The 8th Altar - Page 4


 Topic: The 8th Altar
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  Posted on September 2, 2009 15:17
jamshaw
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#46
RBD_BOY wrote:
hellkaiser wrote:
RBD_BOY wrote:
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!

ok so no clashing with iruka who can protect him or just pair him with kyuubi as stated before

his design isn't terrible just that his spiking is too much at 60 dmg

learn to take a little critique about your work dude there's no point in ignoring the honest viewpoints of others instead you should be accepting their input and in fact learning from it as a designer

just my opinion though honestly i'm dreading coming up against some of these new characters <_< mainly kank (S)
i just hate noobz(im not telling that especcialy ur a noob!) that saw 60 damage...and WOOT HE IS OP!!!! wtf guys?!
1) he needs PREPARATION
2)the damage is not piercing!!!!
3) he needs 2 bloodline for using this skill
4) kiba's(S) man beast clone doesnt give him any dmg reduction so he is very vulnerable to piercing damage

with iruka he sets up a nasty team...the seal bomb and then its pretty easy to save or get on 1 turn 2 blood...also with sakura s on the team its going to be very difficult

even if it requries a prep...he ignoring stuns making stopping him hard unless you kill him

for your number 4...damage reduction or not he will be vulnerable to piercing damage

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  Posted on September 2, 2009 15:19
Mirciulica
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#47
You nerf Kankuro to be Kankuro S more powerful. :confused . Kankuro S is very UP. 20 dmg maxim. I don;t like that char. And i think i'm not the only one. And Some pics are not HQ. Ino's avatar is the worst i ever seen.
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  Posted on September 2, 2009 15:20
meemaas
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#48
RBD_BOY wrote:
hellkaiser wrote:
RBD_BOY wrote:
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!

ok so no clashing with iruka who can protect him or just pair him with kyuubi as stated before

his design isn't terrible just that his spiking is too much at 60 dmg

learn to take a little critique about your work dude there's no point in ignoring the honest viewpoints of others instead you should be accepting their input and in fact learning from it as a designer

just my opinion though honestly i'm dreading coming up against some of these new characters <_< mainly kank (S)
i just hate noobz(im not telling that especcialy ur a noob!) that saw 60 damage...and WOOT HE IS OP!!!! wtf guys?!
1) he needs PREPARATION
2)the damage is not piercing!!!!
3) he needs 2 bloodline for using this skill
4) kiba's(S) man beast clone doesnt give him any dmg reduction so he is very vulnerable to piercing damage


no, my friend, here is what we see...

Kiba (S) + Sakon, Kyuubi, Iruka, Dosu, any number of other spikers i can't remember and then an instant death with minimal prep work. CSS got nerfed from 60 damage because he was abused in teams with the same characters, likewise with kakashi (S) and regular kakashi. It is not wise to have two characters that can team up to deal 100+ damage for minimal chakra. the lack of piercing and the lack of defense on his prep don't matter as much as you would think, because apart from other spike teams, stunning is the easiest way to stop him.
  Posted on September 2, 2009 15:24
kalandra
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#49
leaderofakatsuki wrote:
kalandra wrote:
Leader wrote:
#5054
A spikers paradise……

Ok over the years I have sat watched, listened to people complain that N-A had been taken over by stun teams and drain teams. At times I agreed the obvious teams were being abused while still trying to protect the right for drain teams and stun team’s existence. Time after time again I watched laup nerf certain characters to try and break the trends of the more obvious teams. But now what I see is a massive siege of spiker teams

Yet I hear little to no complaining towards these teams, but instead more and more teams appears. It seems to me that Naruto arena is becoming spikers heaven, with barely a ripple coming from drainers and stunners. Laup you work towards balance but from what I am seeing the balance is not here. I see two play styles that are literally broken and another that is being abused with little work to control it.

Normally I wouldn’t enter the offensive on a topic like this but I like to know what’s being done to try and break the trend of spiker teams, as well as give little more power back to stunners and drainers? Note I am not talking about the characters that do it, because even most teams that use drainers in theory or literally destroyed in real time or in the end turn to massive spikers for victory. I for one found drain teams required more strategy, we had to maintain our own chakra usage, try and measure our opponents with absolutely knowledge outside starting the game , and keep the pressure of drain on our opponent.

