The 8th Altar - Page 3


 Topic: The 8th Altar
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  Posted on September 2, 2009 13:26
MaRRyUUssS
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#31
My version of Ino (S) :


1) Rudimentary Healing - Same

2) Proxy Surveillance - All enemies takes 8 damage the next 3 turns and invisible skills are now visible . Chakra & C/D = Same

3) Mind - Body Switch - One enemy takes 30 damage . That enemy is stunned . This skill ignores invulnerability . C/D - 1 ; Chakra - Same .

4) Hide - Same
  Posted on September 2, 2009 13:34
RBD_BOY
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#32
MaRRyUUssS wrote:
My version of Ino (S) :


1) Rudimentary Healing - Same

2) Proxy Surveillance - All enemies takes 8 damage the next 3 turns and invisible skills are now visible . Chakra & C/D = Same

3) Mind - Body Switch - One enemy takes 30 damage . That enemy is stunned . This skill ignores invulnerability . C/D - 1 ; Chakra - Same .

4) Hide - Same
totally agree...but i think it would be more balanced with 30 damage and 2 turn cooldown.
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  Posted on September 2, 2009 13:38
mauryaprem
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#33
future

hinata s is way op so she is the 1 going to be nerfed very very badlyi see her and remember yoroi when he was op but this hinata s is more then tht

kiba s wtf 60 damge and stun ignorance man.... u get kyuubi and sakon in ur teamand then crate an havoc


inos well she is an height of up well she may get grt booosts

choji s k not bad goood piece of wrk
kabuto s heal should be better
aoba and tht 2chrter in 1 are nice no probs
shino is goood
tht yugito welll she is also one of the top 1s to get nerfed50% permanent reduction hmmmmmmmmmm tht tooo much 25% is better

thx but ............over alll.thx ;uapman for giving us somuch funnnnnnnnnnn

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  Posted on September 2, 2009 13:45
kimimaro98
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#34
@marryus you ideas will make ino(s) very stupid balanced.Leave this in Luapman prblem.
Kiba (S):Is very OP.
Q:Why?
A:60 damage too much and u can use sakon or kyubi naruto to take more 40 dmg and kill one.
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  Posted on September 2, 2009 13:48
Bahadir
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#35
kimimaro98 wrote:
@marryus you ideas will make ino(s) very stupid balanced.Leave this in Luapman prblem.
Kiba (S):Is very OP.
Q:Why?
A:60 damage too much and u can use sakon or kyubi naruto to take more 40 dmg and kill one.
a.)Kiba needs a prep.
b.)the 60dmg costs 2 specific

he's fine.

Also I'd suggest making the AoE reduction of Aoba (S) action instead of control.
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  Posted on September 2, 2009 14:12
moska407
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#36
@@ New Discussion @@ - Kankuro (not S) need a change.. He can only use the 45 damage atack in a total of 4 random's. -> UP

One Shot - 45 damage no cooldown.. 2 randms?! i think should be 45 piercing damage.. or 50/55 damage with 1 cooldown.. i mean.. look at 4 tails.. for the preparation.. 1 random.. next turn he can deal 50 piercing.. Shockwave Smash 20 to all enemys.. no cooldown.. 2 randoms.. Kankuro need a boost.. my opinion..
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  Posted on September 2, 2009 14:14
Tacobellx
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#37
His poison is already annoying enough since its affliction and goes through reduction points and destructible defense =_=
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  Posted on September 2, 2009 14:26
hellkaiser
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#38
RBD_BOY wrote:
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!

ok so no clashing with iruka who can protect him or just pair him with kyuubi as stated before

his design isn't terrible just that his spiking is too much at 60 dmg

learn to take a little critique about your work dude there's no point in ignoring the honest viewpoints of others instead you should be accepting their input and in fact learning from it as a designer

just my opinion though honestly i'm dreading coming up against some of these new characters <_< mainly kank (S)
Crazyjon wrote:
@vladinho10 - 6 in a row is actualy quite easy i got 7 once
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  Posted on September 2, 2009 14:27
Zatensu
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#39
Kankuro (S) is really good, he's balanced and has counter skills with random chakra (first characted in N-A to utilize that). He has low chakra cost.. defensive.. I'm in love. I have a problem with the current Chouji (S) though. He's like an upgraded version of Chouji, but has 35 DD. If there is an opening to attack him, the attack is thwarted. ;(
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  Posted on September 2, 2009 15:08
leaderofakatsuki
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#40
kalandra wrote:
Leader wrote:
#5054
A spikers paradise……

Ok over the years I have sat watched, listened to people complain that N-A had been taken over by stun teams and drain teams. At times I agreed the obvious teams were being abused while still trying to protect the right for drain teams and stun team’s existence. Time after time again I watched laup nerf certain characters to try and break the trends of the more obvious teams. But now what I see is a massive siege of spiker teams

Yet I hear little to no complaining towards these teams, but instead more and more teams appears. It seems to me that Naruto arena is becoming spikers heaven, with barely a ripple coming from drainers and stunners. Laup you work towards balance but from what I am seeing the balance is not here. I see two play styles that are literally broken and another that is being abused with little work to control it.

