Your Smash Bros. Character- See 1st post - Page 13


 Topic: Your Smash Bros. Character- See 1st post
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  Posted on February 28, 2008 14:05
FlandreScarlet
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#181

Name: Flandre Scarlet
Game: Touhou
Weapon of choice:a combo of her wings,martial arts and magic arts
Costume:Regular or a darker color theme
Taunt:swirls around and scream"DEATH TO ALL"


A button moveset

A: a back hand slap,then a swift uper cut kick(2 hits)
Strong A Up:a backflip kick
Strong A Side:using magic arts,turns her hand into a kind of fire whip,and sends the enemy into teh ground
Strong A Down:a sweep kick infront of her
Smash A Side: A rather weak kick that sends Flandre herself into the air slightly
Smash A Up: using her wings as a sword,she looks to the ground and her wings stab rapidly dealing 2% each
Smash A Down:a fire magic spell,cause a small explosion around her

Grabs and Throws:
Grab attack:wraps her wing around her opponent and squeezes
Forward:spins around then tosses them away,then shoots a lighting bolt from her finger
Backward:exactly like forward,yet different direction
Upward: swirls rapidly then a small tornado appears,and swirls tehm into the air,yet flandre is left dazed and confused
Downward:throws them onto the groundthen kicks several time(similar to kirby`s)


B button moveset:
B:shoots on of her crystals on her wings,she only has 18,and takes time to rechagre(about 10 seconds for each)
Up- B:wing flight,she flies rapidly while leaving 1 crystal behind,this move cannot be used if she has no cystals
Down- B:depending on how many crystals she has,she swirls them around her fot a certain time,reflecting all projectiles for 10 seconds for every crystal
Left/Right- B:shoots a large pillar of ice,doesnt have a KO push,but freezes them

Final Smash:Vampire Blood-activating her vampire blood,she instaly recharges her crystals and all of them swirla around her,she can pass through walls and each crystal can deals 30% instanly upon impact,however,for every crystal she has at the end of teh move,thats how long she cant move,1 second per crystal

  Posted on April 3, 2008 04:36
taizen34
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#182
I don't know if he's been posted but here goes.

Character: Sora
Game: Kindgom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts 2
Costumes: Original, KH2 outfit, Valor outfit, Master Outfit, Wisdom outfit, Final outfit
Movement Speed: Average
Attack Damage Base: Light-Medium.
A button features: attacks with key blade

B: Thundara- Sora uses one of the magic techniques he has learned to make a bolt of lightning strike down. Depending on how long the B button is held, it can be moved from left to right.

Up-B: Ragnorak- Sora moves upward swiftly with his keyblade in front of him. If he connects with an opponent, he slashes them around 5 times to launch them off.

Sideways-B; Blizzaga- Sora uses one of the magic techniques he has learned to make a bullet of ice. If the B button is held, it can be charged. If it makes contact with the opponent, he/she is frozen.

Down-B: Reflect- Sora uses one of the magic techniques he has learned to make a barrier around himself. If the barrier is hit, then it blocks damage to Sora and explodes outward, with a mid range radius. Deals damage based on the attack, if it's strong then the Reflect is stronger, etc.

Final Smash: Shadow Sora- As a result of becoming a heartless before, Sora once again becomes a heartless. Sora turns all black, except for his eyes, which turn into white dots. This increases Sora's speed greatly and sora is invulnerable in this state. He also no longer uses the keyblade, due to him being a heartless. He makes quick attacks with the A button, and B attack makes him move around in a circle, rapidly attacking anything in his way.
.:My Characters:. .:Showcase:. .:Die-Hard Rockman Fan:. .:Player Card:.

||:The man who smiles when things go wrong has thought of someone to blame it on:||
  Posted on April 3, 2008 20:49
K!same
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#183
Character: Princess Daisy
Game of Origin: Super Mario Land
Costumes: Super Mario Strikers: Charged Outfit (Default), Dress (Classic Default). Click to see.


Height: Moderate
Weight: Lightweight
Speed: Moderate
Jump: High
Power: Moderate

A Button Attacks

Standard A: Jab (if continued, Double Jab, Spin Jab)
Up + A: Uppercut
Side + A: Roundhouse Kick
Down + A: Leg Trip (via kicking)

Aerial Attacks

Standard A: Forward Kick
Up + A: Backflip Kick
Forward + A: Rapid Triple Punch
Back + A: Backward Kick
Down + A: Meteor Kick (if it makes contact, Forward Punch)

Misc.

Get-Up: Spin Kick
Edge Recovery: Neck Chop

Throws

In Grip: Face Punch
Upward Throw: Uppercut
Downward Throw: Hammer Fist
Forward Throw: Outta Here!
Backward Throw: Swirl and Punch

Smash Attacks

Up + A: Upward Punch
Side + A: Kick and Tackle (Mario Strikers Style!)
Down + A: Bat/Racket/Club Leg Chop

Special Moves

Standard B: Petal Swirl (Daisy spins around once, cutting anyone with petals if they make contact. Compare to Link’s Spin Attack.)

