed in teams that can / do:
- Damage Reduction (Even though Armor of Sand isn't really classified as Damage Reduction, it still reduces damage taken which makes Gaara a great character to be used in teams like so).
- Stun (Because of Gaara's popular skill Desert Coffin, allows Gaara to stun a character for two turns. Becuase of it's low cooldown and chakra Gaara is very popular in teams like these).
- Battery / Drain chakra (Gaara is deadly when he is partnered up with characters that can Battery chakra or Drain chakra. Which ever the case, once he gets a good amount of Ninjutsu, he is a tank).



Chakra
Kankuro is a Random user. This means it is impossible to clash chakra with him (Unless if you got the other two characters on the same team that do). You can even place Random with Random and still it wouldn't matter. Though Knakuro uses high amounts of chakra so be aware not to use Black Secret Machine One Shot a lot of the time because it can drain your chakra.

Suggestions
I suggest Kankuro to be placed in teams that can...
- Instant Kill / Spike (Because of his Black Secret Machine One Shot skill, he is able to deal 45 damage to one enemy. Place another character in the same team that can deal at least 55+ damage to get an instant kill effect in one turn).
- Destructible Defense (Because of his Puppet Preparation he actaully gains 20 points of destructible defense. Though Kankuro is rarely used in teams such as these).
- Affliction (Because of Poison bomb he is able to deal Affliction damage to characters that cannot be stopped unless the skill ends, affliction counter etc etc).
- Area of Effect (Because his Poison Bomb affects all characters he can be classified as an Area of Effect character).



Chakra
Temari is a full time Ninjutsu user. This means you should definitely place characters in the same team that use (Other than Ninjutsu): Taijutsu, Bloodline, Genjutsu, and Random. OBviously Temari's main chakra is Ninjutsu so whatever you do, do not place any Ninjutsu users on the same team.

Suggestions
I suggest Temari to be placed in a team that can...
- Invulnerable (Because Cutting Whirlwind allows her to be vulnerable to physical skills, it pretty much means any skill that can damage Temari meaning she should be placed in an invulnerability team).
- Wall (Because of the skill Dust Wind, that allow your whole team to be invulnerable for one turn. If you use another Wall skill eg. Shino's Bug Wall your team could be invulnerable for however long depending on the duration).
- Sabotage (Because of Dust Wing, after the effect all opponent characters effected by Dust Wing will have their damage reduced by half).
- Area of Effect (Because of the skill Summoning Quick Beheading Dance, Temari is able to deal 35 damage to all characters which makes Temari a popular Area of Effect User for beginners. If you combo with Summoning Quick Beheading Dance, you can deal some decent damage).



Chakra
Dosu uses two different types of chakra which are Genjutsu and Taijutsu. However if you are not the type that uses Sound Manipulation after Vibrating Sound Drill then Genjutsu could be out of that option. That means now you got the following available: Bloodline, Ninjutsu, Random, and if you've chosen not to use Sound Manipulation, then Genjutsu. If you chose not to use Sound Manipulation after Vibrating Sound Drill then Dosu's main chakra is Taijutsu. So whatever you do, do not place ANY and I mean ANY character that use Taijtusu in a team.

Suggestions
Dosu should be placed a team that uses...
- Spike / Instant Kill (Because if you use Melody Arm Tuning Dosu will be able to dael 40 damage with just the cost of Taijutsu, and placing a character in a team that deals 60+ in the same turn then it becomes an instant kill).
- Sabotage (Because Dosu can make a character unable to reduce damage for a turn if that character uses a skill. If you have two sabotage users in a team your opponent could probably... have a hard time trying to get characters to defend themselves).
- Affliction (This is if you chose to use Sound Manipulation. By using Sound Manipulation you can actually deal some decent Affliction damage that can stack with just the cost of one Genjutsu).
- Steal Chakra (This is if you decide to use Sound Manipulation. By using Sound Manipulation not only will you deal affliction damage, but also steal chakra in a turn. Pretty epic).



Chakra
Kin is a full time Genjutsu user. 3/4 of her moves use Genjutsu so it's pretty obviously her main chakra is Genjutsu. This means you got the following chakra users to be placed in the same team: Bloodline, Ninjutsu, Genjutsu, Random. So what ever you do, do not use anymore characters in the same team that use Genjutsu.

Suggestions
Kin would be good to be used in a team that does...
- Losing opponent chakra (When using Unnerving Bells your opponent looses one chakra. Combo with Unnerving Bells could become a draining / stealing / loosing chakra team).
- Boosting (When Kin uses Unnerving Bells after Illusion Duplication Attack or Needle and Bell Trap could cause not only loss of chakra but 2 turn opportunity to boost Physical / Chakra skills depending on what skill you used).
- Sabotage (Kin is one of the sabotage users who will make a character unable to go invulnerable as well as disabling a character from being healed).
- Stun (Kin can actually be used as a stunning character with only a one turn cooldown but with a cost of 1 Genjutsu when you use Needle and Bell Trap AFTER Unnerving Bells).
- Affliction Damage (Same thing except if you use Needle and Bell Trap after Illusion Duplication Attack will cause an affliction damage. I do not recommend Kin as an affliction user).



