Your Smash Bros. Character- See 1st post - Page 5


 Topic: Your Smash Bros. Character- See 1st post
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  Posted on September 4, 2007 01:00
Zure
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#61
Oh but the fight against the Living Armor is so kick ass! Even if you have to fight for about...10 minutes straight, you are still so happy that you can fight him again. (Don't burn the fu**ing book!)

Ah yeah, I'm not in the mood to create another character now, but I'll do that later...when I *yawn* woke up in a couple of hours or something.

UPDATE!

@ChrisNemo: Nono, I only pick songs I already know from games I played (or in the case of Kurono, it's the Gantz Anime opening). And yeah I always have one in mind when I think about one of the characters, as well as I also already know how the character's stage should look like. Maybe if you hear through the soundtracks, you might even know at least one of them. hf!

So...for the next character:



Blade:

Game: Blade, Blade II, Marvel Ultimate Alliance, Ghost Rider.
Costum: The one shown above or without the cape.
Style: Blade is one of the toughest fighters around all characters of the game. He is a daywalker, which means that he has the powers of a vampire but none of their weaknesses, thus he is immune against garlik, silver and sunlight. However he has to inject himself with garlik essence combined with other special ingredients to hold back his thurst, if he didn't do that he would start attacking humans again to drink their blood, as he did when he was a child. Anyway he mainly uses a katana in fighting but has enough equipment to also attack in mid range, long range and very long range. He is fast, strong, has a nice defence and his jumping skills are quite impressive as well. His only true weakness would be (surprisingly) his weapons excluding the katana of course. Some of them have limited ammo and can fail easily if they aren't used by a skilled player.

Attacks:

A: Thrust Slash: Blade uses a short uppercut also moving forward to change the attack to a thrust to improve his range. If the enemy is hit by the katana's point, he is thrown back.
Ax3: Strike and Retreat: Blade uses the Thrust Slash, then moves backwards a bit while slashing two times horizontal to keep his enemy away.
A Sideways: Glaive: Blade throws a sort of shuriken at the enemy. (Direction can be altered to diagonal-upwards) If the enemy is hit, the Glaive remains on his body continual damaging him until it's taken out (that automaticely happens after 5 seconds). If the Glaive failes to hit something, it returns to Blade like a boomerang. Hint: Throw the glaive towards a wall to create a sort of step with it. This is quite useful for planning arial attacks, especially at a stage where you actually have to jump very often. (For example: World Distortion or Sacred Fountain/ btw the glaive remains stuck in the wall for the rest of the game, even if the stage changes, the glaive is still there when you return to the part of the stage where you threw it in the wall)
A Smash: Launch Kick: Blade does a 360° turn and then hits the enemy with a strong kick that throws the enemy diagonal upwards away.
A Up: Dragon's Tail: Blade does a fast 360° turn while moving his katana upwards to hit enemies behind him as well. If the enemy is hit, he is thrown upwards.
A Smash Up: Spike of Destruction: Blade throws a bomb upwards, which looks like a spike. If the enemy is hit, the spike explodes and damages nearby enemies as well if they are in the given radius. (The radius increases the longer the A button is hold to charge the smash)
A Down: Bonebreaker: Blade uses a low thrust kick to let the enemy fall on the ground. The direction can still be altered to diagonal upwards if the control stick is pressed at the right time. The hit enemy is then thrown diagonal upwards and during the time of the kick, Blade can't be hit by some middle height attacks. (For example, Mario's Sideways A Kick or Bowser's Sideways A Punch)
A Smash Down: UV Bomb: Blade throws a special device on the ground, which releases a very high amount of UV light all of a sudden. All enemies in the given radius are blind for a couple of seconds. (The longer you hold the A button, the bigger is the light's radius and the longer are the enemies blinded)
Running A: Can you see the stars: Blade hits the enemy forcefully with a direct punch on his chin and he falls on the ground. (You know the meaning of the attack's name I guess ^^)
Air A: Launch Kick Alternate: Blade uses the Launch Kick in midair, just with less inflicted damage and without a charge ability.
Air Sideways A: Thrust Slash Alternate: Blade uses the Thrust Slash in midair just without the ability to link it to a three hit combo.
Air Backwards A: Glaive Rain: Blade throws 3 Glaives backwards, the first diagonal upwards and the last diagonal downwards. (Has all the benefits of the usual Glaive skill)
Air A Up: UV Spike: Blade throws a UV bomb upwards which releases a high amount of UV light for only 0,1 seconds and then explodes. The enemy is not able to defend the bomb's UV light, thus he can't avoid the following explosion.
Air A Down: Airbreaker: Blade uses a fast thrust kick downwards to throw the enemy forcefully at the ground.

Throw: Glaive Somersault: Blade grabs the enemy's legs to throw him away. While the enemy is turning due to Blade's throw, he throws 3 glaives at the enemy in a straight line. If the enemy is hit by another enemy's attack, thus the glaives fail their target and hit a wall, they have the same benefit as all the other glaive skills.
Throw Backwards: Spike Launch: Blade uses the Launch Kick backwards to throw the enemy diagonal upwards. After that he throws a small Spike of Destruction at him, which explodes when hitting the enemy. If the enemy is hit by another enemy's attack thus the spike fails to hit its target, the spike automaticely explodes after a thrown time of 3 seconds.
Throw Upwards: Impact Thrust: Blade throws the enemy over him and hits him with a strong thrust kick done with both legs to throw him upwards.
Throw Downwards: Victim of Destruction: Blade punches the enemy on the ground, throws a spike of destruction at his back and jumps backwards to avoid being hit by the explosion. Nearby enemies are also hit when being in the given radius.