Side + B: Petal Illusion (Daisy assumes a defensive position, and if anyone makes contact with her, she disappears with a trail of petals swaying in the wind, followed up with an aerial meteor kick to the back.)

Down + B: Petal Rainfall (Daisy punches the ground, and a cluster of petals sharply shoot downwards in a scattered formation, hurting anyone within a close range of her.)

Up + B: Petal Swirl (Daisy swirls upward in the air with petals surrounding her, cutting anyone if they make contact with her. Compare to Wario’s Corkscrew.)

Taunts

Up Taunt: Daisy swirls around once and yells, “Alrrrright!”
Side Taunt: Daisy kicks and punches a couple of times and yells, “Is that all?!”
Down Taunt: Daisy winks and yells, “Hi, I’m Daisy!”

Final Smash: Petal Storm

Daisy yells out, "Time to really step this up!", jumps into the air, surrounded by an orange and yellow dahlia-like shaped halo, where she fires out a huge blast of razor sharp yellowish petals, each surrounded by a golden light, toward the enemies. If the petals make contact, any opponents who got hit sprout a flower on their heads for an unusually long amount of time.


Quote by Iblis121
I have a tactic for falcon already, though. While my opponent is distracted by his golden nipples, I'll take the opportunity to attack! It's bound to work!!!
  Posted on April 4, 2008 04:17
darkwashu
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#184
shouldnt she yell "HI IM DAISY" again for her FS?

i will always remember her ear piercing screech for some reason.


NEW VIDEO OF THE YEAR, NANO DESU.
Note to self, remember to feed the cats...
  Posted on April 4, 2008 19:16
K!same
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#185
Character: Vaati
Game of Origin: The Legend of Zelda: Minish Cap
Costumes: Vaati Reborn: Mage Attire. Click to see.


Height: Tall
Weight: Medium
Speed: Slow
Jump: Moderate
Power: High

A Button Attacks

Standard A: Backhand Punch (if continued, Spinning Kick, Final Punch)
Up + A: Wind Lash
Side + A: Wind Cut
Down + A: Short Spark

Aerial Attacks

Standard A: Blaze Kick
Up + A: Electric Field
Forward + A: Zap Away
Back + A: Electrifying Eye Beam
Down + A: Rain of Fire

Misc.

Get-Up: Fire Up
Edge Recovery: Tornado Send

Throws

Grab: Gust Clutch
In Grip: Electrify
Upward Throw: Burn Up
Downward Throw: Storm of Electric Bullets
Forward Throw: Raging Tornado
Backward Throw: Gust and Eye Beam

Smash Attacks

Up + A: Wind’s Fury
Side + A: Fire Maelstrom
Down + A: Swirling Electric Field

Special Moves

Standard B: Sorcerer’s Rage (Vaati charges a spell, randomly being fire, wind, electric, or dark magic. When charged fully, Vaati will carry the spell in his right hand. If the spell is fired early, it will have weaker and shorter effects. If fire magic, he releases a fireball in a fast, straight direction. When it makes contact, it explodes on the opponent, and the flames will burn away for more damage for a short time, depending on how high their damage is. If wind magic, he releases a swarm of wind blades which cut up continuously in a straight direction. When they make contact, the wind blades scatter and cut at the opponent vigorously. If this technique is used in the air, Vaati will be pushed upward briefly. If electric magic, he releases an electric beam that lasts a few seconds. It stuns whoever it hits. Electrical currents will run through the opponent’s body for more damage for a short time, depending on how high their damage is. However, Vaati is vulnerable while doing so. If dark magic, it flies in a wavy fashion, and when it makes contact, it turns the opponent to stone for a short time, depending on how high their damage is. The opponent can break out early if hit with an attack higher than 10%. The opponent has no control over the character whatsoever when it has been turned to stone.)

Side + B: Excalibur (Vaati releases wind power within his hands. He conjures up a furious tornado, which pushes away an opponent far. If this technique is used in midair, Vaati will be pushed back briefly.)

Down + B: Summoning Magic from Above (Vaati chants a short incantation, and either a huge thunderbolt or a furious tornado are brought down to the earth from the sky. If the thunderbolt appears, it strikes down to the earth, electrifying and stunning any who make contact with it. If held down, the thunderbolt lasts longer, but Vaati becomes more vulnerable. If the tornado appears, it will be called down from the sky. It will not pass through platforms. Once it reaches ground, Vaati will be able to control it briefly. However, he can only control it on the horizon. If the tornado makes contact with an opponent, the opponent is sucked in, and takes damage repeatedly for a short amount of time. When the tornado subsides, the opponent will be thrown in a random direction.)

Up + B: Semi-Transform (Vaati semi-transforms his real wings onto his back, allowing him to fly for a short time. While flapping, short gusts of wind are pushed down with each flap, briefly pushing down opponents who are under him.)