Chakra
Zaku, like Kin is a full time Bloodline user except doesn't use Genjutsu (Duh!). This means you shouldn't place any other characer that use Bloodline so that leaves you with: Genjutsu, Taijutsu, Ninjutsu, and Random. Whatever you do, because Bloodline is Zaku's main chakra do not place anymore chakra users in the same team!!

Suggestions
I suggest Zaku should be in a team that can...
- Protect (Because of his Wall of Air if you place another character that can do the same, you can come up with two characters that can protect each other. I find that funny).
- Area of Effect (Because of his Extreme Air Cutter he is able to deal 45 damage to ALL enemies. If you somehow combo this with another Area of Effect user you can deal some heavy damage in a turn or two.
- Instant Kill (In relation to Extreme Air Cutter because he can deal 45 damage to all enemies you can place another character in the same team that can deal at least 55+ damage to another character for an instant kill).



Chakra
Haku uses two types of chakra, in which they are Ninjutsu and Bloodline. If you're the type of person that doesn't like chakra clashing, then I suggest you place characters in the same team as him that use: Genjutsu, Taijutsu, and Random. Now, Haku uses Bloodline and Ninjutsu evenly. Pretty much Haku has two main chakra's, which are obviously Bloodline and Ninjutsu. However though, It is important not to place any more Bloodline users in the same team, because Haku's only main offensive skill is Bloodline.

Suggestions
I suggest Haku is to be placed in team that can/do:
- Piercing (By placing characters in the same team as Haku that deal piercing damage, you'll be able to combo with Water Needles and go through enemy defenses quite easily).
- Stun (Because of the skill Acupuncture, Haku is able to stun a character, right? This skill is pretty useful because if you make a stun team out of Haku, you will find that making a stun team with Haku will be a very good strategy, except because Acupuncture does not deal damage, you'll have to find a way to spread your offensive moves and stun moves).
- Damage over Time (When Demonic Ice Mirrors are activated, Haku will continuously deal 10 damage for 3 turns, as well as making Acupuncture and Water Needles have it's improved effects).



Chakra
Kakashi uses 3 types of chakra... which is heaps. The chakra he uses though, is: Bloodline, Ninjutsu, and Taijutsu. This means if you dont want to clash chakra, I suggest you place characters in the same team that use: Genjutsu, and Random. If you're the type that doesnt really use White Fang Slash or Amateur Raikiri then Ninjutsu or Taijtusu can also be added to the list. However though, I recommend you use both so you have more of a variety of skills to use.

Suggestions
Honestly, I do not have any suggestions for Kakashi. He can pretty much suit in any team possible and Kakashi does pretty much get used in strong teams because of his ability to "copy" a skill. So it is up to you what team you place him in.



Chakra
Obito uses all 3 chakra's just like Kakashi. They are: Bloodline, Taijutsu, and Ninjutsu. If you're the type that doesn't want to clash chakra, I suggest you place characters in the same team that use: Genjtusu and Random. However if you're the type that doesn't really use Obito Goukakyuu no Jutsu or Piercing Stab then Ninjutsu / Taijutsu can also be added to the list.

Suggestions
I suggest you place Obito in teams that can/do...
- Pierce (Because of his skill Piercing Stab, if Sharingan is activated then that skill will deal 25 piercing damage for one Taijutsu which is not too bad. If you place other characters in the same team that can pierce, you will make a team that'll pierce straight through your enemies defenses).
- Affliction (Because of his skill Obito Goukakyuu no Jutsu, he is able to deal affliction damage. 30 affliction damage in 3 turns which is okay. If you place other affliction characters in the same team and combo with this skill, you will come up with a great affliction team in which your opponent cannot escape from unless form heals).
- Damage Reduction (Because of his Sharingan, not only will it boost Piercing Stab, but also give him a 50% damage reduction. If you place Obito in teams that relate to Damage Reduction, you will be able to have a good defensive team).



Chakra
Rin only uses Genjutsu and Ninjutsu. This means you've got the following chakra left available to place characters in the same team that use: Ninjutsu, Bloodline, and Random. Because Pit Trap is the only skill that allows her to attack, do not place anymore characters that use Genjutsu in the same team.

Suggestions
I suggest Rin is to be placed in teams that can/do..
- Damage Reduction (Because of her skill Pit Trap, she is able to give herself a decent 50% damage reduction in which she can become a mini Damage Reductor for only one Genjutsu. However I do not recommend it because she only gains 50% damage reduction for one turn, meaning if she was in a Damage Reduction team, you'd always need to use Genjutsu every turn).
- Pierce (Not only does Pit Trap give herself Damage Reduction, but this is her only skill that allows her to deal damage and deal piercing damage in the process. By comboing and placing other characters that also deal Piercing damage will be a great idea, seeing Pit Trap alone wont deal as much damage if used alone).
- Heal - (Because of both her skills Healing Touch and Medical Kit, she is able to heal a character right? If she is placed in a team with a character that damages themselves or just a team of all healers, then she is, in my opinion, the most easiest and reliable healing character. She can heal over time as well as healing instantly).



