Your Smash Bros. Character- See 1st post - Page 45


 Topic: Your Smash Bros. Character- See 1st post
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68 vote(s) since November 16, 2007 14:07
Well done (33) (49%)
Pretty good (14) (21%)
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Stupid (7) (10%)
  Posted on August 15, 2008 06:54
Meta-Knight-Sux!
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#661
Quote by cotynara
as for the ricky one
it's kinfa funny
but more tyhen anything wtf
anyway since everyone's doing it i'll do my own version of shadow
i'm still working on it though because it doesn't seem quite right
i know sega won't agree though cause sega has recently seemed to be quite retarded

character:shadow
origin:unknown (presumably the ark definatly somewhere in the sonic series)
stats
runs about as fast as sonic (the diffrence if any should not be noticable)
attack speed:a little bit faster then sonic (sonic's attacks if noone noticed are really slow compared to his running)
weightwell he's carrying guns but since i haven't chaecked sonic's weight class i have to make a comparison here,enough so it takes another 30% damage to make him fly the same distance
jumping ability:i say he should be able to multi jump like kirby or pit or metaknight by useing short bursts from his shoes

A combo:punch a hook and then a backflip kick like a less powerfull version of fox's up smash

nuetral
side A:shadow spins around really fast kicking the oppoinet useing his jets for extra speed and power
up A: a headbutt
down A:shadow spins like he's breakdanceing burning everyone neah him

smash
side smash:shadow uses a bazokka kinda like snake only shadow aims for the face instead of thier feet
up-smash:shadow ducks down and kick up high kinda like lee doing primary lotus and uses his jets for extra damage and knockback power
down smash:shadow flares up with chaos energy like a miniature chaos blast blowing enemies away in both directions (i was thinking one of the animation from sonic advance battle when he blows enemies away on that)

dash A:shadow jumps in the air and dropkicks whoevers infront of them useing his jet not to extra damage and knock them back further

aerial attacks
A:shadow spns the exact same way sonic does
side Aow mid-air dropkicks the opponet,time it right and shadow will use his jets to make this a meteor smash (like captain falcon's legendary knee)
down A:shadow stimps on the oppinet while activateing his jets,this move acts like a meteor smash and also shoots shadow up a very small distance in the air
up A:shadopw throws a weak chaos spear into the air which goes a small way up and then dissapears

specials
B:shadow fires a chaos spear which keeps going till it hits a wall,hold to charge energy makeing it do more damage and send opponets flying farther,this is immune to fox's reflectyor and will break shields in one hit when fully charged
side B:shdaow takes off his wrist thingies for a moment and dashs foreward blowing enemies away with an aura of chaos energy
up B:shadow wraps with chaos control,if an enemy is in the path shadow will stop for a moment and smash them in the opposite direction he was going and then warps again,control his warps with the control stick
down B:shadow uses chaos blast,hold to charge to increase range and power till it hits then entire screen!

final smash:shadow jumps in the air useing chaos control with a chaos emerald to stop time and then spins around in the air shooting everyone with his guns and then uses chaos blast t blow everyone away,in addition for a short while in the matcy after that shadow is stronger and faster surrounded by dark red chaos energy (his power-up from useing chaos blast in shadow the hegdehog)

thats the best character ever! ShAdow shud replace Soni he sux!
  Posted on August 15, 2008 08:54
-Erhohen-
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#662
But seriously, Shadow guy's Shadow sucks. Zure's is a lot better.
|| Amazing avatar, signature and tag thanks to Inraika. || .::Ars Amatoria::. ||
  Posted on August 15, 2008 14:33
zonte94
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#663
Name: Amaterasu
Game: Okami
Weapon of choice: Divine Weapon
Costume: Regular or weapon changes
Taunt: Licks her paw.
Taunt 2: Digs at the ground.