Ok I’m not going to say spiking requires no strategy, but there were more pressure in stunning and draining than in spiking as well as a greater feel for victory at the end. In todays game, that seems to be missing.
Spiking is probably most new players favourite strategy so Luapman might not want to nerf them that much. (Edit : cough look the reply on top of mine and thats proof right there). But I am sure things have been done to limit to limit spiking. Remember what happened CSS+Sakon or Kakashi+Kakashi(s) combo?

That said, I agree that something need to be done for those Sakon/Kyuubi/Kankuro/Kabuto/Iruka teams. All 5 character listed there are guilty of promoting spiking too much. Maybe they don't need a nerf, but definately a rework.
The problem is, it is literally the only strategy being played. Spiking by a noob or at a noob level is understandable, hell it’s expected. But after a while you’re no longer a noob, you have a feel and better understanding of the game and how it works. So the player should be looking for new and more complex or strategic ways of playing, even if it’s just looking at characters chakra and making sure there is no clash. But they don’t do that, spiking has literally become a safe zone in this game, a safe zone that has proven to work so the bird doesn’t want to leave the next and doesn’t want to explore new reaches. And spike teams have grown, I literally faced an aoe spike team, which wasn’t uncommon but it just showed how no one wants to leave that zone.
Exactly what kinda of spiking team your talking about (besides the characters that I mention).

While yes, the game still don't have that much depth for it to evolve to what you expect, but a bigger factor for what you percieve NA as a spike fest is due to the community. People here like spiking not because they are new, or got accustom to spiking, or that spiking is good. Its because most players are little kids. To them, they just like to see lots of damage and they don't like stuns/drainers/etc because they see them as cheap.

Even if Luapman can make the game deep and complex, the little kids just play spiking team anyway.
  Posted on September 2, 2009 15:25
leaderofakatsuki
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#50
meemaas wrote:
RBD_BOY wrote:
hellkaiser wrote:
RBD_BOY wrote:
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!

ok so no clashing with iruka who can protect him or just pair him with kyuubi as stated before

his design isn't terrible just that his spiking is too much at 60 dmg

learn to take a little critique about your work dude there's no point in ignoring the honest viewpoints of others instead you should be accepting their input and in fact learning from it as a designer

just my opinion though honestly i'm dreading coming up against some of these new characters <_< mainly kank (S)
i just hate noobz(im not telling that especcialy ur a noob!) that saw 60 damage...and WOOT HE IS OP!!!! wtf guys?!
1) he needs PREPARATION
2)the damage is not piercing!!!!
3) he needs 2 bloodline for using this skill
4) kiba's(S) man beast clone doesnt give him any dmg reduction so he is very vulnerable to piercing damage


no, my friend, here is what we see...

Kiba (S) + Sakon, Kyuubi, Iruka, Dosu, any number of other spikers i can't remember and then an instant death with minimal prep work. CSS got nerfed from 60 damage because he was abused in teams with the same characters, likewise with kakashi (S) and regular kakashi. It is not wise to have two characters that can team up to deal 100+ damage for minimal chakra. the lack of piercing and the lack of defense on his prep don't matter as much as you would think, because apart from other spike teams, stunning is the easiest way to stop him.
The problem with stunning is maintaining it or trying to counter, because if you do nothing but stun than you are helping your opponent save up one maybe two chakra in the long run thus adding to the “You just been spiked” problem.
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  Posted on September 2, 2009 15:26
jamshaw
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#51
Mirciulica wrote:
You nerf Kankuro to be Kankuro S more powerful. :confused . Kankuro S is very UP. 20 dmg maxim. I don;t like that char. And i think i'm not the only one. And Some pics are not HQ. Ino's avatar is the worst i ever seen.

a character shouldnt be judged based off how much damage they can do...his effects make him very powerful

sanshouo shield makes your team immune to afflictions...kimimaru isnt going to die from his or kyuubi naruto...40 single damage or 35 to all with pseduo invulable
Spr_2c_121.gif I'm a grumpy vet
Big Pun wrote:
Flawless victory you niggaz can't do shit to me
Physically lyrically hypothetically realistically
  Posted on September 2, 2009 15:30
FalcoVet101
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#52
Alright,my first post on the 8th altar...:amazed

Kiba(s):
I still didnt unlock him...heck,i doubt ill unlock him till the end. He's just a bland character,and like many others said he has one good strong move,and another move thats practically pointless. Not to mention his spike...its high cost and the fact it needs a prep is fine,but hes pretty much a chakra whore.

