Chakra System - Page 3


 Topic: Chakra System
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Poll: Do u like tha chakra system?
32 vote(s) since November 20, 2009 00:44
Yes (10) (31%)
No (22) (69%)
  Posted on January 1, 2010 05:10
ksp11
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#31
The chakra system never worked, it was always based on how lucky you are.
  Posted on January 1, 2010 08:08
ShokuYuki
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#32
Zuxtron wrote:
IMO you should have a slightly better chance of getting the chakra of characters you use. If you have Gaara you should get nin points more often. Example: If you have a gen user, you should have 40% chance of getting gen and 20% chance for all the other chakra points.

yeah... i think it too... :blink
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  Posted on January 1, 2010 08:09
ShokuYuki
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#33
prez420 wrote:
The current chakra system doesn't make the game addicting it makes the game annoying. Take lee for instant, he opens the gates which gives you kage level chakra in the anime and manga but in NA he cant even find the chakra needed to do a lotus because the green candies just dont pop up. The list just keep going on how the current chakra system makes the obscenely annoying, it's clear it needs to change maybe not a complete rework but a major change that decreases the annoy factor. Insider has a quite a few good ideas to balance the chakra system.

Personally I think if we can use spare candies from another chakra type to convert them into a needed color it would solve a lot of the annoying chakra issues. It doesn't have to be a 1 to 1 conversion more like a 2 to 1 ie lets say u need 1 green and have 5 white u can spend 2 white to make one green. That would make a lot of the complaints people have go away it would also make it more about player skill instead of luck. Honestly the current chakra system is so based on luck that it makes me feel like im playing a slot machine instead of a turn based strategy game.

Chakra is the bane of this game how many people have had 4 wins in a row and had to start over cuz on their 5th game they could get a chakra color they needed atfer a long battle and both of you are down to ure last characters. The worst for me is having got someone down to 10 hp and for the life of me i couldn't get a green candy to finish him off and ended losing even tho i had 100 hp and he only had 10 hp. The fact is some characters are heavy in a certain chakra type and if ure not lucky enough to get that color chakra to pop ure pretty much a sitting duck.

you said everything we need :amazed 100% good answer
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  Posted on January 1, 2010 08:12
princeking
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#34
i like chakra system....only stupid players dont like it...smirk everyone..!!!:mad :mad :mad
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  Posted on January 1, 2010 09:06
sailornaruto39
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#35
princeking wrote:
i like chakra system....only stupid players dont like it...smirk everyone..!!!:mad :mad :mad
who the hell are you to say something like that?
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  Posted on January 1, 2010 09:07
SasoriX89078
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#36
Well the chakra system is alright depends on the team but the rei system is failing in soul-arena.
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  Posted on January 1, 2010 16:11
sailornaruto39
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#37
-Uchiha-clan wrote:
i think people need to stop bitching and whining about the chakra system, if you cant get a team that manages all chakra that is thrown your way than its your fault, maybe use random chakra users like shizune chiyo kank, but u probly cant cuz u dont have chiyo or shizune because ur a noob complaining about something that has been around for years and works perfectly:oh
you can build a chakra balanced team all you want you can still get screwed.
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By me wrote:
My personal definition of Art:Any form of human self expression, creatively in the attempt achieving reactions amongst the senses or feelings or emotions. It can also be complex works of literature,music,paintings and sculptures,etc In where a deep message or meaning can be found Art is almost anything that humans do and doesn't have to be of a complex meaning but it can be simple.good art is like beauty and based on the beholder.It is all to appeal to people of many personality types.
8ak's
  Posted on January 1, 2010 19:54
evilspirit
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#38
prez420 wrote:
The current chakra system doesn't make the game addicting it makes the game annoying. Take lee for instant, he opens the gates which gives you kage level chakra in the anime and manga but in NA he cant even find the chakra needed to do a lotus because the green candies just dont pop up. The list just keep going on how the current chakra system makes the obscenely annoying, it's clear it needs to change maybe not a complete rework but a major change that decreases the annoy factor. Insider has a quite a few good ideas to balance the chakra system.

Personally I think if we can use spare candies from another chakra type to convert them into a needed color it would solve a lot of the annoying chakra issues. It doesn't have to be a 1 to 1 conversion more like a 2 to 1 ie lets say u need 1 green and have 5 white u can spend 2 white to make one green. That would make a lot of the complaints people have go away it would also make it more about player skill instead of luck. Honestly the current chakra system is so based on luck that it makes me feel like im playing a slot machine instead of a turn based strategy game.

Chakra is the bane of this game how many people have had 4 wins in a row and had to start over cuz on their 5th game they could get a chakra color they needed atfer a long battle and both of you are down to ure last characters. The worst for me is having got someone down to 10 hp and for the life of me i couldn't get a green candy to finish him off and ended losing even tho i had 100 hp and he only had 10 hp. The fact is some characters are heavy in a certain chakra type and if ure not lucky enough to get that color chakra to pop ure pretty much a sitting duck.

1. This is a game that tries to go along with the anime/manga as accurately as possible. You cannot make Rock Lee Overpowered in gates so to make sure that someone dies every time he goes in gates.

A suggestion for Rock Lee could be that you have to open gates many times to do the 120 lotus damage. Maybe he could start off with 5 lotus damage, and then as you keep on opening more gates, his skills get stronger and maybe he even changes his skills (lotus to reverse lotus etc.). That would actually make him much better.