A button moveset
A: Weapon attack (3 combo)
Strong A Up: Weapon Strike Up
Strong A Side: Double Strike
Strong A Down: Spins in a circle hitting all enemies close to her
Smash A Side: Headbutt
Smash A Up: Double Strike up
Smash A Down: Shoots Divine Weapon Bullets out of both sides does damage to first enemies they hit

Grabs and Throws:
Grab attack: Headbutts enemy
Forward: Uses weapon to strike enemy forward
Backward: Shoots enemy with bullets
Upward: Uses vine to throw enemy in air and goes up with enemy to strike them again
Downward: Digs hole and slams enemy in there making them unable to move for period of time

B button moveset:
B:Bullets:fires a bullet out of weapon(hold to continue firing,eventually wears out)
Up- B: Vine:Can be used to strike enemy into the air or can be used to grab edge.
Down- B: Thunderbolt:Strikes lightning down doing damage to all enemies near it
Left/Right- B:Cherry Bomb:creates a cherry bomb and explodes doing moderate damage to enemies near it(also does damage to amaterasu if she is near the bomb)

Final Power Slash:uses celestial brush to slash an enemy near by sending them flying

Side Note:
The weapon changes for different costumes.Vine can also be used to attack enemies.

Thanks obitothegreat for the sweet sig


  Posted on August 15, 2008 15:13
hadesblade
Rank: member

Forum Rank:
Academy Student

Posts: 19
Joined on:
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#664
Quote by cotynara
as for the ricky one
it's kinfa funny
but more tyhen anything wtf
anyway since everyone's doing it i'll do my own version of shadow
i'm still working on it though because it doesn't seem quite right
i know sega won't agree though cause sega has recently seemed to be quite retarded

character:shadow
origin:unknown (presumably the ark definatly somewhere in the sonic series)
stats
runs about as fast as sonic (the diffrence if any should not be noticable)
attack speed:a little bit faster then sonic (sonic's attacks if noone noticed are really slow compared to his running)
weightwell he's carrying guns but since i haven't chaecked sonic's weight class i have to make a comparison here,enough so it takes another 30% damage to make him fly the same distance
jumping ability:i say he should be able to multi jump like kirby or pit or metaknight by useing short bursts from his shoes

A combo:punch a hook and then a backflip kick like a less powerfull version of fox's up smash

nuetral
side A:shadow spins around really fast kicking the oppoinet useing his jets for extra speed and power
up A: a headbutt
down A:shadow spins like he's breakdanceing burning everyone neah him

smash
side smash:shadow uses a bazokka kinda like snake only shadow aims for the face instead of thier feet
up-smash:shadow ducks down and kick up high kinda like lee doing primary lotus and uses his jets for extra damage and knockback power
down smash:shadow flares up with chaos energy like a miniature chaos blast blowing enemies away in both directions (i was thinking one of the animation from sonic advance battle when he blows enemies away on that)

dash A:shadow jumps in the air and dropkicks whoevers infront of them useing his jet not to extra damage and knock them back further

aerial attacks
A:shadow spns the exact same way sonic does
side Aow mid-air dropkicks the opponet,time it right and shadow will use his jets to make this a meteor smash (like captain falcon's legendary knee)
down A:shadow stimps on the oppinet while activateing his jets,this move acts like a meteor smash and also shoots shadow up a very small distance in the air
up A:shadopw throws a weak chaos spear into the air which goes a small way up and then dissapears

specials
B:shadow fires a chaos spear which keeps going till it hits a wall,hold to charge energy makeing it do more damage and send opponets flying farther,this is immune to fox's reflectyor and will break shields in one hit when fully charged
side B:shdaow takes off his wrist thingies for a moment and dashs foreward blowing enemies away with an aura of chaos energy
up B:shadow wraps with chaos control,if an enemy is in the path shadow will stop for a moment and smash them in the opposite direction he was going and then warps again,control his warps with the control stick
down B:shadow uses chaos blast,hold to charge to increase range and power till it hits then entire screen!

final smash:shadow jumps in the air useing chaos control with a chaos emerald to stop time and then spins around in the air shooting everyone with his guns and then uses chaos blast t blow everyone away,in addition for a short while in the matcy after that shadow is stronger and faster surrounded by dark red chaos energy (his power-up from useing chaos blast in shadow the hegdehog)