Taunts

Up Taunt: Vaati forms a small dark ball in his right hand and yells, “Fool! Know your place!”
Side Taunt: Vaati levitates briefly and laughs evily.
Down Taunt: Vaati hides his face in his cloak, with his eyes flashing red once.

Final Smash: Vaati’s Wrath

Vaati levitates in the air, closes his eyes, chants a short incantation, and transforms into his real form. During this time, Vaati is invincible. Physical contact with Vaati does massive damage, and projectiles are reflected back. Vaati has but one simple move: conjuring tornadoes. No matter what combination of buttons you press, it will still be tornadoes. Each tornado drops down and starts out slowly. Swiftly, the tornadoes rise and rise, swallowing up any who get caught by it. If an opponent is caught in a tornado, they have absolutely no control over the character whatsoever, and continue to take considerable amounts of damage repeatedly. The opponents are then hurled in a random direction. The amount of tornadoes that can be thrown are unlimited and have no cooldown.


Quote by Iblis121
I have a tactic for falcon already, though. While my opponent is distracted by his golden nipples, I'll take the opportunity to attack! It's bound to work!!!
  Posted on April 4, 2008 19:32
K!same
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#186
Edit: When I get the chance, I'll write full descriptions for all of Daisy's and Vaati's attacks, and include a soundtrack when I get the time.


Quote by Iblis121
I have a tactic for falcon already, though. While my opponent is distracted by his golden nipples, I'll take the opportunity to attack! It's bound to work!!!
  Posted on April 4, 2008 23:11
Zure
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#187
You've got talent!
Thanks to you I'm in the mood to create a character by myself again! =D

WARNING! A lot of text awaits you!

Juno:

soundtrack: click here
Stage: Shadow Moses Island or Corneria (Brawl)

Game: Jet Force Gemini (N64)
Costumes: The one shown above, the white color always remains+ yellow, black, green, or dark red.
History: Juno is the leader of the Jet Force Gemini, an organization with only three participants, Juno himself, his sister Vela, and their dog Lupus. They once fought an evil creature that wanted to take over the galaxy. The name's Mizar, a big insect like beast. There are thousands of drones under his lead and their are more intelligent than they seem! At any rate Mizar was defeated and the galaxy was once again at peace. Damn that was a cheesy line but you get the idea.
Style: Juno uses many weapons in battle. How he carries them is not known, just like in Snake's or Link's case...Of course he is also trained in hand to hand combat but prefers to use his weapons beforehand, they are devastating enough anyway.
Stats:
Weight: Mid-weight
Movement Speed: Normal
Jumping Height: Above Normal
Attack Delay: Normal
Power: Comparable to Captain Falcon
Defense: Comparable to Marth
Taunts:
1. Takes out the laser pistol, changes it's function from single shot to spread, changes it back and puts it away again.
2. Throws a blue grenade in the air, catches it, and puts it away.
3. Takes out the machine gun, looks around and puts it away.

Attacks:
A: Chin Break: An uppercut with the left hand, rather quick and short than powerful.
Ax2: Chin Crush: First the uppercut followed by a fast upperkick with the right leg sending the enemy high up in the air.
Sideways A: Stomach Squash: Short spin followed by a thrust kick.
Smash A: Machine Gun: Juno takes out his machine gun, kneels and points the gun in front of him. As long as you hold the A button he will not stop shooting. If you stop holding the A button, you can hold the analog stick downwards to stay in the kneeing position. Shots are fired between an 45° angle (regular shot = straight forward, any deviations vary between 22,5° above and below that line/ frequency: 10 shots per second/ firepower: inflicts 1% of damage but has the same non-pain effect like Fox’ laser)

Up A: Thorax Impact: Juno ducks, takes one step forward and uses a strong uppercut to throw the enemy far away.
Up Smash: Sniper Rifle: Juno takes out his sniper rifle, points it upwards and shot one time. You can change the direction of the shot to diagonal upwards beforehand. Charging improves firepower and bullet speed. (firepower: 35-70/ bullet speed: 80-200m/h)
Alternate Up Smash: Flamethrower: Press the A button a second time in at least 0,3 seconds after the first time you pressed it to use the regular Up Smash. Juno now uses his flamethrower. This weapons works exactly like a Fire Flower just pointed upwards. As long as you hold the A button the firing is not interrupted. The flamethrower can only be used for 5 seconds max but recharges 0,1 seconds of fire-time per 0,5 seconds. (it is notable that the fire is more of a jet than an odem as the fire flower releases)
Down A: Trick Kick: A low roundhouse kick. Press A again to make Juno spin and do an axe kick instead. (does have meteor smash ability if the enemy’s hit while being in midair)
Down Smash: Spread Bomb: Juno does an extra first jump and throws a sphere bomb at the ground. It explodes releasing three smaller bombs being catapulted sideways (if the direction of the third bomb is left or right is random) and exploding after 0,3 seconds. (explosion radius and damage infliction are halved) You can instantly do an aerial action if you want, including your actual first jump which can now be done in midair.