RBD_Boy,it seems like some of your arguements are from the point of view that your character got picked and you dont want him changed because its your character. Thats not really the best way to put a defensive statement on a character.

If someone said one of my characters were OP,and or UP,i would give me honest opinion on them.I dont care what happens to my characters as long as they make the game more balanced.

Anyways,back to some others:
Shino(s)-I love using him (even though i made him)due to the fact he fits my style. A great hybrid character. When i first started using him i thought he was UP,but then i realized thats because people killed him off first so i couldnt do much. Now ive played some rounds with him (using him with hinata to get hina(s) who i love oh so much) and found out that if you can pull off a counter with him,its all good. If he comes out as OP,then id say reduce the damage on his counter to 15.But besides that he's pretty lovely.

Chouji(s)-Another great hybrid. Counter,self defense,invul,stun,pierce. I can see his 40 damage stun coming off as OP at times. Not to mention the stun is piercing. So yeah,if needed i suggest a nerf to his stun. His defense is good,but opponents can easily take it down,so i dont see it being a problem.

Ino(s)-Im not gonna use her yet. She seems somewhat UP to me considering her main offense has a 2 turn C/D,and counter teams arent as abundant as some other strats (*cough* full stun *cough*) so i dont see a need to personally use her for counter teams until they overload.

Thats all ive unlocked,so that is all i'll comment on
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  Posted on September 2, 2009 15:33
uzumaki_george
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#53
RBD_BOY wrote:
hellkaiser wrote:
RBD_BOY wrote:
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!

ok so no clashing with iruka who can protect him or just pair him with kyuubi as stated before

his design isn't terrible just that his spiking is too much at 60 dmg

learn to take a little critique about your work dude there's no point in ignoring the honest viewpoints of others instead you should be accepting their input and in fact learning from it as a designer

just my opinion though honestly i'm dreading coming up against some of these new characters <_< mainly kank (S)
i just hate noobz(im not telling that especcialy ur a noob!) that saw 60 damage...and WOOT HE IS OP!!!! wtf guys?!
1) he needs PREPARATION
2)the damage is not piercing!!!!
3) he needs 2 bloodline for using this skill
4) kiba's(S) man beast clone doesnt give him any dmg reduction so he is very vulnerable to piercing damage
the prep is crap, only 1 random, the damage is still huge, the chakra cost is to eficient, and every character in the game is vulnerable to piercing
  Posted on September 2, 2009 15:43
patrickfeeney
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#54
uzumaki_george wrote:
RBD_BOY wrote:
hellkaiser wrote:
RBD_BOY wrote:
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!

ok so no clashing with iruka who can protect him or just pair him with kyuubi as stated before

his design isn't terrible just that his spiking is too much at 60 dmg

learn to take a little critique about your work dude there's no point in ignoring the honest viewpoints of others instead you should be accepting their input and in fact learning from it as a designer

just my opinion though honestly i'm dreading coming up against some of these new characters <_< mainly kank (S)
i just hate noobz(im not telling that especcialy ur a noob!) that saw 60 damage...and WOOT HE IS OP!!!! wtf guys?!
1) he needs PREPARATION
2)the damage is not piercing!!!!
3) he needs 2 bloodline for using this skill
4) kiba's(S) man beast clone doesnt give him any dmg reduction so he is very vulnerable to piercing damage
the prep is crap, only 1 random, the damage is still huge, the chakra cost is to eficient, and every character in the game is vulnerable to piercing
wrong not every char is vulnerable to piercing naruto is op and has unpierce able damage he needs to be nerfed
  Posted on September 2, 2009 15:45
uzumaki_george
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#55
patrickfeeney wrote:
uzumaki_george wrote:
RBD_BOY wrote:
hellkaiser wrote:
RBD_BOY wrote:
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!