His specials seem way over powered imo... especailly the spear... it's like a slightly weaker version of zeldas/shieks final smash -.-

Ugh also his down b is almost like a final smash -.-
ssbb fc: 5155-2841-4211
mkw fc: 2664-4050-0104
name: hades
  Posted on August 16, 2008 18:59
Zure
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#665


Glover:

(I wonder how often you have to laugh when you hear “ball”)

Soundtracks with links:
Prehistory
Carnival
Out of this world
Pirates
Frankenstein

Game of origin: Glover (N64/ PS)
Costumes: The one above or in red, green, blue, yellow, violet, orange, and black.
Background:
The game follows the story of Glover after the glove's wearer, a wizard, has an experiment go wrong and creates an explosion, throwing Glover out of the castle and turning himself to stone. Glover must save the threatened magic crystals by using his magic powers to turn them into balls. However, the balls are sealed in alternate worlds by evil magic. Without the crystals the over world surrounding the castle becomes a desolate wasteland, haunted by the maniacal laughter of Cross-Stitch, the evil glove from the wizard's other hand.
Stats: <><Glover has changeable stats depending on the form of the ball><>
Without Ball:
Power: Low
Speed: High
Weight: Light Weight
Height: Kirby (Had to make him bigger)
Rubber Ball:

Power: Average
Speed: Average
Weight: Mid Weight
Bowling Ball:

Power: High
Speed: Low
Weight: Heavy
Iron Ball:

Power: Above average
Speed: Below average
Weight: Between Mid and Heavy
Crystal Ball:

Power: Below average
Speed: Above average
Weight: Between Light and Mid
Grabbing:
Glover magically forces the ball to move forward attracting an nearby enemy onto it. This way, enemies in midair can be grabbed fairly easy. Once the ball has returned it lets off of the enemy and Glover grabs him. If he does not have a ball “at hand” he will just grab the enemy like any other hand would do…
Jumping:
Glover smacks on the ball to repel it off the ground catapulting himself into the air. In midair the air itself serves as an invisible ground off which the ball repels. There are different jumping versions depending on the used ball.
Without Ball:
Two regular jumps.
Distance: =Bowser
Steering: =Mario
Rubber Ball:
Distance: =Sheik
Steering: =Olimar
Bowling Ball:
No aerial jump. Very fast falling.
Distance: =Kirby
Steering: =Fox
Iron Ball:
Faster falling.
Distance: =Snake
Steering: =Metaknight
Crystal Ball:
Three jumps. Slow falling.
Distance: =Pit
Steering: =Wario
Stage: Seven Realms
Works like Delphino Plaza. You fly around the castle and enter the six realms in order: Atlantis, Carnival, Sea, Haunted Mansion, Prehistory, Another World. (Watch some Glover videos on youtube if you want to) The stage itself changes with each location but is not a platform itself. It’s a thinner version of Smashville but has the same length. The stage-platform takes one turn around the castle before teleporting into the next realm.
At the castle you have two platforms in Pokémon Stadium mania. In Atlantis there are two platforms below the edges moving sideways. At the Carnival there is one big platform in the middle but it’s not moving like on Yoshi’s Island. Over the sea there are three platforms for the battlefield feeling. Inside the haunted mansion there are two platforms close to the edges moving up and down. In prehistory there are three platforms on the same altitude of which two range a bit over the edge. Finally in another word there are no platforms whatsoever.
Taunts:
Up: A few cartwheels in circles.
Down: Thumb up!
Side: Glover strains, clenching himself as a fist.
_________
Specials: (important)
<><><><>
B: Legerdemain: The hand opens, pointing upwards, and creates a Rubber Ball inside of the palm. If Glover already holds a ball, using “B” changes the ball’s form to the next in usual order: Rubber --> Bowling --> Iron --> Crystal --> Rubber (Transformation and creation both make him unmovable for 0,4 seconds. However he gains super armor during the first 0,2 seconds. Using this skill in midair drastically slows down descending)

