Your Smash Bros. Character- See 1st post - Page 2


 Topic: Your Smash Bros. Character- See 1st post
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67 vote(s) since November 16, 2007 14:07
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  Posted on August 23, 2007 17:39
Zure
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#16
My turn to bring up a chara, I know he wouldn't fit in the scene but I was in the mood to create his moveset.



Nightmare:

Game: Soul Calibur (I, II, III, IV and Legends)
Costumes: Nightmare (Soul Calibur II), Siegfried (Soul Calibur I), Nightmare (Sould Calibur IV)
Style: He has both fast an slow attacks, of course the slower ones are stronger. He's almost as big as Bowser and has 75% of his defence. However, he wears a very heavy armor and wields the Soul Edge (growing), which means that he only runs as fast as Ganondorf and jumps like a metal charakter. The most important fact is that he isn't harmed by attacks under 10% (the percentage still increases but he doesn't show pain)!

Attacks:

B: Thrust Throw: Nightmare stabs his enemy with his sword and throws the enemy backwards. (Can be seen as an attack-throw, which can be interrupted by attacking Nightmare, of course with an attack stronger than 10%!)
Down B: Mail Splitter: Nightmare slashes two times vertical, the second slash pushes the enemy into the ground. (Down B has to be pushed twice to use the second slash as well)
Up B: Soul Wings: Releasing the powers of Soul Edge's gathered souls, he forms shining wings, with which he is able to fly 3 times (like the lighter charakters can do). This is considered as a bonus-skill, which doesn't harm the enemy but lets Nightmare move like he was a flying charakter. (Current weight of Kirby/ best used to get back to the stage or to plan air-combos {shown later})
Sideways B: Revenge: Nightmare thrusts his sword at the enemy, if the B button is pushed continual, the sword is spinning like a drill until the enemy is out of reach.

A: Horizontal Slash
3xA: Slash Cross: Two horizontal slashes followed by one vertical slash, which throws the enemy back.
Sideways A: Spin Slash: A fast horizontal slash. (Nightmare does a 360° turn, thus also damaging enemies behind him) Throws hit enemies away.
Sideways Smash A: Flying Edge: Nightmare jumps, turns in the air and falls down on his back, doing a strong vertical slash. (you have to make him get up by yourself) The enemy is pushed away and slips over the ground. (The higher his percentage is the longer he slips over the ground+the charged time of the Smash. If the enemy's hit in the air, he's thrown out of the air into the ground, like after the Mail Splitter)
Up A: Sky Splitter: A fast, vertical upper cut done with Nightmare's demonic claw.
Up Smash A: Midnight Launcher: Nightmare does a 360° turn (moving forward a bit) and then launches the enemy upwards with a strong vertical upper slash.
Down A: Leg Slash: A low horizontal slash which lets the enemy fall down.
Down Smash A: Shadow Slicer: During a 360° turn, Nightmare swings his sword and does a low horizontal slash (Has more range than leg slash. The enemy's thrown away, after that he rolls backwards a short distance over the ground)
Running A: Blade Rush: Nightmare does a 720° turn while jumping. During that time he does two 360° vertical slashes. (Resembling a tornado like move)
Air A: Air spin: An arial version of the spin slash.
Air Up A: Rainbow Cutter: Nightmare swings his sword over his head doing a 180° vertical slash.
Air Down A: Dark Crash: Nightmare punshes downwards with his demonic claw. (Has enough power to throw the hit enemy fastly downwards)
Air Sideways A: Sky Thrust Throw: Works like the normal Thrust Throw, but the enemy is thrown at the ground with Nightmare standing on him. (Much weaker than the original Thrust Throw and faster as well)
Air Sideways Backwards A: Back Spin: Works like the Air spin just backwards. (Nightmare's doing a 360° turn again; only the enemy behind him is hit!)

Throw Sideways: Hilt Impact: Nightmare hits the enemy with his elbow, thus he's thrown at the ground.
Throw Backwards: Soul Devour: Nightmare grabs the enemy with his demonic claw and throw him backwards. (Does a 180° turn during the throw)
Throw Upwards: Flap Jack: Nightmare grabs his enemy's feet and throws him upwards. (The enemy's spinning backwards until he hits the ground)
Throw Downwards Witch Hunt: Nightmare turns his enemy and stabs his sword through the enemy's back pushing him to the ground away from himself. (This can be interrupted by attacking Nightmare with an attack stronger than 10%)

Final Smash: Night Terror


Nghtmare releases the ful power of Soul Edge to transform into Night Terror for 30seconds. During that time he's absolutely invulnerable, flies automaticly, is way faster than before and has only two attack skills:
B: Dive Rush: Rushes in the direction you are inputting with the control stick. (Works like short quick-rushes) Doesn't throw away the enemy but inflicts a percentage damage of 40% per hit. (Hint: it only throws away the enemy if his percentage lies above 150%, if the enemy is hit while having a percentage of above 200% it's a certain "thrown-off-the-stage", since it is possible to return to the stage after you got hit by Dive Rush, while having less than 200%!)
A: Terrorflame: Night Terror uses his burning odem. (The fire can be controlled with the control stick and has an unlimited range. He doesn't move during the attack and is just spitting the fire in the direction you're choosing) Doesn't throw the enemy away but damages him continual by 10% per 0,2seconds hit-time.