ok so no clashing with iruka who can protect him or just pair him with kyuubi as stated before

his design isn't terrible just that his spiking is too much at 60 dmg

learn to take a little critique about your work dude there's no point in ignoring the honest viewpoints of others instead you should be accepting their input and in fact learning from it as a designer

just my opinion though honestly i'm dreading coming up against some of these new characters <_< mainly kank (S)
i just hate noobz(im not telling that especcialy ur a noob!) that saw 60 damage...and WOOT HE IS OP!!!! wtf guys?!
1) he needs PREPARATION
2)the damage is not piercing!!!!
3) he needs 2 bloodline for using this skill
4) kiba's(S) man beast clone doesnt give him any dmg reduction so he is very vulnerable to piercing damage
the prep is crap, only 1 random, the damage is still huge, the chakra cost is to eficient, and every character in the game is vulnerable to piercing
wrong not every char is vulnerable to piercing naruto is op and has unpierce able damage he needs to be nerfed
I was talking in general and the idea is the same,just because he can't have damage reduction doesn't mean he has to have an incredible high atack
  Posted on September 2, 2009 15:45
leaderofakatsuki
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#56
kalandra wrote:
leaderofakatsuki wrote:
kalandra wrote:
Leader wrote:
#5054
A spikers paradise……

Ok over the years I have sat watched, listened to people complain that N-A had been taken over by stun teams and drain teams. At times I agreed the obvious teams were being abused while still trying to protect the right for drain teams and stun team’s existence. Time after time again I watched laup nerf certain characters to try and break the trends of the more obvious teams. But now what I see is a massive siege of spiker teams

Yet I hear little to no complaining towards these teams, but instead more and more teams appears. It seems to me that Naruto arena is becoming spikers heaven, with barely a ripple coming from drainers and stunners. Laup you work towards balance but from what I am seeing the balance is not here. I see two play styles that are literally broken and another that is being abused with little work to control it.

Normally I wouldn’t enter the offensive on a topic like this but I like to know what’s being done to try and break the trend of spiker teams, as well as give little more power back to stunners and drainers? Note I am not talking about the characters that do it, because even most teams that use drainers in theory or literally destroyed in real time or in the end turn to massive spikers for victory. I for one found drain teams required more strategy, we had to maintain our own chakra usage, try and measure our opponents with absolutely knowledge outside starting the game , and keep the pressure of drain on our opponent.

Ok I’m not going to say spiking requires no strategy, but there were more pressure in stunning and draining than in spiking as well as a greater feel for victory at the end. In todays game, that seems to be missing.
Spiking is probably most new players favourite strategy so Luapman might not want to nerf them that much. (Edit : cough look the reply on top of mine and thats proof right there). But I am sure things have been done to limit to limit spiking. Remember what happened CSS+Sakon or Kakashi+Kakashi(s) combo?

That said, I agree that something need to be done for those Sakon/Kyuubi/Kankuro/Kabuto/Iruka teams. All 5 character listed there are guilty of promoting spiking too much. Maybe they don't need a nerf, but definately a rework.
The problem is, it is literally the only strategy being played. Spiking by a noob or at a noob level is understandable, hell it’s expected. But after a while you’re no longer a noob, you have a feel and better understanding of the game and how it works. So the player should be looking for new and more complex or strategic ways of playing, even if it’s just looking at characters chakra and making sure there is no clash. But they don’t do that, spiking has literally become a safe zone in this game, a safe zone that has proven to work so the bird doesn’t want to leave the next and doesn’t want to explore new reaches. And spike teams have grown, I literally faced an aoe spike team, which wasn’t uncommon but it just showed how no one wants to leave that zone.
Exactly what kinda of spiking team your talking about (besides the characters that I mention).

While yes, the game still don't have that much depth for it to evolve to what you expect, but a bigger factor for what you percieve NA as a spike fest is due to the community. People here like spiking not because they are new, or got accustom to spiking, or that spiking is good. Its because most players are little kids. To them, they just like to see lots of damage and they don't like stuns/drainers/etc because they see them as cheap.

Even if Luapman can make the game deep and complex, the little kids just play spiking team anyway.

I was talking spikes in general, spike teams.. Ok scratch that spike teams haven’t changed much just characters has. As much as I agree and understand that point, really I do. The thing is not everyone on here is a little kid, heck I’m a college student who still reads graphic novels or play games when I have nothing better to do (Hell I’m in game art and design so, can you say homework?) The thing I’m trying to get put on the table is, we have 2 playing styles that have constantly been broken throughout the history of N-A and one style that has seen change after change yet has not suffered the same severity that has been seen in draining and stunning.

