Your Smash Bros. Character- See 1st post - Page 4


 Topic: Your Smash Bros. Character- See 1st post
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  Posted on August 30, 2007 23:41
GaaraDestroyer
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#46
Your welcome to do the rest of the ToS series with me.

Union did a great Kratos. edited: my bad ZX.

I've done Zelos, Regal, Presea, and Genis.
My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org
  Posted on August 30, 2007 23:44
ZXUnion7
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#47
Quote by GaaraDestroyer
Quote by ZXUnion7
Quote by GarraDestroyer
well the ToS series is completed! Hooray! @_@
You forgot Lloyd, Colette, Sheena, and Raine. (Lloyd's probably the best choice out of the ones here.)


yea..my mistake.

I'm not a huge fan of Lloyd really. he's powerful in-game yes, but he's just so dumb xD


He's probably too easy to make up... lol

BTW: Nice Presea. I never would've devised a Presea moveset. And Regal is filled out quite nicely, also.

^From K!same^ | Brawl- ZX- 2449-4323-6274
Your Smash Bros. Character
  Posted on August 31, 2007 01:14
ChrisNemo
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#48
Saber

Game: Fate/Stay Night, Fate/Stay Hollow Ataraxia, playable character in M.U.G.E.N. (assuming you can find her... I haven't had any luck... TT_TT)
Costume: Default, without armor, Dark Saber
Style: Average movement speed but wicked fast close range attacks. Because the majority of her skills utitlize a blade that is invisible the range is hard to judge, so new players will take some time adjusting to both fighting as and against her.
Taunt: Knight's Code: Saber stands at attention with her sword planted in the ground and both hands on its pommel. Medium duration.

Attacks:
A: Sword Slash: Saber slices outward, creating a slight energy trail after the attack has finished.
A Repeatedly: Blinding Slash: A rapid-fire series of slashes, each with their own energy trail, that lasts as long as the button continues to be pressed. Doesn't require as much maniacal mashing as Link's.
Sideways-A: Blade Drive: Saber takes a step forward and then stabs. Powerful, but the step takes a moment to complete, during which she can be knocked out of the attack.
Smash A: Dragonslayer: A blast of energy is fired from Saber's sword that fizzles out about halfway across the screen. Although it has smashing power at point-blank range, it gradually decreases damage as it flies. Charging up can increase the power of the attack, but not the distance it travels.
Down-A: Shield Smasher: Saber crouches and then stabs, "floating" any enemies she hits (similar to Mewtwo's Sideways-B). Can then be followed up by Stratos Ascent.
Smash Down-A: Lionheart: Saber slams downward with the pommel of her sword. Causes the enemy to bounce upward unless their % is low, in which case they stagger.
Up-A: Stratos Ascent: A simple jump followed by an overhead swing. Hits in front and in back of Saber as well.
Smash Up-A: Mountain Strike: Jabbing upward, Saber releases a short burst of energy from her sword's tip to increase her reach. Similar bursts are created on the ground in front and in back of her.
Air-A: Contortion: Saber strikes high forward with her sword and low behind with a kick.
Sideways Air-A: 360 Degree Rotation: Saber does a midair sommersault with her blade held out. Faster than Kirby's attack of the same respective button command.
Down Air-A: Split Asunder: Holding her blade out in front of her, Saber drops downard at great speed. Less powerful than Link's Down-A, but has a wider area of impact. Takes a moment to recover from.

Throws
Standard: Saber elbows the enemy in the chest, knocking them back.
Up: A simple toss upwards. Nothing of note except that it leave the enemy vulnerable to attacks from below.
Down: Saber jumps and flips in midair, hitting the enemy with both her sword and a heel drop. If the enemy's % is high, they'll be knocked too far back from the first strike for the second to connect.
Sideways: A blast of energy like that of Saber's smash attack, except that it doesn't travel, is fired directly into the enemy.

Signature Attacks
B: Excalibur: A chargeable attack where Saber thrusts her blade forward followed by an explosion of energy. The longer it is charged the bigger the explosion becomes. After an ammount of time it will be automatically released with a monstrous explosion which causes slight damage to Saber. Obviously comparable to Roy's B attack, except that the initial trajectory of the strike on Saber's is smaller and that an explosion is always created.
Sideways-B: Cyclone Blade: A bit of an inverse of Blade Drive, Saber performs the same motion except stepping back beforehand as opposed to forward. Once the step has been completed her sword and body are briefly surrounded by a swirling tornado during the jab, which can hurt enemies above and below as well as having increasing the range of the strike.
Up-B: Hawk Hunter: Saber stabs upward with such force that her body is pulled along. Can be used three times in succession. On each successful strike the blade begins to glow more brightly until it releases the stored energy on the third hit, dealing maximum damage.
Down-B: Avalon: A swirling golden aura surrounds Saber briefly. Counters attacks that hit it, but unlike Roy's and Marth's there is no counterattack. Because of this the stretch of time in which it can counter is longer than either of theirs. Should it counter an attack, the attacker is thrown off-balance. Can be deadly when performed in the air against a character trying to get back to the platform with a recovery move.

Final Smash: Noble Phantasm
Am I the only one who notices the person she's fighting in this pic...? >.>
There is a brief period during this attack before it hits, during which all players must try and move behind Saber. Once this time has passed, she swings Excalibur and releases an immense beam of power from it which covers the entire screen in front of her. She is invincible from the moment the attack is executed to the moment the beam ends.
Advice of the Week: Natural talent beats hard work every time.


Nemo wants YOU to help him in his quest. Talking in 3rd person ftw.

Witty line here.
  Posted on August 31, 2007 01:22
Zure
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#49
It's getting better and better! This time another new aviable character.