Edit: Stage: World Distortion:
Soundtrack: http://gh.ffshrine.org/song/1807/56

The world distortion is a dark realm and the center of all souls. In this realm, Soul Edge controls everything. Time, space, even the dimensions! You are fighting on a small, round platform in the center of the realm. However it automaticly breaks apart after 1 minute and the characters have to land on the platform's broken pieces to survive (They don't do that by themselves, you have to do the second jump or third jump to get on one of the rocks!). This is a bit tricky, since there's no ground anymore, so you have to mainly fight with your arial skills! After 2 minutes Soul Edge decides to turn the tables, thus it teleports all charakters in a great distorted space which is moving upwards. The characters are now standing in midair, on a linear, invisible platform again. That sounds a bit boring but after a while, the dead souls will break through the space's walls to attack you! If you get hit by one of them your percentage is increased by 10%. After another minute Soul Edge completed the original platform's reconstruction and sends you on it. (This procedure is done within 6 minutes and is repeated after that)
Stage Special: Smash Balls appear in a much higher rate!

*Hah...* Hope you like it.
|~Many thanks to Inraika for this masterpiece~|~Brawl: 2707-2663-1466~|~SSBB Olimar Guide~|
  Posted on August 23, 2007 18:13
GaaraDestroyer
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#17
Well my character! Its a possibility, for a 3rd party character imo.

Genis Sage

Game: Tales of Symphonia
Costume: Genis Sage in the blue suit( the one he normally wears), a red suit, and a green suit.
Style : Genis Sage is vaguely reminiscent of Ness, with standard A button attacks involving his Kendama, while he also has B button magic. He's more of a ranged attacker. He is a Light Class.

Attacks

B : Kendama Strike: Genis just keeps punching forward using his Kendama, which whittles up damages fairly quickly.

Down B : Kendama Trip: Genis uses his Kendama to trip up the opponent. it looks as if he bends over and swings his kendama low to the ground.

Up B : Kendama Grapple: Stretching his Kendama, he attempts to get some kind of hold on the stage (the grapple like ZSS, and Link.). If not used as the grapple, he just jumps up, and the Kendama stretches (it doesn't stretch as far as the hookshot) to the nearest ledge.

Sideways B : Kendama Stretch: Genis stretches his kendama like a whip, and attempts to smack the opponent repeatedly.

A : Fireball : Genis Charges a fireball. the longer its held, the stronger it becomes. (to a limit.) It cannot be held charged, so it has more power than the chargeable moves. The appearence is of him holding his hands to the sky.

Down B : Aqua Laser : Genis has the appearence of putting his hands together, palms up facing forward. A blue orb begins to form in his hand, again, like the fireball, cannot be held. its a low to the ground water strike.

Up B : Thunder Blade: In the sky a blade with electrical charges begins to form. This falls on the nearest opponent (to an extend) causing a medium damage, and sending pulses outwards in all directions (which further hurt enemies.)

Sideways B : Air Thrust : Genis sends a wave of Air in a straight line at the enemy, causing minimal damage per hit, but at a high amount of hits.

All the Smashes for these moves just increase the power

Running A : Quick Tackle: Genis charges at the target, smacking outwards with his Kendama.

Running B : Fireball Rush: As he runs, a small minimal damage fireball begins to form. as he hits the target, he releases the fireball. (yes that doesnt fit with the game itself... but I didnt have any other ideas.)

Throw Sideways : Kendama Tornado: Genis grabs the target, throws him sideways through the air (a minimal distance) and as they're falling, he smacks them with the Kendama.

Throw Up : Fireball Throw : Genis grabs the target, throws them up, and releases a flurry of small fireballs upwards. This hits the target causing a bit of damage, and leaves Genis vulnerable during this time.

Throw Backwards Flurry Spin: Genis grabs the target, spins around and lets him fly.

Throw Downwards : Aqua Strike: Genis grabs the target, and jumps while simultaneously dropping him, then throws down some quick Aqua Lasers.

Final Smash

Meteor Storm!
A barrage of meteors crashes around the stage, dealing 40% per meteor. During this time, Genis casts spells 25% faster.
My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org
  Posted on August 23, 2007 18:57
CharDude
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#18
Yay somebody posted after me, now i can get post another character!