Chakra
Zabuza... poah uses a hell load of chakra. He uses Taijutsu, Genjutsu, Ninjutsu... that means if you do not want to clash chakra with him AT ALL place characters in the same team that use: Bloodline and Random. Anyways if you're the type that doesnt really use his Great Waterfall Technique than Ninjutsu can also be added to the list. Also seeing Silent Homicide Technique is Zabuza's only attack skill, his main chakra can be Taijtusu. So whatever you do, try not to clash with it.

Suggestions
I suggest you place Zabuza in a team that can...
- Sabotage (Seeing that he can increase the chakra of all physical ranged moves on the opponent side using Hidden Mist Technique).
- Damage Reduction (Seeing once he uses Hidden Mist Technique he'll gain 25% damage reduction for 3 turns).
- Piercing Damage (Seeing Silent Homicide Technique can deal piercing damage for a decent amount of damage AND chakra).
- Spike / Instant Kill (Seeing Silent Homicide Technique can deal +40 damage, place characters that can deal +60 n the same team to make a good combo. Zabuza is most common in teams like these).
- Area of Effect Stun (Seeing Zabuza can stun a whole team for one turn he can be placed in a stun team that can be easy to use).



Chakra
Oboro only uses Genjutsu which automatically makes him a Genjutsu user. This means I recommend you to place him in teams with characters that use: Taijutsu, Ninjutsu, Bloodline, and Random. Because he is a Genjutsu user, do not place any Genjutsu uesrs on the same team, otherwise it'll cause a big fuss.

Suggestions
I suggest you place Oboro in teams that can/do:
- Area of Effect Stun (When Haze Clones is active and Underground Ambush is used, by comboing other Area of Effect skills or even using another Area of Effect Stun AFTER Haze Clones is finished, will be a very good combo).
- Stun (Because of his popular skill Underground Ambush, Oboro is used in a lot of stun teams making him very popular. Buy comboing other stun skills or just normal attack skills with Underground Ambush will cause a great deal of damage as well as comboing successfully).
- Area of Effect (Because of his skill Exploding Kunai, allows him to deal 15 damage to all enemies and 25 if Haze Clones is active, allows him to deal that damage to all enemies. By comboing with that, you can cause a great amount of damage to all characters, however wasting a heap load of chakra).



Chakra
Jiroubou uses two types of chakra, which are Taijutsu and Ninjutsu. In this case, to balance the chakra out in your team, I suggest you place characters in the same team that use: Genjutsu, Bloodline, and Random. Jiroubou's main chakra is Taijutsu, so whatever you do, do not place in anymore Taijutsu users of the same type in the same team.

Suggestions
I suggest you place Jiroubou in teams that can/do:
- Area of Effect (Because of his skill Earth Seal Mud Cannonball, Jiroubou is able to deal 20 damage to ALL characters.By placing Jiroubou in tams that can also target the whole opposing side, will result in a team that will deal damage to not just one character, but to the entire team itself).
- Chakra Drain (Because of Jiroubou's skill Earth Seal Mud Cannonball, Jiroubou will give your whole team 45 destructible defense, as well as stealing one chakra for 3 turns. If you place Jiroubou in teams with characters that can somewhat chakra drain or steal, will you then make a team that will hardly get attacked due to the lack of chakra your opponent receives).
  Posted on December 10, 2009 09:57
Hartur-Gear
Rank: member

Forum Rank:
Jounin

Posts: 1342
Joined on:
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#5


Chakra
Kidoumaru uses Ninjutsu and Bloodline. If you're the type of person that does not want to clash chakra, then I suggest you place Kidoumaru in teams with characters that use: Genjutsu, Taijtusu, and Random. Kidoumaru's main chakra skill is Bloodline, so whatever you do, do not place anymore Bloodline users in the same team. However as for Ninjutsu, because Kidoumaru uses both Bloodline and Ninjutsu to attack, then I also suggest not to clash with Ninjutsu as much as you would with Bloodline.

