Your Smash Bros. Character- See 1st post - Page 3


 Topic: Your Smash Bros. Character- See 1st post
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67 vote(s) since November 16, 2007 14:07
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  Posted on August 25, 2007 20:38
Zure
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#31
Dude there is already a Blaziken character...

Anyway new challenger!



Sonic:

Game:: Just to name a few...Sonic Adventure, Sonic Heroes, Sonic and the Secret Rings, Sonic the Hedgehog, Sonic Triple Trouble, Sonic Jam, Sonic Riders, Sonic R.
Costume: Usual outfit, usual outfit in red, special outfit dark blue with white stripes.
Style: Well, Sonic the Hedgehog is the fastest character to date. However, some of his attacks are weak and he has the same weight as Shadow, but since he mastered the use of chaos energy, he can use powerful transformations in using three elemental emblems anytime!

Attacks:

A: Sonic Punch: Sonic attacks the enemy with a fast, straight punch.
A continual: Sonic Frenzy: Sonic combines normal punches with his speed to create a never ending hail of punches raining on the enemy.
A Sideways: Sonic Kick: A normal Side-kick.
A Smash: Sonic Flare: Sonic does a break-dance move to kick away the opponent.
A Up: Air Spin: Sonic spins for a second to throw the enemy upwards.
A Smash Up: Salto Mortale: Sonic does a backflip-somersault to kick his enemy in the air.
A Down: Axe Kick: Sonic does a quick axe-kick to press the enemy into the ground.
A Smash Down: Sonic Wind: Sonic uses the Sonic wind on the ground to blow away the enemy.
Running A: Blue Windmill: Sonic jumps and uses a 360° wheel-kick to throw away the enemy.
Air A: Sonic Rocket: Sonic turns in midair and dives downwards during a kick to take the enemy with him.
Air A Sideways: Sky Windmill: Sonic uses the Blue Windmill in midair.
Air A Backwards: Backflip Axe: Sonic does a backflip somersault in midair and kicks the enemy behind him down with an axe kick.
Air A Up: Air Mortale: Sonic uses the Salto Mortale in midair.
Air A Down: Sonic Meteor: Sonic spins in midair and bursts down creating a small shockwave on the ground.

Throw: Spin Strike: Sonic does his famous spin dash with high speed to throw away the enemy. (Also hits the enemy behind Sonic)
Throw Backwards: Blue Tornado: Sonic uses the blue tornado to catch the enemy with the wind and throws him backwards. (Catches all enemies around Sonic)
Throw Up: Sonic Cracker: Sonic places a bomb on the enemy, kicks im upwards and the enemy is thrown away after the bomb exploded. (Nearby enemies are also hit)
Throw Down: Double Rush: Sonic uses his axe kick followed by the spin dash to push the enemy away.

Press B+A to use an instant light attack in the direction you are pressing the control stick.

Instant Transformations:

B: Super Sonic: Sonic uses his endogenous chaos energy to transform into Super Sonic for 10 seconds. During that time, damage done to him is reduced by half and all Smash Attacks get a 10% chance of a certain "thrown-off-the-stage". (Can only be used in 4 minutes again)

B Up: Wind Emblem: Sonic uses the wind emblem to fill his body with wind elemental energy for 20 seconds. He gets a light-blue flowing aura and all his attacks and movements are done with doubled speed. (Can only be used in 4 minutes again)

B Sideways: Dark Emblem: Sonic uses the dark emblem to fill his body with dark elemental energy for 20 seconds. He gets a violet flowing aura, all damage done to him is reduced by 10% and his percentage is decreased by 2% per second. (Can only be used in 4 minutes again)

B Down: Fire Emblem: Sonic uses the fire emblem to fill his body with fire elemental energy for 20 seconds. He gets a red flowing aura and all his attacks get a +5% Bonus. (That doesn't mean that their strength is increased by 5%! The usual damage just is increased by 5! Can only be used in 4 minutes again)

Running B: Light Speed Dash: Sonic certainly runs with Super Sonic speed and hits the enemy with a light-speed combo of homing attacks. (The enemy is thrown away after that)

While a Transformation is in effekt, another one can't be used! Wait until the effekt of the first Transformation vanishes, then the other ones are aviable. (Don't forget the 4-minute-intervals as well!)

Final Smash Dark Spine Sonic:


Sonic changes his chaos energy into energy of the seven world rings to transform into Dark Spine Sonic for 30 seconds. During that time all damage done to him is reduced by 90% and he doesn't show pain in any way. Plus all his attacks, that usually infict more than 10% damage, get a 100% chance of a certain "thrown-off-the-stage" effekt and his speed is quadrupled.

Edit: Stage: Sacred Creatures:
Soundtrack: http://sonicstyle.org/music/secretrings/music/sonic0025.mp3

In this stage you will fight on top on one big stone-building. The building is carried with other stone monuments and buildings on a gian floating Manta, which is currently flying above the sea. (You notice other Mantas as well near the one you're standing on) After 2 minutes of peace, the Erazor Jin suddenly appears, cuts the building into half and punches the manta into the ocean. He forms a shining sphere around the confused manta so that you are able to breath under water. The manta decides just to swim away, but the Erazor Jin summons his Servants to attack you! This will keep you busy for about 1 minute, until you defeated 30 of them. Erazor Jin had his fun for today and disappears. However the sphere vanishes as well...Fortunately the manta flies out of the water into the sky to the other mantas, so you're safed. After that the are on which you are able to move became much bigger! Now you are fighting between the destroyed buidings and monuments, which were cut by Erazor. With time, the buildings are slowly fixing themselves and after a while you will be standing on the main building again. (This procedure is done within 7 minutes/ After the first "round" of this stage, Erazor doesn't appear anymore but when the manta dives into the sea again, just to fly into the air again after a couple of seconds, the fixed buildings are collapsing again)
Stage Special: If your timting is good and you are able to attack Erazor's Blade with your upper Smash (it has to be the strongest attack if the upper smash is made of more than just one attack, like Link's upper smash for example), Erazor loses his it and it falls into the ocean. He gets angry and forcefully punches the manta into the ocean and disappears. For the rest of the game, the buildings are not fixing themselves again!

