The 8th Altar - Page 5


 Topic: The 8th Altar
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  Posted on September 2, 2009 15:51
saske95
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#61
DiMcHu wrote:
I think chouji(s) needs a bit nerf on his imporeved stunning move.. make it 35 piercing & stun or just 35 damage.. or reduce his dest defense to 30 he`s OP :oh
na he isnt op:blink
i think kank s is 1 of the best from the new char he is very balanced and u can make some good combos with him
  Posted on September 2, 2009 15:52
uzumaki_george
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#62
@hellkaiser
u forgot the kabuto+kiba combo
i really wonder why they didn't allowed CSS to do 60 damage but suddendly they made the kiba s
If someone could just answer this:amused
  Posted on September 2, 2009 15:54
zyz
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#63
because im an idiot,
with kankuro(s) what is 100% increase of 10? a hundered?
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  Posted on September 2, 2009 15:54
FalcoVet101
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#64
hellkaiser wrote:
as for shino (S) the main power of his counter is that it's ANY SKILL and he gains chakra which he uses meaning it converts to a one random counter if used correctly that mean's he really does do a lot and while counters are generally based on classes as in don't work on unique this seems a little op especially dealing 40 dmg in the mix after using his prep and already gaining 50% dr although realistically i dont' have him so can't say for certain

I actually just played a game with shino,and his counter saved my life.

It was shino@48 and Shika(s) @3 VS hidan with jashin. Thankfully i had a counter on shika(s) or i wouldve lost the battle,and my akatsuki streak for Izu/Kot.

The counter is strong,and if anything needs a nerf on him(like i said on last altar,his counter is a mix of zaku and IBD) it should be the counter.Though i think only the damage output from the counter should be changed considering we dont have many character that can counter unique/genjutsu moves.

edit for above:
100% of 10 is 10. :oh
So it practically does double damage,aka 20

edit 2:
Oh,and luap,the missing nin part for hinata is still bugged i think.:push :sad
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  Posted on September 2, 2009 15:57
sasukebyakugan
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#65
FalcoVet101 wrote:
hellkaiser wrote:
as for shino (S) the main power of his counter is that it's ANY SKILL and he gains chakra which he uses meaning it converts to a one random counter if used correctly that mean's he really does do a lot and while counters are generally based on classes as in don't work on unique this seems a little op especially dealing 40 dmg in the mix after using his prep and already gaining 50% dr although realistically i dont' have him so can't say for certain

I actually just played a game with shino,and his counter saved my life.

It was shino@48 and Shika(s) @3 VS hidan with jashin. Thankfully i had a counter on shika(s) or i wouldve lost the battle,and my akatsuki streak for Izu/Kot.

The counter is strong,and if anything needs a nerf on him(like i said on last altar,his counter is a mix of zaku and IBD) it should be the counter.Though i think only the damage output from the counter should be changed considering we dont have many character that can counter unique/genjutsu moves.

edit for above:
100% of 10 is 10. :oh
So it practically does double damage,aka 20
agreed
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  Posted on September 2, 2009 15:57
patrickfeeney
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#66
zyz wrote:
kiba just isnt a defensive person...
60 damage isnt that big of a deal..now if it ignored invalerability then i would cry..
yeah 60 damage is much you could block that with alot of wove to baki or gai(s) that onily 15 damage with the right moves out
  Posted on September 2, 2009 16:02
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#67
from what ive learned, neji(s) in order to get the drain from his moves. you have to attack a character that uses nin or a nin tai combo..
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  Posted on September 2, 2009 16:03
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#68
falco, I took a look at your guide, and I think the 3rd kages Shiki Fuujin should have a class change to unique.


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  Posted on September 2, 2009 16:05
patrickfeeney
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#69
DarkItachi1993 wrote:
I still havent got any new characters yet. :cry :cry


but I think zabuza needs his waterfall technique brought back to 1 nin
yeah waterfall is to weak for one nin one random and a 4 cooldown it need to be powered up or have cooldown and cakra reducted
  Posted on September 2, 2009 16:06
leaderofakatsuki
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#70
zyz wrote:
from what ive learned, neji(s) in order to use his moves. you have to attack a character that uses nin or a nin tai combo..