Suggestions
I suggest you place Kidoumaru in teams that can/do:
- Area of Effect (Because of the skill Summoning Kyodaigumo, Kidoumaru is able to deal 10 damage to the whole opponent team, meaning if you place other characters in the same team that can deal Area of Effect damage, will result in a great all round damage to your opponent).
- Damage over Time (Not only does Summoning Kyodaigumo deal 10 damage to all characters, but also it continues to deal damage without having to preperate, meaning by placing characters in the same team that also have a few Damage over Time skills, will result in not only Area of Effect damage, but also saving up chakra for yourself).
- Affliction Damage (Summoning Kyodaigumo does not deal "10 damage" but deals "10 affliction damage" which means even though you're opponent will go invulnerable, it will still deal damage until the skill ends or the affliction is removed. So, by placing other affliction users in the same team, will be similar like Damage over Time, however deals damage, ignoring damage reduction and invulnerability).
- Counter (Kidoumaru's skill, Spider Web, allows him to counter any melee skills used on him. By doing so, by placing at least another character in the same team that can counter / reflect damage, may intimidate your opponent, in which, you can take advantage of).
- Stun (Its a follow up effect from Spider Web, in which once the target has fallen for the skill, it stuns the character for 2 turns. Pretty good, right? However I do not really recommend you to place Kidoumaru i a stun team because your opponent will need to have melee characters as well as using Spider Web at the right time. However, it is possible).
- Spike (Kidoumaru's main attack skill, Golden Arrow, allows him to deal up to +50 damage which makes him a pretty deadly character. This means by placing characters in the same team that can deal at least 50 damage or more, will result in an instant kill towards one character if a combo is done correctly).
- Piercing Damage (Not only does Golden Arrow deal 50 damage to one character, but also pierces meaning it can go through characters with Damage Reduction. By placing him in teams that just deals piercing damage to your opponent team, will result in an anti-damage reduction team, which can become useful if you face the right opponent, that is).



Chakra
Sakon uses two different types of chakra, which are Bloodline and Taijutsu. Now if you're the type of person that doesn't want to chakra clash, I recommend you place Sakon in teams with characters that use: Genjutsu, Ninjtusu, and Random. Sakon does not really have a main chakra, but that is up to you to decide, whether you use Sakon for his Parasite Demon Technique or his Gattling Punch etc.

Suggestions
I suggest you place Sakon in teams that can/do:
- Heal (Because of his skill Rest, which allows him to deal 25 health, if you place him in teams with characters that can self-heal or heal each other, you'll be having a team that will continuously regenerate Health Points, making it harder for your opponent to decrease your characters Health Points).
- Spike (Because of his skill Gattling Punch, which allows him to deal at least +40 damage, Sakon is known as a heavy damage dealer. By placing him in teams that can deal at least +60 will result in a combo of an instant kill if done properly).
- Affliction (Because of his skill Parasite Demon Technique, Sakon is able to deal 15 damage to one character for an "x" amount of time meaning until that character dies or until Sakon dies / uses rest. By comboing and dealing more than 1 affliction skills to one character, will result in a continuous HP loss without using much chakra).
- Damage Reduction (Not only does Parasite Demon Technique deal affliction damage, but also gives Sakon a 50% damage reduction, meaning that when Parasite Demon Technique is activated with 50% damage reduction, Sakon will be hard to deal damage to until Piercing Damage. By placing other characters that use Damage Reduction, will result in a good defensive team).



Chakra
Tayuya uses Genjutsu. This means you should place characters in the same team (To avoid chakra clashing) that use Ninjutsu, Taijutsu, Bloodline, and Random. Tayuya is a Genjutsu user and obviously her main chakra is Genjutsu. So whatever you do, do not place another Genjutsu user on the team.

Suggestions
Tayuya will be most suitable in these sort of teams that do...
- Area of Effect (Because her Doki Demons can deal damage to ALL enemies. Because of this, you should combo using other Area of Effect skills from other characters)
- Damage over Time (Her Doki Demons is a continuous skill that can deal damage for another turn or so without having to use the skill again. By using another Damage over Time skill with Doki Demons can cause some decent damage)
- Piercing Damage (Her Doki Ghosts can deal piercing damage. Though it isn't much Tayuya is rarely used as being a piercing character in a... piercing team).
- Stealing Chakra (Her Doki Demons can not only pierce damage, but also steal chakra making one of the reasons why she is mainly used in draining / stealing teams that drain chakra).
- Area of Effect Stun (Her skill Demonic Flute Illusion can stun all enemy characters for one turn. If you have another Area of Effect stun character in the same team, you can right after you use Demonic Flute Illusion, use that other Area of Effect Skill you were planning on using next turn).



Chakra
Kimimaro uses two types of chakra, which are Bloodline and Taijtsu. However since Bloodline and Taijutsu in his skills are balanced he should not be clashed with chakra at ALL. This leads you to placing characters in the same team that use: Genjutsu, Taijutsu, and Random.

Suggestions
I suggest Kimimaro to be placed in teams that can...
- Area of Effect (Because when you use Dance of the Seedling Fern when Kimimaro is under 61 health, he will deal 30 damage to ALL enemies without fail seeing the skill cannot be countered or reflected upon use. Kimimaro is popular in Area of Effect teams).
- Sabotage (Not only does Dance of the Seedling Fern deal Area of Effect damage, but can also make characters deal 20 less damage for one turn only. Kimimaro is hardly used in Sabotage teams because of the Cooldown).
- Instant Kill / Spike (When Dance of the Clematis is used, if you combo using another skill that deals +60 damage will result in an instant kill if not for damage reduction of any sort).
- Stun (Not only does Dance of the Clematis but also stun. And with it's Cooldown Kimimaro is great to be in stun teams).
- Heal (2/4 of his skills deal affliction damage to himself. This is when a healer is useful in the same team).