This should be interesting.
|~Many thanks to Inraika for this masterpiece~|~Brawl: 2707-2663-1466~|~SSBB Olimar Guide~|
  Posted on August 29, 2007 00:50
GaaraDestroyer
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#32
Presea for yall! the slow, childhood deprived, supertank!

Presea Combatir!!

Game : Tales of Symphonia
Costume : Original, Ballroom Party, Swimsuit, and That hard-to-get-one (name passes me)
Style A small character, yet extremely powerful. Plays along the lines of having tons of moves that make them unable to be flinched. Slow, Powerful attacks. a medium class, yet plays like a heavy.

Attacks

A : Axe Smash : Presea simply swings her axe with heavy force

A repeatedly : 3 hit combo : Presea goes into a 3 hit combo (the 2nd and 3rd hits get faster, as momentum is built. can be chained to her other attacks.)

Sideways A : Whirlwind Swing : Presea swings in from behind. If the blow connects, the opponent is sent flying (distance depends on the damage %)

A Smash : Destruction : After the A button is held long enough, her "Axe Smash" becomes her infamous "Destruction" She is unflinchable while rising.

Down A : Beast : Presea pulls her axe behind her, and smashes forwards. a shockwave, with the connecting point coming outwards like a wolf, hits, alongside her axe. If held, it becomes "Raging Beast", where even more damage can be dealt. She is unflinchable during the shockawave.

Up A : Infliction : Presea quickly (well, by her standards anyways) rips her axe upwards, and a figure of a crescent moon is left. If held, this move becomes "Endless Infliction" She is unflinchable during this time.

Running A : Punishment : Presea shoulder charges her target, and quickly performs "Punishment"

Air A : Axe Crash : Presea brings her Axe forwards in a sort of blunt smash.

Sideways Air A : Overhead Cleave : Presea brings her axe behind her back, and pulls it over her back in a cleaving smack.

Backwards Air A : Quick Whirlwind : Presea spins around and quickly slashes the opponent.

Up Air A : Crescent Cleave : Presea whips her axe upwards in a crescent, slicing the opponent.

Down Air A : Quick Drop : Presea rushes for the ground, landing weapon first on anyone under her. She is unflinchable while rising.

B attacks. note that they are much faster than her A attacks (by her standards.)

B : Shoulder Charge : Presea smacks forwards shoulder first. she in unflinchable during this attack. If charged she can sit there, unflinchable. the damage of the charge is much higher, the longer it's held (to a limit.

Up B : Upwards slice : Presea does a simple quick upwards slash. more damage if held.

Sideways B : Axe forward crush : Presea pushes forward, attack axe first. if held, she takes a few running steps (trampling and causing damage to anyone she runs into. unflinchable during the charge) then swings with huge velocity.

Down B : Axe Trip : Presea drops and swings low to the ground. trips anyone being hit. if held, the slash is much quicker.

Throw : Presea grabs the target, slamming then downwards.
Upwards Throw : Presea grabs the target, throws them upwards, and slashes then during the downfall. unflinchable during the wait, as long as no other attacks are done.
Sideways Throw : Presea grabs the target, slowly swings forward, then releases once momentum is built. watch the opponent go flying, land, and take damage!
Down Throw : Presea grabs the target, throwing them down, and slashing them. unflinchable, as long as no other moves are done.

Final Smash

Empty Soul! Presea loses all emotion she felt. all attacks turn into there powered up version. she attacks 1.5x as fast, completely unflinchable.

The powered up attacks are...

Destruction becomes Fiery Destruction. when hit, the opponent then explodes in flame. (a quick explosion, no long lasting flames.)

Infliction becomes Dual Endless Infliction (yes it's not accually a skill in ToS. im mixing, and some flavour. if you disagree, its just Endless, ok?). DEI is a double infliction, with a finish of a quick crescent slash, that goes in a blinding trail of light, further dealing damage.

Punishment becomes Rising Punishment. Once the Punishment slash is done, at superhuman speed Presea then rips upwards, further dishing out heavy damage.

Beast becomes Hunting Beast. When the Beast hits the target, the wolf smashes the target further forward, with a second shockwave erupting.

I thought this as a creative smash, any opinions on the overall character?

next will be Regal.
up! FS pics.
My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org
  Posted on August 29, 2007 03:09
Zure
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#33
Update: Added images to all characters and their Final Smashes.

Finally new and mysterious challenger!



Nazo the Hedgehog:

Game: I'm afraid but he never appeared in any Sonic game! He was actually planned to be in the Anime "Sonic X", only shown in the pilot movie for the Anime just as the silver glowing hedgehog as he is! Since Sega decided to make no comments considering him, he was named Nazo, since his jpg of the original image was also called "Nazo", which means "mystery" in japanese. Well, he never even appeared in the Anime so it was kinda hard to create a moveset for him...
Costume: Usual outfit, usual outfit green glowing, usual outfit violet glowing.
Style: Considering the powers and the story he got in "Nazo: Unleashed" (a fanmade flash trilogy), he is a very fast and strong character, using ultimate dark chaos dwelling inside of him. However since he is "made" of pure dark chaos energy, he has the same weight as Mewtwo and thus can be thrown off the stage easily, he can use a very powerful level of instant healing and is even able to corrupt in changing the enemy's existance with a limited amount of "change-ability".