Say what now, when I use neji (s) it’s literally impossible to tell if the drain is done or not due to it being situational. It attacks specific chakra and you can’t be sure if your opponent even got that chakra whether coming in or in storage. That’s the problem with all specific chakra attacking character. Even situational stun/blocks character you can be sure because you know so and so character you use it on has that type of skill but situational drain or chakra remove you have no guarantee or protection that it was any effect.
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  Posted on September 2, 2009 16:06
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#71
leaderofakatsuki wrote:
kalandra wrote:
leaderofakatsuki wrote:
kalandra wrote:
Leader wrote:
#5054
A spikers paradise……

Ok over the years I have sat watched, listened to people complain that N-A had been taken over by stun teams and drain teams. At times I agreed the obvious teams were being abused while still trying to protect the right for drain teams and stun team’s existence. Time after time again I watched laup nerf certain characters to try and break the trends of the more obvious teams. But now what I see is a massive siege of spiker teams

Yet I hear little to no complaining towards these teams, but instead more and more teams appears. It seems to me that Naruto arena is becoming spikers heaven, with barely a ripple coming from drainers and stunners. Laup you work towards balance but from what I am seeing the balance is not here. I see two play styles that are literally broken and another that is being abused with little work to control it.

Normally I wouldn’t enter the offensive on a topic like this but I like to know what’s being done to try and break the trend of spiker teams, as well as give little more power back to stunners and drainers? Note I am not talking about the characters that do it, because even most teams that use drainers in theory or literally destroyed in real time or in the end turn to massive spikers for victory. I for one found drain teams required more strategy, we had to maintain our own chakra usage, try and measure our opponents with absolutely knowledge outside starting the game , and keep the pressure of drain on our opponent.

Ok I’m not going to say spiking requires no strategy, but there were more pressure in stunning and draining than in spiking as well as a greater feel for victory at the end. In todays game, that seems to be missing.
Spiking is probably most new players favourite strategy so Luapman might not want to nerf them that much. (Edit : cough look the reply on top of mine and thats proof right there). But I am sure things have been done to limit to limit spiking. Remember what happened CSS+Sakon or Kakashi+Kakashi(s) combo?

That said, I agree that something need to be done for those Sakon/Kyuubi/Kankuro/Kabuto/Iruka teams. All 5 character listed there are guilty of promoting spiking too much. Maybe they don't need a nerf, but definately a rework.
The problem is, it is literally the only strategy being played. Spiking by a noob or at a noob level is understandable, hell it’s expected. But after a while you’re no longer a noob, you have a feel and better understanding of the game and how it works. So the player should be looking for new and more complex or strategic ways of playing, even if it’s just looking at characters chakra and making sure there is no clash. But they don’t do that, spiking has literally become a safe zone in this game, a safe zone that has proven to work so the bird doesn’t want to leave the next and doesn’t want to explore new reaches. And spike teams have grown, I literally faced an aoe spike team, which wasn’t uncommon but it just showed how no one wants to leave that zone.
Exactly what kinda of spiking team your talking about (besides the characters that I mention).

While yes, the game still don't have that much depth for it to evolve to what you expect, but a bigger factor for what you percieve NA as a spike fest is due to the community. People here like spiking not because they are new, or got accustom to spiking, or that spiking is good. Its because most players are little kids. To them, they just like to see lots of damage and they don't like stuns/drainers/etc because they see them as cheap.

Even if Luapman can make the game deep and complex, the little kids just play spiking team anyway.

