Your Smash Bros. Character- See 1st post - Page 14


 Topic: Your Smash Bros. Character- See 1st post
Users reading this topic: There are no members reading this topic.
Poll: What's your opinion of the topic, or characters made?
68 vote(s) since November 16, 2007 14:07
Well done (33) (49%)
Pretty good (14) (21%)
OK, I guess (14) (21%)
Kinda bad (0) (0%)
Stupid (7) (10%)
  Posted on April 13, 2008 23:23
lightfighter777
Rank: member

Forum Rank:
Genin

Posts: 91
Joined on:
December 26, 2007
#196
Quote by Zure
It's Blue Berry Cheese Brownie, yes. Five shots are a bit less don't you think?
What happens to his Shpelltiger by the way? I mean he lands and then...does it work like Wario's Wheeler?

At any rate, I give you credit. More talent than I expected from you (don't see this as an insult).


Reserving this post for my next character. Not sure who it will be.
oh i forgot that part, well, he sort of jumps off it, then that lag after he lands is spent screamin for he trashed ride XD and thank you, cause doin Travis was hard considerin he basically has one combo in the game X_x =P

taunts(continued from Travis)
1.Turns off beam katana, laughs and says " youve got to be shittin me! "
2.Goes into dark side mode and laughs, then reverts back to normal
3.starts playin with jeane the cat, who suddenly comes out of nowhere


Quote by 4th_kage
Hold up I'm eating a cookie!

  Posted on April 20, 2008 01:27
darkwashu
Rank: member

Forum Rank:
Kage

Posts: 6187
Joined on:
January 25, 2007
#197
Character: Paper Mario
Game of Origin: Paper Mario
Costumes: His red/blue overalls,fire flower,wario color,waluigi theme,and luigi theme overalls
Stage:Peachs flying castle in the original paper mario,it is a flat stage,large as bridge of eldin,and bowser appears on his plane firing missles that knock you into the ground
Music:Koopa bros them
Gneral guy`s theme,only that the middle caribean theme will be longer
Tubba Bluuba battle theme
Insignia:The SSBB mushroom
Kirby Hat:

Height: Small
Weight: Light as paper
Speed: Slightly slower than G&W
Jump: Like mario`s,but his second jump he "blows on the wind" to move again,and he goes more horizantal,not vertical
Power: More of a speed character than deadly attacker,great combo maker

A Button Attacks

Standard A:3 hit hammer smash,2 horizonal slashes left then right,then a vertical smash,dealing3,3, then 6 damage,12 in total
Up + A:
Side + A: Points the cylindar point of his hammer towards in front of him,and stabs them like a dagger....with a hammer,9%
Down + A: A stopm like kick,3%
Dash:A spin around hammer attack,that deals 6%

Aerial Attacks

Standard A: Does an average kick,5%
Up + A: Does an arc smash above his head,13%,great killer move
Forward + A:Does a torpedo type move,sticks his hammer infront of him and spins around,1% each strike,6 strikes in total (similar to falco`s)
Back + A: a meteor smash,swiftly knocks his hammer behind him upward,then quickly smashes it down,12% in total
Down + A: Using the long point of his hammer,he points it to teh ground and pushes down with all his power,another meteor smash 16%

Misc.

Air Dodge:Use his paper power to hide in the backround
Ground Dodge:Lies down flat as paper on the ground
Get-Up: A swift punch that knocks them away,nothing else(2%)
Edge Recovery: A swift kick,not that great of a move(3%)

Throws

In Grip: a headbutt,1%
Upward Throw: Turns into a tube,catches the enemy inside the tube,spins rapidly and blows them away.8%
Downward Throw: throws them onto the ground and hammer slams em,8%
Forward Throw: Simply punches them forwards,8%
Backward Throw: Idenical the forward throw,cept backwards

Smash Attacks

Up + A: Holds his hammer in the air,and the longer you charge it,the more he turns his wrist,then spins is rapidly,keeping the enemy caught in the spin,then sending em flying(great move),18-25 damage.
Side + A: Holding his hammer like a baseball bat,he charges it up and teh more the charge it up,the more is leg goes into the air and then thwacks the enemy,away!
20-27 damage
Down + A:Does a whack-a-mole type smash,infront and behind him,lighting quick infront of him,even faster behind him,15-22%

Special Moves:
Ill use this picture to describe some of his moves.