Attacks:

A: Chaos Spark: Nazo points forward, creating a small static blast.
A continual: Torture: Nazo continues using Chaos Spark and damages the enemy until he's thrown away a bit when he reaches 30%.
A Sideways: Silver Lance: Nazo holds his arm in the enemy's direction and is looking away, showing that he thinks of his enemy as an inferior wormin and creating a lance made of pulsating silvern energy.
A Smash: Quick Impact: Nazo does a very fast thrust-kick to forcefully throw away the enemy.
A Up: Chaos Arrow: Nazo points upwards, closing his eyes and creating a bow made of red energy over his arm and shoots a red arrow. (Direction can be altered from "up" to "up-left", "up-right" or even to "sideways" and "backwards"!)
A Smash Up: Nazo Force: Nazo is holding his hands upwards while creating an explosion above him.
A Down: Chaos Intensity: Nazo closes his eyes and creates two small shockwaves on the ground.
A Smash Down: Nazo Eruption: Nazo is pointing downwards, makes an angry face and creates a wall of yellow energy surrounding him. (Damages nearby enemies continual for a short time and then throws them away)
A Running: Light Cutter: Nazo does a very fast chop with his left hand to throw the enemy on the ground.
Air A: Instant Release: Nazo uses a bit of his true energy, made by his dark-chaos-core which is supposed to be his "heart". He creates a small field of high pressure surrounding him and throws away the enemies.
Air A Sideways: Sky Spark: Just the Chaos Spark used in the Air. (Can not be linked to a "Sky Torture"!)
Air A Backwards: Impact Crash: Nazo does a fast stomping kick to let the enemy crash into the ground.
Air A Up: Cosmic Control: Nazo conzentrates his energy directly into the enemy and throws him forcefully downwards.
Air A Down: Gravity Swap: Nazo presses his energy in the enemy to nullify the gravity affecting him and throws him sideways just in imagining it. (Direction can be altered to "Down", "Down-left" and "Down-right")

Throw: Mind Destruction: Nazo erases the enemy's natural sense of knowing how to move and throws him away. (The enemy is not able to move for 2 seconds)
Throw Backwards: Red Rifle: Nazo forms the shape of an arm-cannon around his right arm, throws the enemy backwards and shots a bullet of red energy at him, which explodes and throws the enemy even further away after exploding.
Throw Up: Chaos Lightning: Nazo uses an inhanced version of the Chaos Spark to blast the enemy upwards.
Throw Down: Hinotama Rage: Nazo changes his usual Eruption into burning fire balls, which are raving down through the enemy, which is pressed down by Nazo. (Doesn't throw the enemy away!)

B: "N-ap": Nazo forces himself to sleep, but also creating an invisible force field around him, which stops enemy attacks and throws them away, after that he wakes up, decreasing his percentage by 10% as well. (Works as a counter, but doesn't damage the enemy!)
B Sideways: Force Blast: Nazo waves his arm forward, as if he wants to throw an energy-like ball or something, but creates a short field of Chaos-energy-output to press the enemy away. The outcoming energy damages the enemies surrounding Nazo as well!
B Up: Silvern Shine: Nazo rushes with doubled light speed, moving so fast that the enemy doesn't even feel the injure! (Direction can be altered)
B Down: Nazo Revenge: Nazo uses a large amount of his dark-chaos-energy to press all enemies surrounding him below him into a tiny square of space and lets it explode. (All enemies are thrown away in different directions set by random)
B Running: Mega Spin: Nazo does the regular spin dash, but surprises the enemy in stopping the spin dash, grabbing the enemy and taking him with the spin dash, throwing him away after spinning backwards. (The timing has to be incredibly exact, thus the distance between Nazo and the enemy, to do this "special-throw". If the distance was not correct, Nazo isn't able to grab the enemy, but still damages him with the two spin dashes he does during this skill)

Final Smash Ultimate Destruction:


Nazo releases nearly 100% of his dark-chaos-energy. He heals himself to a percentage of 0% and unleases a great wave of energy , pressing the enemies off the stage, continual damaging them. Nazo's "N-ap's" healing skills is boosted to 20% for the rest of the game, too! (Btw it is possible to return to the stage after the wave of energy, but if the percentage reached 100% during the attack, you are instantly thrown off the "frame")

Edit: Stage: ARK Core:
Soundtrack: http://sonicstyle.org/music/SonicAdventure2/music/sonic0054.mp3

In this stage you are fighting in "Space Colony ARK's" core, where Shadow once fought the Biolizard. There is a large pool of yellow water in the stage's center and you can see the Master Emerald's altar in the background. After a while, the colony's turbines are aktivated and the stage is flooded with the yellow water. A current is caused and you are sucked into one of the pipes. The flow of water sends you to a higher area, the control system. This is a big salad of cables and squares, which are most recently high tech computers. You can see that room through the pipe in which you are, but then you get sucked out through a hole in the pipe. You're landing on one of the big computers and the brawl continues. After a while, the system check is commenced, but since the yellow water is still touching the cables you know what happens...If the system check reaches the wet cables you are done for! Thus you have to run either to the right or the left to get to one of the four elevator on each side of the room. Unfortunately these are no elevators! They send you our of the ARK on its outer shell. Fortunately one of the nearby gravity support systems immediately catches you and the brawl continues on one of the endless space roads. However, soon one end of the road breaks apart and you have to hurry to get to the other end, but there's an error in the gravity system which is soon restarted. The gravity is nulified and you are flying helpless through space. At least the system has done the restart quickly and you land on another space road. (This two procedures of restart and landing on other roads is repeated until the game is finished)
Stage Special: If you are able to catch one of the small cables, which are hanging from the ceiling of the first part of the stage (the core), you can wait until the current stops and the turbines finished their "water exchange programme", thus you will be able to only fight in the core!

Hope you like it, but I think it's enough for the Sonic charakters by now...
|~Many thanks to Inraika for this masterpiece~|~Brawl: 2707-2663-1466~|~SSBB Olimar Guide~|
  Posted on August 29, 2007 04:27
ChrisNemo
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#34
Okay, since everyone else made theirs all fancy, I'm gonna edit Django's after this. Since I was sort disappointed with the Sabata that was posted (no offense) I'm going to make my own.