Naruto
Game: Narutimate Hero 1,2,3,and Accel, Naruto Gekitou
Taisen 1,2,3,and 4.
Costumes:Default, Taijutsu Naruto Outfit (Green), Red Outfit, Blue Outfit, Black Outfit.
Power/Speed/Defense/etc.:Average Attack, Average Speed, Average Defense. (All-around character)

A Attacks:Basic A+A+A Attack = Shadow Clone Rush (Strike 1 Naruto, Strike 2 Shadow Clone, Strike 3 Shadow Clone Ends with Naruto Rendan)
Light A Attack (Towards Enemy)= Roundhouse Kick
Smash A Attack (Towards Enemy)= Kunai Thrust (Can be pressed
twice for a follow-up hit)
Light A Attack (Down)= Tornado Sweep
Smash A Attack (Down)= Continueos Tornado Sweep
Light A Attack (Up)= Rising Fist
Smash A Attack (Up)= Upward Force Hook
Mid-Air Attack = Helicopter Kick (Spinning Mid-air kick)
Mid-Air Attack (Up) = Corkscrew Kick
Mid-Air Attack (Down) = Naruto Rendan Strike
Mid-Air Attack (Right) = Konoha Senpuu
Mid-Air Attack (Left) = Konoha Daisenpuu

B Attacks:
B Attack = Rasengan (Can be charged, Naruto
Rushes at an opponent. When opponent is hit Rasengan
strikes multiple times.)
Smash B Attack = Naruto Rendan (Use this in combination
after initial punch with B up, B down, or B. After Use B up,B down,
or B for next phase. End with B up, B down, or B (Resultant for final
phase is the same. Phase 1= Smash B, Phase 2 = B Up = Clone
uses kick from ground sending enemy upward, B Down = Strong
Kick to stomach of enemy placing them slightly above ground, B =
upward kick sending opponent slightly back. Phase 3 = B Up = Naruto
jumps into air and delivers strong downward kick, B Down = Naruto
strikes opponent with a feirce roundhouse kick, B = Naruto spins in
the air and uses the finishing strike to the combo)
B Attack (Down) = Suprise Attack ( Counter Move. If an
opponent hits Naruto when used, a clone will jump out from
the ground under the opponent and deliver an upward sunch.)
B Attack (Up) = Clone Maneuver(When Naruto is on the ground, clones push Naruto into the air, any opponent that comes into contact with Naruto is hurt. When Naruto is in the air clones throw Naruto into the air, any opponent to come into contact with Naruto is struck with a kick.)

Grapple Attacks
Grapple Strike = Headbutt
Grapple Attack (Right) = Power Fist
Grapple Attack (Left) = Bacflip Kick
Grapple Attack (Up) = Upward Thrust
Grapple Attack (Down) = Stomping (I'm running out of ideas -_-)

Final Smash = Kyuubi Transformation (Naruto transforms into the Kyuubi for a few minutes. Naruto deals slightly more damage and becomes faster. Naruto aslo slowly and steadily heals any damage, if any, upon him.B button attacks change.)

Kyuubi B Attacks:
B Attack = Kyuubi Rasengan (Charges, Naruto rushes at mad speed and strikes with Rasengan hitting multiple times)
Smash B Attack = Kyuubi Chakra Arm/Chakra Howl ( Naruto extends the Kyuubi's chakra, the arm may move whichever direction you choose, lasts for about 3 seconds. When in midair becomes Chakra Howl, shooting a blast of chakra at an angle downwards)
B Attack (Down) = Chakra Explosion (Naruto releases a wave of chakra with a limited distance in all directions)
B Attack (Up) = Kyuubi Burst (Direction may be chosen with directional stick)

Naruto is an all-around character. Deals average damage, moves at an average speed, has average defense. Think that's kind of blan for your taste? Then use his Final Smash and get a major attack and speed boost along with a new B button moveset. I hope you all like it. It was hard since Naruto doesn't really have lots of skills. X_X


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  Posted on August 23, 2007 19:45
NarutardIsPwnzor
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#19

Name: Geno
Game: Super Mario RPG: The Legend of the Seven Stars
Stage: Forest Maze
Power: Medium
Speed: Fast
Weight: Small
Falling speed: Slow

Neutral A: A series of jabs from his fist.
Foward Tilt: A thrusting jab from his fist.
Upward Tilt: An uppercut that lifts the enemy.
Downward Tilt: A sweeping leg kick.
Running A: He propels himself head-first at the enemy.

Neutral Air: He spins with both his arms out.
Forward Air: Sort of like Mario's punch.
Back Air: Sort of like Zelda's kick.
Up Air: Another uppercut.
Down Air: Sort of like Ness' where he stomps on the enemy.

Foward Smash: He charges up his arm and shoots his fists foward at medium distance.
Upward Smash: He points his arms 45 degrees upward and shoots mini-stars out of both his arms.
Downward Smash: He points his arms 45 degrees downward and shoots mini-stars out of both his arms.

Neutral B: Star Gun: Geno removes his fists and shoots stars out of his arms. (It's sort of like Falco's gun.)
Foward B: Geno Beam: Geno charges up his energy and shoots a deadly beam foward.
Upward B: Geno Whirl: Geno spins upward while releasing a disk of light at the closest enemy.
Downward B: Geno Blast: Geno summons light energy from the sky which rains down on the stage.