Kei Kurono:

Game: Gantz-The Game.
Costume: The one shown above.
Style: Kei is one of the "chosen" of Gantz, a mysterious being who gives people who died a new chance. However they have to hunt aliens and if they die again they are done for! At least Gantz helps them a bit with special weapons and "Gantz-Suits". There are two types of weapons: The X-Gun and the Destruc-Gun. The Destruc-Gun fires a shot and after a while the hit objekt is blasted from the inside, no matter if the hit objekt is made of titanium! The X-Gun on the other hand shoots some sort of "net" at the target and sends it away after a while. Nobody knows where the captured one is send to but I guess it's not heaven...(Btw there are also other guns like the D-Sniper or the G-Shotgun but Kei doesn't use them anyway) Now for the Suit: The Gantz Suit can change strong feelings like hatred or sadness into enormous energy which is pressed into the muscles of the so called "Gantzer" (the one who wears the Gantz Suit), thus the Gantzer gains incredible powers, speed and resistance against any sort of damage! However, if the Suit is damaged too much it completely loses the yellow liquid inside of it, which is the most important factor in changing feelings into power. The result, is that the Gantzer is now just as strong as a normal human is...Now to describe Kurono: Kei is one of the top Gantzers who survived many of Gantz' "levels", including the Tanaka Alien and the Buddha Alien for example. That makes him one of the most skilled warriors for combat against anyone, since he mastered the use of the Gantz Suit and his two guns perfectly. You shall be glad! Kei prefers to use the Destruc-Gun and doesn't use the X-Gun this time so you're at least safe from being sent away...However Kei is still a very strong and fast character, I think the only weakness would be his weight, which is the same as Ike's and some of his attacks can even be dangerous enough for himself!

Attacks:
A: Crash Punch: Kei uses a normal punch forward, but strains his muscles to the limit using the Gantz Suit, thus inflicting great damage and throwing away the enemy. (Kei's percentage is increased by 2% as well)
Ax3: Firefly Impact: Kei does 2 very fast punches followed by an uppercut, which throws the enemy away. The third punch is so powerful that it creates a small shockwave, which damages nearby enemies as well! (Kei's percentage is increased by 5%)
A Sideways: Broken Butterfly Kick: Kei uses a fast thrust-kick to throw the enemy forcefully away. (Kei's percentage is increased by 3%)
A Smash: Handcannon: Kei clenches his hands together and hits the enemy with a very fast thrust-punch. The enemy is thrown far away and the created shock wave damages nearby enemies as well! (Kei's percentage is increased by 6%)
A Up: Rising Pain: Kei kicks his enemy suddenly upwards using a very fast upper-kick. If another enemy stood behind the hit enemy, that one is thrown away as well! (Kei's percentage is increased by 4%)
A Smash Up: Handcannon Launcher: Kei clenches his hands together again and does a fast uppercut to truly launch the enemy into the air. (Kei's percentage is increased by 5%)
A Down: Leg Breaker: Kei uses a low kick to let the enemy fall on the ground. (Kei's percentage is increased by 3%)
A Smash Down: Mythril Crusher: Kei clenches his hands again and punches the enemy forcefully into the ground. (Kei's percentage is increased by 5%)
Running A: Spear Kick: Kei jumps forward and kicks the enemy away as if he was hit by a cannon ball. If the enemy was hit right after the beginning of this attack, the damage is increased. (Kei's percentage is increased by 3%)
Air A: Screw Blast: Kei is turning like a drill in midair and kicks the enemy away with a strong kick on his neck. The created pressure around Kei throws nearby enemies away as well. (Kei's percentage is increased by 5%)
Air A Sideways: Twister Kick: Kei does a 360° kick three times, while moving forward. The third kick throws the enemy away and the created shockwaves are damaging nearby enemies as well! (Kei's percentage is increased by 5%)
Air A Backwards: Broken Hornet: Works exactly like "Broken Butterfly Kick" just backwards, in midair and a bit stronger. (Kei's percentage is increased by 4%)
Air A Upwards: Eclipse Blade: Kei uses a fast backflip-somersault-kick to throw the enemy upwards. (Kei's percentage is increased by 3%)
Air A Downwards: Planet Crusher: Works exactly like "Mythril Crusher" just done in midair and weaker. The enemy is still thrown downwards! (Kei's percentage is increased by 4%)

Throw: Onager: Kei punches the enemy on the head and throws him away in a high bow. The enemy isn't able to move for 2 seconds. (Kei's percentage is increased by 5%)
Throw Backwards: Turning Tornado: Kei just throws the enemy backwards after a 180° turn. However the throw's speed is so fast that the enemy isn't able to move until he hits something or 3 seconds passed. (Kei's percentage is increased by 6%)
Throw Upwards: Blood Pressure: Kei throws the enemy above him , punches him directly onto his thorax and lets him fall down. The pressure inflicted on the enemy's heart makes it impossible for him to move for 3 seconds. (This attack can be interrupted if Kei is attacked early enough! Kei's percentage is increased by 5%)
Throw Downwards: Early Burial: Kei holds the enemy above him and throws him into the ground with his face ahead. (Kei's percentage is increased by 4%)

B: Destruc-Gun:: Kei uses a single shot with his Destruc-Gun in the commanded direction (even backwards). If the enemy is hit, he takes a damage of 80% after 10seconds and is thrown away. (If the enemy is blocking while the "inner explosion" is caused, he at least only takes 40% damage) If the enemy is hit by multiple shots, the power of the explosion is not increased and the following inner explosions are negated. (You should seriously practicing the use of the Gun, because the fired shot is invisible and made of pure pressure, thus you don't know after how much time the shot hits his target! But the average shot "flies" with a speed of about 50miles per hour so maybe you can guess when the shot hits its target)
B Sideways: K-Cannonball: Key boosts himself forward in straining his leg muscles to an overlimit and hits the enemy on his chin with the head, thus throwing the enemy diagonal upwards. The enemy is unable to move for 3 seconds. (Kei's percentage is increased by 7%)
B Up: Rising Vampire: Kei uses the regular "Rising Pain" in midair just with strained legs to the overlimit and creates such a powerful centrifugal force that he launches himself upwards. If the enemy is hit by the kick, he is launched upwards as well. (Kei's percentage is increased by 6%)
B Down: Earthquake: Kei punches on the ground and creates a short earthquake affecting the whole stage. All enemies which are standing on the ground are falling down and nearby enemies are thrown away by the created shock wave. (Kei's percentage is increased by 7%)
B Running: Twister Slice: Works exactly like the "Twister Kick". But Kei "aims" diagonal upwards and does only one kick. However, that single kick is able to throw the enemy far away and he isn't even able to move for 3 seconds! (Kei's percentage is increased by 6%)