Running A: Position Somersault: Juno instantly stops running, presses his hands on the ground and does a “somersault” whilst not moving, kicking the enemy two times from above crushing him onto the ground with the second kick. Afterwards Juno knees so you can stay in that position if you press the analog stick downwards.
Recovery Attack 1. “A” while laying on the ground after an attack (face up): Stampede: Juno catapults himself backwards using the hands while kicking diagonal backwards with both legs at the same time. The hit enemy is thrown high in the air and after the kick Juno is kneeing so press the analog stick down again to stay in that position.
Recovery Attack 2 (face down): T-Kick: Juno first uses an allround defense position, then stands on his hands and kicks bidirectional sideways before throwing himself on his feet. (no he is not kneeing)
Recovery Attack 3. “A” while hanging at the edge of a stage: Stampede Alternate: Juno lifts himself from the edge into an aerial position only a bit over the ground and stomps forward with both legs smashing the enemy far away. Afterwards Juno is laying on the ground (face up) and is either able to easily stand up, roll away, or do the recovery attack 1.

Character description is continued in the following post. Sorry about the double post
  Posted on April 4, 2008 23:12
Zure
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#188
Aerial Attacks:
A: T-Kick Alternate: Juno kicks bidirectional sideways instantly. (very fast but rather weak)
Sideways A: Laser Gun: Juno takes out his laser gun and shoots forward three times. (4% of damage per shot/ frequency: 1 shot per 0,2 seconds/ third shot is more decisive and throws the enemy farer away)
Backwards A: Spread Laser: Juno now changes the function of the laser gun to spread-shot and shoots 4 lasers at the same time.
Up A: Flamethrower Alternate: Actually the alternate up smash used in midair. However the jet of fire is strong enough to press Juno downwards and thus making it not very effective. On the other hand the firing is not interrupted after landing if you still hold the A button so you instantly use the Up Smash! Of course he has to kneel for a moment but that doesn’t mean he has to stop firing.
Down A: Wheel Punch: Juno does an aerial roll while clenching his fists together. He stops holding them in front of him when they passed an angle of 270° so an enemy above of him won’t be harmed. An enemy below him will be hit by a strong meteor smash though.

Throws:
Grab attack: Tooth Break: Since Juno is holding the enemy’s neck with the left hand and the left arm with his right hand he is free to punch the enemy in the face.
Forward Throw: Stampede V3: Juno lifts himself in the air holding the enemy. He lets the enemy go and uses the good old forward stomp with both legs. His altitude is high enough to land on his feet but he is kneeing so press the analog stick down (again...) to stay in that position.
Backwards Throw: Skull Crush: Juno holds the enemy’s neck with both hands lifting this poor creature over himself and then crushes the enemy into the ground. (this works a bit slow, therefore an ally could interrupt this devastating attack. I mean, it inflicts 30% of damage, and it’s just a throw!)
Upwards Throw: Thorax Impact Alternate: A weakened version of the regular thorax impact. Juno is not able to dash forward to the punch loses a bit of its strength.
Downwards Throw: Axe Kick: Juno lifts himself high in the air. He lets the enemy go and instantly does an aerial roll followed by a strong axe kick crushing the enemy into the ground. (this is once again a slow but very strong throw dealing 25% of damage. Afterwards you can still do the second jump and any other aerial action)

Special Attacks:
B: Energy Grenade: Juno takes out a blue, capsule-like grenade. It explodes after 3,5 seconds and has a large explosion radius. 2/3 of the total spread bomb’s explosion radius (small bombs’ explosions included). It can be thrown like any other item. If you press A he uses his regular attacks and will not throw the grenade!
Sideways B: Plasma Gun: Once you activate the plasma gun it is automatically charged until Sideways B is pressed another time (full charging time = 2 seconds/ firepower: 2%(without pain-effect)-15%(high energy pressure throws the enemy far away)/ Shot laser has infinite range like all the other firearms exluding the flamethrower. You can still do all your A attacks including ones using the left hand. You even get a bit more range this way but the punch is weaker because you would lose the gun if you punch too hard. However you can neither grab the enemy nor can you use any fire arms except for the laser gun.)
Up B: Jet Pack: All Jet Force Gemini soldiers have a jet pack inside of the back of their suit. It’s energy to boost yourself (diagonal) upwards lasts for 4 seconds and can fully recharge after another 4 seconds. Of course it can not recharge when it’s used, this principle goes for the flamethrower as well by the way.
Down B: Time Bomb: Juno places a square shaped bomb on the ground (throws it down if used in midair). Press Down B again to explode it, otherwise it automatically explodes after 35 seconds. The bomb has the same explosion radius as an energy grenade but with more power. This device can not be attached on the enemy like Snake’s C4.