Foward Throw: He throws the enemy foward followed qucikly by firing small bullets.
Back Throw: He throws the enemy back followed quickly by firing small bullets.
Up Throw: He launches the enemy upward and shoots his fists at them.
Down Throw: He pins the enemy to the ground, jumps, and fires his fist down at them.

Final Smash: Geno Flash: Geno turns himself into a cannon and fires a large concentrated ball of energy that expands and engulfs whoever is hit dealing great damage to them.
  Posted on August 23, 2007 21:50
ZXUnion7
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#20
Now the heads are turning. These are some great ideas coming from everyone.(I did have the Blaziken idea also, but the B moveset was different.)

I just got back from work, so I'll put up another one of my characters later. (After a nap) I'll also update my other 2 characters with A attacks and throw moves, since everyone else is putting them in.

GarraDestroyer: Final Smash is one time use- so how about having Genis' spell casting reduction last the rest of the match? Also, another possibility would be to use Genis' Hi-Ougi tech: Indignant Judgement.

^From K!same^ | Brawl- ZX- 2449-4323-6274
Your Smash Bros. Character
  Posted on August 23, 2007 22:22
CharDude
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#21
Another character!

Sasuke
Game: Narutimate Hero 1,2,3,and Accel, Naruto Gekitou
Taisen 1,2,3,and 4.
Costumes:Default, Black, Blue, Green,Crimson, White
Power/Speed/Defense/etc.:Average Attack, Medium-High Speed, Medium Low Defense. (All-around character)

A Attacks:Basic A+A+A Attack = Sasuke's Combo
(That one he used on Kakashi.)
Light A Attack (Towards Enemy)= Spin Punch
Smash A Attack (Towards Enemy)= Direct Frontal Kick
Light A Attack (Down)= Double Direction Leg Sweeping
Smash A Attack (Down)= Axel Kick
Light A Attack (Up)= Knee thrust
Smash A Attack (Up)= Ground-Air Kick (Lee's kick for Lotus)
Mid-Air Attack = Twirling Konoha Senpuu
Mid-Air Attack (Up) = Multi-Kick Combo
Mid-Air Attack (Down) = Heavy Stomach Thrust (Meteor Smash Attack)
Mid-Air Attack (Right) = Super Punch
Mid-Air Attack (Left) = Back Twist Kick

B Attacks:
B Attack = Chidori (Charges, Sasuke speeds in the direction
of an enemy dealing good damage.)
Smash B Attack = Goukakyu no Jutsu (Can be held, loses
range the longer it is held.)
B Attack (Down) = ShiShi Rendan/ Housenka no Jutsu (Sasuke strikes an
opponent and goes into the shishi rendan simulation. When in mid-air Sasuke shoots several fireballs at an angle.)
B Attack (Up) = Extreme Speed (Can dash twice in any direction chosen. Minor damage inflicted in contact with enemies. )

Grapple Attacks
Grapple Strike = Knee Strike
Grapple Attack (Right) = Vertical Dropkick (sasuke jumps on the opponent and uses a dropkick-like attack.)
Grapple Attack (Left) = Reverse Toss (Sasuke throws the opponent
in the opposite direction.)
Grapple Attack (Up) = Periquen Falcon Drop (Sasuke grabs his oppoent, jumps high into the sky and drives the oppoenent into the ground.)
Grapple Attack (Down) = Heavy Leg Drop (Sasuke throws the opponent on the ground and deals a powerful slamming kick to the opponent.)

Final Smash = Cursed SealTransformation (Sasuke fully transforms with the Cursed Seal. Sasuke's Power is drastically increased. Sasuke is also given the ability to fly. B Attacks change.

CS2 B Attacks/b]
[b]B Attack
= Corrupt Chidori (Charges, after released it stays active for a short period of time. If an enemy comes into contact with Sasuke during the move, they are dealt heavy damage. Chidori ceases after it strikes an opponent.)
Smash B Attack = Corrupt Goukakyu no Jutsu (Sasuke looses a dark fireball at his opponents that slowly increases in size as it moves.)
B Attack (Down) = Hurricane Gale (Sasuke fires a burst of wind from his wings pushing away opponents while dealing damage.)
B Attack (Up) = Lightning Dash (Can dash twice in any direction chosen. Average damage inflicted in contact with enemies.)

Sasuke is basically all-around, just a little difference of defense and speed.
I personally think that if he were to be an actual character in the game and used his Final Smash that he would be awesome. O.O
Char's Naruto Collection
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  Posted on August 24, 2007 01:31
Zure
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#22
Hey you copied Night Terror's Final Smash! (Btw why would Sasuke be able to fly anyway?...)

Whatever, new challenger!