Standard B: Hammber charge,for every second its charge,he does a vertical smash that traps them in his blows,7% each,can deal a total of 5 thwacks

Side + B:The blue spining turtle as seen in the first picture appears,shooting about the same distance as the floating platform in smashville,homes across the ground(floats in air),and comes back,dealing 8% if contact,and minor knockback
IF Paper Mario is hit,the attack is canceled,and his move also brings any item back to paper mario,even a smash ball.Not a great killing move.

Down + B: As seen,where Paper mario disapears,this move works as a counter attack,he disapears for the same time ike has his counter up,leaving the ghost,Bow in his place and if shes struck,mario appears and spins his hammer around knocking them away,dealing 20%.

Up + B:Near the top you see mario riding on a cloud person,this is his recovory move,it covers about half the distance of Pit`s move,and is VERY easy to controll(it can be used as an alternative to walking),yet has no offensive capabilities.

Taunts

Up Taunt: Checks his map and then looks around his surroundings
Side Taunt: Thwacks his hammer infront and back of him,then looks at the camera,clueless
Down Taunt: Panicks,then falls flat on the ground(he plays dead XD)


Final Smash Theme Music:Plays till PM final smash is over.

Final Smash:Star Spirits,all 8 star spirits appear,then all will leave except one,trigering their own power,with this final smash there is a 1/8 chance that one of the following attacks will occur:

Refresh- Doubles the attack power and KB of Paper Mario`s attacks for 30 seconds

Lullaby- Forms a lullaby circle around Paper Mario,(like a jigglypuff up+B)for 1.5 minutes,they follow him around

Star Storm- 10 stars (large as snorlax going up),rain down in the pattern of 1,2,3,and then 5 rain down,once a star has fallen,they stay on the ground for items to stand on,they disapear after 3 minutes

Chill Out- Lowers enemy speed,attack power,and weight dramatically for 30 seconds

Smooch- Restores all of Paper Mario`s HP,and reduce damage done to him by half for 1 minute

Time Out- Cause all enemies to sleep for 30 seconds

Star Away- 50% Chance that a octogan of the star spirits from paper mario the original will magically form around the
opponent,capture them and then magically fly them away,making an auto star KO


6.25% chance of an auto instant kill.






NEW VIDEO OF THE YEAR, NANO DESU.
Note to self, remember to feed the cats...
  Posted on April 20, 2008 01:37
ZXUnion7
Rank: member

Forum Rank:
Genin

Posts: 175
Joined on:
February 24, 2007
#198
Name: Zach Angelix- D
Original Character- I developed him as a character for my own Naruto story: The Chronicles of Zach Angelix. For the full description, see the Speed Form
Weapon of Choice- Bladed Staff (Uses ice to form the spearlike tips on the staff)
Costume: Regular (Varies by Form), Black (No color difference between Forms)
Important Note: In all 3 forms, Zach has Jet-Black wings. Gliding and 4 jumps are available for all 3 forms.

Ability 1- Element Infusion: Zach's Strong and Smash attacks carry an elemental property depending on his form. In Defense form, the element is ice. Some attacks have freezing properties.
Ability 2- Form Change: In all 3 forms, pressing Down B will change Zach's form. This operates in a cycle. Transformation takes one second. (NOTE: Changing colors in character select will change what form you start with. Black costume always starts in Speed Form)
Speed- Yellow armor -------> Attack- Fiery Red armor -------> Defense- Ice Blue armor

A Button Moveset
A: Swings staff in front of him (hits twice), then rotates the staff vertically beside him (constant attack for how long A is held)
Strong A Up: Rotates staff vertically as it is swung over his head (max 5 hits)
Strong A Side: Stabs first, then rotates the staff and slashes with the opposite side
Strong A Down: Swings staff 360 around him near the ground. (holds staff in the center: hits twice)
Smash A Up: Stabs straight upward and creates a localized ice prison(covers area above him), encasing foes in ice. *Note- Ice prison guaranteed to freeze for 4 seconds*
Smash A Side: Slashes hard in front, while simultaneously releasing 2 ice crystals to cause further damage.*Crystals have 20% chance of freeze for 3 seconds* (Note- one crystal goes straight and travels fast, the other takes a curved angle upward then back downward and travels slower)
Smash A Down: Stabs into the ground, unleashing large ice spikes (covers one standard character spacing) from the ground *30% chance of freeze for 3 seconds*
Running A: Rotates the staff in a constant attack (like Pit's Side B)
Aerial A: Flash freezes the immediate area surrounding him *Freezes for 2 seconds*
Aerial A Up: Stabs upward and throws the foes straight downward. (Stab must connect if the throw is to be made, if the stab misses then nothing special happens)
Aerial A Side: Similar to Smash A Side, except the slash is weaker and unleashes 5 Ice crystals *Crystals have a 20% of freezing for 3 seconds* (one goes straight and fast, 2 curve up then down; 2 curve down then up)
Aerial A Down: Situates his body upside-down and uses the staff like a fan above his head (does minor damage, but pushes nearby foes away. Good recovery time if he hits the ground during the skill)