Final Smash: Rocket Launcher:
Juno calls his space ship and hops on it. He is now flying in front of the stage near the “camera”. Press A to shoot three rockets at the same time. (explosion radius = 3 grenades/ frequency: 1 shot per 0,5 seconds) Press B to shoot a single tractable rocket which follows the enemy (explosion radius = 1 grenade). His only chance now is to do a roll. However...combine this with the regular three rockets and there is basically no way that you will miss the enemy. (the final smash lasts for 5 seconds. The rockets are very fast so it’s just fair)


*cough cough* Needed about 4 hours to do this. Yeah I know I need lots of time for this stuff but hey you want to do it right don’tcha?
  Posted on April 6, 2008 02:35
K!same
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#189
Zure, one day, there's gonna be a Character-Off between us or something. I swear, you go full-out with every detail. o__o


Quote by Iblis121
I have a tactic for falcon already, though. While my opponent is distracted by his golden nipples, I'll take the opportunity to attack! It's bound to work!!!
  Posted on April 6, 2008 21:02
ZXUnion7
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#190
Sorry, it's been awhile since I've been here, I'll add Defense form for Zach once there's a post after this. (As soon as I can at least)
Here are the currently posted characters. (edited)

Original Characters (Kudos to their creators)
--->Tameko (ChrisNemo)
--->Zure Togusa (Zure)
--->Despair (Zure)
--->Zach Angelix (ZX)
--->Thanatos (Zure)

Naruto Series
--->Naruto
--->Sasuke
--->Kakashi
--->Rock Lee
--->Neji Hyuga

Tales Series (Yeah, a lot of them)
--->Genis Sage
--->Kratos Aurion
--->Zelos Wilder
--->Presea Combatir
--->Regal Bryant
--->Sheena Fujibayashi
--->Mithos Yggdrasil
--->Asch Fon Fabre
--->Nebilim
--->Mieu
--->Farah Oersted
--->Lloyd Irving

Pokemon Series
--->Charmander
--->Blaziken
--->Deoxys
--->Lucario
--->Mew

Metroid Series
--->Rundas
--->Gandrayda
--->PED (Corrupted) Samus
--->Ghor
--->Omega Ridley

Zelda Series
--->Odowla
--->New Toon Link
--->Vaati

Sonic Series
--->Sonic
--->Shadow
--->Nazo
--->Emerl

Megaman Series
--->Zero V2 (Zero)
--->Spider (X)
--->Protoman (Battle Network)
--->Cybeast Falzar (Battle Network)
--->Cybeast Gregar (Battle Network)

Mario Series
--->Geno
--->Daisy
--->Paper Mario

*BOSSES*
--->Jack Krauser (Resident Evil)
--->Osmund Saddler (Resident Evil)
--->Dark Samus (Metroid) --->Essence of Metroid Prime (also Metroid)
--->Desaster (Original character)
--->Chaos (Sonic)
--->Abyssion (Tales of Symphonia)
--->Forte "Bass" (Megaman)
--->Abyss and Inferno (Soul Calibur)
--->Black Shadow (F-Zero)

Others: (The game series they came from)
--->Nightmare (Soul Calibur)
--->Kalas (Baten Kaitos)
--->Kei Kurono (Gantz)
--->Saber (Fate/Stay Night)
--->Blade (Blade)
--->Moon Knight (Marvel)
--->Deathborn (F-Zero)
--->Sabata (Boktai Series)
--->Django (Boktai Series)
--->Goku (Dragonball)
--->Krillin (Dragonball)
--->Light Yagami (Deathnote)
--->Sora (Kingdom Hearts)
--->Econ (Fear Unlimited)
--->Xavier (Eternal Champions)
--->Flandre Scarlet (Touhou)
--->Juno (Jet Force Gemini)
--->Henry (No More Heroes)
--->Travis Touchdown (No More Heroes)

^From K!same^ | Brawl- ZX- 2449-4323-6274
Your Smash Bros. Character
  Posted on April 12, 2008 03:40
yunobaka
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#191
Paper Mario

Name: Paper Mario
Game: (Super) Paper Mario (2)
Costume: The traditional red shirt, blue overalls. Alternates are yellow/purple;blue/yellow; red/white ect.

Taunts
Up taunt: Spins around with a box outline surrounding him
Side Taunt: Tippi comes out (similar to Link's fairy taunt)
Down taunt: Looks toward the screen and poses

Extras
Giving Damage: A yellow star appears with the damage amount on it(Staying true to the Paper Mario games).
Taking Damage: A red star appears with the damage amount on it
Healing Damage: A heart appears with the replenished amount on it

Statistics
Height: Medium
Weight: Extremely Light
Speed: Normal
Jump: Normal
Power: Normal