Shadow:

Game: Shadow the Hedgehog, Sonic Adventure 2, Sonic the Hedgehog 2006, Sonic Heroes, Sonic and the secret rings, Sonic Riders, Sonic Battle.
Costumes: Shadow (usual outfit), Shadow android (has yellow stripes and yellow eyes).
Style: Since Shadow possesses the green emerald and his natural ability to use chaos control, his attacks and movements are very fast. However he's a light charakter and some of his attacks are a bit weak.

Attacks:

A: Shadow Chop: He does a quick "slash" with his hand.
3xA: Shadow Combo: A quick slash, followed by a high horizontal kick and a backspin kick, which throws the enemy up a bit.
A Sideways: Shadow Kick: Just a regular side kick.
A Smash: Chaos Nightmare: Shadow charges up energy in his hands and releases it with a strong wave of distorted space surrounding his hands.
A Up: Rising Flare: Shadow does a break-dance like move to catch the enemy between his feet and throws him in the air. (Can be interrupted by attacking Shadow)
A Smash Up: Chaos Upper: Shadow charges energy in his left hand and releases it in a wave of distorted space surrounding his hand, which throws the enemy upwards.
A Down: Roundhouse Kick: Shadow does a quick roundhouse kick on the round, which lets the enemy fall down.
A Smash Down: Chaos Crash: Shadow charges energy again and shots it at the ground to create a short earthquake, which pushes the enemy away.
Running A: Shadow Slicer: Shadow stops running and uses the boost of his air shoes sideways to burn the enemy, which falls down burning for a while.
Air A: Black Tornado: Shadow spins and catches the enemy in a created tornado for one second.
Air Sideways A: Air Dash: Shadow uses his air shoes and chaos energy to do a quick dash in midair.
Air Backwards A: Back Dash: Just the regular Air Dash backwards.
Air Up A: Chaos Explode: Shadow conzentrates chaos energy above him and lets it explode in distorted space.
Air Down A: Shadow Eagle: Shadow uses chaos energy to boost himself diagonally downwards and takes the hit enemy with him to press him into the ground.
B: Chaos Spear: (Chargeable) Shadow throws a fast moving arrow of chaos energy at the enemy. (Stunns the enemy if fully charged)
B Sideways: Roaming Chaos: Shadow throws a space of pure distorted energy, which follows him. (Hurts the enemy and throws him upwards if touched)
B Up: Chaos Dash: Shadow charges chaos energy in his air shoes to increase their fire output, thus shooting him upwards. (The direction can be changed in pressing the control stick in another direction before Shadow starts moving, like you can do with Mewtwo's Teleport)
B Down: Chaos Burst: Shadow does a 360° turn and then releases a high amount of chaos energy to create a great space of distorted energy, which damages the enemy 10 times and then throws them upwards. (Last hit is the strongest)
Running B: Shadow Bash: Using a strong boost of his air shoes, Shadow hits the enemy with his side and throws him away. (Thanks to Gaara for the idea)

Throw: Shadow uses the third attack of his combo, the backspin, to kick away the enemy.
Throw backwards: Shadow holds the enemy just with distored space and throws the enemy behing him.
Throw Upwards: Shadow hold the enemy just with distored space again and pushes him upwards, continual damaging him until he lets him fall down.
Throw Down: Shadow does an axe kick to push the enemy into the ground.

Final Smash Chaos Control:


Shadow uses chaos control and transforms into Super Shadow to damage all enemies with a rain of powered up Chaos Spears, followed by a strong Chaos Blast. After the final smash, the enemys are moving only with half of their speed for 10 seconds.

Edit: Stage: Sky Troops:
Soundtrack: http://sonicstyle.org/music/Shadow/music/sonic0024.mp3

The Sky Troops is the name for a giant flying ruin. Yes it's true! Big, green crystals are creating so much energy, that these ruins, which are all shaped like birds by the way, are flying through the air! You will be fighting on one of the floating platforms over one of the giant ruin-birds (you can also see one of eggman's giant battle ships in the background). After a while one of the energy shots fired by eggman's battle ship hits the platform and destroys the ruin bird as well. Suddenly it begins to rain and a thunderstorm begins. Every character is catched by a Black Hawk (one of black doom's "children") and is carried to another ruin bird. But Eggman is faster than the black hawks and destroys that ruin-bird as well, so the black hawks let you fall...directly inside of a tornado. Fortunately parts of the destroyed ruin-birds are floating in the tornado's eye so the brawl finally continues. But you have to watch out, the single platforms are shaky and can be ripped away by the wind! After a while the tornado rippes all platforms out of it...with you or course. You're immediately landing on eggman's battle ship, however E-2000 are shortly coming onto the main deck, where you were fighting just a second ago. They're firing their lazers until you defeated them all. After that, the battle ship's engine is hit by one of the dark cannon's shots. (They are placed all over the flying ruins and are controled by some "black arms", which are black doom's children as well) Anyway, the ship is destroyed, you're landing of a ruin-bird, another one of eggman's battle ships replaces the destroyed one and the procedure starts again. Btw it takes 6+ minutes, since the fight against the E-2000 can last forever if you want...)
Stage Special: If you do the second jump while being in the tornado, you are ripped away and you lose one life.