B Button Moveset
B: Freeze Lancer- Spins staff in front of him and unleashes a barrage of ice crystals (all travel straight: the furthest angle from the horizontal they can travel is 22 degrees) Hold B for constant attack
B Up: Frozen Fan- By rotating the staff over his head, he propels himself upward while ice crystals rain downward from the staff (All travel straight: the furthest angle from the vertical they can travel is 45 degrees)
B Side: Barrier- Large crystal-shaped barrier reflects projectiles and counters the first attack (must hold B to keep the barrier up: can't do anything else in the meantime)

Final Smash- Absolute Zero
Upon activation, Zach jumps up and his staff blinds the screen in a sky blue light. Once the flash expires (half a second later), all surfaces are covered in ice for the rest of the match and all opponents move at only half of their normal speed for a couple of minutes.

*sigh* ok Zach is officially done. Gotta come up with taunts and throws next for each form, I'll edit those posts once I come up with throws and taunts.

^From K!same^ | Brawl- ZX- 2449-4323-6274
Your Smash Bros. Character
  Posted on April 20, 2008 03:17
darkwashu
Rank: member

Forum Rank:
Kage

Posts: 6187
Joined on:
January 25, 2007
#199
DONE WITH PAPER MARIO

RAWRRRRRRRRRRRRR


NEW VIDEO OF THE YEAR, NANO DESU.
Note to self, remember to feed the cats...
  Posted on April 20, 2008 04:36
TheAkatsuki3
Rank: member

Forum Rank:
Kage

Posts: 3944
Joined on:
October 6, 2007
#200
Paper Mario

Games: Paper Mario, Paper Mario The Thousand Year Door, Super Paper Mario
Costumes: Default,(Blue overalls with Red hat and shirt) Red overalls and hat with Blue shirt,(Original Mario) Black overalls with Purple hat and shirt,(Waluigi) Purple overalls with Yellow hat and shirt,(Wario) Blue overalls with Green hat and shirt,(Luigi) Red overalls with White hat and shirt (Fire Mario)
Insignia: Mushroom
Power: Medium-High
Speed: High
Weight: Light
Defense: Low
Height: Short
Jump: Medium
Projectile: Low-Medium

Standard Attacks A Standard Attack A+A+A= Punch+Punch+Kick combo
A Side Attack: Hammer Slam {Paper Mario uses his signature hammer to damage anybody in front of him.}
A Side Smash Attack: Swirling Hammer {Paper Mario charges his hammers power by twisting. When this attack is unleashed Paper Mario will spin in place. Once Mario spins four times this move ends.}
A UP Attack: Headbutt {Paper Mario just swings his head forward, headbutting anyone directly above, and in front of him.}
A UP Smash Attack: Spring Jump {Paper Mario shoots upward damaging anyone who above him.
A Down Attack: Knee Kick {Paper Mario just uses an ordinary kick at the opponents leg. Can be used repeatedly}
A Down Smash Attack: Hammer Leg Sweep {Paper Mario uses his hammer to hit the enemies legs sweeping them off the ground. The enemy is knocked down.}
A Running Attack: Body Slam {Paper Mario flops to the ground doing mediocre damage to anyone in his path.}
Midair Attack: Punch {Just an ordinary punch. 4% DMG}
Midair Forward Attack: Hammer Swing Frontflip {Paper Mario performs a frontflip while holding his hammer. Anyone who makes contact with Paper Mario or the hammer receive minor damage.}
Midair Back Attack: Back Kick {Paper Mario just issues an ordinary kicks bacwards. 7% DMG}
Midair UP Attack: Hammer Jab {Paper Mario jabs his hammer upward damaging anyone above him.}
Midair Down Attack: Ground Slam {Paper Mario does a frontflip then crashes downward damaging anyone beneath him, with his ass.}