B: Silver Shot: Blade uses his gun to shoot 4 silver bullets. Direction can be altered to all 8 main-directions. The enemy is thrown back if the fourth bullet hits him.
B Sideways: Glaive of Destruction: Blade throws a glaive again, like he does during the usual "Glaive". However the glaive can be thrown into the 8 main-directions this time and the glaive explodes after stucking in the enemy for 2 seconds. If the glaive fails its target and hits a wall, it has the same benefits as all the other glaive skills have, but you can let it explode in pressing Sideways B, while you throw another glaive at the same time!
B Upwards: UV Cannon: Blade uses his gun to shoot a special UV bomb downwards. The shot itself causes enough pressure to shoot Blade upwards. (Direction can be altered to up-right and up-left) The UV bomb explodes after 2 seconds and releases a so great amount of UV light that almost the whole stage is filled by white light all of a sudden. If the enemy looks away from the bomb, he is not affekted by it, but if the enemy looks in the bombs direction, he falls on the ground holding his eyes for 3 seconds.
B Downwards: Circle of Death: Blade swings his katana at the height of the enemy's feet to let them fall on the ground. This attack is chargeable. If fully charged, Blade creates enough speed with his katana to cause air friction around him, thus the range increases and nearby enemies are thrown away.
B Running: Thrust Blast: Blade thrusts his katana through the enemy and shoots a small spike of destruction at him. He kicks the enemy away and the spike explodes immediately. (This is done quite fast so it can't be interrupted)

Final Smash: Blood of a Warrior:


Blade uses his feared attack "Blood Haze". He throws 4 test-tubes in the air, he shoots them with his gun and they realease a green, poisoned gas, which is spreading over the whole stage. The percentage of all enemies are increased by 1% per 0,5 seconds for one minute and Blade gets a Health-Regen through the gas, which means that he heals a total of 80% while the others suffer a total of 120% damage. Blade's defence is also increased a bit but the main fact about this attack, is that it can't be avoided!
  Posted on September 5, 2007 03:48
CharDude
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#62
O.O Whoa, what the? Soundtracks? Stages? CharDude needs to get involved.
Char's Naruto Collection
Char's 5 Skill Characters Collection
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-=Latest>||<Don't Rip=-

One of the First Major Character Makers
"I think it's funny how Omigo thinks vA is the reason why people don't improve. It's sad because his oversharpened overcontrasted works would be the lowest rank on any other gfx site besides N-B. Fact." -Anonymous
  Posted on September 5, 2007 03:53
ChrisNemo
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#63
Oh, we can do original characters we've created? I'll have mine up soon! ^^

Pictures coming sooner or later. I mean I have a few right now, but they're all drawn by me so they're not fantastic or anything...

Zure, how do you find the song you want when there's so many? Do you already have one in mind, or do you just like pick them at random until you get one that fits?
Advice of the Week: Natural talent beats hard work every time.


Nemo wants YOU to help him in his quest. Talking in 3rd person ftw.

Witty line here.
  Posted on September 5, 2007 16:30
Zure
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#64
UPDATE FOR BLADE!

I wasn't able to post the whole character in one post, so here's the stage!

Stage: San Francisco at Midnight:
Soundtrack: http://sonicstyle.org/music/SonicAdventure2/music/sonic0030.mp3

The battle begins atop the scyscrapers near the Golden Gate Bridge. After a while a helicopter appears and the pilot commands you to freeze or he will fire. How could you know that it's forbidden for you to be atop the scyscrapers? The characters decide to jump off the scyscrapers and manage to land on a passing 16-wheel-truck. The fight continues until the truck reaches the second pillar of the golden gate bridge. The characters jump off to grind on the bridge's big cableropes to reach the next great pillar. The fight continues until the helicopter caught up with you. The characters are jumping off to grind on the cableropes again and the pilot decides to open fire. This is kinda tricky now. You have to balance on the cableropes while grinding on them, plus if you are targeted by the helicopter, you have to increase your speed quickly in pressing the B button or you the heli shoots you off the bridge, thus you loose a life. At least you continue at the next pillar so you have the advantage! Anyway you have to avoid the heli's fire at least until you reached the bridge's first pillar. The characters automaticely jump off, when all characters are on the pillar. They manage to land on another passing truck, thus the fight continues until the truck reaches the bunch of skyscrapers again, where the battle begun. The charakters jump off to run in different side-roads and perform wall jumps to reach the skyscraper's roof. (You have to press A, B, C or Z when the button appears on the screen or you fall down just to loose another life) This procedure of escaping from the helicopter and fighting atop the skyscrapers, on the trucks and the great pillars is repeated until the brawl is over.
Stage Specials: There are special items on the skyscrapers' roofs, called "Super Bunny Ears". The wearer can jump up to 4 times and is lighter than before, thus even Bowser would be able to get from one skyscraper to the other! The next special is actually quite dangerous. When you are fighting on one of the trucks, you shouldn't jump or you'll fall off backwards (you saw that coming didn't you?). The last special would be another item on the bridge's second pillar. There you can obtain a Rocket Launcher. When you pick it up, a small cutscene shows you while you shoot the rocket at the helicopter (No worries, the pilot jumps off and uses a parachuit). Thus you will be able to fight longer on the pillar until the next helicopter is sent. (That should take about 5 minutes so don't rush yourself to an unnecessary hurry)

Sorry, I actually said that my next chara is going to be released sooner but I had other things to do.
Hope you like it, especially the Marvel fans.
  Posted on September 6, 2007 00:23
ChrisNemo
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#65
Name: Tameko

Sorry for my mediocre artistic abilities, but I don't think you'll quite get him if I don't put this up...
Game: None (yet...?)
Costume: Default only, but the colors of his clothes can be changed.
Style: If he can get an enemy into the air, they're dead. His aerial combat is near unbeatable. But, as one might expect, his attacks on the ground are equally weak. If he's forced to battle on a level surface, his only real hope is to knock the enemy up into the sky - where he can utterly destroy them. He leans towards the lightweight category and has below average speed on the ground. Can perform a total of 3 jumps.
Taunt: "I hope everyone's okay..." -Tameko glances around nervously with his hand held in front of his mouth, practically overflowing with moe cuteness. =3 Brief duration.

