Users reading this topic:
There are no members reading this topic.
68 vote(s) since November 16, 2007 14:07
Well done (33) (49%)
Pretty good (14) (21%)
OK, I guess (14) (21%)
Kinda bad (0) (0%)
Stupid (7) (10%)
Zure
Rank: member
Forum Rank: Special Jounin
Posts: 701
Joined on:
June 2, 2007
|
#331
@Kage: Heh, I like the Army Kirby. Nothing detailed now, just a 7,8/10 (for the lmao)
Quote by Washu Dimentio > Vector
Vector is cooler though.
@Union: Where did you get that from!?
|
|
darkwashu
Rank: member
Forum Rank: Kage
Posts: 6188
Joined on:
January 25, 2007
|
#332
|
They both are cool,but dimentio gets more cool for bein a villian
|
|
lazy_shika
Rank: member
Forum Rank: Chuunin
Posts: 484
Joined on:
January 1, 2007
|
#333
|
Meh. Im out of ideas for a new charrie
|
|
darkwashu
Rank: member
Forum Rank: Kage
Posts: 6188
Joined on:
January 25, 2007
|
#334
Next up,boss type MOLGERA!
later today.
Shika,make........Count bleck?
|
|
TheAkatsuki3
Rank: member
Forum Rank: Kage
Posts: 3944
Joined on:
October 6, 2007
|
#335
Quote by lazy_shika Meh. Im out of ideas for a new charrie
Redo a SSBB clone like Wolf or Falco. Or Roy.... Just to fix Sakurai's mistakes...
-Ars Amatoria-
|
|
naruto3009
Rank: member
Forum Rank: Academy Student
Posts: 44
Joined on:
February 8, 2007
|
#336
Raiden should be Great as a character, only one problem he lacks Specials thats why he Fails =/
Quote by Dry Bowser Skins Are Overrated
|
|
ZXUnion7
Rank: member
Forum Rank: Genin
Posts: 175
Joined on:
February 24, 2007
|
#337
Well, I said in the beginning that present SSBB characters could be remade, so fixing clones are a possibility. (I don't consider Wolf even a Luigified clone) Look into more third parties, if you wish. Or even go as far as Zure, Chrisnemo, and myself and make your own customized character.
@Zure: Photobucket, man. My sis put it into her album so I could use it.
Kakashi got own3d
|
|
firemario
Rank: member
Forum Rank: Chuunin
Posts: 523
Joined on:
January 14, 2007
|
#338
I haven't made a boss before so here I go....
(I cant find a picture of the Boss)
Yurka Ultacannon: Slightly bigger then Ridley and he flies around the background coming in only to attack.
Stage: The Tower of Evolutia: Fighting in a sort of night version of Skyworld, purple clouds are circling the small tower on a set of white collapsible platforms.
Boss Battle Scenario: In this Boss Battle the platforms do not regenerate, Yurka will use Gravity Free many times until you have no platform to stand on so you have to fight fast.
Attacks
GravityFree: Yurka pulls a tile from the stage and smashes it down. If you are standing on the platform when it breaks you take 20% Damage. The flying broken tiles also hurt you. Only about 7 tiles are on the stage.
Temptation to Sleep: after a slight charge, a red wave comes out of Yuka’s body and if it hits you, you fall asleep. If you are in the air you take 25% Damage.
Life-Weakening Beam: a beam of pink energy is shot from Yurka’s arm and is moves around the stage for about 6 seconds. It has the same power as Lucario’s Aura Beam.
Return to Nothingness: Yurka will disappear and the screen will fade black, you will have to fight in the dark for a period of time.
Sublimation of Humanity: Waves of light blades come out of Yurka’s arms. They are TALL and if they hit you, you are rocketed down and a red curse mark appears under your feet. This curse mark locks you in the ground and an explosion of lava attacks you doing a whopping 45% Damage.
..::||Smashboards Member||::.. ~FC:2492-4781-9249~
 Quote by Zure Firemario > You
You do know what that means. ;D
|
|
K!same
Rank: member
Forum Rank: Special Jounin
Posts: 768
Joined on:
June 2, 2007
|
#339
Oh, oh, I wanna make a boss!
I still have to do MegaMan for Akat, so dunno what I'm gonna do.
Quote by Iblis121 I have a tactic for falcon already, though. While my opponent is distracted by his golden nipples, I'll take the opportunity to attack! It's bound to work!!!
|
|
Washu
Rank: member
Forum Rank: Academy Student
Posts: 15
Joined on:
April 3, 2008
|
#340
I`ll make......*goes through fan-boy powers*............
Ashely....I`LL MAKING SHO!
|
|
firemario
Rank: member
Forum Rank: Chuunin
Posts: 523
Joined on:
January 14, 2007
|
#341
Found the Link to the Boss I put Up
Yurka Ultacannon, you get a good picture at 1:12 watch the rest to look at his moves.
Also that song in the background is the battle song in SSBB too.
..::||Smashboards Member||::.. ~FC:2492-4781-9249~
 Quote by Zure Firemario > You
You do know what that means. ;D
|
|
Zure
Rank: member
Forum Rank: Special Jounin
Posts: 701
Joined on:
June 2, 2007
|
#342
Yup, has been a while since I submitted a charrie. Here goes!
  