Special Attacks
B Standard Attack: Bombette- Bob-omb Throw {Paper Mario throws his Bob-omb partner Bombette who walks forward for approximately two seconds before exploding with a blast radius equal to Toon Link's Bombs.}
B Side Attack: Koops-Shell Toss {Mario hops onto his Koopa partner Koops' back sending him flying straight ahead for a moderate distance. Koops always returns, even over edges, and bring items he comes across back to Paper Mario. Except Smash Balls.}
B UP Attack: Parakarry- Fly {Paper Mario uses his Paratroopa partner Parakarry to fliy upwards while carrying Paper Mario a moderate distance for approximately two seconds. This attack has no offensive effect.}
B Down Attack: Flurrie- Gale Force {Mario uses his cloud spirit partner Flurrie to blow the enemies backwards with a powerful gust. This skill has no offensive effect, can be charged for a stronger blast, and last approximately two-five seconds if fully charged.}

Edge Climbing Attack: {◎-> + A: Head Kick. Paper Mario pulls himself to the top of the ledge and turns to kick the area directly in front of the ledge upon climbing.}
Standing Attack: {◎^ + A: Quick Spin. Paper Mario turns on his back and does a fast spin damaging all opponents directly around him.}

Grappling Moves
Grappling Attack Forward: Twirilling Throw {Swings the enemy around and tosses them to the area chosen.}
[/b]Grappling Attack Backwards:[/b] Kick Throw {Paper Mario turns swings the enemy to the opposite side and kicks them into the direction. The enemy thrown is backwards}
Grappling UP Attack: Upward Toss {Paper Mario slams the enemy into the ground then throws them into the air. The enemy is thrown upwards.}
Grappling Down Attack: Hammer Smash {Mario throws an opponent to the ground and smashs them with the hammer. The enemy is thrown downward.}
Taunt Side: Ready! {Paper Mario crouchs as if he his about to fight enter a battle for approximately two sec.}
Taunt UP: I Got A Star! {Paper Mario strikes the pose he does in Paper Mario: The Thousand Year Door when he's collected a crystal star for approximately three seconds.}
Taunt Down: Rest {Paper Mario falls to the ground and lies on his stomach as is killed for approximately three seconds. Refer to PM:TYD}

Glide: Paper Mario can turn into his Plane Mode and glide a short distance before returning to normal if the jump button is held in midair.

Final Smash: Vivian- Fiery Jinx {Paper Mario uses his partner Vivian the Shadow Siren to unleash a powerful flame that directly damages all enemies for approximately ten seconds with ten% DMG per second. Refer to PM:TYD.}
KO Chances: Medium-High
Music
Huff & Puff's Theme
Fuzzy Theme
Smorg Theme

Stage
Excess Express: {Grounded/Aerial- Atop two of the Excess Express's train cars moving at high speed. The scenery in the background changes along with the time of day. The train stops at the Riverview Station for approximately fourty seconds at sunset of the second day. It will go make a full trip from Rogueport to Poshley Heights in six minutes. When it reachs either station it will stay there for thirty seconds before departing again. Refer to PM:TYD Chapter 7: Three Days Of The Excess Express}

Kirby Hat:

Ingesting Paper Mario allows Kirby to use Bombette- Bob-omb Throw.

Unlockable
Complete Classic Mode with Mario.
Play thirty VS Mode matchs as Mario.

Paper Mario is a very fast character due to him being made solely of a piece of paper. With his hammer and trusty partners he can deal heavy damage. Although, there is a drawback to him, he takes more damage than others and can be sent flying. His speed and array of edge guarding moves will probably have you making up for his light weight.
_______________________________________________________________________________________

I think he came out okay but thinking of A moves for him was difficult. He's made of paper after all. It has to physically possible.

EDIT1: Omfg... All my links just went dead....

EDIT2: THERE! The music!

EDIT3: And the PiCS!