A button moveset
A(A,A): Punch, Punch, Kick
Strong A Up: Punch Upwards
Strong A Side: Side Kick
Strong A Down: Sweeping Kick
Smash A Side: Thudley Pound (Thudley [Pixl] Appears above and in front of Mario, Pounding Down[Large Hitbox])
Smash A Up: Head Bash (Mario folds down and springs shortly in the air, hitting foes who make contact with him. Longer charging=Better height)
Smash A Down: Sweeping Cut
Grabs and Throws: Thourea (Pixl) Grab
Grab attack: Punch
Forward: Forward Throw
Backward: Back Throw
Upward: Upward Throw
Downward: Down Throw

Aerials
Neutral Air: Aerial Kick
Forward Air: Meteor Punch
Back Air: Backwards Kick
Down Air: Spin attack
Up Air: Flip Kick

B button
B:Cudge(Pixl)
->Mario takes out a hammer, slamming down to the ground. Can charge for 3 seconds.
Up- B: Paper Airplane
->Mario swoops up and glides forward in airplane form
Down- B: Flip 3D
->Mario flips 3D, being invincible for a short amount of time and is able to move around. If he stays 3D for too long, than he'll take damage and be stunned for a short period of time.
Left/Right- B: Boomer Throw.
->Hold the B button to increase the range of the throw. Tilt the control stick in the direction that you want to aim at (A lot like Yoshi's Up B). Press B again to detonate Boomer (Pixl) causing an explosion. Boomer will also explode after enough time has passed.

Final Smash:Giant Pixel Mario.

Mario grabs the super star, transforming into a giant pixel version of himself. Making contact with foes with damage them repeatedly. Pressing the attack button will make him throw large fireballs, scorching all foes in it's path.

Updated Soon
Inactive Kind of.
  Posted on April 13, 2008 15:39
Zure
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#192
Since Lightfighter kinda forgot to post a Travis Touchdown character, I somewhat need to make Henry for now. I think that Irish guy is awesome! The game as such is a big clishé but hey that’s why you have to love it!

WARNING! A HELLA LOT OF TEXT AWAITS YOU!!

Henry:


Soundtrack: We are finally cowboys (<--click)
This video doesn’t have a very good sound quality. If you want the original soundtrack, ask me, I bought the damn CD.
Stage: Frontyard of the motel “No More Heroes”.

Game:
No More Heroes
Costumes:
The one shown above (grey cloak), alternate colors are dark blue, black, white, and dark red.
Background:
I want to give as less spoilers as possible. Henry first appears in the underground tunnel before you face Letz Shake in No More Heroes. You can only see him covered by darkness. He kinda shows you the way but it’s actually unnecessary since it’s a completely straight path. Afterwards you can see him directly after Letz Shake is dead. Henry is Irish and wields a Beam Katana resembling Travis’ Tsubaki-MKIII. Henry’s Katana however is a Cross version which means that he can block attacks better (four additional lasers placed on the handle form a cross). Well, I recreate him as a Super Smash Bros character so you already should know that you will fight him in the actual game. Expect a tough challenge when playing on bitter mode.

Stats:
Power: (=Link)
Running Speed: (=Falco)
Jumping Speed: (=Link)
Jumping Height: (=Captain Falcon)
Attack Speed: Very fast, Marth doesn’t stand a chance!
Attack Delay: Marth<Henry<Meta Knight
Defense: (=Samus)
Weight: Mid-Weight
Height: (Ike<Henry<Snake)
Taunts:
1. Henry clearly shows that he dislikes his opponent and looks to the side: ”Sheesh, you bastard!”
2. Turns the energy of his Katana off and says: “Don’t make me laugh!”
3. Closes eyes: “You’re a disgrace to yourself, and all those you killed.”
Style:
As mentioned Henry’s skills in sword fighting are amazing. All his slashes are about twice as fast as Marth’s repertoire, not to forget that he can link his attacks more easily. His aerial skills might not always be helpful since they are very special (explained later), on the other hand his hand to hand combat skill level is feared. Maybe that’s the case because he has the fastest dodge moves of all characters and can counter easily with both melee and ranged attacks.

Attacks:
Note: The slash time looks faster than it actually is.

A: Sonic Slash: Diagonal slash from down right to up left. (slash time=0,1s)
Ax3: Light Slice: First the Sonic Cut, then a diagonal slash from up left to down right, Henry turns around and does a 360° diagonal slash in the shape of the previous slash. (The enemy is pushed backwards/ st=0,5s)
Sideways A: Spine Cut: Henry does one step forward slashing vertically from up to down. (st=0,2s)
Sideways Ax2: Luminous Launch: First the Spine Cut, then another step forward while doing a slightly diagonal uppercut. (st=0,2s)
Smash A: Samurai Sweep: Henry holds the Katana with both hands and does two slow spins cutting high horizontally only in front of him. (st=0,5s) During the first slash he is absolutely invulnerable to any form of attack including grabs. The second slash throws the enemy far over the ground. Press the shield button to interrupt this move after the first slash which is however not very strong and will not increase the distance between you and the enemy enough to avoid counters. Therefore you actually must press “A” right after cancelling between the two slashes in order to do the second slash a bit later. Works perfectly if the enemy blocks the first slash. (st=0,7s)