Sorry I had no names for the throws and I was too lazy to underline everything...
|~Many thanks to Inraika for this masterpiece~|~Brawl: 2707-2663-1466~|~SSBB Olimar Guide~|
  Posted on August 24, 2007 02:58
ZXUnion7
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#23
Lesse... here are the currently posted characters. (edited)

Naruto Series
--->Naruto
--->Sasuke
--->Kakashi
--->Rock Lee

Tales Series
--->Genis Sage
--->Kratos Aurion
--->Zelos Wilder
--->Presea Combatir
--->Regal Bryant
--->Sheena Fujibayashi
--->Mithos Yggdrasil

Pokemon Series
--->Charmander
--->Blaziken
--->Deoxys
--->Lucario

Boktai Series (Thanks for the fix, Zure)
--->Sabata
--->Django

Sonic Series
--->Sonic
--->Shadow
--->Nazo

Megaman Series
--->Zero V2 (Zero)
--->Spider (X)
--->Protoman (Battle Network)

*BOSSES*
--->Jack Krauser (Resident Evil)
--->Dark Samus (Metroid) --->Essence of Metroid Prime (also Metroid)
--->Desaster (None!)
--->Chaos (Sonic)
--->Abyssion (Tales of Symphonia)
--->Forte "Bass" (Megaman)

Others: (The game series they came from)
--->Geno (Mario)
--->Nightmare (Soul Calibur)
--->Kalas (Baten Kaitos)
---> Kei Kurono (Gantz)
--->Saber (Fate/Stay Night)
--->PED (Corrupted) Samus (Metroid)
--->Blade (Blade)
--->Tameko (original)

I look forward to seeing more characters created with a Smash Bros. feel. It's all about creativity here, any character is up for grabs.

^From K!same^ | Brawl- ZX- 2449-4323-6274
Your Smash Bros. Character
  Posted on August 24, 2007 13:16
Zure
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#24
mmm you know it's called "Boktai"...

For the next one:



Kalas:

Game: Baten Kaitos
Costumes: Kalas (Usual outfit), Dark Kalas (Corrupted by Malpercio's power)
Style: Well here goes another swordsman, however Kalas has wings and can unleash strong magical like skills with the energy of his "wing of the heart". (His jumping skill can be done up to 4 times/ his weight resembles the one of Samus)

Attacks:

A: Stab: Kalas stabs his enemy with his sword.
A continual: Chaotic Illusion: Kalas forms a combo of 5 hits and continues doing that if the A button is held. First a wide horizontal slash, then a diagonal slash from the upper left to the right, an upper slash, a thrust and finally a quick 360° vertical slash. (Kalas is jumping to do the last one)
A Sideways: Blue Storm: Kalas swings his sword with charged elemental wind energy to unleash a small whirlwind below the fastest strike of a horizontal low slash. (Throws the enemy up a bit)
A Smash: Shadow Realm: Kalas uses dark elemental energy to unleash a wave of Black Shadows which fly towards the enemy damaging him. (If the A button is pressed more than just one time, the attack continues. Hint: Doesn't throw the enemy back until he reaches 80%!)
A Up: Air Cracker: Kalas uses wind elemental energy to burst the air below him and lets it move upwards very fast to catch the enemy and take him with the wind. (Kalas is pointing upwards with his sword)
A Smash Up: Mechanic Feather: Kalas uses his mecha-wing to hit the enemy upwards. (Since his wing was powered up and filled with elektric energy during the fight with Giacomo, the enemy is stunned shortly if the attack is almost-fully loaded)
A Down: Energy Wave: Kalas pricks his sword into the ground and unleashes wind elemental energy combined with thunder elemental energy to push the enemy away.
A Smash Down: Explosion: Kalas does a short jump and pricks his sword forcefully in the ground using fire elemental energy, to create a small field of bursting magma around him, throwing away the enemy.
Running A: Kalas certainly stops running and does a quick vertical cut from above with the not sharpen side of his blade to punsh the enemy down.
Air A: Triple Freeze: Kalas uses the first three attacks of the Chaotic Illusion in midair, while adding ice elemental power. (Last hit has a 10% chance of freezing the enemy for 1 second)
Air Sideways A: Aqua Spear: Kalas uses water elemental energy around his sword to stab the enemy with a water spear, increasing the range of his blade.
Air Backwards A: Back Axe: Kalas uses earth elemental energy to form dust particles in the air to an axe around his sword and punshes the enemy down with a vertical slash. (Has a 10% chance of pressing the enemy into the ground)
Air Up A: Shining Arrow: Kalas uses light elemental energy in his sword to throw small arrows of pure light upwards, which disappear after a short distance. (Kalas is pointing upwards with his sword)
Air Down A: Force Crush: Kalas uses thunder- fire- and dark elemental energy to unleash a strong energy output below him, which forcefully throws the enemy downwards. (Kalas is pointing downwards with his sword as well)

