The 8th Altar - Page 2


 Topic: The 8th Altar
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  Posted on September 2, 2009 10:01
lolypop
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#16
KibaInuzuka92 wrote:
Kiba (S) Isnt Owerpowered For Example His Piercing Fang Deals 25 Piercing Damage for One Tai And One Random But Sakura (s) Can Deal Same For Just One Tai And His Fang Over Fang Requires 2 Blodline What Is Sometimes Hard To Get And Normal Kiba Can Deal 60 Damage For 1 Tai And One Random If In Two Headed Dog So Kiba(s) Isnt Owerpovered At All! :push
ya but he ignores stuns and if the person gets lucky and gets the blood then your gonna win plus you could stick him with ppl who get blood chakra and steal chakra and as for normal kiba doing 60 in wolf yes true but to do that you need 2 tai 1 blood and a random total
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  Posted on September 2, 2009 10:03
Harito
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#17
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
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  Posted on September 2, 2009 10:06
KibaInuzuka92
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#18
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Yep Kiba(S) Is Brilliant
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  Posted on September 2, 2009 10:42
kalandra
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#19
Leader wrote:
#5054
A spikers paradise……

Ok over the years I have sat watched, listened to people complain that N-A had been taken over by stun teams and drain teams. At times I agreed the obvious teams were being abused while still trying to protect the right for drain teams and stun team’s existence. Time after time again I watched laup nerf certain characters to try and break the trends of the more obvious teams. But now what I see is a massive siege of spiker teams

Yet I hear little to no complaining towards these teams, but instead more and more teams appears. It seems to me that Naruto arena is becoming spikers heaven, with barely a ripple coming from drainers and stunners. Laup you work towards balance but from what I am seeing the balance is not here. I see two play styles that are literally broken and another that is being abused with little work to control it.

Normally I wouldn’t enter the offensive on a topic like this but I like to know what’s being done to try and break the trend of spiker teams, as well as give little more power back to stunners and drainers? Note I am not talking about the characters that do it, because even most teams that use drainers in theory or literally destroyed in real time or in the end turn to massive spikers for victory. I for one found drain teams required more strategy, we had to maintain our own chakra usage, try and measure our opponents with absolutely knowledge outside starting the game , and keep the pressure of drain on our opponent.

Ok I’m not going to say spiking requires no strategy, but there were more pressure in stunning and draining than in spiking as well as a greater feel for victory at the end. In todays game, that seems to be missing.
Spiking is probably most new players favourite strategy so Luapman might not want to nerf them that much. (Edit : cough look the reply on top of mine and thats proof right there). But I am sure things have been done to limit to limit spiking. Remember what happened CSS+Sakon or Kakashi+Kakashi(s) combo?

That said, I agree that something need to be done for those Sakon/Kyuubi/Kankuro/Kabuto/Iruka teams. All 5 character listed there are guilty of promoting spiking too much. Maybe they don't need a nerf, but definately a rework.
  Posted on September 2, 2009 11:04
uzumaki_george
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#20
KibaInuzuka92 wrote:
Kiba (S) Isnt Owerpowered For Example His Piercing Fang Deals 25 Piercing Damage for One Tai And One Random But Sakura (s) Can Deal Same For Just One Tai And His Fang Over Fang Requires 2 Blodline What Is Sometimes Hard To Get And Normal Kiba Can Deal 60 Damage For 1 Tai And One Random If In Two Headed Dog So Kiba(s) Isnt Owerpovered At All! :push
look at this:kiba s+kyuubi naruto/dosu/sakon/chyo/css even if they clash, the combos are still to powerfull, remember why CSS was nerfed?
  Posted on September 2, 2009 11:54
hellkaiser
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#21
wow..... seems with kiba(S) people are really starting to see ONE of the problems i do

the answer to the spiking problem is to remove just about ALL skills that have more than 50 DMG or those low cost 100 dmg combo's and stop this ridiculous damage output and nerf defence overall i mean seriously kank(S) is pure broken huge spikes like that lead to ridiculous team's which rely on luck and luck alone to get wins and strangely enough they actually get it a lot more than you'd think

and shino (S) is amazing according to a lot of the players i've asked and that's "amazing" as in "overpowered" and yet despite that just cos they enjoy using him they don't say it here as he's probably gonna get a nerf hammer to death anyways so why speed up the process *cough*

ino (S) i have but one major problem

proxy surveielance

let's look at it's ability shall we

5 aoe dot over 3

15 dmg is fine for it's costs and making it dot mean's you don't waste any chakra when finishing off opponents but against most of n-a it's completely useless

able to see when an enemy uses a skill.........