Final Smash: Demon Hunter:


Kei is going serious...He changes his Destruc-Guns effekt to "rapid fire" and increases the power-output of his Gantz Suit to 150%. His speed and the speed of the attacks is doubled, the damage done to him is halfed and his attacks also do double damage, plus the "B" skill "Destruc-Gun changes:
You can still alter the shots direction, you are now able to hold the B button while shooting into different directions until the B button is not held anymore, the single shots are hitting the target faster, are shot in much shorter intervals and the inner explosion is caused in only 2 seconds! However the shots are only inflicting 20% of damage this time and the enemy isn't thrown away as far as after a regular shot of 80%.
Hint: If you think I'm only talking about the 8 main directions, you're wrong! When you're aiming with the Destruc-Gun there are exactly 360 directions, all on one circle, in which you can shoot!

I know he is a bit too strong for an aviable character but don't forget that almost all of his attacks are damaging him as well! And Kei is not supposed to be a Pichu copy! He has more defence, more power, more speed, more range,more deadlier skills and is perfekt for a good "free for all melee"! Haah...too much screaming... Hope you can imagine how he works.

Bonus: Did you notice that some of his attack-names include names of weapons?

@Gaara: I never made a Kratos charakter... That was Union.

@Chris: The image is a bit too big for me =3 but other than that, nice work!

@ZXUnion: So...when are you doing a charakter again? Oh and you forgot to add Krauser as a *BOSS*.

Hey...How many charas did I make by da way? Uhm...Sonic, Shadow, Nazo, Nightmare, Kalas, Krauser, Dark Samus, Spider and Kei. Woah...I already made 9 characters?

PS: I apologize for the overuse of emoticons...
  Posted on August 31, 2007 14:12
GaaraDestroyer
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#50
Quote by ZXUnion7
Quote by GaaraDestroyer
Quote by ZXUnion7
Quote by GarraDestroyer
well the ToS series is completed! Hooray! @_@
You forgot Lloyd, Colette, Sheena, and Raine. (Lloyd's probably the best choice out of the ones here.)


yea..my mistake.

I'm not a huge fan of Lloyd really. he's powerful in-game yes, but he's just so dumb xD


He's probably too easy to make up... lol

BTW: Nice Presea. I never would've devised a Presea moveset. And Regal is filled out quite nicely, also.


xD thanks.

my main problem will be Raine... 'cause she's has healing moves...although she could have all her buffs.

@Zure - fixed =X. I'm forgetful 0_o


Sheena Fujibayashi

Costume : Above, Wedding, Swimsuit.
Style : A quick light attacker, Sheena uses her seals, as well as her summons to aid her in battle.

A Attacks
A : Quick Punch : Sheena quick smashes the target
A repeated : Pyre Seal : Sheena punches the target twice, then finishes it with her Pyre Seal. the target is sent flying.
Sideways A : Power Seal : Sheena uses her Power Seal, when the opponent is hit, he/she is blasted away.
Up A : Summon Corrine : Sheena summons corrine, who attacks the nearest opponent.
Down A : Cyclone Seal : Sheena drops down and uses her cyclone seal. a small whirlwind is created.
Smash A : Demon Seal : Sheena prepares, and then releases her Demon Seal. smashes the opponent away.
Sideways Smash A : Power Seal Absolute : a much more powerful form of her "Power Seal" this move smashes the target away, and lowers there defence for 10 seconds.
Smash Up A : Summon Corrine Push : Sheena puts more energy towards summoning Corrine. this time Corrine does 1.5x the damage, and is 1.3x faster.
Smash Down A : Cyclone Seal Multiply : Sheena does multiple Cyclone seals on the spot, created a more powerful whirlwind.

B Attacks

NOTE: Her summons all take time to cast, except for her Up B, which is subsequently weaker than the others. Her Smash summons are just to hold the button down, for about a second, but do not take any longer to cast. I did it this way, that way the summons were all equal. The only summons that are much stronger than the others, are Maxwell and Origin.

B : Summon Water : Sheena summons Undine, who rushes upwards, using her 4 geyser Spread, hurting anyone nearby. Before disappearing, she also uses "Tidal Wave"
Sideways B : Summon Fire : Sheena summons Ifrit, who rushes forward in the direction Sheena is facing, completely smashing any opponent in the way. Afterwards, he finishes by using "Explosion."
Up B : Summon Wind : Sheena summons the Sylph Sephie, Yutis, and Fairess. They rush around her in a tornado, and carry Sheena upwards, while simultaneously causing huge damage to anyone caught in it.
Down B : Summon Earth : Sheena summons Gnome who using his "Grave" technique on all targets touching the floor of the stage
Smash B : Summon Lightning : Sheena summons Volt, who subsequently uses "Indignation" all around him.
Sideways Smash B : Summon Darkness : Shadow appears and dissolves away, appearing behind the farthest away target. He then uses Gravity Well, slamming the target into the ground and causing severe damage.
Smash Up B : Summon Ice : Sheena summons Celsius, and her companion Fenrir. Fenrir rushes forward, charging like a more powerful Marill. Celsius then uses multiple Freeze Lancers in all directions.
Smash Down B : Summon Light (This summon takes longer to cast then the others) : Sheena calls forward Luna and Aska. Luna appears, and uses "Ray" which blasts down all over the field dealing 20% per Ray. (as we all know, Aska never attacks. but I will make him do so) Aska flies above, and releases Prism Swords, all over, dealing 5% per hit.

Final Smash

Last Hope!
Sheena uses the last of her power to summon Maxwell and Origin. on top of that, during this time all her summons become instant-cast. afterwards, the cast duration is 25% less.

Maxwell appears first, using Meteor Storm all over the field. Afterwards Origin appears. He rushes around the field attacking everyone with his 4 weapons (2 swords, 2 staves. he has 4 arms) while also casting off spells.

The Meteor Storm lasts for around 30 seconds, and "Origin's Charge" for about a minute. (is that long enough? or to long...)