EDIT4: DONE...
-Ars Amatoria-
  Posted on April 20, 2008 07:14
yunobaka
Rank: member

Forum Rank:
Missing-Nin

Posts: 1657
Joined on:
February 14, 2007
#201
woah. a lot of paper marios. well mine is based more on super paper mario than the past two games.
Inactive Kind of.
  Posted on April 20, 2008 07:15
darkwashu
Rank: member

Forum Rank:
Kage

Posts: 6187
Joined on:
January 25, 2007
#202
Quote by yunobaka
woah. a lot of paper marios. well mine is based more on super paper mario than the past two games.
Me,akatsuki and k!same are having a contest on who can make the best paper mario

I reall influenced akatsuki`s character XD.


NEW VIDEO OF THE YEAR, NANO DESU.
Note to self, remember to feed the cats...
  Posted on April 20, 2008 14:59
Zure
Rank: member

Forum Rank:
Special Jounin

Posts: 701
Joined on:
June 2, 2007
#203
Wonder who makes the best Paper Mario in the end.

...You didn’t think I would do that did you?


Bad Girl
Soundtrack: Pleather for Breakfast (<--click)
Stages: Mushroomy Kingdom, Yoshi’s Island.

Game: No More Heroes
Costumes: The one above in pink, or in light blue, yellow, and white.
History: Bad Girl’s real name is unknown, but what is known is known is that she is the second in rank in the United American Assassins Ranking List. Although she is only 23 years old she can be considered a completely psycho. She loves killing as such and in a very cruel way (how long may it take to kill someone with a baseball bat?), not to mention that it’s like the daily rhyme for her...
Style: Her fighting style mainly focuses on slow but powerful attacks. Her aerials may not be the best since jumping with a baseball bat which is somewhat heavier than the standard is not easy to pull off. Watch out for her throws, a direct hit is devastating!
Stats:
Running Speed: Samus
Jumping Speed: Link
Jumping Height: Fox
Defense: Zero Suit Samus
Power: Bowser
Power (Throws): Ganondorf
Attack Delay: Link
Aerial Attack Delay: Ike
Height: Samus/Zero Suit Samus
Weight: Snake
Taunts:
1. Takes out a can of beer but notices that it’s empty so she angrily throws it away. (Does a tremendous damage of 1% whilst the enemy is even showing pain!)
2. Licks her finger saying: “Wanna piece of me?”
3. Stretches arms over head happily saying: “Haah, I feel alive again!”
Special Ability: Sweep Spot: It only makes sense that her bat inflicts the greatest damage if it hits with its thick end. Of course that means hitting with the bat’s thin part does less damage. (Varies between 80-160% of the original power)

Attacks:

A: Bat Swing: A actually quick vertical hit with the bat (of course).
Ax3: Squasher: First the vertical hit, then a diagonal hit from up right to down left, finally a strong vertical hit which bashes the enemy onto the ground throwing him away.
Sideways A: Arm Break: A pretty fast horizontal hit coming from left. (She is holding the bat with one hand even while running, no miracle that it’s easy to do)
Smash A: Mad Crush: Bad Girl jumps and then smashes the bat onto the ground creating a small shockwave which can also damage enemies in behind. The smash as such is very strong and does an instant kill to Mario while him being at 70% (neither charged nor hit with the sweep spot)
Up A: Surprise Swing: Bad Girl turns around to do a vertical blow ranging from behind to front (270°). Damage increases if enemy’s hit in front, only enemies in behind are thrown upwards!
Up Ax2: Revenge: Well, she really doesn’t like it that her enemy in front is not bashed away by her “awesome” attack. Therefore she holds the bat sideways and uses a devastating uppercut do catapult the enemy far away. (You have to input “Up” A again in order to do this)
Up Smash: Great Swing: This attack looks like Ike’s Up Smash just done with a bat hold in the right hand.
Down A: Leg Sweep: Bad Girl does one ful turn while kneeing down. She attacks with a low horizontal hit coming from right. The enemy falls on the back.
Down Smash: Doubled Pain: First a sudden uppercut done with one hand which is surprisingly strong enough to throw the hit enemy upwards. Secondly she holds the bat behind herself and then smashes it onto the ground (no shockwave this time). If an enemy is hit while being in midair regardless whether the first blow hit or not the Axe-Swing works just like a meteor smash, an impressively strong meteor smash! Press the shield button to cancel the usage of the second hit. Press “A” instantly after doing so to use the second hit with a delay, which is useful against a shielding enemy.
Running A: Mad Spin: A quick spin while running and swinging the bat. Enemies in front are hit harder.