Up A: Skull Guillotine: Fast but rather weak uppercut done by only moving the wrist. (st=0,15s)
Up Smash A: Light Wheel: Henry jumps forward wheel-spinning five times. The fifth resulting slash is done while landing so it’s extra strong. Has the power to decrease a shield’s energy by 50% of its original energy just with the final slash. All five slashes combined decrease a shield’s energy from 100% to 20%. (st=0,6s)
Down A: Leg Stitch: Henry kneels and uses a quick low thrust. (st=0,2s)
Down Ax2: Leg Amputation: First the Leg Stitch, then he does a kneeing spin followed by a low horizontal slash which makes the opponent fall on his back. Enemies behind Henry are not harmed. (st=0,2s)
Down Smash A: Solar Circle: Henry uses a 360° horizontal slash while spinning one time, there’s no difference between power regarding hitting an enemy in front or behing yourself. (st=0,3s)
Running A: Dash Slasher: Henry does a fast forward dash instantly while releasing energy out of his Katana in order to hurt nearby enemies. Afterwards he uses a wide uppercut stopping the energy output. The principle of cancelling and using the uppercut with a small delay works just as fine as with the Samurai Sweep. (st=0,5s)

Continued with the next post, sorry for double posting.
  Posted on April 13, 2008 15:39
Zure
Rank: member

Forum Rank:
Special Jounin

Posts: 701
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#193
Aerials:
A: Scissor Stab: Two fast stabs forming the shape of scissors. Second stab is more powerful. (st=0,2s)
Sideways A: Sabre Shine: This attack looks like as if Henry copies Marth’s regular Sideways A slash on the ground, just done in midair and a bit faster. (st=0,35s)
Backwards A: Light Swirl: Henry turns around doing a horizontal slash followed by an additional 360° horizontal spin slash. It’s the same principle as with the Samurai Sweep and Dash Slasher again. (st=0,3s)
Up A: Bright Cross: First the Skull Guillotine done above the head in a diagonal slicing way (from front right to back left), afterwards a wide diagonal slash (from back right to front left) forming the shape of a cross with the first slash above Henry’s head. Yup, the same principle of Samurai Swee, Dash Slasher, and Light Swirl works here as well. (st=0,4 - 0,6s)
Down A: Shining Stalagmite: Henry catapults himself slightly upwards while holding his katana in front of his face pointed downwards. Then he thrusts it downwards performing a meteor attack (st=0,3s+). If he hits an enemy in midair he uses his head as some sort of platform in order to jump backwards and to finally throw the enemy down the abyss.

Throws:
Grab attack: V-Ripper: Henry is holding the enemy with his left hand and thrust his katana missing the enemy’s head on purpose so only two of the four cross lasers cut through flesh.
Forward: Alternate Rainbow: Henry pushes the enemy away and does a wide 180° horizontal slash from left to right. (st=0,4s)
Backwards: Turning Slice: Both Henry and the enemy turn around while Henry throws him away with a horizontal slash from right to left. (st=0,3s)
Upwards: Luminous Launch 2: Basically the same as the regular Luminous Launch (second sideways A attack).
Downwards: Alternate Shining Stalagmite: Correct, the regular Shining Stalagmite instantly done to prick the enemy into the ground with the katana.

Specials:
B: Electric Bullet: Henry releases four spheres of electric energy out of his katana floating above him. (creation time=0,8s/ 0,2 per sphere/ press the shield button to interrupt the creation/ tilt sideways to do a roll/ press B to shoot the current number of spheres instantly interrupting the creation) Once this is done or interrupted the spheres float above him for 4 seconds maximal. Press B again to shoot them off all at once. (speed=Wolf’s blaster) If the enemy touches the spheres (also while they’re floating above Henry) he takes damage. If they hit him after being shot they stun him for 0,5 seconds, the fourth sphere stuns for 0,6 seconds and since they hit the enemy within 0,4 seconds the total stunning time is 0,9 seconds.
Sideways B: Glacing Blade: Henry points his katana on the ground charging energy. This works exactly like Samus’ Charge Beam. Bress Sideways B again after cancelling to continue charging. The attack as such is a slightly diagonal uppercut which launches the enemy high into the air. (charging time=4 seconds/ press the shield button to interrupt the charging/ tilt sideways to do a roll/ press B to use the slash instantly with the current power level)
Up B: Light Missile: Henry does a diagonal slash from up right to down left while spinning and releasing a lot of energy out of the katana in order to boost himself diagonally upwards. The slash as such works like a meteor smash. Henry is vulnerable for quite some time after the slash! (st=0,2s) On the other hand the released energy which comes out of the four cross lasers damages enemies below so this is also a mean tactic to edge cling pushing the enemy downwards so he can’t just jump back onto the stage.
Down B: Flash Step: Henry does a dash forward so fast that you can’t see him until he stops. (distance=2m) If you tilt the analog stick backwards the dash is done via back stepping in order to retreat. You can instantly attack after the flash step but Henry does not turn around if he passes the enemy while doing the forward dash so might use the Solar Circle for example. This skill can be done in midair. However once the Flash Step has been done it disables any other dodge move and the shield and can’t be used again until 2 seconds passed.