Chakra
Shizune uses Random chakra, meaning you can place any character in the team that uses any chakra of any type. However with the other two characters, try not to clash chakra between each of them. Shizune has no main chakra because there is not important to not clash chakra with. Also you can place characters in the same team that also use Random. Watch out for the chakra use though.

Suggestions
I will suggest Shizune to be placed in teams that can...
- Affliction (Once you use Poison Mist an enemy will be delt 8 Affliction damage for 3 turns. Combo using other affliction skills with this one will deal heavy continuous damage).
- Healing (When Healing Resuscitation Regeneration uses this skill, she us classified as a healer. By placing her in a team with other healers making an annoying team, or with a character that injures him/herself will be very strategic and defensive).



Chakra
Kabuto uses two different types of chakra, which are Genjutsu and Ninjutsu. This means if you do not want to clash chakra with him at all, place characters in the same team that use: Taijutsu, Bloodline and Random. However if you do not use Temple of Nirvana much then Genjutsu will also be added to the list. Kabuto's main chakra is Ninjutsu so whatever you do, do not clash with NINJUTSU!!!

Suggestions
I suggest you place Kabuto in teams that can do..
- Piercing Damage (When you use Mystical Palm Technique Kabuto deals a decent amount of 20 damage for one Ninjutsu. By doing combo's with Mystical Palm Technique and hoping it's a physical skill you will deal a fairly large amount of damage.
- Boost (As explained from above, Kabuto actually boosts when using Mystical Palm Technique. Place any character in the same team that can use physical skills after Mystical Palm Technique will result in a great combo. Kabuto is popular in this area).
- Stun (When using Temple of Nirvana will result in a stun to any character that uses a skill in one turn. Can be fairly good countering skills that are Damage over Time. Kabuto is hardly used in stun teams because of the skill's cooldown).
- Damage Reduction (If you use Secret Healing Wound Destruction not only will it heal Kabuto, but he also gains 50% damage reduction for one turn. Because it's duration is very short he is rarely used in Damage Reduction teams).



Chakra
Kakashi may be a tad difficult in placing him in teams without chakra clashing, but it can be very possible if you're careful. Kakashi uses three chakra types, which are: Bloodline, Ninjutsu, and Taijutsu. If you're willing not to chakra clash at all, I suggest you place him in teams with characters that use: Genjutsu and Random. Now, to cut down the chakra. The only thing you can add in my opinion, is Taijutsu because he only uses Taijutsu for Raikiri and nothing else. The other thing is, is that if you do not use his Sharingan as much, then you can also add Bloodline to the list. Now, whatever you do though, do not chakra clash with Ninjutsu because that is Kakashi's main chakra that he uses than most others.

Suggestions
I suggest you place Kakashi in teams that can/do:
- Counter / Reflect (Because of his well known Sharingan, Kakashi is able to reflect any skill that is not unique on him. There isn't much counter reflect characters, however by placing characters similar to him, will result in a good counter and even a defensive team).
- Stun (Because of his Nin-Dogs Kakashi is able to stun. So by placing him in a stunner team, may result in a combo of stunning and damage. However because of it's cooldown, it may be a tad difficult in placing him in a proper stun team. However it is possible it could work).
- Spike (What I mean by this is, is that because of Kakashi's main attack skill Raikiri, deals well over +40 damage. By placing Kakashi in teams that can also deal at least +50 damage, will result in an instant KO on one character if combo'd properly. Kakashi is well known in Spike teams because of how much damage he deals).



Chakra
Gai uses only Taijtusu so he'll be easy to be placed in teams with characters that use: Genjutsu, Ninjutsu, Bloodline, and Random. Taijutsu is Gai's main chakra. So whatever you do, do not place anymore Taijtusu users in the same team, otherwise it'll cause problems with you in battle.

Suggestions
I suggest you place Gai in teams that can/do:
- Pierce (Because of his skill Strong Whirlwind, he is one of the most common character being placed in piercing teams. By placing other piercing characters in the same team, will result in a counter damage reduction team).
- Spike (not only does Strong Whirlwind deal 30 piercing damage, but that skill can also be doubled if you use Sixth Gate Opening dealing 60 piercing damage. Now if you place other characters that deal at least +40 damage that doesn't have to be piercing then you'll have a strong team able to instant kill a character when the time is right).
- Heal (Since Sixth Gate Opening damages Gai, if you're the type that's protective amongst your characters, than I suggest you place at least one character that is able to heal. Because once Sixth Gate Opening is active and Gai is vulnearble after use, than he becomes a main target for your opponent most of the time).
- +2 Invulnerability (What I mean by this is, is that when you use Sixth Gate Opening Gai becomes invulnerable for 2 turns, right? That means he has 2 invulnerability skills in total. If you place other characters that can do the same, it can result in a good defensive team, however because Sixth Gate Opening damages Gai, he is hardly used in these types, although you could try).
- Counter (Gai can be very useful in teams like these, because of his skill Counter Punch. By placing him in teams with characters that can also counter enemy skills, you will have one deadly and annoying team that your opponent will have to be facing. However it will be hard using a counter team, but it is up to you).