Ground Attacks
A: Light Bullet: Tameko thrusts his arm forward, releasing a small burst of light.
Sideways-A: Stay Back!: A simple shove forward with both arms.
Smash-A: Wing Snap: Tameko slams his wings together in front of him. The closer the enemy is to him when they are hit by the attack, the higher they are lifted into the air (as opposed to flying straight forward).
Down-A: Beat: One of Tameko's wings is used to strike low.
Smash Down-A: Radiance: His wings spread wide, Tameko releases light energy from them onto the ground in front and in back. A "floating" smash..
Up-A: Upper Light Bullet: The regular A move is performed, but aimed above his head instead of in front of him.
Smash Up-A: Upper Wing Snap: Like his forward smash, execpt he crouches before performing it and the wings snap shut behind his back.
Running A: Trip: Tameko actually falls foward, flat on his face when he's running. Despite how it sounds, since he quickly moves from standing to a flat position, it's difficult to predict and an effective method for dodging while attacking.

Aerial Attacks Please note that all aerial moves are roughly on the same level as an uncharged smash attack.
Air A (while not moving forward or backwards: Seraph Pulse: A ring of light spreads outward from Tameko. There's about a one second cooldown, so while it does strike in all directions around him, it's not completely spammable.
Moving Air-A: Seraph Drive: Used if the control stick/wiimote is positioned to make Tameko move forwards or back while jumping (he automatically changes the direction he's facing to reflect the diretion he's moving in midair). Tameko spins forwards, striking in front, above, and below with a shield of light (it looks similar to Kiba's Tsuuga).
Up Air-A: Celestial Shot: Tameko fires three light beams in rapid succession, aiming at 11, 12, and 1 o'clock that travel for a little ways before disipating. To prevent spamming, if used while the beams are still on-screen, he simply does a three-hit combo with his fists straight above him.
Down Air-A: Angelic Rain: 6 feathers of light are hurled below him, spreading apart as they travel. Because there's more each individual part of the attack does less damage than the beams in Celestial Shot. Also, due to the spread effect, they're easier to dodge if you're not near Tameko when he uses it, but if he does and there's an enemy directly below him, all the feathers will hit them. The anti-spam feature on this move is a strong downard kick.

Throws (like all his moves, they are weak on the ground)
Standard: Tameko grabs the enemy and shoves them backwards.
Up: The enemy is tossed onto Tameko's back, where he closes his wings in a scissors-like movement (a la Upper Wing Snap).
Down: Tameko points a finger at the ground to make a burst of light at the enemy's feet.
Sideways: His wings are closed in front of him and then quickly open, slamming the enemy in the chest. Instead of sending them flying, however, it automatically makes them collapse (Hint: Great for comboing with Radiance).
Aerial (yes, he actually CAN grab in midair! XD): Since choosing trying to choose a direction to throw while falling would defeat the purpose, as soon as the enemy is grabbed Tameko performs a midair flip with them and hurls them downwards, which if followed up by a powerful beam of light. After using it Tameko cannot perform his Up-B or use any jumps, so while it is an effective KO technique to use it away from platforms, it is also dangerous.

Signature Moves
B: Blinding Shot: And auto-charge attack (i.e. Samus and DK's B moves), therefore it requires the button to be pressed twice to fire on the ground. A small orb of is fired from a deceptively large burst of light on Tameko's hand. Although only the damage and smashing power increase with charging, not size, and it's a far cry from rivalling either of the above examples in either respect. However, the burst of light actually serves a purpose. If the move is used at point blank range, any enemies that get hit by it temporarily have the "blind" status*. When used in midair it is fired automatically without the required charging, and the projectile has 66% of the power and smash of a fully-charged ground shot.
Sideways-B: Mirage of Light: A transparent Tameko is created about two characters' widths away, and then both slash a stabby-dagger-type blade of light. Tameko always slashes forwards, but if the back button is pressed during this attack, the transparent Tameko will change his direction and face the regular Tameko for the slash, so if an enemy is caught between them they take double damage. If the move is used in midair, Tameko actually switches places with the transparent one when the move ends (can be used as a semi-recovery move in this case).
Up-B: Transcendence: Tameko launches upwards, spinning with his wings held out. Although it can't be steered and always goes straight up it travels farther than Fox's Up-B. Also, the attack is only on the sides of Tameko, so he's vulnerable from a downards attack during the move. However, it reflects any projectiles coming at him from either side.
Down-B: Death of Innocence: Tameko's wings turn black and he reaches up across himself to grab ahold of one with each hand before ripping them out. As he does so, they become the swords Kaishiga and Kurotsume (just keep reading, it'll make more sense when I've finished the next character), and the in-game switch between Tameko and Tamekuro occurs.

Final Smash: Xenocide
The screen starts to fade to white, during which only the icons displaying characters' lives and percentages remain. Once everything else has been whited out, Tameko's automatic (CPU controlled) attack begins. He teleports back and forth between enemies, raining blitzes of attacks down upon them. There's a maximum number of strikes that can be dealt, so the total damage dealt to each enemy is divided by the number of enemies. The other characters must try to, while remaining on whatever platform they're stationed on (dificult obviously because of the white screen), strike Tameko in the middle of one of his attacks against him. Because of how fast the attacks are, this is fairly difficult. Also, if he teleports next to an enemy while they are in the middle of an attack that lasts for a certain duration, he is not effected. Only an attack that is begun after he has warped next to the character will knock him out of the smash. Because heavyweight character flinch less to the individual strikes, they have an advantage in this. Either way, it is a timed Final Smash.
Advice of the Week: Natural talent beats hard work every time.


