The 8th Altar - Page 136


 Topic: The 8th Altar
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  Posted on October 21, 2009 07:11
zfairborn
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#2026
Some ideas for the Altar:


Hoshigaki Kisame 45.85%
Matches Played: 6463 (0.32%)

Kisame needs more appeal. While raising attack to 20 could work, Making Taijutsu it do 15 piercing would increase his tactical application (deal with DR characters a bit better). It may be enough to increase his percentage just top over 46%

Hyuuga Neji (S) 45.61%
Matches Played: 4181 (0.2%)

Both attacks are good (1 range, 1 melee, both unique and remove specific chakra from the enemy) but require taijutsu making him very expensive for not a lot of damage. Increase the damage of both attacks by +5 (25 and 35) will increase his appeal and up his percentage slightly.


I suggest the following Missions have the following changes (to make a few more characters unlockable without making the missions too easy - just easier):

Diciples of the Toad/ Slug/ Snake:
- Include Cursed Seal Sasuke (closest we have to a Sasuke [S]), Naruto (S), Sakura (S), Kakashi (S) and Kabuto (S) as valid targets for these missions.

(maybe Ino (S) as an additional target option to Shizune? she was a medic later on, though Shizune is used plenty atm so prob not needed)


Return of the Snake:
- Win 5 Battles with any Ninja of Team 7 Shippuden (Naruto, Sakura, Sai, Kakashi, Yamato) versus Orochimaru, Orochimaru (S), Kabuto, Kabuto (S) or Sasori


Hidden Monsters:
- Win 12 Battles with Hidan (S) versus Nara Shikamaru (S), Sarutobi Asuma (S), Izumo and Kotetsu (S) or Yamashiro Aoba (S)
- Win 4 Battles in a row with Nara Shikamaru (S), Sarutobi Asuma (S), Izumo and Kotetsu (S) or Yamashiro Aoba (S) against Hidan.

  Posted on October 21, 2009 11:10
Johnny(TM)
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#2027
Gametester, Luapman, Mark(alphabethic order): I sent you on October 10th a pm, but after 10 days you still haven't responded. This is serious for me, so if you don't read your private messages, tell me where should I send my message.
  Posted on October 21, 2009 16:20
mathausunreal
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#2028
JessePrivett wrote:
Gaara has a 2-turn cooldown on his sand armor! Damn, thats the second person in 2 days that I had to tell that.
yeah but in the duration of the skill is 3 turns
so i can use and 2 turns later (still with defense) i can use again ¬¬
he can stay with 40 DD for the rest of the game
in a 1x1 battle against him, if you aren't using a one hit ko char like lee or gaara/ kakashi you probably will lose
i was saying to put the cooldown of 4 rounds
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  Posted on October 21, 2009 17:25
JessePrivett
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#2029
Um, 40 DD isn't that much. If it regenerated each turn(which by my understanding it doesn't) then you could talk about how its OP, but its not. His defenses strength is warranted by the type of character he is and its not overly powerful. Also, Naruto's Shadow Clones>Sand Armor. You want to talk about a defense being too strong, Naruto's SC's should be your target. Haven't fought Gaara since his change so I'm not sure whether or not his DD regenerates each turn,the description doesn't say anything about it
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  Posted on October 21, 2009 18:02
Dragonmaninferno
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#2030
@Kibahina: Gaara's Sand Armor doesn't regenerate each turn but from what I understand people are saying that Gaara can just use it right when the skill ends. I can see how that can be a problem against some low damage characters but honestly if I see Gaara in my opponent's team I won't leave him for last. If the move becomes an issue in the future then the logical thing to do would be to increase the cooldown by one.
  Posted on October 21, 2009 18:04
EuaSmokerAq
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#2031
mathausunreal wrote:
JessePrivett wrote:
Gaara has a 2-turn cooldown on his sand armor! Damn, thats the second person in 2 days that I had to tell that.
yeah but in the duration of the skill is 3 turns
so i can use and 2 turns later (still with defense) i can use again ¬¬
he can stay with 40 DD for the rest of the game
in a 1x1 battle against him, if you aren't using a one hit ko char like lee or gaara/ kakashi you probably will lose
i was saying to put the cooldown of 4 rounds

LOL

Gaara is very bad for now. For example, let Gaara fight Sakura in 1 on 1 battle.