Zant:
Click to follow the below.
Soundtrack 1: Battle with Zant
Soundtrack 2: Palace of Twilight
Soundtrack 3: Stallord
Soundtrack 4: Dark Beast
Game: Legend of Zelda: Twilight Princess.
Costumes: All shown above. With or without mask in regular black, green, red, or violet.
Background: “Usurper King Zant” is the main villain of “Twilight Princess” before revealing that he serves Ganondorf who is considered as some sort of god in his eyes because he granted him enough power to overwhelm the whole Twilight Realm cursing its inhabitants so they transform into shadowy beings including Midna who becomes an imp and then looks for help in Hyrule. Every time Link encounters Zant he is wearing a mask which has the shape of the iron mask Onox wore in “Oracle of Seasons”. However Zant doesn’t use a morning star and can’t transform into a dragon but can rather use the powers of the creatures Link fought against previously not to mention that he can distort the surrounding space so it even transforms into the room where you fought them. These creatures are Diababa (aka Planta Inferna), Morpheel (aka Oktapesco), Blizzeta (aka Matronia), Armed Goron (aka Toron), and the Ape King (aka Ook). Finally Link and Zant encounter in a duel in front of Hyrule Castle during which he uses two saber-like blades with which he swirls around crazily or just attacks randomly…Not very effective if you ask me…
Fighting Style: Zant is a Twilight Sorcerer and thus can use some sort of black magic. He prefers to use his blades though especially since he doesn’t just swing them around anymore. Additionally he is probably one of the best aerial brawlers and has a very well balance of range, speed, and power as well.
Stats:
Weight: Slightly above mid weight.
Power: =Falco
Defense: =Lucario
Jumping height/speed: =Luigi
Running speed: =Mario
Average attacking speed: =Pit
Taunts:
1. Swings the long sleeves of his cloak bottom-up and starts glowing in a violet aura while saying: “Behold!”
2. Hops a few times while laughing crazily.
3. Pretends to distort space but cancels it being amused: “Tee-hee!”

Stage: (Sorry for bad quality)