Nemo wants YOU to help him in his quest. Talking in 3rd person ftw.

Witty line here.
  Posted on September 6, 2007 03:15
Zure
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#66
Heyah Chris, didn't you say once that you are looking for Saber to be a character in Mugen? Well, mugeninfantry is online again and you can find her in the fate section of the charas. However the link to the site where you can download the file, is japanese...and I don't find my windows cd, so...if you already downloaded a programme that translates japanese symbols into our usual letters, then tell what I shall do to download her file.

Long story short, but back to topic:


Protoman (alias Blues):

Game: Part of the Megaman series. However this is the Battle Network style.
Costume: The one shown above, in blue, green or yellow as well.
Style: Protoman mainly uses his cyber sword in battle, but he also uses a sort of shield, which is safed in a "Shield.data" thus he is able to let is appear anytime he needs it. He likes to do special combos with different data of his cyber sword to surprise the enemy. I think his weakness would be his weight and defence (Both are a bit lower than the ones of Link).

Attacks:

A: Cyber Slash: Nothing special, just a horizontal slash done with the cyber sword. (The slash starts right and ends on the left side of him, just info)
A continual: Cyber Friction: Protoman uses a horizontal slash, a diagonal slash from up-left to down-right, an slash from down-right to left, another horizontal slash this time from left to right, a diagonal slash from up-right to down left and an uppercut again. (So, a total of 6 slashes...all done in an exact time of 1 second...) These are repeated as long as you hold the a button. (Of course you can also mash it instead if you have more fun in doing that ^^)
A Sideways: Collar Cutter: Protoman does a horizontal slash starting behind him and ending on his right site, so it's a 270° slash. (Hope you could understand it) The hit enemy is holding his collar while falling backwards on the ground. (Btw Protoman is moving forward a bit while the slash is performed)
A Smash: Wide Sword: Protoman does a quick diagonal slash from down-left to up-right to throw the enemy away. He also uses the data of a cyber chip called "Wide Sword". That means that he creates the same slash right after the actual slash to double his range.
A Up: Blue Rainbow: Protoman does a 180° slash upwards. Nothing special really ^^
A Smash Up: Long Sword: Protoman uses the data of the Long Sword Cyber Chip to triple the following 180° slash. This time the slash begins on his feet and ends above his head. Btw the slash is tripled on the ground, not upwards, thus Protoman's Up Smash has the same range as his Sideways Smash.
A Down: Knee Prick: Protoman uses a quick thrust diagonal downwards to let the enemy fall on the ground.
A Smash Down: Elec Sword: Protoman does a quick 360° turn and uses a low slash to stun the enemy for 1 second. That's why the Cyber Chip is called Elec Sword.
Running A: Step Sword: Protoman quickly jumps forward and does a horizontal slash, then he jumps back.
Air A: Aqua Sword: Protoman uses a thrust combined why the Aqua Sword's data to trap the hit enemy in a floating bubble for 1 second. Very Important Hint: Try hitting enemy with the Aqua Sword while he's on the ground, after that you can hit him with the Elec Sword to double the damage of the Elec Sword! (Other static attacks, like the ones of Pikachu for example are doubled as well if they hit an enemy trapped in a bubble)
Air A Sideways: Fire Sword: Protoman uses a quick slash downwards followed by a weakened thrust to activate the Fire Sword's second data, which burns the enemy, thus his percentage is increased by 1% per 0,5 seconds for 5 seconds.
Air A Backwards: Wood Sword: Protoman does a simple uppercut backwards, but he also adds the Wood Sword's second data, which infects the enemy with a virus for 5 seconds. If the enemy is hit during that time by the Fire Sword, the inflicted damage is doubled!
Air A Up: Cross Slash: Protoman uses the Long Sword in midair. However the range sideways is only doubled, the inflicted damage is halfed, but the range is also doubled upwards!
Air A Down: Skull Prick: Protoman uses a strong version of the Leg Prick in midair. The hit enemy is forcefully thrown diagonal downwards.

Throw: Blade Hammer: Protoman punches the enemy away with the flat side of the Wide Sword to throw him away.
Throw Backwards: Collar Catch: Protoman uses the Collar Cutter backwards, catching the enemy with the slash, thus he is thrown away when the slash reaches 180°.
Throw Upwards: Long Sword Alternate: Protoman uses the third data of the Long Sword to double the damage upwards and slashes the enemy in the air.
Throw Downwards: Mech Sword: Protoman is suddenly using two cyber swords and uses an X-slash to throw the enemy away from him while he is rolling on the ground for a short distance.

B: Life Sword: Protoman uses a simple horizontal slash combined with the Life Sword's date to quadruple the range of the slash!
B Sideways: Proto Shield: Protoman uses his shield data to block the enemy's attack and counters with a quick slash upwards. This works exactly like Marth's counter but if Protoman is hit by a projektile, he uses the Area Grab's data to rush towards the enemy with highspeed, using the slash right in front of him, even if he is in midair. (Area Grab is explained in the following skill)
B Up: Area Grab: Protoman uses the data of Area Grab to impressively increase his speed. Thus he is able to move upwards while being invisible. The hit enemy is thrown away but the best way to use this is to get back to the stage. (Direction can be altered to the 8 main directions)
B Down: Shadow Star: Protoman is using the Area Grab's data again to dash forward, while performing a row of slashes. These can't be seen of course, but the enemy is hit by 3 visible slashes and falls on the ground. This attack is chargeable. The number of hits increases the longer you hold the B button. If fully charged, the enemy is hit by 6 slashes.
B Running: Advaned Step Sword: Protoman combines the Area Grab, with the wood,fire,aqua and elec sword data to perform a 4 slash combo after jumping forward quickly. The hit enemy's percentage increases by 1% per 0,5 seconds for 5 seconds caused by the burn effekt and is stunned for 2 seconds caused by the elec effekt.