Dark Boy Sabata

Game: Boktai 1 and 2, Boktai 3 (japan only), Boktai DS (japan only)
Costume: Regular, Solar Boy Django, Lucien
Style: Stronger and slower than Django. More emphasis on long-range combat. Heavy.

A Attacks
A: Dark Gun - Fires a dark bullet, which dissipates after travelling a bit. Short range for a projectile weapon. Can be held down instead of pressed repeatedly for rapid-fire, during which Sabata can't move.
Sideways-A: Dark Sword - deals high % but doesn't cause flinching.
A Smash: Kloroforum - Sabata punches with dark energy exploding from his fist. Charging makes a bigger explosion.
Down-A: Kick - Sabata does a forward-splits, doing low kicks in front and behind.
Up-A: Jormungandr - Stabs upward with a spear. Has much greater smashing power than Kloroforum.
Running A: Hel - Sabata whirls around several times with his scythe held out. He continues moving during this.
Air A (all directions): Nero - A black flying cat swoops forward and vanishes. If a direction is pressed, he goes that way. Nothing else of note.

B Attacks
B: Gun del Hel/Dark Charging - Makes a spread beam in front of Sabata. Can be charged to increase power and range, but charges slowly unless underneath a platform (there is no charge speed reduction on stages without panels). Pierces guards.
Up-B: Dark Warp - Sabata teleports in the direction of the control stick. Causes damage to an enemy standing where Sabata reappears.
Down-B: Phantom Frame - Sabata spins around with a small Gun del Hel spread. On the ground it only hits in front and back, but in the air it circles him above and below as well.
Sideways-B: Trance Attack - Sabata becomes a werewolf in a short forward dash. If an enemy is caught he can press B repeatedly to chain bite attacks which also heal a small amount of Sabata's %. Reminiscent of Bowser's same-button move.

Grabs and Throws: Sabata traps the enemy in a coffin. He can slowly move with it, dragging the coffin by a chain.
Grab attack: Weak dark shots are fired at the coffin.
Up: Sabata hurls the coffin up and slightly backwards by its chain. It doesn't go very high, but falls fast due to the coffin's weight (using it at the edge of a stage is deadly)
Down: The coffin is quickly openned to throw in a dark grenade and then closed again. Sends the enemy flying.
Side: Sabata spins around with the coffin extended on its chain before letting go. Has longer reach than Mario's sideways throw.

Final Smash: Dark Hole - A rend in the fabric of reality is created around Sabata, sending characters immediately next to him flying. It remains on the field for several seconds after its initial cutscene, gradually increasing all enemies' %.

Taunt: "Heh" - Sabata crosses his arms in front of his chest and smirks confidently. Brief duration.

Advice of the Week: Natural talent beats hard work every time.


Nemo wants YOU to help him in his quest. Talking in 3rd person ftw.

Witty line here.
  Posted on August 29, 2007 14:28
Zure
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#35
Nice one. Btw @Zxunion: Wouldn't it be more clever to add the post considering the already posted characters to you first post instead? =)

Leon: What? Are you serious?
New challenger:



Jack Krauser: (Hint this is a Boss! Damn!)

Game: Part of the Resident Evil Series.
Costume: Usual outfit, Plaga hatched completely. (shown in the image above)
Style: Krauser is Umbrella's top-soldier. He is fast and has some very strong attacks , especially in using his Plaga-Sword, which can also be used as a shield.However he also likes to use some weapons to surprise the enemy and to be a long-range fighter as well. His weight is the same as Ganondorf's but since he has super human strengh, caused by the completely hatched Plaga inside of him, he can jump even higher than Falco and is faster than Captain Falcon. Even his defence is almost as high as Bowsers! All these facts makes it impossible for him to be character, thus he will be a boss in the subspace emissary. Hint: Since Krauser is a Boss he has a percentage which you must decrease to 0 if you want to win the fight. And Krauser has 300!

Attacks:

Machine Gun: Krauser uses his machine gun to shoot the enemy over a long distance, beware his aiming skills are very good! However he has to reload the MG every 100shots.
Flash Grenade: Krauser throws a flash grenade, which fills the screen with light for one second, after that your character moves on his own since he's too confused to stay calm. (Well what would you do if you'd be suddenly blind?)
TNT-Arbalest: Krauser uses a high-tech bow with exploding arrows, which detonate 3 seconds after they hit something. (Watch out, they can grab on you!)
Knife-Toss: Krauser throws a Knife very precisely to damage the enemy continual for 10 seconds. (0,5% per 0,1seconds)
Double Kick: Krauser does two high roundhouse-kicks. The second hit throws you away.
Forcing out the Plaga: Krauser corrupts his left arm with his Plaga to change it to a sort of weapon, resembling a sword. However it can also be used as an undestructable shield, thus there's no need anymore for using the usual block skill. (Krauser is defending the whole time,but he lets his guard down when he's hit with a low attack, so he can be hit with other attacks again!)
Death Slash: Krauser does a very fast 180° horizontal slash with his Plaga-Sword. (Inflicts 80% of damage!)
Death Rise: Krauser does an upper-slash to cut the enemy into two halfs. (Inlficts 90% of damage!)
Death Combo: Krauser uses a low roundhouse-kick to let the enemy fall onto the ground, he jumps and pricks his sword through the enemy. (Inflicts a total of 120%!)
Plaga Stinger: Krauser charges at the enemy and thrusts his sword through him. (Inflicts 70% if damage!)
Blade Crush: Krauser jumps and punshes the enemy onto the ground using the not-sharpen site of his sword. (Still inflicts 50% of damage!)