Chakra
Orochimaru uses three different types of chakra, which are Taijutsu, Bloodline, and Ninjutsu. Yes, this obviously leaves you with Genjutsu and Random. However because Ninjutsu is used only on one of his skills (1/4) Ninjutsu is not classified as a main chakra for him, so Ninjutsu can also be added to the list if you're willing to clash. His main chakra is obviously Taijutsu and Bloodline so whatever you do, do not place anymore chakra users of the same type.

Suggestions
I'd suggest Orochimaru to be placed in teams that can...
- Removing Chakra (Because of his main offensive skill Kusanagi as well as his other skill Major Summoning Manda, allows Orochimaru to remove chakra(s) from your opponents chakra pool. By placing characters that can do the same similar thing, can result in a good team of draining / removing chakra).
- Battery (Because of his second skill, Cursed Seal Technique, allows Orochimaru to damage one character dealing 15 affliction damage for chakra without any chakra costs which is good. If you make a battery team with Orochimaru, you will not need to drain or remove chakra, but use character skills that will automatically gain chakra for self use).
- Piercing Damage (By using Major Summoning Manda, not only will you remove chakra from your opponents chakra pool, but deal a fairly decent amount of piercing damage. However Orochimaru will not be as suitable in piercing teams because of the cooldown of Major Summoning Manda).
- Spike / Instant Kill (Not only piercing damage and removing chakra, but of how much Major Summoning Manda deals. By placing at least other characters that can deal +55 damage can result in an instant kill. However because of the heavy chakra use, who knows if Orochimaru will suit).



Chakra
Jiraiya uses ALL 4 chakra types which makes him difficult to use. If you do not want to clash chakra with him at all, use 2 Random users on the same team. However if you don't want that choice, then Taijutsu and Bloodline can also be added to the list, seeing the two chakra types are not fairly used much in Jiraiya's skills. Whatever you do, do not clash with Genjutsu and Ninjutsu!

Suggestions
I suggest Jiraiya to be placed in teams that can do...
- Damage Reduction (Because of his skill Toad Mouth Bind, the skill allows all allies to gain 20% damage reduction. If you, somehow place any more damage reduction users that can give your team more damage reduction, can be a result of a good defensive team, however a very hard team to make).
- Sabotage (Not only does Toad Mouth Bind give your team 20% damage reduction, but gives your whole opponents team 25% more damage taken from your team which is a good thing. If you somehow make an Area of Effect team with Jiraiya will result in a deadly... and I mean deadly team).
- +2 Invulnerability (Because of his skill Major Summoning Gamabunta, after use it allows Jiraiya to become invulnerable for a turn. If you count up, he has 2 overall invulnerability skills which makes Jiraiya a defensive character if used in a team with other characters that have +2 invulnerability).
- Area of Effect (Not only does his skill Major Summoning Gamabunta allow Jiraiya to gain invulnerability for a turn, but also deal some decent 35 damage to ALL enemies making Jiraiya a great character that'll partner up with other Area of Effect characters).



Chakra
Tsunade uses all four of the chakra types which leads you with Random. Though if you're not really that concerned about chakra clashing, then also add Genjutsu and Bloodline to your list. Her main chakra type though, is Ninjutsu so whatever you do, do not clash with that chakra.

Suggestions
I suggest you place Tsunade in teams that can...
- Heal (By placing Tsunade in a team that can all heal or with a character that'll self injure him/herself will result in a good strategy in healing wise and as such to give you more of a chance to survive more in battle).
- Damage Reduction (When using Major Summoning Katsuyu not only will your allies will be healed, but also gain damage reduction for your whole team. If you place characters in the same team that can also gain damage reduction, and especially involving the whole team, will result in a good defensive team).
- Stun (Because of her skill Painful Sky Leg, Tsunade becomes really popular in stun teams as well as how much the skill can deal damage WITH no cooldown. Tsunade is deadly in stun teams).
  Posted on December 10, 2009 09:57
Hartur-Gear
Rank: member

Forum Rank:
Jounin

Posts: 1342
Joined on:
August 17, 2007
#6


Chakra
Gaara uses two types of chakra, which is Bloodline and Ninjutsu. If your the person that doesn't want to clash chakra with him at all, then I suggest the other two characters your going to be placing in the same team should use: Taijutsu, Genjutsu, and Random. Gaara's main chakra is Ninjutsu so whatever you do, do not place anymore Ninjutsu users in the same team, otherwise it'll be giving you a hard time. Also, if your the type of person that sometimes just uses Sand Mastry, then Bloodline could be Gaara's main chakra.