Sheena completed! next will be Lloyd Irving...
My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org
  Posted on August 31, 2007 20:37
Zure
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#51
Major Update: Added Stages and Soundtracks to all characters, plus the new boss "Essence of Metroid Prime" to Dark Samus!

Since I'm strangely not able to edit Kei Kurono I'll just post his stage here:

Stage: The Hunt is on!
Soundtracks: http://www.foreverzero.net/Gantz%20Opening%20-%20Super%20Shooter.mp3 (This Soundtrack is supposed to have the same style as the stage of DK in SSBM, since it's the ful opening of "Gantz the Anime", it's somehow more a rap than a battle bgm)

The fight begins on the roof of a skyscraper at night. After a while the giant Tanaka Alien Bird appears behing the skyscraper and prepares to use its scream. Seriously you have to jump from the roof or your head will explode! (Not your one but your character just falls on the ground and loses one life) You're a landing on the roof of another house and the fight is continued on the street and roofs of downtown. (The whole stage is almost as big as 4 times Final Destination!) Once you reach the highway you can even wait for a truck to jump on, the fight is interrupted and the characters jump off. (Btw they jump on the truck by themselves, even if they already did a third jump, they just do a fourth jump in midair (^_^) to reach the truck) You are now in front of the buddha temple. After a while the two buddha aliens awake and try to hit you with their staffs. (You are instantly thrown off the frame if you get hit by one of the staffs, blocking doesn work!) Hint: You have to run through their legs behind them, then jump and press air to grab their back. A short cutscene interrupts the fight and you have to push certain buttons, if you don't do that correctly, you lose one life! But if you've it correctly the buddha falls on the ground and is hit by the net of a X-Gun. (I don't even know myself who shot that net...) When the second buddha is sent away as well the fight continues until a truck passes. The characters jump on it again and the fight is interrupted until the characters jump off again, they are now in the downtown section again. (The procedure of Downtown and Buddha Temple is repeated until the battle is fought)
Stage Special: After you fought over 20 times on this stage, you get the "Giant Buddha Staff" as an item. This item is something like a damn big bat, which is surprisingly very light but still as powerful as its impressive height shows! (Has the power of the "Hammer", doubled with a sideways attack and tripled with the smash attack, although this item thrown has only half power of a hammer)

And here's the list of all soundtracks till now:

Nightmare: http://gh.ffshrine.org/song/1807/56

Shadow: http://sonicstyle.org/music/Shadow/music/sonic0024.mp3

Kalas: http://omikron.bluelaguna.net/bkost/106%20Vitriolic%20a%20stroke.mp3

Sonic: http://sonicstyle.org/music/secretrings/music/sonic0025.mp3

Nazo: http://sonicstyle.org/music/SonicAdventure2/music/sonic0054.mp3

Krauser: http://dl1.ffshrine.org/soundtracks/dl/1562/ea3e6b/Star%20Fox%20Assault%20Gamerip/22_-_track_22.mp3

Dark Samus: http://gh.ffshrine.org/song/2846/44

Metroid Prime: http://www.emuparadise.org/cgi-bin/download.cgi?metroidprime-41

Spider: http://gh.ffshrine.org/song/4631/53

Kei (again in this post): http://www.foreverzero.net/Gantz%20Opening%20-%20Super%20Shooter.mp3

The next character will be uploaded tomorrow, promised.
Oh btw the soundtracks are really good and in my opinion they fit perfectly for the characters.
  Posted on September 1, 2007 04:56
firemario
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#52
Newcomer




Game : Pokemon
Costume : Original, Shiny, Sir Aaron’s hat
Style A medium character, yet extremely powerful. Fast, Powerful attacks.

Attacks

A : Mach Punch

A repeatedly : 3 hit combo : Close Combat , throws raining punches with his fists

Sideways A : Karate Chop, chops the target with a hard hand, sends the foe downward if in the air

A Smash : Focus Punch, a powerful punch that grows in power and length.

Down A : Double kick. 2 Quick low kicks

Up A :. Arm thrust. Pushes up the foe with a stiff arm

Running A : Rolling Kick : the user trips into the foe and the foe falls.

Air A : Rapid Spin , spins quickly in a cork screw

Sideways Air A : Karate Chop, chops the target with a hard hand, sends the foe downward if in the air

Backwards Air A : Cross chop, quickly turns around a chops the foe with both arms

Up Air A : Aerial kick. A high kick with a backflip.

Down Air A : Dynamic punch. Lucario pounds the foe into the ground, takes time to charge.

B attacks.

B : Aura sphere. A large ball of aura is thrown at the target. It has a small homing capability

Up B : Sky uppercut : the user jumps into the air with one fist extended upward.

Sideways B : Extremespeed : Lucario runs at top speed to hurt the foe. Similar to Fox flash but able to run until you let go of B, get hurt or run into a wall

Down B : Detect : Lucario dodges all moves that negates all damage for 2 seconds.

Throw : Vital throw, Lucario spins his victim then throws them.

Upwards Throw : Jump Kick: the user throws the target then jumps up in the air to kick the foe upward.

Sideways Throw : Seismic toss, the less damage the user has the farther the foe flys.

Down Throw : Submission, the user throws the target down then lands over the foe

Final Smash : Aura Overload : Lucario overloads with aura so much it can be seen. Lucario moves at 1.5x speed and power and Aura Sphere cannot miss, it can also break shields.
..::||Smashboards Member||::.. ~FC:2492-4781-9249~
Quote by Zure
Firemario > You
You do know what that means. ;D
  Posted on September 1, 2007 16:32
GaaraDestroyer
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#53
Sheena Up.
My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org
  Posted on September 1, 2007 17:40
Zure
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#54
As promised, a new character (However, this is a boss enemy! ).