Special:
Verdugo Assistance:


Krauser uses the Synchro-Connection between all Plagas to call for help. Thus Verdugo appears. (This is a sort of short cutscene, when you get a random assist character as well. Btw you don't just get an assist trophy, you get one of your aviable characters! Info: Your ally has just one life!)
Verdugo has the following attacks:
Tail Blade: Verdugo slashes with his tail in different ways.
Killer Claws: Verdugo attacks with his claws. (Inflicts 60% of damage!)
Plaga Injection: Verdugo jumps at the enemy and bites him to inject one of his enougenous Plagas into the enemy's body. (1%damage per 0,5 seconds until you die or until Krauser is defeated!)
Verdugo is also a very fast and strong enemy, maybe even faster than Krauser! But the most important fact, is that he can't be defeated, since he hasn't a percentage! So, you have to defeat Krauser to put and end to this fight! After you defeated Krauser, Verdugo thinks that there's no need to be here anymore and jumps off the stage. (That also happens in a sort of cutscene)

After the subspace's credits, you get the Krauser and Verdugo assist trophys!

Edit: Stage: Saddler's Hideout after the great Explosion:
Soundtrack: http://dl1.ffshrine.org/soundtracks/dl/1562/ea3e6b/Star%20Fox%20Assault%20Gamerip/22_-_track_22.mp3

You are fighting within the ruins of Saddler's hideout from Resident Evil 4. However the whole base is infected with the Plagas who somehow managed to survive the explosion in the end of the game. Krauser survived as well and now only seeks great anger. Since you entered his "teritory" you have to face him and to defeat him in order to get out of there alive...The battle begins in the ruins, where Leon once fought Krauser. After a while you notice that Krauser has set many bombs on the ground so you quickly have to get outa there! Once you ran away far enough, you suddenly fall into a hole, which was covered by a thick plaga net and dust on it thus you thought there would be no hole at all...Anyway you land in a chamber, the walls and the ceiling is covered with Plagas of all kinds. They just tried to attack you, when Krauser jumps through the hole as well. It seems the Plagas have much respect of Krauser so they stop attacking you and go back to the others. Krauser is now using his dangerous Plaga-Sword-Attacks so you have to be very carefully! When Krauser's percentage reached 150%, he calls for help in using the "Verdugo Assistance" and at least you get some help as well. A random character of your already aviable ones jumps through the hole and fights with you as a CPU. When Krauser's percentage reaches 0%, the battle is won of course...and the Verdugo jumps out of the hole.
Stage Special: If your ally survived the fight, you also get the "Plaga Infection Capsule". This is an item with which you can corrpupt yourself with a just hatched plaga. This doubles your defence but your percentage is increased by 1% 0,5 seconds for the rest of the game.

Haah...I wonder what chara is going to be released here next?
|~Many thanks to Inraika for this masterpiece~|~Brawl: 2707-2663-1466~|~SSBB Olimar Guide~|
  Posted on August 29, 2007 18:35
IAMABLOODSEWOO
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#36
my character cj from san andreas

he calls up homies from grove street shooting everywhere dealing 100% damage to everyone who gets hit

IAMABLOODSEWOO

  Posted on August 30, 2007 00:01
GaaraDestroyer
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#37
B U M P.


My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org
  Posted on August 30, 2007 00:02
kidiot
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#38
very kool
.::Highest Win Streak +17 with BloodLiners×Won 16 Tournments::.
.:The Words You Say Are The Words That Reflect Off Of You:.
My 1st Signature^^
  Posted on August 30, 2007 02:19
Zure
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#39
Heh CJ.

Anyway, time for a new boss!



Dark Samus:

Game: Metroid Prime 2 Echoes, Metroid Prime 3: Corruption.
Costume: Nothing else than the Phazon Suit.
Style: Dark Samus is a powered up version of Samus. Nobody knows if it's a she or an it, if it's even living or how it was born, more importantly: why? Anyway, since Dark Samus' Phazon Suit has changed her body into a whole complex of phazon, her power and defence is quite high. And she also has some other tricky skills upon her sleeve! Since Dark Samus is a Boss she has a percentage (HP) of 250%, which has to be decreased to 0 in order to win.

Attacks:

Phazon Lazer: Dark Samus uses her Phazon Beam to create a lazer, which damages the enemy after being hit by 2% per second for 10seconds.
Phazon Spreader: Dark Samus changes her weapon's shooting mode to "spreading", which means that she shoots many little "bullets" of phazon at the enemy, damaging the hit enemy by 1% per second for 10seconds.
Phazon Missile: The regular missile skill, Samus uses as well, just filled with Phazon to create a larger explosion, completely stuns the enemy for 2 seconds.
Phazon Charge: The regular charge beam with phazon as its base. Has enough power to cause a certain "thrown-off-the-stage" if the hit enemy had a percentage of 100%.
Phazon Grappler: The regular grapple beam just faster and with greater range. Stuns the enemy after the throw for one second.
Phazon Meteor: Dark Samus jumps high turns into her morph ball mode and raves down at the enemy like a Meteor, creating a small impact-explosion when hitting something. During that time, Dark Samus is invincible! (Causes 60% of damage!)
Morph Ball Hyper Boost: The regular morph ball boost just with more control, power and time for the boost as such. Dark Samus can control this skill while raving through the air. During that time, Dark Samus is invincible!
Phazon Shield: Dark Samus creates a field of electric phazon energy around her to throw away the enemy. (Works like a counter just a bit slower and with more range)
Dissolvement: Dark Samus dissolves herself into a status, which is unable to be seen by human eye. This lasts for 15 seconds, or can be interrupted by hitting Dark Samus so she's thrown away.
Phazon Dust: Dark Samus dissolves only half of her body and changes the structure of the phazon to create a mist of phazon, which damages the enemy continual by 3% per 0,5 seconds for 20seconds.