Suggestions
I suggest you place Gaara Rehab in a team that can / do...
- Area of Effect Stun (Because of his skill Quicksand Waterfall, Gaara becomes very powerful in teams with characters that also deal Area of Effect stunning. However due to it's massive cooldown, sometimes he is not regularly used).
- Area of Effect (Because of his skill Desert Imperial Funeral, Gaara becomes extremely dangerous if he is in a team with other Area of Effect characters because of the high damage as well as piercing damage).
- Piercing Damage (Gaara does not have to be in Area of Effect teams because he can be just as effective with other characters that can also deal Piercing damage).
- Damage Reduction (In my opinion, Gaara is very effective and comes to good use when it comes to Damage Reduction. With his skill Sand Mastery that does 75% for 3 turns for one bloodline, one random is pretty good, as well as dealing 15 damage continuously to a character. He is common in teams like these).
- Damage over Time Damage (Sand Mastery can also be combo'd really well with other Damage over Time / Affliction skills, dealing great amounts of combo damage without using much chakra. Fairly used in these sort of teams).



Chakra
Kisame uses two different types of chakra which are: Taijutsu and Ninjutsu. I suggest you place characters in the same team that use: Genjutsu, Bloodline, and Random. In my opinion, I reckon that Kisame you should not at all costs try to clash chakra with Taijutsu and Ninjutsu, because of Kisame's skills have at least 1 Cooldown on them, Meaning Kisame can do a 'chain' (What I mean by this is, is by using Samehada Slash and then Water Shark Projectile and repeat process) making Kisame a character to rely on Taijtusu and Ninjutsu.

Suggestions
I suggest Kisame is placed in teams that can do...
- Sabotage (Because when Kisame uses Samehada Slash on a character that mainly uses melee, then wow that character is sabotaged for sure).
- Stun (By using Samehada Slash and / or Water Shark Projectile on a character that mostly uses melee, use another skill performed by another character that can stun on the same opponent character would result in a stun chain).
- Steal Chakra (When using Samehada Shred, for 2 turns Kisame can steal 1 chakra. By using another character that can also steal / drain / take chakra can increase by +2 and if another skill is involved, it will be +3 max stolen chakra a turn etc. etc. etc.)



Chakra
Itachi uses three types of chakra and they are Bloodline, Genjutsu, and Ninjutsu. So if you plan on placing characters in the same team as him, try to place characters that use: Taijutsu and Random. However you are not the type that uses his Mangekyou Sharingan and / or Tsukuyomi then Genjutsu and / or Bloodline can also be added to the list. Itachi has no main chakra however if you're the type that uses Amaterasu then do not place any Ninjutsu users in the same team.

Suggestions
I suggest you place Itachi in a team that can..
- Invulnerability (Because if you use his Mangekyou Sharingan he can pretty much become invulnerable to physical skills for two turns. So pretty much that cancels down any skills that can damage him. He is rarely used in Invulnerability teams).
- Stun (If you use Tsukuyomi on a character they're pretty much stunned for 3 turns, wait one more turn and use Tsukuyomi though that is if you have another 2 Genjutsu saved. Itachi can be used as a great stunner if used well).
- Affliction (By using Amaterasu, Itachi's able to deal 13 damage to one character without fail unless Itachi dies. If you combo with Amaterasu using other Affliction skills or even Damage over Time skills then you've got a more successful chance of a character being eliminated sooner than expected. Itachi is popular in Affliction teams).



Chakra
Naruto uses a whole heap of chakra, which are Bloodline, Taijutsu, and Ninjutsu. Now there are not many options to choose from if you were not to chakra clash with Naruto. This leaves you with: Genjutsu and Random users to be placed in the same team as Naruto. However though, If you do not use Kyuubi Boost as much, then obviously Bloodline can be added, so you got extra options to choose from.

Suggestions
I suggest Naruto is to be placed in teams that can/do:
- Spike (What I mean by this is, is that because Naruto can deal up to +40 damage, then he is cable of being placed in Spike teams, which involve instant killing. By doing so, you will wound up with a very good offensive team).
- Piercing (Not only will Naruto deal +40 damage, but also pierce through damage reductions and such. By making a team that can deal piercing damage, will put you at an advantage when you're facing Damage Reduction teams).
- Area of Effect (Because of his skill Mass Shadow Clones, allows Naruto to deal 10 damage to all enemies once the skill has ended. It is possible to place him in an Area of Effect team, however because of the lack of damage Naruto deals to all opponents, as well as the cooldown, will not be as effective).
- +2 Invulnerability (Not only will Mass Shadow Clones deal damage to all opponents, but also allow Naruto to become invulnerable pretty much, for one turn at the cost of 1 Random chakra, in which is pretty good. If you manage to place him in a team with characters that also have at least 2 skills that allow thme to become invulnerable, will only then allow you to have a team of pure defense).
- Battery (What I mean by this is, is that when you use Kyuubi Boost, Naruto does not steal chakra from your opponent, but instead gains the chakra, in which is why he is placed in the category "Battery". However don't place him in a team full of Battery characters, because it is not a good idea. I suggest you place him in teams with characters that are Taijutsu and/or Ninjutsu users).
- Heal (Kyuubi Boost also has a side affect, and that is, is that when used, deals 15 affliction damage to himself. Now in a game situation, this may not be much but by having at least a character to heal and a back-up of some sort, can be a real smart idea).
- Stun (When Kyuubi Boost is also used, if possible, on the next turn you'll be able to use Oodama Rasengan that will allow you to stun as well as dealing 40 damage. However I don't recommend Naruto being placed ina stun team because of Kyuubi Boost's cooldown and the fact that you have to wait another 4 turns before you can stun again. However if you want t make this possible, do it).
- Damage Reduction (Again with Kyuubi Boost, at the end of it's use he gains 50% damage reduction. He MAY be useful in teams that also be based around damage reduction because like before, he also has a +2 invulnerability. This can become a difficult team in making, however very effective if it all works out).