well yeah but then again you can see that anyways by just looking at the damage and using your brain as well as that it only shows up counter skills so stuff like finger genjutsu wil still work in trapping you as you can't see the target

it's control

wow..........total fail on that one action at least man it's practically useless

rudementary healing

chouji pre shipp anyone?

kyuubi naruto??

mind body disturbance

25 non piercing 2 turn cd one specific one random........ yeah seriously it's control as well to let you guy's know and also chiyo does this in her sleep for less chakra

i called for this skill to be made long ago but i never envisioned it as a crappy dot or a control type skill just a simple low cost aoe skill which would show up skills when used now i see that it's

a specific: lowering your chances to use it first turn where it really matters

control: making it a 5 aoe let's see the obvious fact they used a skill vs most teams



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  Posted on September 2, 2009 11:59
rocklee8
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#22
Yep His kiba's 60dmg is going to be reduced dramatically
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  Posted on September 2, 2009 12:33
yousef213
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#23
i think

-----ino(s) proxy should be invisible, will be able to "Spy" on invunerable foes, and no longer do damage.
------Choiji is pretty cool but his improved meat tank is somewhat useless because he already has DD. I like the counter better.
--------Kankuro(s)- I LOVE HIM!!!!!!!! He kills all the pain in the !@#$@% Affliction teams and he can counter for one random.
---------kiba(s)- i dont really like him although he will be a good combo with sakon or kabuto, yoroi for charkra might not be a bad 3rd person
-Kabuto(s) kills heal teams and can heal. A kabuto(s) vs Kabuto(s) would be intersting......

Either way i Love the new characters.

ALSO KIBA (S) IS NOT OP
the 60 damage needs a 3 turn prep And requires 2 specific witch is extremely RARE.

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  Posted on September 2, 2009 12:35
RBD_BOY
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#24
Harito wrote:
whoever made kiba (S) is a genius he has an excellent attack set which is similar to his old one yet better although i feel man beast clone needs a new better pic...
Its my work.!!
Kiba(S) is my spiker..he doenst need any fucking nerf...he need 2 blood to use his 60 dmg...
and what if he ignores stuns?! he doenst have any reduction like kiba-pre-shippuden
so he can be easily killed...wTF?!
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  Posted on September 2, 2009 12:44
Lethalninja657
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#25
kank(s) is a great defensive and countering character. and his attack can get anoying,
how come most characters are defensive? only nii and kiba(s) and a couple more are good attackers. i was hoping for a new great streak team, i guess that wont be happening anytime soon,:sad
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  Posted on September 2, 2009 12:46
Onix747
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#26
Kiba s is balanced and he dont need to be nerfed but nii s us way overpowered coz 3rd skill deals first time 15 to ojne and 5 to others like 1010 s bbut it deals 5 more damage every time
that means next time it deals 20 to one and 10 to all others and that is seriusly overpowered
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  Posted on September 2, 2009 12:49
Lethalninja657
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#27
Onix747 wrote:
Kiba s is balanced and he dont need to be nerfed but nii s us way overpowered coz 3rd skill deals first time 15 to ojne and 5 to others like 1010 s bbut it deals 5 more damage every time
that means next time it deals 20 to one and 10 to all others and that is seriusly overpowered
but thats the same thing people say about 4 tails, in truth you cant just attack without your opp not fighting back, also theres even more counters now.
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  Posted on September 2, 2009 13:13
DiMcHu
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#28
I think chouji(s) needs a bit nerf on his imporeved stunning move.. make it 35 piercing & stun or just 35 damage.. or reduce his dest defense to 30 he`s OP :oh
  Posted on September 2, 2009 13:15
killerspong
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#29
DiMcHu wrote:
I think chouji(s) needs a bit nerf on his imporeved stunning move.. make it 35 piercing & stun or just 35 damage.. or reduce his dest defense to 30 he`s OP :oh
Actually Chouji(S) is UP...The Orignal Chouji is a much better tank then the new one.
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  Posted on September 2, 2009 13:24
kimimaro98
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#30
Ino should be stronger ,but is fine as she is now.Kiba really overpored.Kotestu and Izumo quality realy bad pls remove quality for chars.
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