[

(done by myself with paint)

Desaster:

Game: Not a single game!
Costume: The one shown above.
Style: Desaster is the third last boss enemy of the subspace emmisary, he protekts the "Outer Realm of Creation", which is world where the elements are raging in chaos to break the barrier, Desaster once made to keep them exactly where they are. That's why he can't allow strangers to enter this world, so he has to eliminate you, since all stranger are supposed to be enemy's in this world. Fight for your life, it could be your doom! Btw this Boss has the most percentage of the game: 800% in very easy mode!
Attacks:

Crushing Dark Symbol: Desaster creates two big shockwaves around him to throw you away, you can also see the japanese symbol for darkness behind him.
Lunaris Shard: Desaster throws a round, violet shard at the ground. The shard is filled with a high amount of Lunaris energy (some sort of purple Light), thus it is divided in 8 parts which explode after moving in different directions.
Burning Force: Desaster charges power in his muscles with energy, which is drained from his heart. His life is decreased by some years but he doesn't even care, because his sort of being can be up to 67200 years old! Anyway, his power and defence is doubled.
Black Flash: Desaster throws two big shockwaves, which form the shape of a flame. If you get hit, you're instantly thrown off the frame.
Solaris Buster: Desaster shoots several Solaris Flares at you. (Solaris is some sort of bright light)
Reaping Veil: Desaster does a quick dash, forming 3 red shadows moving behind him. He suddenly stops dashing but the shadows continue flying towards you. You are burned if hit and your percentage is increased by 4% per 0,5 seconds for 10 seconds.
Heat Maniac: The second dash-attack. Instead of using the Reaping Veil, Desaster creates a green fire in front of him through which he dashes. If he hits you while burning you can't move for 4 seconds and your block-skill is disabled for 30 seconds.
Retreat Shocker: Desaster moves backwards quickly, creating a blue shadow where he stood just a second ago. If you touch the shadow you are stunned for 6 seconds.
[/u]Air Shocker[/u]: Desaster moves forwards quickly in midair, leaving a yellow shadow at the place behing he just was a second ago. If you touch the Shadow, you get stunned for 3 seconds and you fall down.
Floating Shadow: This is actually just a move to surround the enemy and to avoid an attack. But Desaster's created turquoise shadows don't disappear and are rushing forward at you. If you touch the shadows your block-skill is disabled for 20seconds and your percentage is increased by 2% per 0,5 seconds for 10 seconds.
Dimensional Shredder: Desaster uses a regular punch but adds a high amount of both Lunaris and Solaris energy to it, to increase the power. This is even enough to create a small fissure between the dimensions! If you are near the fissure all your B moves are disabled for 10seconds.
Slice Kick: Desaster uses a very fast side kick, which is so fast the the air pressure in front of his foot is nearly tripled. If you are hit you are thrown at the edge of the frame. (It's still possible to get back to the stage though)
Dual Pain: Desaster uses a fast upper-kick combined with static energy (you are stunned for half a second), followed by a kick at the ground which creates a small explosion. If you get hit by the explosion whether the upper-kick hit or not, your percentage is increased by 1% per second for one minute and you can't use healing items during that time.
Distortion Burst: Desaster uses a fast backspin-thrust kick to create a round fissure between the dimensions. Blue sorts of rocks are shot out of the fissure but disappear after a short distance. If you are hit by one of the rocks you get frozen for 3 seconds. The frozen status can be interrupted by attacking you but the inflicted damage is doubled of course!
Pressure Impact: Desaster clenches his fists together and punches to forcefully downwards (performed in midair). When you hit the ground you are pressed into it for 1 second.
Meteor Dive: Desaster creates much air pressure above him to boost himself straight down. If he hits you, you are pressed into the ground for 2 seconds. (He likes to dohese two attacks together as a combo)
Ultra Block Stance: Desaster uses the regular block stance. But the block effekt's size was tripled and if you touch it, you are stunned for 2 seconds.

Special: (Used when the percentage is decreased to 100%)
May the desaster fill your soul:
Desaster uses his most dangerous ability, the "Soul Corruption",it's actually a very helpful attack somehow...He decreases your percentage to the half and gains the doubled amount (Don't forget that it means that he increases his life energy as well with this since he's a boss!). Plus his speed is doubled, all his caused effekts last two times longer and he also negates the item appearance for the rest of the game!
Hint: You get one of your aviable characters as a CPU-ally at the beginning of the fight (He has the same number of lifes as you have). So that means that his Soul Corruption helps him more if yourally survived until Desaster uses it. (At least his percentage is increased more)

Stage: Outer Realm of Creation:
Soundtrack: http://gh.ffshrine.org/song/1152/11

The Outer Realm of Creation is a whole world made of raging elements (Nobody, not even Desaster himself, knows why they are raging or why they are angry...or why these elements are living!). Anyway the fight begins at the center of the world, a big square platform (Watch out that you don't fall of the almost invisible edges!). After a while Desaster seems too busy with the fight so the elements are raging towards the center. Desaster creates a force field around the stage and moves the platform upwards, out of the Realm of Creation. You are now in space, you can see the Realm of Creation below (It somehow looks like a rainbow colored, shining ball). The fight continues until the stage is suddenly hit by an asteroid so it breaks. However Desaster won't let you get away and transports you in another force field back to the Realm's center, where the elements calmed down a bit. (This procedure is repeated as long as the fight lasts. It sounds boring but the raging elements of all colors make it interesting to watch).

*Huff Huff*. Ok this one has more attacks than a usual character but I actually planned to make an aviable character out of him. However I'm not finished yet with my sprite sheet considering his first form "Despair", so maybe I'll add that one later...

Note: Don't forget the soundtrack, it's really good! (Taken from Mischief Makers for N64)

Edit: Sorry that the pic is so small but if it would be bigger the quality would be decreased VERY much!
  Posted on September 1, 2007 20:18
ZXUnion7
Rank: member

Forum Rank:
Genin

Posts: 175
Joined on:
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#55
Sorry I haven't been posting in a while. Part-time College and Part-time Work are catching up to me.

I have 2 more characters in the works- they just need to be developed more, plus my sister's trying to make 2 and I'm helping her also. One I'll try to have on Monday. And my sister (Serene_Angelics0) will try her hand that day also.