Aerial A: Arm Break V2: Instead of swinging horizontally, she does a diagonal swing to throw the opponent upwards.
Aerial Sideways A: Mad Launch: Bad Girl does a full turn looking like as she wanted to kneel down. Actually she can seriously do a very short additional third jump once he thrusts her legs downwards while swinging the bat diagonally from down left to up right launching the enemy away with devastating power. (Jump has half the distance of Ganondorf’s first jump/ there is a surprisingly low attack delay)
Aerial Backwards A: Mad Spin V2: This is like an extension to Arm Break. Bad Girl spins around (540°) swinging the bat. The swing only hits within the first 360°, the remaining 180° of the spin are only there because of the swing’s power. In the end she faces the enemy behind her who is not hit as hard as the enemy in front. Although this may seem as a disadvantage, you must not forget that she is now in the position to do the Mad Launch which is one of her most powerful attacks!
Aerial Up A: Shortened Great Swing: This attack resembles Link’s Aerial Up A, the Sword Thrust. However Bad Girl swings the bat vertically over her head with the right hand and catches it with the left hand. This results in a low attack delay and a fast up throwing attack which still has considerable good damage infliction.
Aerial Down A: Great Swing Alternate: This attack is basically the same as Marth’s Aerial Down A, the Meteor Slash. However Bad Girl needs a bit longer to do the attack since her bat is heavier than Marth’s sword (let’s say if Ganondorf and Bad Girl would do their Meteor Smash both at the same time, they would also hit the enemy at the same time). On the other hand this just makes the meteor smash absolutely devastating. She can instantly kill Bowser at 80% if she hits him with the sweep spot! (Instant Bowser kill without sweep spot at 140%)

Grab A: Arm Break V3: A minimally weaker version of the Arm Break while still holding the enemy afterwards. You can instantly use a throw if the enemy didn’t get free before getting hit.
Sideways Tilt: Mad Launch V2: Bad Girl bashes her head onto the enemy’s forehead to be certainly able to let him go in order to do the Mad Launch on the ground. There is still the short additional third jump so you are free to go right into aerial combat with your first, second jump, and aerial attacks. (<--Mad Launch and Great Swing Alternate will not hit and only the enemy in front will be hit if Mad Spin V2 is used after the short jump without gaining altitude)
Backwards Tilt: Arm Break V4: This attack is exactly the same as Henry’s backwards throw, just stronger.
Upwards Tilt: Shortened Great Swing V2: Yup, the original attack done on the ground. This results in a bit more power and a low delay.
Downwards Tilt: Second Pain: Bad Girl bashes her head onto the enemy’s forehead like she does during Mad Launch V2 and uses the second hit of Doubled Pain with the same devastating power.

B: Mad Crush: Bad Girl uses a pound to create a large shockwave busting all nearby enemies away (attack looks like Ike’s Forward Smash). This attack can be charged infinitely and gains power up to 400% after 4 seconds. The range of the shockwave is doubled if Cruel Frenzy’s Flaming Bat is in effect. (<--Final Smash)
Sideways B: Wild Swing: First a fast diagonal axe-swing, afterwards you have to continue pressing B to do additional 5 hits (there is a considerable delay after a two hit pair). In the end you can press B again to do a stronger vertical hit which is slower though. (<--hits the ground)
Up B: Meta Launch: Instead of doing one full turn, Bad Girl spins three times and uses a powered up Mad Launch. The attack’s damage infliction is increased to 125%, the gained altitude is slightly lower than Marth’s Dolphine Slash, but she is catapulted more horizontally.
Down B: Home-Run!: I am not kidding, Bad Girl can do an instant Homerun attack with her own baseball bat! Well at least it only instantly kills the enemy (any enemy by the way) if he’s at 50% at least. She is not able to move for 3 seconds afterwards so be careful when using this attack. (Actually if timed correctly, this is a good edge guard)

Final Smash: Cruel Frenzy:

Bad Girl suddenly does a low kick to make the enemy fall on the ground. Afterwards she uses numerous hits with the bat resulting in killing the enemy. If there is no enemy nearby and you use the Final Smash, Bad Girl takes out a can of alcohol and spits it on her bat. She inflames it and thus increases her overall power by 50% (also the sweep spot). All attack that (can) hit the ground create a fiery shockwave which has a wide radius. Attacks also cause “burn” which means that they lose 1% per 0,33 seconds if they are not hit another time. While preparing her flaming bat or bashing the enemy to death, she is invulnerable. (The flaming bat burns for one minute)

Show her some respect!
  Posted on April 20, 2008 15:05
darkwashu
Rank: member

Forum Rank:
Kage

Posts: 6187
Joined on:
January 25, 2007
#204
Quote by Zure
Varies between 80-160% of the original power
What?

they can deal up to 80%,with a single attack o,O?