2. The reason they have chakra exchange so that it costs 5 random chakras for one of your choice is because of instant killers suh as Rock Lee, Kakashi, and Gaara. If chakra exchange only costed 2 or 3 per chakra then everyone could sart using Gaara, Kakashi, or Rock Lee! And so the game would not be as fun because you would be able to be cheap.

3. As for the part where you're in a streak and you lose, which side would you be on if you were the one that has the 10hp. You would support the chakra system because anything is possible. You lose some, and you win some. EVERYONE WANTS TO WIN! So this game tests your luck, as well as your analytical skills. If you pick characters with chakra clash, or pick characters with too precise chakra requirements, then it is YOUR fault for picking them, and letting the others die. This is all part of the game so get used to it.

I think the chakra system that is in place right now is as good and balanced as it can get. I am sure in the coding of ths game, the probability of getting each chakra is precisely 25%.
The coding does not care what chakras you already have, it will just give you one chakra for each charcter youhave, and each one of them will have a probability of either being Genjutsu (white), Taijutsu (green), Bloodline (red), or Ninjutsu (blue).

One idea I do have is make it so that the game recognizes which chakras you already have, and reduce the chances of getting that certain chakra.
For example you have one ninjutsu left over, and you have three characters. The next turn, the chances of getting ninjutsu would be 10%, and the other 30% each.
If the case is you have 3 genjutsus left over, then the chance of getting another genjutsu would 0% while others is 33% each.
Else if (VB Coding :tounge) you have 1 ninjutsu, and 1 taijutsu left over, then the chances of getting those two would be 15% each, and the chances of getting Bloodline or Genjutsus would be 35% each.

This way the the game will be a little more fair, and the element of luck will still exist.
IF THERE IS NO CHANCE IN THIS GAME, THEN IT WOULD BE TOO BORING, MONOTONOUS, AND PREDICTABLE!!
  Posted on January 1, 2010 19:56
Lethalninja657
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#39
nah i love the chakra system, without it this game would be too easy, us resetters need something to screw us over once in a while.:rolleyes
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  Posted on January 2, 2010 07:12
sailornaruto39
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#40
the chakra exchange still could use a boost. not no 2 for 1 but like 4 for 1.
because when you are getting scwred in the ass in the middle of the game you have to wait a while to exchange for chakra that won't really do anything to show that you have gone a while with out attacking.
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By me wrote:
My personal definition of Art:Any form of human self expression, creatively in the attempt achieving reactions amongst the senses or feelings or emotions. It can also be complex works of literature,music,paintings and sculptures,etc In where a deep message or meaning can be found Art is almost anything that humans do and doesn't have to be of a complex meaning but it can be simple.good art is like beauty and based on the beholder.It is all to appeal to people of many personality types.
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  Posted on January 3, 2010 06:41
Enochi
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#41
Meh I think the chakra system could use a touch up. What about this in addition to the 5 to 1 of any option the was a 2 to 1 option for specific types? Like 2 Tai for 1 bloodline 2 bloodline for 1 Nin and 2 Nin for 1 gen. This still keeps the luck aspect but lessens it a bit. Another alternative would be to have a 1 to 1 converstion on a 10 turn cd or so.
  Posted on January 3, 2010 06:44
Abuzar77
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#42
Nah, when it wants to screw you, it screws you way too badly-gets worse when you're on a streak
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  Posted on January 3, 2010 07:01
ChaosXX
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#43
That's not true. The chakra system is actually great. Well, I don't want to delve into probabilities a lot, but here's some helpful stuff (Yes, a formula was used).

If you have 3 characters alive, then these are your chances:
To receive exactly 0 chakra: 42%
To receive exactly 1 chakra: 42%
To receive exactky 2 chakra: 14%
To receive exactly 3 chakra: 1%
If you add these up, it totals 99% (I dropped the decimals).
edit: wow, so un-updated. I'm keeping my signature this way to reflect the time when I was still active on NB


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  Posted on January 3, 2010 07:05
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#44
I think its based on whether you chose the right acc name. bcuz ive played on dozens accs and i get phucked over all the time.but when i play oon narutotran, i get all the chakra i need. maybe its just me but that acc always gets good chakra when i play on it.
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  Posted on January 3, 2010 11:53
sailornaruto39
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#45
ChaosXX wrote:
That's not true. The chakra system is actually great. Well, I don't want to delve into probabilities a lot, but here's some helpful stuff (Yes, a formula was used).

If you have 3 characters alive, then these are your chances:
To receive exactly 0 chakra: 42%
To receive exactly 1 chakra: 42%
To receive exactky 2 chakra: 14%
To receive exactly 3 chakra: 1%
If you add these up, it totals 99% (I dropped the decimals).
that is only through a math perspective, which doesn't always playout
My mom wrote:
The best revenge is to live well
Add team Here
By me wrote:
My personal definition of Art:Any form of human self expression, creatively in the attempt achieving reactions amongst the senses or feelings or emotions. It can also be complex works of literature,music,paintings and sculptures,etc In where a deep message or meaning can be found Art is almost anything that humans do and doesn't have to be of a complex meaning but it can be simple.good art is like beauty and based on the beholder.It is all to appeal to people of many personality types.
8ak's