^From K!same^ | Brawl- ZX- 2449-4323-6274
Your Smash Bros. Character
  Posted on September 1, 2007 21:31
GhostMyth
Rank: member

Forum Rank:
Jounin

Posts: 1429
Joined on:
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#56
NEWCOMER


Name: Rock Lee
Game: Naruto
Weapon of choice: Bare Fists
Costume: Jonin Costume
Taunt: Punches the air a couple of times and says "I can beat Neji!"
A button moveset

A: fast kick (5 times)
Strong A Up: Primary Lotus kick (hits the opponent in the air)
Strong A Side: Lee's Lotus Punch (sends the opponent flying)
Strong A Down:Low Roundhouse kick
Smash A Side: Leaf Typhoon (Spins about 3 times)
Smash A Up: Leaf Upercut
Smash A Down: Kicks the ground to make a small earthquake

Grabs and Throws:
Grab attack: punches the opponent in the gut.
Forward: Kicks the opponent in the air
Backward: Gets behind the enemy and puches
Upward: Uses Primary Lotus
Downward: Stomps on the opponents head.
B button moveset:

B:Leaf Whirlwind (charge for greater distance and damage)
Up- B: Leaf Upword Hurricane (A non-charge leaf hurricane that goes upword)
Down- B: Open Gates*
->Lee takes 1 damage every second but is ultra fast. All of his attacks do 1.5 times more damage. If used again it ends.
Left/Right- B: Leaf Whirlwind (has a 15 percent chance of instant kill)
Final Smash:Hidden Lotus (Hits the enemy in the air, punches them 3 times while going up in the air, kicks them to the left, then right, then upword, then slams them into the ground, and finally pulls them up and slams them back on the ground. Affects all enemys if Gates are open)
I'm still clanless and fooled you ALL! HA!

Haloween Quote-
"Don't hate the eata hate the candy bar."
  Posted on September 2, 2007 01:03
Zure
Rank: member

Forum Rank:
Special Jounin

Posts: 701
Joined on:
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#57
Damn that pic is big Myth!

@ZXUnion: What did I say in the Update!? Essence of Metroid Prime is also a new Boss, because you can only fight it on normal mode or harder. You seem to be really inatentive sometimes. Are you getting enough sleep with your college, work and stuff?

@Gaara: Uhm...your Smash B and Sideways Smash B are actually the same control. (Pressing the control stick sideways and press B) You somehow have to change that.

And another Boss for you! (Yeah yeah I said that it's enough with the Sonic characters, but he needs a Boss as well so, here goes!)




Chaos:

Game: Sonic Adventure (and DX), Sonic Battle; Anime: Sonic X.
Costume: The one shown above.
Style: Chaos is the guardian of chao and the master emerald. He has a very flexible body made of liquid. The only vulnerable spot on, or better said inside of him would be his brain, that should be clear since he can even stop bullets with his body! However Chaos is a bit slow but delivers much damage. With the time he learned to use a bit of the master emerald's energy even through great distances, thus he is a enemy you shouldn't underestimate cause of his size...(Chaos has a percentage of 300%)

Attacks:

Flexible Chaos: Chaos does a punch forward, but it has much more range since he stretches it, like he does in nearly all of his attacks.
Snatch: Chaos does a low snatch-punch.
Chaos Whip: Chaos stretches his arm without having to use a punch. He attacks with a horizontal, vertical and straight whip-strike.
Dive: Chaos dives into the ground.
Dolphin: Can only be used while Dive is in effekt. Chaos jumps out of the ground and bites you with an enlarged mouth, which now resembles the one of a shark.
Geyser: Can only be used while Dive is in effekt. Chaos blasts himself out of the ground in the form of a Geyser, the temperatur of his liquid is highly increased so you are damaged for 1% per second for 10 seconds as well.
Chaos Orkan: Chaos is spinning as fast as a tornado and dissolves its body to create a small Orkan of water raging over the stage. (If you get caught you're thrown away a short time after being in the Orkan)
Chaos Huracan: Chaos is doing a forward punch with both of his arms while spinning them. He quickly dissolves his arms to create two little Orkans which are blasting forward. (The Orkans last for 4 seconds so if you're caught you might get "transported" to the frame's edge with them! Hint: Huracan is the god of wind, named by the Inka)

Chaos 2:


Chaos is using a bit of the master emerald's power to transform into Chaos 2 without the need of chaos emeralds! He is doing this when the percentage has reached at least 250%. His defence is increased and he gets new attacks:

Chaos Barrier: This is a very quick block skill, done two times faster than usual block skills and it also lasts only half of the time like if the normal block skill button for a playable character is just tapped.
Chaos Vortex: Chaos is glowing violet for half a second. If he's hit in that time the attack is negated and you get hit by a small lightning coming from his body.
Liquid Bomb: Chaos is forming itself into a great ball, which is jumping over the stage.
Wet Grave: Can only be used while Liquid Bomb is in effekt. If you're caught by the Liquid Bomb, Chaos presses itself together to increase the pressure inside of him thus damaging you. (You must move the control stick quickly or you will never get out!)
Aqua Cannon: Can only be used while Liquid Bomb is in effekt. Chaos suddenly shoots a part of his body like a cannonball at you and quickly transforms back (One of his arms is missing now). If you get hit by the Aqua Cannon's shot, the liquid surrounds you and makes it impossible to get out for 5 seconds.
Retrieve Punch: If Chaos is in range while you're caught in the Aqua cannon's liquid, he takes control over the liquid, moves it quickly towards him and punches you out of it forcefully.
Chaos Wave: Chaos forms its body to a wave which is floating over the ground. If you touch the liquid you are damaged by short thorns that prick out of the liquid.