[b]Final Smash: Instant Kill:

Henry prepares his move kneeing down and holding the Katana next to his face pointing it straight forward. Then he instantly rushes forward and thrusts the Katana through the next opponent he faces (can also be done in midair). The time drastically slows down since you couldn’t follow the move if the procedure would be continued with the regularly shown speed. Once the Katana is stitching through the enemy, Henry throws him upwards, jumps below him, throws him down on the ground, and crushes directly onto him standing on his Katana. The impact is so powerfull that the ground is crashed and some rocks are busting away (these do only minimal damage to nearby enemies). Once this is done Henry jumps off the enemy taking back his Katana. The enemy vanishes and loses one life (instant kill). If this Final Smash is done in midair it is not a suicide throw! Henry jumps off soon enough so you will be able to move again once you are a bit lower than in the instant you hit the enemy with the thrust (you are still able to do your second and third jump/ impact works as an ultimate meteor smash).

Again, Kudos to the first and maybe only person to read all that fu**ing stuff.
  Posted on April 13, 2008 17:10
lightfighter777
Rank: member

Forum Rank:
Genin

Posts: 91
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December 26, 2007
#194
Ok, doin travis may take a while, a huge while but Ill try
Note that I havent played through the whole game, but I know the basic concept of Travis

Name:Travis Touchdown



background: Travis Touchdown is your average Otaku: anime obssesed, a couch potato, and has watched more than his fair share of samurai movies and wrestlin matches. But what happens when he runs out of money one day? he grabs the beam katana he got from an auction and gets a job as an assasain. After killing his first victim he learns that now he must kill all 10 assasains above him in order to get out of this mess, facin cruel, mecriless, and unusual foes.

Soundtrack: N.M.H
Game:No More Heroes
Costume:His defualt, black jacket, pink jacket, blue jacket, red jack with black shirt that says "ninja reflex "

Stage: Same as Henry =P

Attacks:
A: Single slash: travis does a basic slash, thats it
Ax3: ending blow: Travis hits his opponent with an ending blow from his game, since it would be cheap for an auto kill, it will do the same thin it does with bosses, blows back but with damage near the low-average
A Sideways: horizantal slash:travis does some funky stuff with his beam katana and then slashes
A Smash: charge attack:Travis charges his beam katana and then slams it on the ground, his beam katana also grows but before it hits the ground reverts to normal size
A Up: upward stab:Travis thrusts his beam katana up in the air
A Smash Up: Upward slash: Travis swings his beam katana upward with all his might
A Down:downward slash: Travis rakes his beam katana on the floor
A Smash Down:180° slash :travis drag his sword in a semi circle as he turns around, allows his to use his 3X A combo to anyone behind him
Running A: punch:travis brings all his might in one punch, allows for good blowback, but poor damage and he has to recover a bit before moving

Throws:
Grab attack:Kicked under the belt: Travis knees the opponent under the belt
Forward: Travis shoves the opponent away and then uses his memory of demon to leap and slash at them
Backwards: Travis flips the opponent and slams them down
Upwards:Travis throws the opponent up
downward: Travis throws his beam katana in the air, throws the opponent down, then lets his beam katana fall on them before picking it up

B: advanced charge attack:travis charges his beam katana, however, the beam katanas size grows the more he charges it.When the button is released, he attacks and the range changes dependin on how long it is charged.If there is someone horizantally near him, he will leap and attack them, but then must stay in the spot until he charges the katana up(done by rapidly pressin any button)
B Sideways: memory of white and demon:Travis leaps and slashes infront of him, if it hits, then quickly press B again to use a downward strike on the enemy
B Up: Travis gets on his motorcycle and then boosts so that he goes upward, however when he lands he has to take a few moment to recover from his landing:
B Down: cherries: Travis activates his dark side mode for a split second in order to continuely slash whichever victim happens to be near him


Final Smash:Blue berry cheese brownie(zure, correct me if this is the wrong name) :similar to snake, travis dissapears from the screen, screams out this dark side mode name, and then a crosshier appears in the screen.press the special attack button in order to send small orbs of energy that explode on contact. time runs out when the tiger reaches the goal(max amount of orbs you can shoot:5)


Quote by 4th_kage
Hold up I'm eating a cookie!

  Posted on April 13, 2008 23:08
Zure
Rank: member

Forum Rank:
Special Jounin

Posts: 701
Joined on:
June 2, 2007
#195
It's Blue Berry Cheese Brownie, yes. Five shots are a bit less don't you think?
What happens to his Shpelltiger by the way? I mean he lands and then...does it work like Wario's Wheeler?

At any rate, I give you credit. More talent than I expected from you (don't see this as an insult).