Normally I wouldn’t enter the offensive on a topic like this but I like to know what’s being done to try and break the trend of spiker teams, as well as give little more power back to stunners and drainers? Note I am not talking about the characters that do it, because even most teams that use drainers in theory or literally destroyed in real time or in the end turn to massive spikers for victory. I for one found drain teams required more strategy, we had to maintain our own chakra usage, try and measure our opponents with absolutely knowledge outside starting the game , and keep the pressure of drain on our opponent.

Ok I’m not going to say spiking requires no strategy, but there were more pressure in stunning and draining than in spiking as well as a greater feel for victory at the end. In todays game, that seems to be missing.
Spiking is probably most new players favourite strategy so Luapman might not want to nerf them that much. (Edit : cough look the reply on top of mine and thats proof right there). But I am sure things have been done to limit to limit spiking. Remember what happened CSS+Sakon or Kakashi+Kakashi(s) combo?

That said, I agree that something need to be done for those Sakon/Kyuubi/Kankuro/Kabuto/Iruka teams. All 5 character listed there are guilty of promoting spiking too much. Maybe they don't need a nerf, but definately a rework.
The problem is, it is literally the only strategy being played. Spiking by a noob or at a noob level is understandable, hell it’s expected. But after a while you’re no longer a noob, you have a feel and better understanding of the game and how it works. So the player should be looking for new and more complex or strategic ways of playing, even if it’s just looking at characters chakra and making sure there is no clash. But they don’t do that, spiking has literally become a safe zone in this game, a safe zone that has proven to work so the bird doesn’t want to leave the next and doesn’t want to explore new reaches. And spike teams have grown, I literally faced an aoe spike team, which wasn’t uncommon but it just showed how no one wants to leave that zone.
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  Posted on September 2, 2009 15:08
RBD_BOY
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#41
hellkaiser wrote:
RBD_BOY wrote:
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!

ok so no clashing with iruka who can protect him or just pair him with kyuubi as stated before

his design isn't terrible just that his spiking is too much at 60 dmg

learn to take a little critique about your work dude there's no point in ignoring the honest viewpoints of others instead you should be accepting their input and in fact learning from it as a designer

just my opinion though honestly i'm dreading coming up against some of these new characters <_< mainly kank (S)
i just hate noobz(im not telling that especcialy ur a noob!) that saw 60 damage...and WOOT HE IS OP!!!! wtf guys?!
1) he needs PREPARATION
2)the damage is not piercing!!!!
3) he needs 2 bloodline for using this skill
4) kiba's(S) man beast clone doesnt give him any dmg reduction so he is very vulnerable to piercing damage
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  Posted on September 2, 2009 15:13
killerspong
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#42
RBD_BOY wrote:
hellkaiser wrote:
RBD_BOY wrote:
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!

ok so no clashing with iruka who can protect him or just pair him with kyuubi as stated before

his design isn't terrible just that his spiking is too much at 60 dmg

learn to take a little critique about your work dude there's no point in ignoring the honest viewpoints of others instead you should be accepting their input and in fact learning from it as a designer

just my opinion though honestly i'm dreading coming up against some of these new characters <_< mainly kank (S)
i just hate noobz(im not telling that especcialy ur a noob!) that saw 60 damage...and WOOT HE IS OP!!!! wtf guys?!
1) he needs PREPARATION
2)the damage is not piercing!!!!
3) he needs 2 bloodline for using this skill
4) kiba's(S) man beast clone doesnt give him any dmg reduction so he is very vulnerable to piercing damage
Can't be stunned? Can't have his Damage lowered? All for a random? I class that as a form of protection. And don't call Hellkaiser a noob. He has more brains than you're showing at the moment.
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  Posted on September 2, 2009 15:14
vladinho10
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#43
well the fact is ,B Ikkaku has no defense and he doesn't do so much damage for 2 specs.

Not even Css doesn't have 60 damage .Ok,i understand ,the design is ok i like it,but is too much 60 ,really now.

Kankuro(s) is the main problem.For 2 randoms he grants 20% reduction for his team and Immunity to afflictions?This is op as hell,,,,sry but this is the truth
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  Posted on September 2, 2009 15:15
bhavik
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#44
Ino S needs less cooldown for her Min Body Disturbance. :weird
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  Posted on September 2, 2009 15:17
leaderofakatsuki
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#45
RBD_BOY wrote:
hellkaiser wrote:
RBD_BOY wrote:
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!

ok so no clashing with iruka who can protect him or just pair him with kyuubi as stated before

his design isn't terrible just that his spiking is too much at 60 dmg

learn to take a little critique about your work dude there's no point in ignoring the honest viewpoints of others instead you should be accepting their input and in fact learning from it as a designer

just my opinion though honestly i'm dreading coming up against some of these new characters <_< mainly kank (S)
i just hate noobz(im not telling that especcialy ur a noob!) that saw 60 damage...and WOOT HE IS OP!!!! wtf guys?!
1) he needs PREPARATION
2)the damage is not piercing!!!!
3) he needs 2 bloodline for using this skill
4) kiba's(S) man beast clone doesnt give him any dmg reduction so he is very vulnerable to piercing damage
did you really just call hellkaiser a noob....seriously think hard on what you just said....
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