Chaos 4:


Chaos is using the Master Emerald's energy again to transform into Chaos 4 without using chaos emeralds. He is doing this when the percentage has reached 150%. His defence is increased and he is now able to float, which means that he can't be hit with low attacks of any kind and he gets new attacks of course:

Chaos Swamp: First of all, Chaos floods the whole stage with his liquid, so his arms are now already used...mostly.
Kraken: Chaos creates four Tentacles out of the Chaos Swamp to catch you.
Octapesco: If you're hit by the Kraken's Tentacle, Chaos creates jaws with sharp teeth below you and you are bitten by it. The tentacle vanishes and you are thrown away by the jaws.
Flin Slap: If Chaos is in range after Octapesco he quickly rushes forward to hit you with his flin while you're still in midair to throw you backwards in the direction you just came from.
Wall Shot: Chaos punches its flin on the liquid below to create two little walls of liquid which are moving over the stage. If you touch the wall it uses "Geyser" to throw you upwards.
Hydro Drain: If you are in range after getting hit by the Wall Shot, Chaos stretches a created arm out of the liquid towards you and you are pulled into the liquid. Your percentage is increased by 3% per 0,5 seconds. (You must move the control stick quickly or you'll never get out!)
Hail: Chaos dissolves the rest of his body into the liquid and shoots small balls into the air until the liquid is gone. The balls are now raining down in intervals of 1 second per ball. If you get hit, you can't move for 0,9 seconds, which means that the chance of being hit by the next ball is very high! (If you get hit by all balls you retrieve a total damage of 100% but it's still possible to dodge the following ball if you got hit by one!)

Special: Perfect Chaos:


Chaos is using the Master Emeralds power for the last time to transform into Perfect Chaos. He is doing this right after "Hail", when his percentage has reached 50%. His defence is now so big that all attacks you are using decrease his percentage by only 3% and the stage is completely flooded with liquid so you can't stand on the ground anymore (You have to tap the "block" button continual to avoid sinking/ btw you're damaged by 20% each time you sink too much!). All of his old attacks are not used anymore and he gets a new moveset instead:

Chaos Whirlwind: Chaos creates three big tornados coming from his chest. If you get hit by one, you're thrown away.
Chaos Flare: Chaos shoots several energy flares at you. If you get hit you are covered in blue fire, which increases your percentage by 2% per 0,1 seconds for 10seconds. (That is a total of 200%, be very careful when Chaos uses this attack!)
Chaos Lazer: Chaos is firing a great jet of colourful water at you. If you get hit, you are caught in the jet and can't get out until you are thrown off the frame.
Chaos Tsunami: Chaos is creating an enormous wall of water which is rushing over the stage. If you touch the tsunami, you are instantly thrown off the frame by a big Geyser.

So you see, Chaos can be a very dangerous opponent! Oh btw if you're wondering "How the fu** shall I avoid these screenfilling attacks?! " No worries...I'll explain.

Stage: Holy Fountain:
Soundtrack: http://sonicstyle.org/music/SonicAdventure/music/sonic0004.mp3

The Holy Fountain is an ancient ornament which you can find in the forest of Angel Island. After a short cutscene, when you entered the area around the fountain, a barrier appears surrounding the area so you can't get out again. Chaos appears and the fight begins. In the stage's center is of course the big fountain with its statues around it. two of them are part of the stage as such so can jump on them and use them as platforms to avoid Perfect Chaos' screenfilling attacks. Btw the fountain itself is placed on a pillar, the statues are standing on the ground next to the pillar and are held by the liquid when they are pushed up by Perfect Chaos' Water (just some info: the statues look like two giant birds). Anyway the stage doesn't change much but you can see the whole fountain when the stage is flooded by Perfect Chaos. (just some info again: the barrier is supposed to be the stage's edge, Perfect Chaos doesn't move and is on one side of the stage so his attacks are truly screenfilling)
Stage Special: Liquid Heart. After you beat Chaos, you get the "Liquid Heart" item. When you pick up this small blue heart during a fight, you are liquified just like Chaos'. All attacks don't damage you for 15 seconds but you are moving a bit slower.

Dude I'm slowly running out of ideas.

Edit: Woah, I just noticed that he has one attack more than an aviable character.

Edit2: It seems that you can't see Perfect Chaos' image anymore. Can you really not see it anymore or is my PC just wrecking the system?
  Posted on September 2, 2007 15:45
GaaraDestroyer
Rank: member

Forum Rank:
Missing-Nin

Posts: 1940
Joined on:
December 22, 2006
#58
I can see perfect chaos. nice pic ;)

but you skipped Chaos 3...

(maybe i'm just wrong. I've played DX, and only fought Chaos 1 =O)
My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org
  Posted on September 3, 2007 14:53
Zure
Rank: member

Forum Rank:
Special Jounin

Posts: 701
Joined on:
June 2, 2007
#59
There is actually no chaos 3 you know... In both versions (Adventure for Dream Cast and Adventure DX for Gamecube) there are only Chaos Zero, Chaos 1, Chaos 2, Chaos 4, Chaos 6 and Perfect Chaos. You don't even see Chaos 3 or 5 since Eggmann uses 2 emeralds at the same time to transform Chaos to 4 and 6. I also didn't put chaos 6 in because he would have a too big moveset after that. Btw you can't fight Chaos 1, only Zero, 2,4,6 and 7 (Perfect).

And now to add a new character for your ToS collection.



Mithos:

Game: Tales of Symphonia.
Costume: The one shown above, plus in black and blue.
Style: Mithos is a light character (weight is the same of Young Link), thus he can be easily thrown of the stage, especially because he is also just floating over the stage with his shining wings. He is surprisingly well trained in close combat and has some dangerous magical skills, based on the element of light. He is using a Rapier for fighting, made of a special sort of light, which is glacing and fixing itself the whole time to keep the light in that form of a Rapier. The last thing about him would be his abiltiy to jump up to 5 times in using his wings and the ability of gliding of course.