Final Smash: Power Up DFIII:


Protoman uses the data of the "Dark Force Chip, Charged to Status 3". That means he his percentage is reduced to 20% and he gets a new moveset for the B-skills:

B: Gospel Sword: Protoman uses a black shaped version of the Life Sword with infinit range. The enemy is hit 3 times while he is thrown backwards.
B Sideways: B-Aura: Protoman creates a back flaming aura around him. If he is hit by an attack, he instantly hits the enemy from behind with a thrust, strangely the enemy is hit 4 times while thrown forward. This skill has more speed than the Proto Shield and Protoman is only visible for 0,1 seconds during the slash. He disappears again after that to appear on the position he was before the whole attack started. (Btw the "B" can be seen as "Bass", "Black", "Beta" or "Boosted". I choosed Bass because he has a similiar aura skill)
B Up: Area Erase: Protoman overloads the Area Grab's data with energy so that the whole area around him explodes. (Compare the explosion's range with a Wide Sword's range forming a circle around Protoman)
All his other B commands are negated for the rest of the Final Smash, but the speed of his other attacks increases! Btw, this sort of transformation lasts for 40 seconds.

Argh the server forbids me to post more again, please reply soon the stage is missing!
  Posted on September 7, 2007 20:39
ZXUnion7
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#67
well, this isn't exactly a full character, but she's outfitted with her new gear.

PED (Corrupted) Samus
(appearance uses the 75% phazon level after the Pirate's Leviathan Seed boss)

A attack tree is unchanged.

Special (B)
Tap B- Nova Beam- Medium range beam is able to pass through enemies
Hold B- Charged Nova Beam- To a max, the Nova beam is charged. Releasing B fires the attack. The charged attack explodes on the fist object/person hit.
Down B- Regular Morph Ball Bomb- It takes an energy form, now.
Up B- Screw Attack- I edited the mechanics for the Screw Attack. 5 maximum jumps are allowed, but each Screw Attack jump send you straight upward. Only after reaching the peak will you resume Left/Right movement.
Side B- Missile- Homes in on target. If the Missile is Smashed, it becomes an Ice Missile with the same homing properties. It WILL freeze the enemy (Unless a fire-type move counters it).

Final Smash- Hyper Mode (lasts a couple minutes) All A button attacks are boosted and have the "static" effect (when the opponent is sent away with electric sparks surrounding it) Also, Hyper Mode Samus has permanent armor, she doesn't flinch to regular attacks. Only smash attacks can lift her off of the ground.
Tap B- Hyper Beam (loses Nova's property of passing through enemies)
Hold B- Charge Hyper Beam/ Hyper Beam Gatling Gun- length and strength depend on how long B is held (again, to a max)
Up B- Screw Attack (Damage Boost)
Down B- Hyper Ball- Holding down B creates a constant attack of Phazon against any nearby opponents
Side B- Hyper Missile- Flies really fast and hits really hard... period
Grappling beam gains siphoning capabilities in Hyper Mode.

^From K!same^ | Brawl- ZX- 2449-4323-6274
Your Smash Bros. Character
  Posted on September 7, 2007 22:55
Zure
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#68
Yah...kinda unnecessary to post another Samus, but that would be sweet for the regular Samus' second Final Smash (Only usable when being Zero Suit Samus).

Anyway, here's (finally) the stage for Protoman:

Stage: Datastream:
Soundtrack: http://sonicstyle.org/music/SonicAdventure2/music/sonic0018.mp3

You are now in the cyber network's data transmission section, where many enormous streams of data are sent to places all over the world. This is also the only section of the cyber network, where other NetNavis can't log in. Only Protoman and a few other authorized Navis are allowed to do that, thus your fight won't be interrupted, for sure! Anyway the fight begins atop one of the great data folders, which actually looks like a giant square tower. After a while the data folder is sent away so you are catched by the following data stream. A platform appears in the middle where you land. But anti-viruses are sent because the system detects you as an unauthorized intruder. Thus some White Metools appear, one is even flying with two mecha wings (looks strange with the Metool using them). They use their pick-axes to create shockwaves on the ground, the flying Metool is using a small cyber sword. Fortunately these anti-viruses can be thrown off the stage very easily so the fight continues (btw you can still hurt your enemy while the anti-viruses are...doing their job ^^). After a while the data transmission is completed and the data folder organizes itself to a big square (you can't even see the edges of this thing! It's too big!). That's why you can't be thrown off the frame sideways, only an upwards thrown-off-the-frame is possible. After another while the data you are standing on is transmitted away (if the characters are standing on different data squares, of course these are transmitted too). A little data stream is created, thus also another platform in the middle. But this time, there are no anti-viruses since the data flow is too small to be recognized by anti-viruses. And after another while of fighting, the data is placed on one of the great data folders and the whole procedure is repeated until the brawl is over.
Stage Special: During the fifth repeat of this procedure, there is also a square of data above the square of data you're fighting on (after the first transmission), so you won't be able to throw the enemy off the frame in any way! (Have fun in increasing the percentage to over 300% while you are "caught" there ^^) Plus when you fought 20 times on that stage, you get the Metool assist trophy. This item summons the flying anti-virus Metool, which is supposed to truly assist you while fighting. For 10seconds, he is flying nearby your character and attack all enemies in range with his small cyber sword. Since this is an advanced anti-virus metool, his slashes are so fast that the enemy isn't able to do anything until the is thrown away by your attack or until the Metool disappears. If you are able to use the Metool's attack right after his "summoning", he inflicts a total damage of 100%.