B: Water Blade: Kalas uses a large amount of water elemental energy to strike the enemy with a long range slice of "sharp" water, which flies in the given direction. (Direction can be altered by pressing the control stick in another direction before the wave starts moving)
B Sideways: Lord of Wind: (Chargeable) Kalas uses a large amount of wind elemental energy surrounding his body to shoot himself forward with high speed. (Throws away the enemy, has 50% of Night Terror's Dive Rush even after a complete charge)
B Up: Fangs of Light: Kalas uses a large amount of light elemental energy surrounding his body to do a diagonal tornado spin upwards, followed by a space made of pure light, which pushes the enemy continual away, until it vanishes of course.
B Down: Mana Cure: Kalas uses the Magnus Card "ancient mana book" to cure himself. (If the B button is held, Kalas percentage is continual decreased until you stop helding the button/ 2% per 0,5seconds)
B Running: Demon Tail: Kalas uses a large amount of dark elemental energy surrounding his sword to transform it into the "Demon Tail", which is a long double bladed sword, continual pressing out dark energy. He does a quick thrust with the sword to throw the enemy behind him while moving forward faster than usual for a short distance.

Throw: Sonic Slicer: Kalas presses dark elemental energy into his wings and creates a black wind moving with sonic speed for a short distance, which throws the enemy away.
Throw Backwards: Kalas uses a large amount of earth elemental energy surrounding his arms to give his muscles more power, which lets him throw the enemy over him directly into the ground.
Throw Upwards: Kalas throws the enemy upwards and uses a weak version of his "Shining Arrow".
Throw Down: Kalas uses his "Energy Wave" again, but adds ice elemental energy to push the enemy away with the wave's power while he's frozen for 0,5 seconds.

Final Smash Divine Chaos:


Kalas uses dark,- ice,- fire,- and chronos elemental energy to use his strongest enemies' skills:
Giacomo's End Slash, which is a great, dark energy ball releasing black waves while moving.
Amy's Chaotic Ice, which is a large wave of liquid ice, speading after a short while into thousands of ice shards.
Folon's Chaotic Flame, which creates many sharp and burning thorns pricking out the ground, also releasing a small amount of elektric energy.
and Malpercio's Devine Arrow, which possesses a very large amount of pure chronos elemental energy.
First the End Slash is shot, then Chaotic Ice is used out of the ground, followed by Chaotic Flame the same way and then the Devine Arrow is shot at all remaining enemies out of Kalas' body. (End Slash does 40% damage, Chaotic Ice does 30% damage with the wave, 10% with the shards, which freeze the enemy for one second, Chaotic Flame does 25% damage, Devine Arrow does 55%, poisons the enemy for 1% damage per 0,1 second for 5 seconds and stuns them for 3 seconds. Hint: The enemies are still able to move, thus they are able to defend! However, all of Kalas' attacks don't harm the enemy but he can only defend 2 seconds against the attacks, so I suggest defending the ice shards, since this is the only time during the attack when you can train defending the whole thing/ The "whole thing" describes the single attacks of the final smash.)

Edit: Stage: Cor Hydrae:
Soundtrack: http://omikron.bluelaguna.net/bkost/106%20Vitriolic%20a%20stroke.mp3

Cor Hydrae is the giant fortress of Malpercio, the wicked god. You are fighting on its highest spot, where Kalas once fought "Malpercio, death god with a soul", a big round platform surroundet by Cor Hydrae's "roof" (Hint: This stage is bigger than Final Destination). After 2 minutes, the castle is completely breaking apart and you fall out of its barrier, through the taint clouds and you luckily land on Giacomo's battle ship, which immediately is flying out of the taint clouds again, towards the Empire. The Brawl continues, until the ship uses its doubled speed boost. You fall off and directly into Cor Hydrae's barrier again. Suddenly, the ghost of Malpercio appears and fuses the broken parts of Cor Hydrae together, thus you land on the highest spot and the brawl continues. (The procedure is done within 7 minutes)
Stage Special: If you hit Malpercio's Head two times, while he appears, you instantly get a Smash Ball after Cor Hydrae is fixed.

Dude I really like creating characters...even if they exist already...
|~Many thanks to Inraika for this masterpiece~|~Brawl: 2707-2663-1466~|~SSBB Olimar Guide~|
  Posted on August 24, 2007 16:34
GaaraDestroyer
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#25
Ill try to finish up the Tales series (ooh... Regal's final smash. he takes off his handcuffs! you guys remember the "kamehameha" style scene?)

Zelos Wilder!

Game : Tales of Symphonia (top 10 of all time, btw. new one for Wii!!)
Costumes : Zelos original costume, his swimsuit costume, his ballroom party costume, and that one he gets from the butler (can't believe the unlockables slipped my mind when creating Genis -__-)
Style : with his sword combo's and magical support, hes an all-around character. Middle Class.