Attacks:

A: Uppercut: Just a regular uppercut done with the rapier.
A continual: Crescendo: Mithos is doing many quick slashes with his rapier. First the uppercut, then a diagonal slash from up-right to down-left, a diagonal slash from down-right to up-left and a short thrust. This is repeated until the A button is no longer pressed. (Btw you can also hold the A button to do this)
A Sideways: Shining Stinger: Mithos changes the rapier's appearance into a lance and uses a thrust to push the enemy away.
A Smash: Striking Light: Mithos changes his rapier into a two handed sword and uses a horizontal 180° slash to throw the enemy away.
A Up: Overture: Mithos uses an uppercut with his rapier changed to a saber, to throw the enemy upwards.
A Smash Up: Seraphin: Mithos creates small spears of light surrounding him and shoots them upwards. (They are disappearing after a short distance but the range on the ground is enough to hit enemies next to Mithos, since this is not supposed to be some sort of Spider-copy)
A Down: Heaven's Fist: Mithos changes his rapier into a hammer and slams it onto the ground to create a shockwave behind him as well.
A Smash Down: Diminuendo: Mithos is suddenly rushing over the ground with light speed for a couple of meters. The hit enemy is thrown high in the air. (Direction can be altered by pressing down-backwards-A with the control stick instead of pressing down-A/ If Mithos is facing to the right, backwards is of course left)
Running A: Gravity Swap: Mithos changes the Gravity around the enemy to the opposite to throw him upwards. (Mithos doesn't stop running)
Air A: Light Spear Alternate: Mithos uses the Light Spear in midair to throw the enemy away. (He doesn't move upwards if you expected that to happen!)
Air Sideways A: Light Thrust: Mithos uses one of his remaining jumps to fly forward while thrusting his rapier quickly diagonal upwards, forward and diagonal downwards. (As said, if he has already used his fifth jump, this attack can't be used anymore while being in midair!)
Air Backwards A: Crescendo Alternate: Mithos uses the four attacks of the regular Crescendo backwards while moving upwards a bit to avoid missing the enemy even if it's only one slash.
Air Upwards A: Dragon Fang: Mithos does a slash upwards to create a yellow demon fang, which is moving upwards for a short time.
Air Downwards A: Seraphin Bust: Mithos uses Seraphin downwards and with less range next to him but with more range downwards, to throw the enemy in the given direction. (Directions are straight down, down-left and down-right)

Throw: Shining Rushmore: Mithos hits the enemy with several thrusts and one powered thrust to throw him away.
Throw Backwards: Diminuendo Blast: Mithos is suddenly moving through the enemy using Diminuendo and slams him away with his rapier changed to a hammer.
Throw Upwards: Shining Launcher: Mithos is using the Gravity Swap and punches the enemy additionally with a strong uppercut to throw him forcefully upwards.
Throw Downwards: Holy Lance: Mithos is pushing the enemy on the ground while 5 holy lances are riving through him. (The last one throws the enemy way)

B: Prism Sword: Mithos is using the Prism Sword, him being in the centre. 6 shining swords are hitting the round area's edge causing small shockwaves which disappear after a very short distance. The last sword hits Mithos in the centre but decreases his percentage by 10. This attack is chargeable, if fully charged the damage is doubled and Mithos heals 25%. Hint: The enemy can still stop Mithos from healing in attacking him out of the air, since this skills just damages the enemy on the ground!
B Sideways: Instant Ray: Mithos creates a small space of light behind him and shoots one ray of light in the given direction to throw the enemy away. (The ray has a very long range until it disappears and the directions are forward, diagonal up and upwards/ If the enemy touches the space of light he is thrown away a bit)
B Upwards: Angel's Hope: Mithos is filling his wings with light to form them to burning phoenix wings. He is now able to do additional 2 jumps, thus he is able to do a total of 7 jumps! (This should be the perfect way to return to the stage, but this skill doesn't harm the enemy! That's why you are still able to do arial attacks during this skill)
B Downwards: Sudden Judgement: Mithos creates 4 rays of light coming from heaving and makes them impact only a few centimetres next to him to decrease his percentage for 5% as well. This attack is chargeable, if fully charged the rays are getting bigger and Mithos heals 15%.
B Running: Retribution: Mithos grabs the nearby enemy in front of him and uses Retribution into the enemy's body to cause the following effekts for 10seconds: The enemy...
-is not able to do a second jump.
-'s block skill can be destroyed much easier and his ground/airial dodge moves are disabled.
-is not able to use his B, Down B, Sideways B and Running B attack.

Final Smash: Yggdrasill:



Mithos ages himself to his alter-ego Yggdrasill, leader of Cruxis and the Desians. He is still using his usual moveset but his speed has increased as well as his strength. He doesn't show pain if he gets hit and his percentage is decreased by the inflicted damage when he hits the enemy. This sort of "transformation" lasts for one minute. Hint: If Yggdrasill has already 0% and hits the enemy, his percentage is increased to -% (which is not decreased to 0 again when the minute is over!). That means that even Mithos doesn't show pain if he gets hit while having a negatif percentage. With every damage he takes the percentage is decreased closer to 0, not to a higher negatif percentage! Btw if he heals while having a negatif percentage, the heal effekt is negated.

Stage: Derris Kharlan:
Soundtrack: http://omikron.bluelaguna.net/bkost/122%20Flighty%20spirits.mp3

You fight in the angels' world Derris Kharlan. The brawl begins on the platform, where Lloyd and the others once fought Yggdrasill in the story's final battle. After a while the stage is suddenly beaking and you fall through a dimensional portal, which leads to the "town" area. This stage is made of one platform in the middle and two smaller platforms which you can reach by running on the moving ways at the edge of the main platform. Thus this stage is pretty big by the looks of it. After another while, you are suddenly teleported to the deepest part of Nilfheim, where Lloyd and the others once fought the Living Armor, king of fiends. After another while you are teleported to the first part of the stage again. (This procedure is repeated)
Stage Special: On the first part of the stage, there are some rocks flying through the air sometimes. You can use them as platforms or you can throw them away in hitting them (You certainly perfer to hit the enemy with them ). On the third part of the stage, a soul vessel appears as a random item at the edge of the stage. If you destroy it, your percentage is halfed, your strength increases for 20 seconds or your defence increases for 20 seconds. (Healing=Yellow Flame coming out of the vessel; Power=Red Flame; Defence=Blue Flame) If you destroy a vessel with a Violet Flame, the battle is fought only at the third part of the stage (thus Nilfheim, where you currently are) for the rest of the game.

So that would be it for Mithos, don't forget the soundtrack!
  Posted on September 3, 2007 22:57
GaaraDestroyer
Rank: member

Forum Rank:
Missing-Nin

Posts: 1940
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December 22, 2006
#60
That's good, nice Nilfheim addition ( I never bothered to do that....so bloody difficult.)
My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org