Heh...I'm always so happy when I can post another character here!
Like always, I hope you like it.
  Posted on September 12, 2007 02:02
ZXUnion7
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Genin

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#69
BOSS
Abyssion
Game: Tales of Symphonia (again )
Weapon: varies on technique

Abyssion is unique in the fact that his repritoir spans almost the whole list of T.O.S. playable characters. He uses corrupted versions of the characters' weapons known as the Devil's Arms. Like Giga Bowser, he must be sent off of the stage in order to achieve victory. Although he looks like Samus' or Mario's weight, he actually has Bowser's or Ganondorf's stamina, making him difficult to send away.

Twin Blade moves
Raging Beast- After rotating quickly to suck in a nearby opponent, he unleashes a large burst of energy that sends the opponent away.
Omega Tempest- Abyssion somersaults with both blades acting as a circular saw. This is one of Abyssion's recovery moves.
Rising Falcon- After jumping, Abyssion dives at the opponent, swords first. He can use this immediately in midair as well.

Chakram moves
Ring Cyclone- holding 2 chakrams, Abyssion rotates his body quickly. This sucks in the opponent and repeatedly attacks.
Grand Chariot- Throwing 2 chakrams towards a set point. Where those 2 cross, lightning strikes.

Kendama moves
Flame Lance- Charging up energy, Abyssion unleashes a sword made from fire. This impacts the place where the opponent sits when casted, then explodes.
Thunder Arrow- The enemy is targeted in a set area. Second later, that area is bombarded by numerous powerful lightning bolts.

Single Sword moves
Double Demon Fang- 2 shockwaves are released from the sword slashing the ground. This move expires if the shockwaves hit the edge of the stage or a wall.
Super Lightning Blade- Using compressed air enveloping the sword, Abyssion stabs the opponent, whereupon the opponent is struck by a lightning bolt.

Leg Guard moves
Swallow Dance- A 3-kick combo in the air. This is also a recovery move for Abyssion.
Hell's Charge- Moving quickly, Abyssion dashes behind the opponent and shoulder slams him/her away.


Final Smashes
Being a rival character, Abyssion is able to use the famed Smash Ball. Abyssion has 3 Final Smashes. The one he uses is based on the A.I.s thought patterns.
Falcon's Crest- Using a corrupted Eternal Sword, dark energy pulses around Abyssion(deals constant damage). He then jumps up and slams the sword down forcefully, creating a large shockwave of dark energy(also constant damage).
Time Storm- Abyssion freezes time with an hourglass, then quickly casts Meteor Storm on the stage(40% per meteor as GarraDestroyer set). All damage is taken at once, then once the Hourglass expires, the character flies back depending on how much damage he/she took. The meteors fall at random, so you may be lucky and not get hit at all, or unlucky and get hit with many.(3 or more is an instant K.O. unless the character's metal)
Bloody Lances- Abyssion vents the Smash Ball's energy in the form of multiple dark swords covering the stage.

*well how did I do for a boss character, Zure?*

^From K!same^ | Brawl- ZX- 2449-4323-6274
Your Smash Bros. Character
  Posted on September 12, 2007 13:18
Zure
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Special Jounin

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#70
Nice! Now I can do another one as well.

Next Boss fight after "Desaster":


Forte:

Game: Many, MANY Megaman games.
Costume: The one shown above.
Style: Forte is also called "Bass" and is the so called rival of Megaman. Well, he once worked together with him but they still fought many times against each other to see, who is stronger. Bass has many skills, that resemble powers of a virus, because he can drain energy with his attacks, as well as he can use the powers of Gospel itself, which is a giant virus beast that once terrorized the network. Gospel somehow looks like the cy-beast Gregar because they are both wolfs but Gospel has better control over his energy and can also alter the element of his outcoming power better than Gregar. So that means Bass has a nice ally in his "hands". (Bass has a percentage of 500 which has to be decreased to 0 to win)

Attacks:

Forte Buster: Bass uses both of his arms transformed to cyber cannons to shoot everything in front of him with doubled rapid fire speed. (The shots don't throw you away no matter how high your percentage is/ This can't be uses while the following skills are in effekt)
Dark Sword: Bass changes his arms to violet cyber swords. He is now able to do different attacks than usually:
A horizontal slash, a diagonal slash from up-right to down-left and a V slash done with both swords.
Two vertical slashes followed by an X-shaped uppercut done with both swords.
Virus Edge: A special version of the "Life Sword". Bass infects you with a virus that increases your percentage by 2% per second for 30 seconds. Bass' percentage is also increased (even over 500% percent, thus his limit if necessary).
Distorted Slice:

This attack can only be uses while Bass' percentage isn't lower than 400! Bass makes his swords invisible and controls them via mind-connection. They are raving through the stage and can not be seen, but you can hear them! The louder the noice of the slice, the nearer they are so you should dodge! (This skill is also negating the "Dark Sword's" effekt)
Gospel Breath:

Bass releases Gospel's data around his hands to use Gospel's head as a cannon. He uses one of the following attacks:
Gospel Inferno: He breathes a big fire odem with different colors. (Yellow=2second stun; Red=+1% per second for 20 seconds; blue=trapped in a bubble for 3 seconds and static attacks do double damage; black=+1% per 0,5 seconds for 10 seconds, Bass' percentage is increased as well)
Gospel Bazooka: An energy blast is shot out of his mouth over different distances. When the shot hits something it releases a great swirling explosion. (Damages you continual and throws you away while disappearing)
Powered Forte Buster: The regular Forte Buster done with Gospel and more speed.
Virus Rage unleashed: (Used when percentage is lower than 100%)