Twilight Palace. Here you fight on the big place you see on the right. Two platforms float sideways to the entrances of the two towers. Alternately you can just jump there and jump back so you can say it’s a large stage. Let’s say one Battlefield plus two Smashvilles excluding their platforms.
Special Abilities:
Enchantment: You can hold the jump button you make Zant float for 2 seconds maximally while being in midair. Additionally you can activate the Enchantment whenever you want meaning that you can also stop descending while doing an aerial attack.
Darksome Claw: Zant can create little versions of the dark hands you saw in the Twilight Palace where they grabbed and brought the Twilight Orbs back to their original place. He uses them to increase his grabbing range which is now comparable to Olimar’s.
Shadow Dance: Zant’s dodging distance is a bit larger than the one of other characters.
Attacks:
A: Saber Jab: As the name implies, a quick jab with the right saber.
Ax3: Crucifixion: First the saber jab followed by another one done with the left saber. While doing so Zant holds the right saber under his left arm and after doing the second jab he uses a wide horizontal slice throwing the enemy away.
A holding/continuously: Mad Hornet: After using the two regular jabs Zant just madly stabs his sabers forward-turned.
Sideways A: Drive Screw: Zant leans forward and turns one time holding his sabers above his head while his upper part of the body is in a horizontal state. Does somehow look like a short screw driver move done on the ground…Whatever, at least it hits two times!
Smash A: Pirouette: Zant slashes the enemy with his left saber while turning one time and delivering a strong blow when facing the opponent again throwing him far away. Since he is constantly holding his sabers horizontally enemies in behind are also hit two times but only fecklessly pushed back.
Up A: Dancing Slash: This attack actually looks like Falco’s “Up A” done with swords.
Up Smash A: Myrmeleonidae (Ant Lion): Zant holds his sabers side wise then slashes them above his head where they collide releasing a small shock sphere of violet energy. He is standing collateral by the way so he hits enemies both in front and in behind with the same power.
Down A: Cross Slice: Simply slashing the sabres side wards forming the shape of a cross while the enemy is falling on the ground.
Down Smash: Enchanted Blade: Zant kneels collateral slashing the sabers side wards releasing a small shock wave of violet energy out of them and thus blowing nearby enemies away.
Running A: Crazy Mantis: Zant hops doing the splits and slashing the sabers up inwardly so it looks like as if he was hugging his head…Once he lands he cross slashes them downwards. Since the inward slash throws the enemy slightly upwards the mantis slash certainly hits as well blowing the enemy back onto the ground.
|
|
Zure
Rank: member
Forum Rank: Special Jounin
Posts: 701
Joined on:
June 2, 2007
|
#343
Aerials:
Neutral A: Blade Pistol: First he slashes the sabers forward bottom-up to a horizontal state then shoots a burst of violet energy while the sabers are blown back making him move backwards as well. The burst of energy has half of Rob’s smash laser’s range. Both the slash and the energy burst deliver damage.
Forward A: Flying Screw: The original Drive Screw done in midair and spinning three times.
Backward A: Blind Slice: Zant swings his sabers backwards bottom-up throwing any enemy in behind diagonally upwards. He doesn’t turn around by the way. (Do I hear someone saying “spamming!”?)
Up A: Double Thrust: Simply thrusting the left saber upwards followed by a stronger thrust with the right sabre throwing the enemy upwards. The first thrust only increases the total amount of inflicted damage and makes the enemy flinch.
Down A: Insane Raven: Zant turns upside down and uses a cross slash to meteor smash the enemy forcefully downwards. After the cross slash he spins two times turning upside down again and hurting nearby enemies. The cross slash preparation takes a while since well it’s a meteor smash but it’s a formidable defensive and offensive action while using the “Enchantment”, just like Blind Slice.
Throws:
Grab A: Saber Jab V2: Quicker but weaker version of the regular Saber Jab.
Forwards: Claw Punch: Zant creates a second Darksome Claw with which he punches the enemy on his stomach blowing him far away. The Darksome Claw moves through the enemies body and can hit any by-standing enemies before the actually hit enemy is thrown away.
Backwards: Turning Claw Punch: Simply turning around while doing the regular Claw Punch to throw the enemy backwards. Has the same bonus effect as before by the way.
Upwards: Dark Uppercut: Once again Zant creates a second Darksome Claw and punches the enemy upwards hurting other enemies with the fast moving but vanishing Claw as well.
Downwards: Dark Flare: Zant presses the enemy on the ground while hopping onto him. Then he punches forcefully down with a second Darksome Hand which bursts and thus throwing the enemy away sideways. Beware that this throw can be a “Chain Throw” as long as the mid weight character is below 40%. Heavy weight characters have to suffer this until they are at about 50%, light weights only go up to 20% until it doesn’t work anymore. (One Dark Flare=10% of damage infliction)
Specials:
B: Cursed Blaze: Zant shoots his famous red-violet flames out if his sabers. You can’t just hold the B button to constantly shoot blazes in a manner of this way: _-_-_-_-_-_ You have to mash the button in order to do that. Every Cursed Blaze deals 2% of damage but has a 50% chance of making the enemy flinch. So if you are lucky you might lock the enemy with a hail of blazes which rave down on him with the speed of Fox’s blaster! This doesn’t work well against smaller characters though because Squirtle, Pikachu, or Kirby for example are not hit by the upper row of blazes while standing.
Sideways B: Frenzied Gyro: This is technically the only other move Zant still uses in combat. He crazily swirls around cutting everything in his path. It is commenced like Fox’s or Falco’s Illusion but constantly deals damage to the enemy once he’s caught in the swirl. However not every slash hits him once he’s caught because he is trapped atop the swirl, therefore not even the last powered up slash is likely to hit him. You can’t move upwards but sideways and if you mash the B button the Frenzied Gyro lasts for two seconds. The last swirl cut releases a short amount of violet energy and throws nearby enemies away. The movement and changing of directions works actually slow and Zant is vulnerable for 0,5 seconds afterwards. Do not try to spam this or you will regret it! By the way this doesn’t look like some sort of funnel like during the tornado attack Metaknight uses, it looks more like a comb so the enemy might even get out of the swirl once he reached its top and tilted at the right time.
Up B: Twilight Teleportation: Zant becomes invisible for a short time and teleports in the direction you want. Both the preparation and vulnerability are as fast as during Mewtwo’s teleport but the range is longer. Remaining teleporting distance is transformed into wavedashing distance if you teleport in the direction of nearby ground. Zant can’t move until he stops wavedashing though because there is a set amount of time until he is able to move again so you can’t even spam this skill to get off platforms easily and do an aerial attack or something. Best way of using: To Get Back To The Stage!
Down B: Spell of Distortion: Zant charges energy up to one second to release it any time in a cursed space of blood energy. It almost looks like his third taunt but he is standing collateral and the symbols on the circle look like claws which open up until the energy circle vanishes. This attack can have the doubled range of Wolf’s reflector if fully charged, minimally the range of Fox’s reflector. On the other hand it is done impressively fast so it might even be helpful when not being charged at all since Zant doesn’t flinch for 0,2 seconds after releasing energy. A fully charged Spell of Distortion can kill a mid weight character from the middle of Final Destination while him being at 70%.
Final Smash: Reincarnation:

Zant uses a tremendous amount of energy to call forth Skallador on which’s head he is standing holding the life giving dark sword stuck in Skallador’s skull. Skallador is firstly holding the edges of the stage (not if the stage is too big) to make it impossible for an enemy to hold onto them, secondly spits fireballs slightly directed at a random enemy (one per 0,5 seconds), and thirdly summons desert corpses making it harder to avoid the fireballs because they don’t just stand around like always but try to grab the enemy holding them for up to 0,4 seconds. Skallador fires a total amount of 8 fireballs and summons no more than 6 corpses so after 4 seconds he decays with remaining corpses and Zant jumps off his head back to the middle of the stage.
*cough cough* As if anyone would read through all that shit! =O
But at least I got some nice pics and a good soundtrack collection. *phew*
|
|
-Erhohen-
Rank: member
Forum Rank: Chuunin
Posts: 446
Joined on:
May 11, 2008
|
#344
Thardus

Music:
Thardus' Theme
Game of Origin:
Metroid Prime
An animated, sentient creature of stone charged with Phazon radiation. Thardus can encase targets in ice, and its colossal size and strength make it a formidable opponent.
Arm Smash:
Thardus smashes one of its arms downward, hitting the ground with great force.
Roll:
Thardus turns himself into a sphere, and roll straight forawd, damaging anyone in front of him.
Blizzard:
Thardus creates a blizzard, cutting visibility drastically for twenty seconds.
Ice Spikes:
A trail of ice spikes are sent through the ground, in front of Thardus. Anyone who touches them are frozen for three seconds, the spikes last three seconds.
Rock Throw:
Thardus swings his arm, dislodging a boulder. It does minor damage to anyone it hits.
Area:
Glacial Plain - Grounded
Story Information:
Before Battle-
On a snow covered mountain, Meta Knight and Lucario travel through a snowy plain. They then see a large pile of rocks, emitting radiation. When they approach the rocks, they start to move, and form into Thardus. You choose between Lucario and Meta Knight to begin the battle.
After Battle-
Thardus begine stumbling backwards, towards a cliff. As it steps back, the ground on the cliff side breaks. Thardus desperately tries to cling to the cliff while falling, but plummets down the mountain, into the foggy abyss.
Comment:
I thought I'd be creative to create my own scene for him in the SSE game.
|| Amazing avatar, signature and tag thanks to Inraika. || .::Ars Amatoria::. ||

|
|
darkwashu
Rank: member
Forum Rank: Kage
Posts: 6188
Joined on:
January 25, 2007
|
#345
Molgera,Boss.

Game : Legend of Zelda : Wind Waker.
Music : Molgeras theme Orchesrated
Molgeras theme,second battle
Molgera`s original theme
Fighting area
Molgera rest at the center of teh screen,his mouth popping open,its easy to hit him,but get ready to be hit away with his tounge!
MOVES
Mini-Molgera - Little molgeras come out of the sand,snapping at you and dealing 10% per his,an un-charged smash attack gets rid of them.
Sand Muncher - The sand around molgera starts to center around him,and it gets aborbed by him,if you dont stay in the air,you`ll get attacked by his jaws and you`ll be dealt a deady attack.
Molgera Heat-seeker - Molgera travels under the sand,searching after you,you`ll know hes about to get you because the sand under you becomers slightly darker,if you get hit,you might as well be done for,because Molgera will snap at you with his jaw,and toss you off screen to what ever side is closest to him.
Death Animation
Molgera has green spores come out of his mouth,he then hides under the sand,after a moment,he burst from the sand screeching in pain,then he turns to stone,then turns to dust.
|
|