I was talking spikes in general, spike teams.. Ok scratch that spike teams haven’t changed much just characters has. As much as I agree and understand that point, really I do. The thing is not everyone on here is a little kid, heck I’m a college student who still reads graphic novels or play games when I have nothing better to do (Hell I’m in game art and design so, can you say homework?) The thing I’m trying to get put on the table is, we have 2 playing styles that have constantly been broken throughout the history of N-A and one style that has seen change after change yet has not suffered the same severity that has been seen in draining and stunning.

I am not asking to go all complex into something, N-A may lose members that way, I would just like a better Balance between the three main styles of play Stunner, Spiker, and Drainer. Laup had rid the game of styles like waller, which I saw really didn’t hurt the game as the only teams I know like this was, shino/temari/and I forgot who the third one was, and zaku/asuma/ and whoever else. But Stunners and drainers were two of the three major playing styles a person had to decide on when making a team. There were plenty of hybrids between these styles, but few were as effective as one style pure itself. While too these day there are still hybrids of stun and spike or pure spike, while I rarely if ever seen a hybrid of stun and drain, or pure stun and just recently ran through several pure drain teams.
Yes, I know not everyone here is a little kid. I am actually an working adult (cough 22 year old geezer). But can you deny that a majority of players are just little kids or young teens.

The problem with stuns and drain is because they take away interactivity from the game. Spike doesn't take away options from your opponent. It let the game remain interactive(as long as you don't get spike to death).

GIS before has the potential to stun lock everyone in the opposing with the right chakra. Chakra draining at it height of its power could pretty much drain every chakra from the enemy every turn. Hell, last time when Kabuto still can drain, I can win 2vs3 through sheer power of Kabuto and Shino. AoE stun team and walling teams are just worse.

Too much chakra drain/stun move hurts the game really bad. But yes, I do see how certain spiking limit strategy. I always advocate spike moves to be limited. And I always want Kabuto to be returned to his chakra draining roots.
  Posted on September 2, 2009 16:08
leaderofakatsuki
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#72
patrickfeeney wrote:
DarkItachi1993 wrote:
I still havent got any new characters yet. :cry :cry


but I think zabuza needs his waterfall technique brought back to 1 nin
yeah waterfall is to weak for one nin one random and a 4 cooldown it need to be powered up or have cooldown and cakra reducted
The reason waterfall is like that, when zabuza first came out he was at the for front of aoe stun teams, even though the real destruction came from hidden mist and silent homicide.
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  Posted on September 2, 2009 16:08
zyz
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#73
ive done it with a friend.. and he had naruto gai and kankuro...
we waited turns and i attacked each of the characters and only when i attacked naruto is when i got my nin..
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  Posted on September 2, 2009 16:10
patrickfeeney
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#74
DarkItachi1993 wrote:
falco, I took a look at your guide, and I think the 3rd kages Shiki Fuujin should have a class change to unique.

i dont think it should be unique he copied it off the 4th so its not uniqe other can do it it not conected to a bloodline like ice mirors or sharingan or bayakugan its not uniqe it just take hokage amount of chakra to use
  Posted on September 2, 2009 16:11
Lethalninja657
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#75
RBD_BOY wrote:
hellkaiser wrote:
RBD_BOY wrote:
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!

ok so no clashing with iruka who can protect him or just pair him with kyuubi as stated before

his design isn't terrible just that his spiking is too much at 60 dmg

learn to take a little critique about your work dude there's no point in ignoring the honest viewpoints of others instead you should be accepting their input and in fact learning from it as a designer

just my opinion though honestly i'm dreading coming up against some of these new characters <_< mainly kank (S)
i just hate noobz(im not telling that especcialy ur a noob!) that saw 60 damage...and WOOT HE IS OP!!!! wtf guys?!
1) he needs PREPARATION
2)the damage is not piercing!!!!
3) he needs 2 bloodline for using this skill
4) kiba's(S) man beast clone doesnt give him any dmg reduction so he is very vulnerable to piercing damage
youre right, the dmg isnt piercing and gaining 2 bloods is unreliable so i think luap was right about this one.:rolleyes
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