Then you'll know how bad is he.
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  Posted on October 21, 2009 18:04
JessePrivett
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#2032
If it doesn't regenerate than there is no problem with the skill whatsoever. His old sand armor was OP, his new one is balanced.
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  Posted on October 21, 2009 18:09
Abuzar77
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#2033
JessePrivett wrote:
If it doesn't regenerate than there is no problem with the skill whatsoever. His old sand armor was OP, his new one is balanced.
It isnt. it makes piercing damage useless and Gaara is very tough to beat in 1 on 1 situations. Even if you get the chakra required to break his defense..it has too less a cooldown.plus you have to deal with him stunning you.while the cooldown of the move is in effect. Increase the cooldown to 4 thats your solution
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  Posted on October 21, 2009 18:17
Narikku
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#2034
Abuzar77 wrote:
JessePrivett wrote:
If it doesn't regenerate than there is no problem with the skill whatsoever. His old sand armor was OP, his new one is balanced.
It isnt. it makes piercing damage useless and Gaara is very tough to beat in 1 on 1 situations. Even if you get the chakra required to break his defense..it has too less a cooldown.plus you have to deal with him stunning you.while the cooldown of the move is in effect. Increase the cooldown to 4 thats your solution

Okay, o you want to give the skill a 2 turn opening, instead of a 0 turn opening. That's fabulous. The only thing that skill needs is a cooldown of 3, if anything. Seriously, it's not a problemmaic skill. You can't be telling me that ina team with no stunners, putting 3 chakra together in one turn will not accumulate to 40 damage? Unless you are using full AoE, there is no reason to blame Gaara for losing. Gaara's defense can easily be taken down/avoided, and it's costly to Gaara to Keep it up.
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  Posted on October 21, 2009 18:18
JessePrivett
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#2035
You're trying to make a balanced character underpowered. Let me point it out for you: 4O points of DR>40DD. 40 DD is not all that strong, and if you happen to land yourself in a 1vs1 with Gaara and lose that is your fault, it shouldn't come down to that and if it does then your opponent outplayed you, its as simple as that. His defense makes him balanced, not overpowered.
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  Posted on October 21, 2009 22:05
Deties
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#2036
I think Baki needs his Flak Jacket nerfed.
Make it so during his Flak Jacket ( 75% reduction ) it can be interupted. <.< Itd make me a lot happier.
  Posted on October 21, 2009 22:23
reaperdeath94
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#2037
irukas four bomb thingy is op. just think about it, 2 turns, meele damage doubled, and if you move, you take 45 percing that ignores invonerability. it should be 50% more for one turn. or something less op.
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  Posted on October 21, 2009 22:35
JessePrivett
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#2038
@reaper: I feel he should get a nerf to SBSF and a boost to Shuriken or maybe a boost to his Ally Shield(not sure if this is the correct name), or both. @Deties: Baki is balanced, though I've wanted him to get a rework for a long time, I'm content with how he is currently.
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  Posted on October 21, 2009 22:56
Hyuugaman
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#2039
I'm getting kind of sick of Chiyo being based on luck.

I had the upper hand in a match because I was using Syrup Snare field. My character was at 60 health with 1 turn of Taijutsu rampage coming and already stunned. Chiyo was the only one that could target me. Well, she hit me with her stun and the last turn of rampage. My character had 20 health. So, by complete luck, I lost my character because of Chiyo's luck-based attack with her stun.

N-A is supposed to be about strategy, and Chiyo completely disregards that, and is the cheapest character in the game, especially for what she can do. She needs fixed. I suggest Rampage's second turn doing 15, to make her not do 60 damage so easily.


EDIT: My main argument isn't this certain case, I'm mostly just talking about her ability to Rampage, and if you don't invul. for it, she'll stun you and do 60 total. Even if you go invul, she'll still do 40 and leave you open for kill next turn.
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  Posted on October 21, 2009 23:13
JessePrivett
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#2040
@Hyuuga: I think that Chiyo's rampage should do 20 and then 15(maybe peircing) To compensate her damage being lowered we boost AP. If we make the 15 damage from the second turn of the nerfed rampage peircing then AP's DR should go up to 33%. If we don't make it peircing than AP should gain this effect: 25% of the damage this character deals will be improved to peircing damage(we could also make it improve peircing to affliction, though I find that it would be OP like that) I'd prefer the latter to happen.
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