Special:
Phazon Outbreak: Level Delta:


Dark Samus uses her final attack in hope to destroy both herself and the enemy. She creates a pulsating field of phazon around her, while floating over the ground. During that time, she is invincible and shoots an incredible high amount of Hyper Phazon Missiles, which chase the enemy once launched. However, if you manage to send one Missile back to her in using a smash attack, she is injured badly...like you get injured badly if one of the missiles hits you! (50% of damage, and don't forget that she shoots 2 missiles per second!) If you hit her 5 times with her own missiles, she will be defeated and disappears in nothing, just leaving a shining field of tiny phazon particles behind. If that doesn't work properly, try surviving that hail of missiles for 2 minutes and the phazon outbreak will kill her for you, since the created energy is too powerful to be held in just one being, especially of that size! After you finished the battle, you get the "Dark Samus Assist Trophy", which calls her forth and commands her to use the "Morph Ball Hyper Boost" for 10 seconds at the enemies. (You should be careful, since you can be injured by her attack as well!)

Edit: Stage: Heaven's Fortress:
Soundtrack: http://gh.ffshrine.org/song/2846/44

You entered the dangerous Dark Aether, home of the Ing...and Dark Samus. The Ing somehow managed to drain Aether's Core energys again to fuse the dark aether and the light aether together again and are now protecting the "Aether Solaris" in the same room, where Samus once fought the Ing Emperor. Your mission is to defeat the Ing once and for all and to get back the Solaris. However Dark Samus won't let that happen! First Dark Samus sends 5 waves of Ing at you, which you have to defeat in throwing them into the Phazon, "growing" at the rooms walls. When you defeated the Ing, Dark Samus floats down to you and prepares herself...you should do the same! The whole battle is fought within this room, nothing changes, no surprises, no traps...However you will be busy enough dealing with Dark Samus anyway! When her percentage reaches 100% she uses the "Phazon Outbreak: Level Delta". And when the percentage has reached 0, you finally won!

Stage Special: Metroid Prime!


If you defeated Dark Samus in Normal mode or harder, you engage the Essence of Metroid Prime is the second battle.
Soundtrack: http://www.emuparadise.org/cgi-bin/download.cgi?metroidprime-41

The battle is still fought in the Ing Emperor's room. However the Essence of Metroid Prime is mostly moving underground and because you're facing such a dangerous creature, you get some help! One of your aviable characters is sent to you as a CPU (This one has only one life as well!). The EoMP (that's the short for: Essence of Metroid Prime) has a percentage of 400% and can only be damaged in attacking his face (or rather the eyes) when he is not moving under ground.

Attacks:

Living Energy: The EoMP creates two moving spaces of living energy (Pure Force, Electricity, Ice or Plasma). Each of them is trying to attack you with detonating itself when close enough. Watch out, each space also causes negativ status effekts! Pure Force throws you instantly in the field of Phazon and you loose a life; Electricity stuns you for 5 seconds; Ice Freezes you for 3 seconds and if you're hit while being frozen, the inflicted damage is tripled; Plasma burns you and your percentage is increased by 5% per second for 10 seconds.
Enforced Beam System: The EoMP shoots a strong lazer of energy at you (Elementals: Phazon, Light, Darkness, Ultimate Neo). If the lazer hits you the one of the following effekts is caused regarding the lazers color: Blue=Phazon. Your percentage is increased by 2% per 0,1 second for 5 seconds. Purple=Darkness. You are caught by dark matter and are not able to move for 4 seconds. White=Light. The Screen is filled with light so you can't see anything for about 7 seconds; Grey=Ultimate Neo. A combination between Light and Darkness. You can't see anything for about 8 seconds and are not able to move as well, so you don't even know what happens when your percentage increases!
Shock Wave: The EoMP creates a shockwave from underground, which is blasted over the center of the stage to the Phazon at the walls. (You have to jump to avoid this, blocking doesn't work!) If you're hit, you can't move for 2 seconds.
Acid Grenade Hail: The EoMP shoots many bullets made of acid at you and explode when hitting something, plus creating a poisoned dust for 10 seconds, which increases your percentage by 1% per 0,1 seconds if you're nearby.
Metroid Birth: The EoMP gives birth to 4 Metroid which attack you. Wacht out, if you don't counter their dive at the right time with a smash they grab you and drain your life, which means that your percentage is increased by 3% per 0,1 seconds until you got rid of them in quickly moving the control stick!

Special: Ing Cure:
When the EoMP reaches 150% the first time he uses this skill to fully heal himself to 400%. (You can guess, he only uses this skill once per battle)

Stage Special 2: After the EoMP reached 0% and thus being defeated he is dissolved in black ink which evaporates. When you finished the subspace emmisary, you get the Metroid Prime Essence. This is an item with which you can fully heal yourself to 0% and your strength is doubled for 20 seconds as well! However the appearance rate of this item is very rare though.

Ah yeah by the way...did I mention that Dark Samus always finds a way to return?
|~Many thanks to Inraika for this masterpiece~|~Brawl: 2707-2663-1466~|~SSBB Olimar Guide~|
  Posted on August 30, 2007 02:21
kidiot
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#40
nice samus playa
.::Highest Win Streak +17 with BloodLiners×Won 16 Tournments::.
.:The Words You Say Are The Words That Reflect Off Of You:.
My 1st Signature^^
  Posted on August 30, 2007 18:04
Zure
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#41
And I will never stop creating characters for SSBB.

This time an aviable charakter again:


Spider:

Game: Megaman X Command Mission (for Gamecube).
Costume: The one shown above.
Style: Spider is a very unique fighter regarding the whole Megaman series. He uses Poker cards in fighting, both to damage and to let the enemy fall into one of his traps. However he's not the best choice for a 1-on-1 fight, because he lacks of speed a bit and hasn't the best melee skills as well.