Side-B: Ball Throw: Glover simply throws the ball forward. Differences are:
Rubber Ball: Repels off enemies, walls, and the ground, travels in an arc.
Bowling Ball: Low throwing range, bounces enemies away while rolling over the ground.
Iron Ball: Less throwing range, bumps one time over the ground, inflicts damage if touching enemies while quickly rolling over the ground.
Crystal Ball: Straight and long throw, takes enemies with it for a short time to hit multiple times.
(Getting rid of the ball has no effect on the current falling speed)

Up-B: Mr. Bounce:

Glover transforms the ball into Mr. Bounce who makes a huge leap which comes up with great horizontal and vertical distance. Once he reaches the maximal altitude, the ball transforms back to its previous form. Enemies are thrown away if they touch Mr. Bounce while ascending. You are still free to do any move you want except for specials.

Down-B: Balancing Act:
Glover stands himself on the ball quickly. Walking and running is now done in another way. Glover himself transforms into a ball and rolls into the opposite direction to make the lower ball move forward. This works faster than usual running and enemies are damaged if they are hit. Glover gains super armor but can only do this for 3 seconds if you don’t stop moving manually. Of course you are free to jump off the ball. If you do this while moving, the ball will continue rolling. Use the D-Air onto the Rubber Ball to use it as a trampoline; use it onto the Iron Ball to blast it away, forcefully knocking away enemies; or use it onto the Crystal Ball to destroy it.

Ball Game:
The Rubber Ball and Glover will bump off the ground one or two times depending on their highest altitude after falling, and you are still free to do aerials when that happens. The Crystal Ball can only be destroyed by Glover by using the D-Air. There can maximally be two balls on the stage at the same time. The enemy may pick up a ball and throw it. Hitting one will result into: Blasting it away (Rubber Ball), pushing it away to roll it over the ground (Bowling Ball), a mixture of blasting and pushing away (Iron Ball), destroying it (Crystal Ball / enemy) or enchanting it so it moves behind you (Glover). This can not be done when Glover doesn’t hold it during a regular attack. Simply re-grabbing the ball as Glover by touching it makes him invulnerable for 0,2 seconds. Jumping onto it makes it either roll away (enemy) or enables standing on it again (Glover). If Glover holds no ball and if there are already two balls somewhere on the stage, using Legerdemain will cast a spell towards them changing their form to the next one in order. Note: Glover enchants items to make them move next to him so you can basically just roll over them pressing “A” to pick them up.
  Posted on August 16, 2008 18:59
Zure
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#666
_________
Attacks:
<><><><>
Combo A: 3-Hitter: Horizontal chop, straight punch, slap upwards.

F-Tilt: Thump the table: Slamming onto the ground in front as an opened hand.
(Likely to hit two times due to the small shockwave on the ground)

U-Tilt: Spellbound Hook: A hook-uppercut creating a magical field around Glover.
Hit enemies are trapped, certainly damaged two times before the third hit, the final blow is delivered.

D-Tilt: Bashflip: A punch diagonally downwards and then flipping the index forward.

Running A: Cartwheel: This is such a boring copy of Olimar’s and Diddy’s running attack but hey it’s in the original game! The ball is spinning two times around Glover while he is performing it by the way.

F-Smash: Serve: Glover hits the ball with the palm slamming it forward. By enchanting it, it is immediately retracted. Iron Ball has the same range as Olimar’s F-Smash; so does the Crystal Ball which is adding a second spell hit while returning; Rubber Ball has more range and returns faster; Bowling Ball has less range and returns slower. However, no ball, only a slap, thus not that much knock back.

U-Smash: Juggle Scuffle: Glover tosses the ball upwards but immediately punches it after doing so smashing it upwards. The same rules as for “Serve” apply and the overall range = 1,5x F-Smash range. The enemy is regularly hit to times, first when the ball is tossed, secondly when it is punched. Of course this also works without a ball, and the movement is the same so it still hits two times.