Attacks

A : Basic Slash : Zelos swings his sword at the opponent

A repeatedly : Berserker Combo : Zelos does his 6 hit combo on the opponent. if the first 5 hit, the 6th bashes the opponent away. the final hit can also be held for the "smash"

A sideways : Whirlwand Slash : Zelos spins while simultaneously hacking at the opponent with his sword.

Smash A : Intergrated Fireball Slash : Zelos while holding his weapon ready charges a fireball. when he hits the target (or when the A button is released) he will slash while also repeatedly shooting off a fireball.

Up A : Triple Slash Combo : Zelos just slashes 3 times upwards. (can be held for a "smash")

Down A : Shockwave: Zelos uses his angelic powers to smash the his enemies back. creates a small shockwave 360 degrees around him.

Down A Smash : Shockwave Armada : Zelos charges the shockwaves, so multiple shockwaves fire out.

Running A : As Zelos runs he holds his sword behind him, when he hits the target he quickly slashes him.

Air Attacks
A: Quick Rush : Zelos jumps at the target while simultaneously slashing him.
B: Quick Cast: using any of his spells he quickly fires off a smaller, weaker version of the original spell.



B : Fireball : A similar fireball like Genis (but smaller and less damaging) begins to charge. the longer its held (to a limit) the more damage is dealt.

Up B Multiple Thunder Blade : *Note: This spell takes awhile to charge
Zelos begins to charge up his fabled Thunder Blade. Once released, multiple Thunder Blades fall and strike his target. (short range) Like Genis, multiple shockwaves blast out at the target.

Down B : Wind Sword : Zelos forces magical energy into his blade. his next five attacks rush the opponent in a whirlwind.

Running B : Charge Sword: When Zelos hits the target, a small shockwave is created

Throws
Upwards : his quickest throw, Zelos whips the target upwards, and slashes him twice.
Sideways : Zelos smacks the target away, and conjures a quick fireball
Backwards : Zelos flings the target backwards over his head.
Down : Zelos throws the target down, and then conjures a small shockwave to blast him away. *Note: His longest throw most vulnerable at this time

Final Smash!

Chosen's Judgement!
Zelos sprouts his angelic wings, and has the ability to fly for the duration of the smash. Thunder Blades begin to fall all around the stage, and Zelos moves twice as fast as normal. his power is slightly increased (1.5x)

Finished!
My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org
  Posted on August 25, 2007 02:17
GaaraDestroyer
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#26
BUMP!
My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org
  Posted on August 25, 2007 02:35
Kakashi_pwnzor
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Kage

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#27
Alrighty, time for another...

Ah might as well....

Sabata

Game: Boktai series
Costumes: His normal one and that's it.
Style: Same as Django (thanks to chrisnemo), but faster and less powerful.

(i'm once again not going to bother with a attacks because well, they're same ol' same ol' for all char.)

B: Charge Gun Del Hell: Same as Samus's Charge Beam but with the panel idea that chrisnemo came up with.

B + Up: Teleport upward: Mewtwo's move basically.

B + Down: Dark Grenade: If the opponent is standing underneath a platform, they take 20% damage, where as if they are in the open, away form being under a platform, they take 10%

B + Sideways: Bok summon: Sabata summons a Bok (random between regular, invisbok(i'll need chrisnemo to help with names. been awhile since i've played.)chillbok,and firebok)

Final Smash: Darkness Overtaking: Entire screen becomes dark and once the darkness clears (10 seconds), all characters except sabata take 100% damage but don't flinch.
Closing time.... every new beginning comes from some other beginning's end...



Thanks to animAe of the Yakujo Jutsu Tenpo shop for the sig.
  Posted on August 25, 2007 16:34
colbertfan7
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#28
oh i no

name:Blaziken
games:Poke'mon Ruby, sapphire, emerald, diamond, pearl, ranger,and mystery dungeon
speed: moderate
basic A button: Punches or kicks
B:fire punch (hold to charge)
Down B:flame wheel (create wheel of flames that expands outward to both sides)
up B: Sky uppercut
final smash: overheat (burns enemys who come close doing massive damage)
if u have suggestions please let me know

They say practice makes perfect... they also said nobody's perfect, so I stopped practicing--- Stephen Wright
  Posted on August 25, 2007 16:34
colbertfan7
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Genin

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#29
srry made me double post

They say practice makes perfect... they also said nobody's perfect, so I stopped practicing--- Stephen Wright
  Posted on August 25, 2007 20:31
GaaraDestroyer
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#30
Quote by ZXUnion7


GarraDestroyer: Final Smash is one time use- so how about having Genis' spell casting reduction last the rest of the match? Also, another possibility would be to use Genis' Hi-Ougi tech: Indignant Judgement.


I thought the casting time drop for the rest of the match might be to powerful...

and I didn't use Indignation Judgement, cause Kratos has Judgement. Alot of people might not know the difference (other than the names of course.)



My clan has moved to another game, stop PMing me to join >.>
Guess it's my fault though, not changing the sig.


Come join the-crusades, at the-crusades.org