Attacks:

A: Dartz: Spider throws one of his cards at the enemy like a dart. (Has endless range and can be also thrown diagonal upwards if changing the direction before the throw)
A hold: Dart Storm: Spider repeats the "Dartz" until you stop pressing the A button. (Just the first card lets the enemy feel pain, the following cards just increase the percentage/ Direction can be changed to diagonal upwards)
A Sideways: One Pair: Spider throws two cards at the same time. Has a 50% chance of doubling the inflicted damage/ Direction can be altered to diagonal upwards)
A Smash: Straight: Spider throws 5 cards in one exact line at the enemy, the last card throws the enemy away. (The first card lets the enemy feel pain, the 3 cards between card 1 and card 5 just increase the percentage/ Has a 50% chance of doubling the cards' speed/ Direction can be altered to diagonal upwards)
A Up: Two Pair: Spider throws 4 cards upwards. (Has a 50% chance of adding two cards to the throw, which fly diagonal upwards)
A Smash Up: Flush: Spider hit the enemy with an uppercut, also placing 5 cards on him, which explode after 1 second. (Has a 50% chance of doubling the explosion's range)
A Down: Three of a Kind: Spider throws three cards at the ground, one downwards and the other two diagonal downwards. They create small explosions, which don't harm Spider but his enemy! (Has a 50% chance of stunning the enemy for 1 second/ doesn't throw away the enemy as well!)
A Smash Down: Full House: Spider does a 360° turn while throwing cards in all directions. However the cards explode after a very short distance creating small explosions. (This time, throws the enemy away/ Has a 50% chance of stunning the enemy for 1,5 seconds, still throwing him away)
A Running: Card Shield: Spider crosses his arms, you'll notice that he attched some cards to them, and damages the enemy in letting the cards explode. Since he releases the explosion only forward, Spider's not harmed. (Has a 50% chance of breaking through the enemy's block)
Air A: Fifth Hawk: Just a weak version of "Full House" performed in midair. (Doesn't throw the enemy away/ Has a 50% chance of stunning the enemy for one second.)
Air A Sideways: First Hawk: Just the regular "One Pair" performed in midair. (Has a 50% chance of doubling the inflicted damage/ Direction can be altered to diagonal-upwards and diagonal-downwards)
Air A Backwards: Second Hawk: Spider throws 2 cards backwards, you'll notice that one card is made of two cards sticked together. If the enemy is hit, the cards explode. (Has a 50% chance of doubling the explosion's range or the inflicted damage/ Direction can be changed to diagonal-upwards or diagonal-downwards)
Air A Downwards: Third Hawk: Just the regular "Three of a kind" performed in midair.
Air A Upwards: Fourth Hawk: Just the regular "Two Pair" performed in midair.

Throw: Spider's Punishment: Spider attaches cards onto the enemy's body and throws him forward. After one second, the cards explode. (Has a 50% chance of throwing the enemy away with the first explosion and of creating a second explosion after another second)
Throw Backwards: Alternate Punishment: Works exactly like "Spider's Punishment" just backwards.
Throw Upwards: Alternate Flush: The regular "Flush" just weaker in damage.
Throw Downwards: Guillotine: Spider throws the enemy at the ground and holds his arm in front of the enemy's face, you'll notice that he attached some cards to his arm again. The following attack works exactly like "Card Shield" just downwards. (Has a 50% chance of throwing the enemy away after the explosion)

B: Four of a Kind: Spider throws 4 cards quickly at the enemy. There's a 100% chance of adding an effekt! The First 25% chance is to stun the enemy for 2 seconds, the second 25% chance is to forcefully throw the enemy away, the third 25% chance is to quadruple the inflicted damage (it's not much after all) and the fourth 25% chance is to create a reflect special, which lets 2 cards fly towards other characters as well! If there are no other characters, the reflect special creates a shape of the four cards flying behind the original. The four shapes are doubling the damage and the enemy is thrown at the ground.
B Sideways: Straight Flush: This skill combines "Straight" and "Flush". Spider rushes forward, if the enemy is in range he's thrown upwards with a strong uppercut, Spider throws a line of 5 cards at him and the cards attached to the enemy's body, which was done during the beginning of the attack, are exploding with the five cards of the "Straight". (Has a 50% chance of doubling the attack's speed and to increase the damage to 150%)
B Up: Joker: The Joker has a special ability which lets Spider do a third jump. During that time, Spider is invulnerable and the jump's distance is doubled compared to a normal jump. (If the enemy is hit, he's stunned for 1,5 seconds)
B Down: Trickster: If Spider is hit by an attack while using this skill (he crosses his arms in front of his face for a second), he gets invisible for 5 seconds. (Works like a counter but the enemy's attack just hits nothing, however Spider is still vulnerable while being invisible!)

Final Smash: Royal Straight Flush:



Spider uses his strongest attack, the Royal Straight Flush! He is spinning on the ground like a tornado while throwing hundreds of cards. Every single cards causes an explosion if it hits something. (The enemy is hit by a total of 12 cards) Plus there is a 100% chance that one of the following effekts is also caused when a card hits the enemy:
32%: The infllicted damage is doubled.
20%: The enemy is stunned for one second.
20%: The enemy is forcefully thrown away.
24%: The enemy is thrown away and a second explosion is caused after one second.
Or there's a 4% chance of quadrupling the inflicted damage.
Hint: If multiple effekts of the same kind are caused in a row, their effekt is multiplied with the number of caused effekts of the same kind.
For example:
2 cards cause "double damage", thus the damage is quadrupled.
4 cards cause "stunned", thus the enemy is stunned for 4 seconds.
3 cards cause "forcefully thrown away", thus the enemy is certainly thrown off the frame (This effekt doesn't change if 4 cards are causing this effekt of course, btw 2 cards are throwing the enemy almost at the frame's edge)
2 cards cause "double explosion", thus the enemy is hit by four exlosions, which are caused in one second intervals.

Multiple cards that caused "double damage" and/or "quadruple damage", thus the total damage is inflicted like this:
For example, 2 cards "double damage", 1 card "quadruple", 1 card "double" and 2 cards "quadruple":
The total inflicted damage will be increased to 1600%!
Second hint considering the last multy-effekt:
If the total damage is increased to at least 800%, the enemy is instantly thrown off the frame. If you were lucky enough and the total damage is increased to at least 2000%, the enemy is instantly thrown off the frame and loses 3 lifes!

Well, I guess this is the most dangerous Final Smash till now but at least it also requires very, VERY much luck to aktivate the last effekt!