D-Smash: Flimflam: Glover thumps on the ball pinching it to force out two bursts of magical energy blasting away nearby enemies. (yes, not just the rubber ball is pinched) The rubber ball comes up with less delay, the bowling ball creates huge knock back, the iron ball causes a half-fainted status so the enemy can not move for 0,4 seconds, and the crystal ball traps the enemy hitting two times with an absolute certainty.
_________
Aerials:
<><><><>
N-Air: Finger Click: Glover clicks his fingers casting a magical sparkle surrounding him. If he possesses a ball while doing so, it is transformed and the sparkle deepens. The ball is re-transformed afterwards.

F-Air: Gauntlet Pistol: Glover pretends to shoot something with his index, and he actually does so by creating a magical burst of energy in front of him. Possessing a ball adds a multi-colored sphere which detonates in a small explosion shortly after being shot.

B-Air: Gloved Hair: A burst of magical energy cast directly out of Glover’s “head” while bending backwards.
(Bigger burst and more damage if being in possession of a ball)

U-Air: Screwdriver: Copying Samus’s U-air adding a surrounding magical field to increase the range if possessing a ball.

D-Air: Handy Meteor: Glover himself transforms into a Rubber Ball and transforms back after the same time Sonic would do. If the enemy is hit at the close end of this attack, then it serves as a meteor smash. Possessing a ball makes it move the same way Glover does while being below him increasing the range and a little extra effect. Glover bumps off the ball and catapults him upwards before retransforming. You lose control over the ball but using a Rubber Ball even catapults you back to your original altitude.
_________
Throws:
<><><><>
Forward: Bitch Slap! No seriously, Glover turns one time and hits the enemy with the back of the hand.

Backward: …Glover throws the enemy away…

Upward: …And he does it again…

Downward: Nope! This time he uses the Screwdriver technique onto the enemy who lays on the ground!

Final Smash: Cross Mech:

HQ, we need backup! The rehabilitated Cross Stitch comes out of nowhere and summons the Cross Mech in which both Glovers are teleported. Being in control of it, you use the control stick to fly around, “A” to fire two homing missiles from the arms, and “B” to fire a plasma beam from the head which creates an explosion if it hits something. The Cross Mech can not be destroyed but Cross-Stitch will be exhausted after twenty seconds so the spell’s end is not far off and you are left where you are with a Crystal Ball.


*Dedicated to Erhohen*
  Posted on August 16, 2008 19:50
ramen
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#667
10/10

I'd main him.

Rita sig by my GFX slave. A.K.A. Inraika~
ROFL
  Posted on August 23, 2008 09:32
SmashBrosThread
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Academy Student

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#668
Bumpy..........

Don't Click the Sig.
  Posted on August 23, 2008 13:19
otterhound
Rank: member

Forum Rank:
Genin

Posts: 176
Joined on:
August 19, 2006
#669

Pikaman
Game: Internet Hate Machine
Costumes: Goatse, lemon party, tubgirl, hai2u, meatspin, rule 34, original
Movement: Same as ganondorf

Attacks: The same as ganondorf.

Final Smash: What has science done? Causes a ghost to come out of the shadows and kill the man.
~Red Ramen~ The First N-Ber to fifty-hitler post.
Quote by The Masked Children
Can I ask... a question? Your friends... What kind of... people are they? I wonder... Do these people... think of you... as a friend? Can I ask... a question? What makes you happy? I wonder... what makes you happy... does it make... others happy, too? The right thing... what is it? I wonder, if you do the right thing, does it really make everyone happy? Your true face... What kind of... face is it? I wonder... The face under the mask... Is that... your true face?
  Posted on August 28, 2008 03:44
bmasterr15
Rank: member

Forum Rank:
Special Jounin

Posts: 661
Joined on:
June 15, 2007
#670
0/10 Ripped character.
{.::rahXpheon theme::.}{.::Neon genesis evangelion theme.::}{::.The boondocks theme.::}


NB relatives: NB Sister: hiragi17
  Posted on September 19, 2008 05:28
TheAkatsuki3
Rank: member

Forum Rank:
Kage

Posts: 3944
Joined on:
October 6, 2007
#671
*Bump*
Now that my few month break from NA is over I plan on posting more characters.
-Ars Amatoria-