Chakra
Sakura uses two types of chakra, which are Taijutsu and Ninjutsu. If you're the type that doesn't want to chakra clash at all, I suggest you place characters in the same team that use: Genjutsu, Bloodline, and Random. However if you're the type that doesn't really use her Self-Heal, then Ninjutsu can also be added to the list. Also I recommend not to clash chakra with Taijutsu, even though it isn't her main chakra, however Taijutsu is used so she can deal damage.

Suggestions
I suggest Sakura is to be placed in teams that can / do...
- Heal (By placing Sakura in a team with other characters that can heal, OR with a character that injures him/herself when using a skill(s), you'll be making a good defense healing line in which, becomes annoying after a while. For your opponent, that is).
- Piercing Damage (Because of her Enhanced Punch, she is allowed to deal 25 piercing damage for one Taijutsu. She becomes incredibly effective in teams like these except rarely used).



Chakra
Chiyo is a Random user only. This is a good thing because it is impossible to clash chakra with her. So place characters in the same team as Chiyo that obviously use: Taijutsu, Ninjutsu, Bloodline, Genjutsu, and Random. Yes even Random chakra because you get Random chakra throughout the game anyways so there is no luck involved.

Suggestions
Chiyo should be placed in teams that can/do:
- Damage over Time (Because of her skill White Secret Attack Taijutsu Rampage, that skill deals 20 damage to one character and then another 20 the next making Chiyo a good Damager over Time user. However the only major flaw is, is that you will not know what character will be aimed, but only when your in a situation when your opponent only has 1 character).
- Stun (Her awesome skill Sanbou Kyuukai makes Chiyo able to stun opponents even through invulnerability which is quite fascinating seeing not many skills can do that, especially for 2 random chakra).
- Boost (The skill Ally Puppetry makes Chiyo a support character, and is mostly used with characters that use Melee skills).



Chakra
Hidan uses both Taijutsu and Genjutsu. This means you should place him in teams with characters that use: Ninjutsu, Bloodline, and Random. Hidan does not have a chakra, however you will need Genjutsu to use Curse of Jashin, and then Taijtusu to use Hidans main offensive skill. So you pretty much need both chakra types. So I suggest you shouldn't place any Taijutsu and/or Genjutsu users in the same team as Hidan.

Suggestions
I suggest you place Hidan in teams that can/do:
- Reflect (Because of his popular skill that made Hidan who he is now, the skill curse of Jashin allows Hidan to reflect any enemy skills used on him except for Mental skills. By placing Hidan in a team with characters that also have similar skills to counter and/or reflect, then you're due to have a team that'll surprise your opponent, as well as increased chances of not being able to get damaged by enemy skills).
- Spike (Because of his skill Impale in which after Curse of Jashin is activated, he is able to deal a good amount of damage (which is +40). By placing characters that can deal heavy damage as well as +60 damage, will result in an instant kill to one character if done properly).
- Remove Chakra (Not only does Impale deal decent amount of damage, but also allows Hidan to remove bloodline, in which relates to chakra removal. Now, if you place characters in the same team that can drain chakra or remove chakra, will result in a way that you're opponent will have a less likely chance of using as much skills as planned).
  Posted on December 10, 2009 10:01
^Antyx^
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#7
all guides have been deleted lol
you will receive a warning for this.

gl .
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  Posted on December 10, 2009 10:10
chenmumu
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#8
Nice guide but Im to clumsy to understand, its confusing and to long.
  Posted on December 10, 2009 10:16
Hartur-Gear
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#9
Na I need dis to be moved to hte topic below this one besides my Video Guide thingy.

PS. Its a different guide than the video one I got. Its pretty much more explanation than just more links

@ chenmumu :: WHAT KIND OF PLAYER ARE YOU 0.o'
  Posted on December 10, 2009 10:50
marcel147
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#10
Quote by chenmumu
Nice guide but Im to clumsy to understand, its confusing and to long.
HcM tag.
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  Posted on December 10, 2009 11:23
Aeti
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#11
Quote by chenmumu
Nice guide but Im to clumsy to understand, its confusing and to long.
Clanless
  Posted on December 10, 2009 11:30
Hartur-Gear
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#12
A bit of math thinking and you'll get it done easy
  Posted on December 10, 2009 11:51
The-Great-Nation
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#13
Lol reported

@Topic:Antyx knows the rules quiet well maybe you should ask
him (wary)!

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  Posted on December 10, 2009 12:19
sasuke_dorval
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#14
sweet hartur glad your back looking forward to this
  Posted on December 10, 2009 18:32
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#15
Nice guide i dont think they have they have deleted topic just moved them

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