Dragon-Arena (Status: Programming) - Page 42


 Topic: Dragon-Arena (Status: Programming)
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  Posted on March 9, 2010 22:26
MsP_HuSTLa
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#616
budokai wack i dont even know how to get on the site
  Posted on March 10, 2010 01:50
MsP_HuSTLa
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#617
when is it cuming out cuZ What Is ThE SitE NaMe cuz i went on dragonarena.com and it says cuming soon
  Posted on March 10, 2010 23:11
Johnny(TM)
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#618
Patience my friends. I'll give status when there is progress, but I also have my work to do, so give me some time. =)
  Posted on March 10, 2010 23:22
MsP_HuSTLa
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#619
just the url atleast
  Posted on March 11, 2010 16:41
K-Man500
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#620
MsP_HuSTLa wrote:
just the url atleast
The site is not ready yet.
Jonny the sayain saga characters looks good so far.
araragikoyomisig.png
  Posted on March 11, 2010 17:51
Johnny(TM)
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#621
preview3.png

:rolleyes
  Posted on March 11, 2010 18:24
Llui
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#622
Waaa!!!!! I need play NOW in Dragon Arena!!!! xDDDDDD. This is not a good work; perfect work ;)
  Posted on March 11, 2010 18:25
PauloS90
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#623
is this going to be out?:amused
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  Posted on March 11, 2010 18:30
phenom
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#624
looking better than that "pokemon-arena" keep up the good work.
.......NEED ANY HELP?:tounge
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  Posted on March 12, 2010 11:32
Johnny(TM)
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#625
Ok, so I'm finished programming with missions and mission objectives, plus I cleared up some mess in my code so it should work as it should by now. But right now I go back to papers and pencils, because the final part of the editor that I must put together is the skill effects part, and I still haven't figured it out completely.

Well for that one I think I figured out damage, stun, reduction, invul and drain skills, but improve/deprove, conditional target selection, delay effects and stuff are still not clear just yet.You see skill effects are a huge part of this game, and a lot depends on it, so I shouldn't do a rush with it. After I'm done with it and the editor is finished, I can start creating the game in C# with XNA - I decided to use that one - and I have to learn how to do network programming in it. When it comes to tests, I'll call you guys.:blink
  Posted on March 12, 2010 21:33
MsP_HuSTLa
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#626
what is the url gonna beeeeeeeeeeeeeeeeeeeeeeeee
  Posted on March 13, 2010 13:53
K-Man500
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#627
Johnny(TM) wrote:
Ok, so I'm finished programming with missions and mission objectives, plus I cleared up some mess in my code so it should work as it should by now. But right now I go back to papers and pencils, because the final part of the editor that I must put together is the skill effects part, and I still haven't figured it out completely.

Well for that one I think I figured out damage, stun, reduction, invul and drain skills, but improve/deprove, conditional target selection, delay effects and stuff are still not clear just yet.You see skill effects are a huge part of this game, and a lot depends on it, so I shouldn't do a rush with it. After I'm done with it and the editor is finished, I can start creating the game in C# with XNA - I decided to use that one - and I have to learn how to do network programming in it. When it comes to tests, I'll call you guys.:blink
Johnny you should edit the workers list since only you and I are working on this.
Also the saiyan saga characters look fine the quality of the pics could be improved abit but its fine.
Please tell me the program you use and where you got its from so that I can help out.
Will I be an admin in the site?
araragikoyomisig.png
  Posted on March 13, 2010 14:03
lilscoot88
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#628
Looks nice so far, work put in it unlike Budokai Arena. Good Work Johnny and his workers!:smile
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  Posted on March 13, 2010 14:17
K-Man500
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#629
lilscoot88 wrote:
Looks nice so far, work put in it unlike Budokai Arena. Good Work Johnny and his workers!:smile
Thank you for your support.
araragikoyomisig.png
  Posted on March 13, 2010 15:01
death_ninja243
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#630
Johnny(TM) wrote:
preview3.png

:rolleyes
am working on an arena of my own and i was wondering how you do that
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