Edit: Stage: Gambling World:
Soundtrack:: http://gh.ffshrine.org/song/4631/53

This stage perfectly fits to Spider! It's a gian suare platform floating over a city at night. The stage iself almost looks like a Casino with the giant cards, a big rotating roulette in the center of the background, chips and a slot machine at each end of the stage. While the stage is flying through a futuristic city, which somehow even resembles Las Vegas just 1000years in the future, you can also use the stage itself to attack the enemy. If you hit the slot machine and get 3 similiar pictures, the following effekts are aktivated:
Cherry: The big roulette spits out food, sometimes even a maxi tomato.
Lemon: The big roulette spitts out bob ombs, which are immediately exploding when hitting the ground.
7: Lazer Sabers and Baseball Bats are spit out.
Bar: Pokéballs are spit out.
Flame: Fire Flowers and Lazer Guns are spit out.
|~Many thanks to Inraika for this masterpiece~|~Brawl: 2707-2663-1466~|~SSBB Olimar Guide~|
  Posted on August 30, 2007 21:13
GaaraDestroyer
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Posts: 1940
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#42
Ya know what? they should let us design the character skill sets xD

Btw Zure, that "Spider" looks so awesome to play as

anyways. Regal Bryant!

Regal Bryant

Costume : The one above, swimsuit, wedding party, and the one above except differently coloured.
Style : A kick-based fighter, Regal after killing his girlfriend accidentally, refused to ever use his hands as punishment. He is a quick attacker, medium class.

Attacks

A : Front Snap Kick : Regal quickly snaps his foot forward smashing in the face.

A repeatedly : triple kick combo : Regal moves forward, going from the Snap Kick, to a Hurricane Kick, and then finishing it off with a Front Flipping Kick

Sideways A : Whirlwind Kick : Regal spins forwards/backwards kicking outwards. Stops attacks during the start of the spin. Also, if the enemy is hit, they are blasted away.

Smash A : Charging Knee : Regal holds his leg back, and when the A button is released, he rushes forward, smashing into everyone knee-first.

Down A : Whirlwind Trip Kick : Regal drops down and whips around. anyone hit is tripped.

Smash Down A : Hurricane Trip Kick : This time as Regal spins, a small hurricane builds up. anyone hit, is rushed upwards, and after the move, they fall to the ground.

Up A : Upwards Smash Kick : Regal kicks upwards with ferocious force, knocking anyone away.

Smash Up A : Charge Kick : Regal this time rushes upwards, kicking away anybody who gets into his way. Anyone hit is sent flying.

Air A : Heel Drop : Regal kicks downwards with a massive heel drop, smashing anyone he hits flying into the ground.

Sideways Air A : Air Flying Knee Rush : Regal rushes forwards Knee first. Anyone hit is sent flying sideways.

Downwards Air A : Eagle Drop : Regal uses his eagle drop, he rushes for the ground, smacking away any opponents.

Throws

Standard : Regal grabs the target, knees them, and then kicks them away.
Upwards : Regal grabs the target, kicks them up in the air, then when they fall he knee slams them away.
Sideways : he grabs the target, spins, then smashes them away
Downwards : Regan grabs them, trips them, jumps up, then slams down on the opponent knee-first. he is invincible during this throw combo.

B button Attacks

B : Wolverine : Regal charges the opponent and begins his "Wolverine" combo.

Sideways B : Heaven's Charge : Regal rushes at the target, shoulder slams them, then uses his "Heaven's Charge" combo.

Up B : Rising Dragon : Regal rushes upwards, performing his "Rising Dragon"

Down B : Tornado Trip : Regal whips the opponent to the ground at light speed.

Final Smash!

Final Hope
Left with no choice, Regal breaks his oath, and removes his handcuffs. Having originally trained using his hands (yet suprisingly still manages to be an awesome fighter using only his feet) he is now much stronger. all his attacks perform 1.5x the damage, he is 2x as fast, and his B button skill set changes.

B : Energy Charge Bomb : Regal charges energy in his hands and releases it at the target. *can be held (for example like DK's punch. or Samus's cannon.) *unflinchable during charge

Sideways B Ultimate Dragon Combo : Regal shoulder charges the opponent, grabs him, throws him upwards, and jumps after him. What you do next is up to you (can be linked to any of his air combo's, any A button attack, and any B button combo.) (unflinchable during this combo.)

Down B : Power Fisting Crush : Regal slams the target to the ground (if linked from his UDC, he heel drops the target to the floor and drops.) He then places his hand on the opponents chest, and releases a massive energy blast. He is unfinchable during this combo.

Up B : Dragon's Dance of Fury : Regal flip kicks the target upwards (or just jumps up using the flip kick) then (if the target was hit) releases a flurry of punches (click the A button repeatedly) then throws him downwards. *linkable from Power Fisting Crush

As you can see, just like the original game, Regal bases on huge linking combos.



My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org
  Posted on August 30, 2007 23:36
ZXUnion7
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#43
Quote by GarraDestroyer
well the ToS series is completed! Hooray! @_@
You forgot Lloyd, Colette, Sheena, and Raine. (Lloyd's probably the best choice out of the ones here.)

^From K!same^ | Brawl- ZX- 2449-4323-6274
Your Smash Bros. Character
  Posted on August 30, 2007 23:37
GaaraDestroyer
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#44
Quote by ZXUnion7
Quote by GarraDestroyer
well the ToS series is completed! Hooray! @_@
You forgot Lloyd, Colette, Sheena, and Raine. (Lloyd's probably the best choice out of the ones here.)


yea..my mistake.

I'm not a huge fan of Lloyd really. he's powerful in-game yes, but he's just so dumb xD
My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org
  Posted on August 30, 2007 23:38
ChrisNemo
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#45
I can't think who to do next...
Advice of the Week: Natural talent beats hard work every time.


Nemo wants YOU to help him in his quest. Talking in 3rd person ftw.

Witty line here.
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