Bass releases Gospel fully out of his body and transfers it into a space that changes him into a sort of ghost. Gospel is now moving behind Bass, is powering up his strength and adds his own special skills to the new gained moveset (All attacks mentioned before this one are negated and are not used anymore):
Bass Blast: A single energy blast shot out of Bass' fingertip. It creates 5 swirling explosions when hitting something or after 1 second of shot time.
Shooting Virus Star: Bass shoots several energy blasts into the air, which are coming out of his fingertips. They are floating a while and are raving at you after that.
Gospel Pyton: Gospel's ghost is transforming into a big snake and flies aroung Bass. When you touch the ghost, you are thrown away.
Flash Rumble: Bass punches on the ground and releases several energy blasts out of the stage. They are homing at you one after the other and can only be stopped by hitting them with an attack.
Gospel Fortress: Gospel transforms itself into a big shield and shoots virus lazers forward. Your percentage is increased by 2% per 0,5 seconds for 20 seconds should one of the lazers hit you (which will definitely happen!/Bass' percentage is increased as well).

Stage: Final Destination:
Soundtrack: http://dl1.ffshrine.org/soundtracks/dl/379/988268/Kirby%2C%20Hoshi%20no%20%2064%20Original%20Soundtrack/36_-_zero-two.mp3

Since you already know that stage there's no need in describing it.

Stage Special: You get the Bass assist trophy once you beat him the first time. If he is summoned, he uses his Forte Buster, while you can damage the enemy as well with continual attacks. (The shots don't hurt you! This is done for 10 seconds and the enemies can't flee from the wave of buster shots)

I wonder what Boss should be placed here as the final one? Btw, Bass is the fastest charakter of the game and his attacks are all done faster than you think. That's also the reason why you can't get near him without getting hit at least one time! So you see, Bass is a sort of range-based fighter but don't think that you can defeat him with you own long-range attacks, he will just dodge. Hint: If his percentage goes lower than 200%, he also uses a teleporting devise in his cloak to float quickly over the ground to the other edge of the stage. During that time, he is absolutely invulnerable so don't use a Smash Ball if one appears while he does that...

What about the Tales Collection? There are still some charakters missing!
  Posted on September 12, 2007 20:13
NarutardIsPwnzor
Rank: member

Forum Rank:
Academy Student

Posts: 21
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February 23, 2007
#71
With so much ToS characters around, I just have one thing to ask... Where is the best one of them all, Colette?

Maybe I'll just edit this post later and add her myself if no one else does her before I can get to it.

Edit: Since I can see some people are doubting Colette's awesomeness, let's just say that someone like Sheena's strongest damage multiplier is 3.85 with Cyclone Seal.
Lloyd's best multiplier = 3.9 (Sword Rain: Beta)
Zelos/Kratos' best multiplier = 3.75 (Super Lightning Blade) But slasher makes up for that...
Presea's best multiplier = 5 (Beast)
Regal's best multiplier = 4 (Cresent Dark Moon)
Now Colette's Para Ball has a multiplier of 4.6 and can be linked to Stardust Cross (5.7 multiplier!). And since she learns Para Ball at only level 18, she'll be the strongest for most of the story... except for Zelos... at a few parts. Not to mention, she has a quick and easy-to-pull-off infinite combo, Holy Judgment, and solid stats all around. And she's so cute. :)

P.S.:Sorry for going off topic... but you guys can think of this more like a preview of the character profile I'll be doing soon... hopefully... I guess... <_< And I'll be sure to get rid of everything mentioned when I do update this again.

Above sig by the amazing Inraika
  Posted on September 12, 2007 22:49
GaaraDestroyer
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Missing-Nin

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#72
Colette..best? nah.

-Here is my reserve spot for Raine Sage-

My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org
  Posted on September 13, 2007 13:02
mr_uchiha
Rank: member

Forum Rank:
Genin

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#73
ill be the ultimate online player hahahahahahahahahahahaha cause i willbe the pokemon trainer dude who stays back throws in chrizard or squirtle or ivy sur
Quote by Stiffler
How about I give you a spoon and you can eat my ass!
Stifflers first random comment on american pie 2
  Posted on September 13, 2007 18:03
Zure
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Special Jounin

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#74
...Get ready for a challenge. Final Confrontation.



Inferno raging out the Abyss:

Game: Soul Calibur series.
Costume: When are you guys going to learn it? Bosses don't have different outfits!
Style: This is (probably) the final brawl of the subspace emmisary. Your worst dreams are coming true when Inferno and Abyss join forces. Abyss is actually Zasalamel and Inferno is Velan. But they completely changed their appearance when Soul Edge's and Soul Calibur's powers fused together and filled their bodies with their energy. They are now completely controled by Soul Edge and will do anything to stop you from moving any further. Abyss uses a skull-scythe in battle, while Inferno can transform its body parts into different types of weapons. Abyss has more defence and more power, but Inferno has still the higher percentage and can unleash combos with more hits than 10! (Abyss: 400% // Inferno: 500% = 900%)

Abyss' Attacks:

Skull Reaper: Abyss uses a wide horizontal slash with his scythe to throw you away. The outcoming wave of Soul Edge's energy doubles the actual range.
Ground Divide: Abyss pricks his scythe into the ground with a vertical slash, jumps forward quickly while turning his scythe and uses a fast uppercut to throw you away. The outcoming burst of energy doubles the range.
Death Scissors: Abyss uses a quick slash downwards. If he catches you with the attack he turns around and slashes the scythe out of your body again, thus inflicting great damage of course. (100%!)
Hell Launch: Abyss does a 360° turn while swinging his scythe. After that he turns again but does a high, horizontal slash forward. The first slash throws you upwards and if he hits you with the second slash he turns again, stomps you on the ground and slashes the scythe out of your body. Once this is done he turns another time, pricks the scythe into your back and uses a wide uppercut to release you from his scythe. However you are thrown away over a large distance and your percentage is highly increased. (140%!)
Divine Strike: Abyss stomps his scythe completely into the ground. He gets the following moveset:
Bone Splitter: Abyss holds his hand in front of your face and picks you up just with the created space of energy around you. The space gets smaller rapidly and he throws you away. (70%!)
Volcano Activation: Abyss smashes his fist on the ground to create several streams of magma which are coming out of the ground. If you get hit by the magma your percentage is increased by 3% per 0,5 seconds for 20 seconds. The actual "punch" inflicts also great damage. (60%!)
Shock Bolt: Abyss clenches his hands and smashes both fists together to create a shockwave which raves over the stage very fast (and I mean the whole stage). If you get hit, you are thrown away to the frame. Even if you manage to return, your percentage has been increased by 60%.
Divine Wipe Out:

Abyss moves the scythe out of the ground within a space of energy. Once it touches his hand, lightnings are coming out of the scythe's blade and are raving over the stage. If you get hit you are stunned for 5 seconds. (This is hard to dodge and you have to dodge since one lightning destroys your shield. 80% of damage!)
Remember that his scythe causes 150% of the actual inflicted damage by shockwaves etc.

Inferno's Attacks:

Blaze Tornado: Inferno is spinning with high speed to create a burning tornado around him. He is raging over the stage and stops after 2 seconds. If you get hit, you are thrown away and your percentage is increased by 2% per second for 40 seconds.
Burning Arrow: Inferno transforms his arm into a bow and shoots several arrows in your direction. If you get hit your percentage is increased by 5% per second for 20 seconds.
Endless Purgatory: Inferno does a straight punch forward. If he hits you he continues: An uppercut, a smash punch downwards, an instant axe-kick while you are on the ground, the creaton of a small fire burst underground to throw you upwards, an upper-kick which throws you high into the air, two horizontal punches while you are thrown upwards, a strong smash downwards with clenched fists and while you are crashing on the ground, Inferno hits you again with a strong axe-kick. That means that he inflicts 10 hits and 120% of damage.
Fire Wheel: Inferno creates a ball of fire in front of his head while pointing upwards. He throws the ball on the ground near you and causes a wave of burning air. If you get hit your percentage is increased by 4% per second for 30 seconds.
Glace Blast: Inferno transforms one part of his arm into a long staff. Then he does a continual stream of quick stab-moves in your direction. The last hit throws you away. If you get hit by one strike, your percentage is increased by 2% per 0,2 seconds for 5 seconds.
Inferno Whip: Inferno transforms his arm into a whip and hits you with several strikes coming from different direktions. The last hit throws you away. If you get hit by one strike, your percentage is increased by 1% per 0,1 seconds for 10 seconds.
Blazing Rock: Inferno transforms his arm into an axe an hits you with several slashes coming from different directions. Every slash can throw you away forcefully and your percentage increases by 3% per second for 30 seconds.
Infinity Rush:

This is Inferno's special combination. First the Inferno Whip, then Endless Purgatory, Burning Arrow with tripled speed, Blaze Tornado, Glace Blast and finally a great beam of fire coming from his body. This attack is very hard to dodge completely and if you get hit once you're caught until the attack ends. The total hit number is 30 and your percentage is increased by 10% per 0,5 seconds for 5 seconds...if you manage to return to the stage.

Soul Swap:
Both Abyss and Inferno are able to do this skill. Once they aktivated it, they change places and you're fighting against the other one of the two bosses. While you're fighting against one of them, the other's percentage is increased by 2% per second until they change places again.

Stage: World Distortion:
NewSoundtrack: http://omikron.bluelaguna.net/bkost/223%20Supreme%20Ruler%20of%20the%20Nine%20Heavens.mp3

This is the stage of Nightmare (if you remember). But you're only fighting on the first platform.

Stage Special: Once you beat them, you get the special brawl option to fight one of them for fun. (This is a lot easier, promise)

Well, don't hate me because the inflicted damage is so high, but at least you're only fighting them in hard mode or very hard mode. However if you beat the normal mode once, you can choose if you wanna enter the world distortion to fight them or not, when you play the subspace emmisary again on normal mode. (Don't forget the "probably" I used in the first sentence after "Style" )
  Posted on September 15, 2007 07:44
ChrisNemo
Rank: member

Forum Rank:
Kage

Posts: 3607
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#75
@Zure: I don't, but I can read japanese fairly well... If you'd give me the page where the download link is, I might be able to do something...

Oh, and I guess this serves for a bit of an update, as well as reserving this spot for the next part of my character (there's 2 playable and one boss, and 2 stages in the set I'm working on. I'm also back to working on Tameko's). I actually had a question though. It's obvious your knowledge of game music is formidable, and although you're not familiar with the character, maybe you'd still be able to help me out. For Tameko/Tamekuro's theme (they're a combo character like Zelda/Shiek), I'd like it to be something sort of dark but still heroic... sort of... I'm not good at describing it. Anyway, this is a fairly good example of what I mean, but it's still not quite there... It should be bigger and more... dramatic? So it has the kind of epicness that this does. Hopefully you'll be able to understand what I'm going for and maybe have a suggestion... =/
Advice of the Week: Natural talent beats hard work every time.


Nemo wants YOU to help him in his quest. Talking in 3rd person ftw.

Witty line here.