NEW VIDEO OF THE YEAR, NANO DESU.
Note to self, remember to feed the cats...
  Posted on April 20, 2008 17:18
Zure
Rank: member

Forum Rank:
Special Jounin

Posts: 701
Joined on:
June 2, 2007
#205
Hehe, no.

It means the damage infliction of each attack is either decreased to 80% or maximally increased to 160%.

So if one attack deals 30% of damage, it's actual damage varies between 24%(decreased to 80% of the original power) and 48% (increased to 160% or power)
  Posted on April 20, 2008 18:13
TheAkatsuki3
Rank: member

Forum Rank:
Kage

Posts: 3944
Joined on:
October 6, 2007
#206
Quote by darkwashu
Quote by yunobaka
woah. a lot of paper marios. well mine is based more on super paper mario than the past two games.
Me,akatsuki and k!same are having a contest on who can make the best paper mario

I reall influenced akatsuki`s character XD.

Actually I needed to change some attacks because they were the same. I didn't even see yours til I finished typing though. I spent an hour & 1/2 typing it... >_> <_<
-Ars Amatoria-
  Posted on April 20, 2008 18:18
darkwashu
Rank: member

Forum Rank:
Kage

Posts: 6187
Joined on:
January 25, 2007
#207
Quote by TheAkatsuki3
Quote by darkwashu
Quote by yunobaka
woah. a lot of paper marios. well mine is based more on super paper mario than the past two games.
Me,akatsuki and k!same are having a contest on who can make the best paper mario

I reall influenced akatsuki`s character XD.

Actually I needed to change some attacks because they were the same. I didn't even see yours til I finished typing though. I spent an hour & 1/2 typing it... >_> <_<
I did it in 10 minute sections,1 attack section at a time.


i wonder how sharky`s is...


NEW VIDEO OF THE YEAR, NANO DESU.
Note to self, remember to feed the cats...
  Posted on April 20, 2008 20:04
TheAkatsuki3
Rank: member

Forum Rank:
Kage

Posts: 3944
Joined on:
October 6, 2007
#208
Quote by darkwashu
Quote by TheAkatsuki3
Quote by darkwashu
Quote by yunobaka
woah. a lot of paper marios. well mine is based more on super paper mario than the past two games.
Me,akatsuki and k!same are having a contest on who can make the best paper mario

I reall influenced akatsuki`s character XD.

Actually I needed to change some attacks because they were the same. I didn't even see yours til I finished typing though. I spent an hour & 1/2 typing it... >_> <_<
I did it in 10 minute sections,1 attack section at a time.


i wonder how sharky`s is...

I just finished modifying it. It know K!same is gonna have a lot of similar moves. PM really only jumps and uses his hammer.... I just wish the PM and Kirby hat pic loaded... I need to find a new music link also.
@Zure: Aren't her moves a little powerful? Like Snake....
-Ars Amatoria-
  Posted on April 21, 2008 00:16
Zure
Rank: member

Forum Rank:
Special Jounin

Posts: 701
Joined on:
June 2, 2007
#209
Added on purpose. Although she is a heavy weight due to the bat, her percentage can be increased easily, her jumping ability is limited so her aerials only are good when combining them mainly with Mad Launch. Many of her attacks can be avoided if you know the style of a Bad Girl player. The only a bit overpowered thing about her is when she uses the second effect of Cruel Frenzy which increases her already impressive strength.
The Home Run does seem overpowered but is incredibly easy to dodge and has a considerable nerf to it.

Believe me, I think about every move at least trice before writing it down.
  Posted on April 21, 2008 20:37
TheAkatsuki3
Rank: member

Forum Rank:
Kage

Posts: 3944
Joined on:
October 6, 2007
#210
I see what you mean. It just seems she'd be like a Ganondorf powered ZSS. I think Washu's Paper Mario is better than mine except its smash and A moves are kind of King Dedede's.
-Ars Amatoria-