I am not asking to go all complex into something, N-A may lose members that way, I would just like a better Balance between the three main styles of play Stunner, Spiker, and Drainer. Laup had rid the game of styles like waller, which I saw really didn’t hurt the game as the only teams I know like this was, shino/temari/and I forgot who the third one was, and zaku/asuma/ and whoever else. But Stunners and drainers were two of the three major playing styles a person had to decide on when making a team. There were plenty of hybrids between these styles, but few were as effective as one style pure itself. While too these day there are still hybrids of stun and spike or pure spike, while I rarely if ever seen a hybrid of stun and drain, or pure stun and just recently ran through several pure drain teams.
vew5y8.jpg
  Posted on September 2, 2009 15:46
hellkaiser
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#57
jamshaw wrote:
Mirciulica wrote:
You nerf Kankuro to be Kankuro S more powerful. :confused . Kankuro S is very UP. 20 dmg maxim. I don;t like that char. And i think i'm not the only one. And Some pics are not HQ. Ino's avatar is the worst i ever seen.

a character shouldnt be judged based off how much damage they can do...his effects make him very powerful

sanshouo shield makes your team immune to afflictions...kimimaru isnt going to die from his or kyuubi naruto...40 single damage or 35 to all with pseduo invulable

true that even with the costs that's the problem i seen with him although it may only be "enemy" afflictions which are ignored rather than friendly skills

@leader:

i doubt he was calling me a noob XD but instead taking a defensive stance against the obvious bad comments on him

you CAN say it's not piercing etc but in reality i do see him as a terribly efficient spiker and i'm NOT a fan of 60 dmg skills but not every character is based on defence now

you CAN say that it can be countered but not every character has a counter for their ally or self

you CAN say don't judge em by dmg but by effect but i see both as identical really

60 dmg for two specifics with a prep which offers two extra abilities for 3 turns is like saying that all one specifics should deal 30 dmg as really with both effects to the prep you really can see that the prep pay's for itself

the proof is in the playing though and i don't have him so can't say for definite but i instantly did see him and go wtf

as for shino (S) the main power of his counter is that it's ANY SKILL and he gains chakra which he uses meaning it converts to a one random counter if used correctly that mean's he really does do a lot and while counters are generally based on classes as in don't work on unique this seems a little op especially dealing 40 dmg in the mix after using his prep and already gaining 50% dr although realistically i dont' have him so can't say for certain

and also naruto isn't vulnerable to piercing dmg so no not every character is XD either is gaara btw

i am concerned about the iruka kiba (S) combination though it's a lot of damage to be able to spam out early game with good chakra

and i do agree that as time goes on you tend to want to see the game improve leader really did hit the nail on the head but in a meta that allows 50+ dmg two specific spiking with effect it will remain so

and yes too many characters stun in this game or do far too little or situational things for high costs kabuto (S) being one
Crazyjon wrote:
@vladinho10 - 6 in a row is actualy quite easy i got 7 once
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  Posted on September 2, 2009 15:49
leaderofakatsuki
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#58
uzumaki_george wrote:
RBD_BOY wrote:
hellkaiser wrote:
RBD_BOY wrote:
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!

ok so no clashing with iruka who can protect him or just pair him with kyuubi as stated before

his design isn't terrible just that his spiking is too much at 60 dmg

learn to take a little critique about your work dude there's no point in ignoring the honest viewpoints of others instead you should be accepting their input and in fact learning from it as a designer

just my opinion though honestly i'm dreading coming up against some of these new characters <_< mainly kank (S)
i just hate noobz(im not telling that especcialy ur a noob!) that saw 60 damage...and WOOT HE IS OP!!!! wtf guys?!
1) he needs PREPARATION
2)the damage is not piercing!!!!
3) he needs 2 bloodline for using this skill
4) kiba's(S) man beast clone doesnt give him any dmg reduction so he is very vulnerable to piercing damage
the prep is crap, only 1 random, the damage is still huge, the chakra cost is to eficient, and every character in the game is vulnerable to piercing
Every character in the game is not vulnerable to pierce, pierce doesn't go past destruction points but only damage reduction.
vew5y8.jpg
  Posted on September 2, 2009 15:49
patrickfeeney
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#59
the new char aoba is up his tai move does nothing and is waist good tai chakra i meen iruka's shuriken does more aoba needs a boost maby in the move murder of crows it could be improved to 25 damage or some thing its just to weak for a tai chakra
  Posted on September 2, 2009 15:51
zyz
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#60
kiba just isnt a defensive person...
60 damage isnt that big of a deal..now if it ignored invalerability then i would cry..
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