Zure
Rank: member
Forum Rank: Chuunin
Posts: 480
Joined on:
June 2, 2007
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#24
mmm you know it's called "Boktai"...
For the next one:

Kalas:
Game: Baten Kaitos
Costumes: Kalas (Usual outfit), Dark Kalas (Corrupted by Malpercio's power)
Style: Well here goes another swordsman, however Kalas has wings and can unleash strong magical like skills with the energy of his "wing of the heart". (His jumping skill can be done up to 4 times/ his weight resembles the one of Samus)
Attacks:
A: Stab: Kalas stabs his enemy with his sword.
A continual: Chaotic Illusion: Kalas forms a combo of 5 hits and continues doing that if the A button is held. First a wide horizontal slash, then a diagonal slash from the upper left to the right, an upper slash, a thrust and finally a quick 360° vertical slash. (Kalas is jumping to do the last one)
A Sideways: Blue Storm: Kalas swings his sword with charged elemental wind energy to unleash a small whirlwind below the fastest strike of a horizontal low slash. (Throws the enemy up a bit)
A Smash: Shadow Realm: Kalas uses dark elemental energy to unleash a wave of Black Shadows which fly towards the enemy damaging him. (If the A button is pressed more than just one time, the attack continues. Hint: Doesn't throw the enemy back until he reaches 80%!)
A Up: Air Cracker: Kalas uses wind elemental energy to burst the air below him and lets it move upwards very fast to catch the enemy and take him with the wind. (Kalas is pointing upwards with his sword)
A Smash Up: Mechanic Feather: Kalas uses his mecha-wing to hit the enemy upwards. (Since his wing was powered up and filled with elektric energy during the fight with Giacomo, the enemy is stunned shortly if the attack is almost-fully loaded)
A Down: Energy Wave: Kalas pricks his sword into the ground and unleashes wind elemental energy combined with thunder elemental energy to push the enemy away.
A Smash Down: Explosion: Kalas does a short jump and pricks his sword forcefully in the ground using fire elemental energy, to create a small field of bursting magma around him, throwing away the enemy.
Running A: Kalas certainly stops running and does a quick vertical cut from above with the not sharpen side of his blade to punsh the enemy down.
Air A: Triple Freeze: Kalas uses the first three attacks of the Chaotic Illusion in midair, while adding ice elemental power. (Last hit has a 10% chance of freezing the enemy for 1 second)
Air Sideways A: Aqua Spear: Kalas uses water elemental energy around his sword to stab the enemy with a water spear, increasing the range of his blade.
Air Backwards A: Back Axe: Kalas uses earth elemental energy to form dust particles in the air to an axe around his sword and punshes the enemy down with a vertical slash. (Has a 10% chance of pressing the enemy into the ground)
Air Up A: Shining Arrow: Kalas uses light elemental energy in his sword to throw small arrows of pure light upwards, which disappear after a short distance. (Kalas is pointing upwards with his sword)
Air Down A: Force Crush: Kalas uses thunder- fire- and dark elemental energy to unleash a strong energy output below him, which forcefully throws the enemy downwards. (Kalas is pointing downwards with his sword as well)
B: Water Blade: Kalas uses a large amount of water elemental energy to strike the enemy with a long range slice of "sharp" water, which flies in the given direction. (Direction can be altered by pressing the control stick in another direction before the wave starts moving)
B Sideways: Lord of Wind: (Chargeable) Kalas uses a large amount of wind elemental energy surrounding his body to shoot himself forward with high speed. (Throws away the enemy, has 50% of Night Terror's Dive Rush even after a complete charge)
B Up: Fangs of Light: Kalas uses a large amount of light elemental energy surrounding his body to do a diagonal tornado spin upwards, followed by a space made of pure light, which pushes the enemy continual away, until it vanishes of course.
B Down: Mana Cure: Kalas uses the Magnus Card "ancient mana book" to cure himself. (If the B button is held, Kalas percentage is continual decreased until you stop helding the button/ 2% per 0,5seconds)
B Running: Demon Tail: Kalas uses a large amount of dark elemental energy surrounding his sword to transform it into the "Demon Tail", which is a long double bladed sword, continual pressing out dark energy. He does a quick thrust with the sword to throw the enemy behind him while moving forward faster than usual for a short distance.
Throw: Sonic Slicer: Kalas presses dark elemental energy into his wings and creates a black wind moving with sonic speed for a short distance, which throws the enemy away.
Throw Backwards: Kalas uses a large amount of earth elemental energy surrounding his arms to give his muscles more power, which lets him throw the enemy over him directly into the ground.
Throw Upwards: Kalas throws the enemy upwards and uses a weak version of his "Shining Arrow".
Throw Down: Kalas uses his "Energy Wave" again, but adds ice elemental energy to push the enemy away with the wave's power while he's frozen for 0,5 seconds.
Final Smash Divine Chaos:

Kalas uses dark,- ice,- fire,- and chronos elemental energy to use his strongest enemies' skills:
Giacomo's End Slash, which is a great, dark energy ball releasing black waves while moving.
Amy's Chaotic Ice, which is a large wave of liquid ice, speading after a short while into thousands of ice shards.
Folon's Chaotic Flame, which creates many sharp and burning thorns pricking out the ground, also releasing a small amount of elektric energy.
and Malpercio's Devine Arrow, which possesses a very large amount of pure chronos elemental energy.
First the End Slash is shot, then Chaotic Ice is used out of the ground, followed by Chaotic Flame the same way and then the Devine Arrow is shot at all remaining enemies out of Kalas' body. (End Slash does 40% damage, Chaotic Ice does 30% damage with the wave, 10% with the shards, which freeze the enemy for one second, Chaotic Flame does 25% damage, Devine Arrow does 55%, poisons the enemy for 1% damage per 0,1 second for 5 seconds and stuns them for 3 seconds. Hint: The enemies are still able to move, thus they are able to defend! However, all of Kalas' attacks don't harm the enemy but he can only defend 2 seconds against the attacks, so I suggest defending the ice shards, since this is the only time during the attack when you can train defending the whole thing/ The "whole thing" describes the single attacks of the final smash.)
Edit: Stage: Cor Hydrae:
Soundtrack: http://omikron.bluelaguna.net/bkost/106%20Vitriolic%20a%20stroke.mp3
Cor Hydrae is the giant fortress of Malpercio, the wicked god. You are fighting on its highest spot, where Kalas once fought "Malpercio, death god with a soul", a big round platform surroundet by Cor Hydrae's "roof" (Hint: This stage is bigger than Final Destination). After 2 minutes, the castle is completely breaking apart and you fall out of its barrier, through the taint clouds and you luckily land on Giacomo's battle ship, which immediately is flying out of the taint clouds again, towards the Empire. The Brawl continues, until the ship uses its doubled speed boost. You fall off and directly into Cor Hydrae's barrier again. Suddenly, the ghost of Malpercio appears and fuses the broken parts of Cor Hydrae together, thus you land on the highest spot and the brawl continues. (The procedure is done within 7 minutes)
Stage Special: If you hit Malpercio's Head two times, while he appears, you instantly get a Smash Ball after Cor Hydrae is fixed.
Dude I really like creating characters...even if they exist already...
|~Many thanks to Inraika for this masterpiece~|~Brawl: 2707-2663-1466~|~SSBB Olimar Guide~|

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