Zure
Rank: member
Forum Rank: Special Jounin
Posts: 701
Joined on:
June 2, 2007
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#174
I thought you should know about this little game called "Fear Unlimited" on newgrounds. Issue 2 is not as awesome as everyone expected but the trailer of the sequels says "pure awesomeness"!
So here you go with the main character.
Edit: I thought it would be nice to add a bit of another language to some names, maybe you can guess which one it is!

Econ:
Soundtrack: Give no Mercy!
Stage: Battleship Halberd; Hyrule Temple; Shadow Moses Island; or Battle Field. (Random encounter in Classic Mode)
Game: Fear Unlimited series.
Costume: The one shown above; in white, black, green, and red.
Style: I don't want to spoil anything so I'm only giving information about how he plays.
Econ uses a soul eating blade called Anima (=Soul) but also two modified T.M.P.s, and he is able to transform into a Demon for a while. This reminds you of Dante? Well yeah the game is a tribute to Devil May Cry. Econ will not use his other weapons because it would be kinda unfair this way.
Running Speed: 3/5
Jumping Speed: 4/5
Avoidance Speed and Distance: 5/5
Defense: 3/5
Blade Power: 4/5
Blade Range: 4/5
Gun Power: 2/5
Charged Gun Power: 4/5
Gun Range: 4/5
You see he is clearly above the average. His skill concerning avoidance and jumping is amazing!
Taunts:
1.Punches forward with fist while saying: "Come on!" (Punch has the same effect as Luigi's taunt kick, but weaker and faster)
2.He points at himself while arrogantly smiling: "The name's Econ, professional ass-kicker."
3.Looks angry while whispering: "Why don't you die!? You should be dead by now!"
Special Abilities:
1.Wall Run: Econ is able to run on walls for a short distance, then he is able to do a back flip and the second jump.
2.Perfect Dodge: If you do a roll away from your enemy, Econ does a long back flip instead during which he can not be harmed. Once he lands, press the shield button again to do another back flip. You can do four ones in a row! If you dodge in the direction of your enemy, he does a roll forward. If you got the right timing, press the shield button again to make him turn around and to do a back flip. Three of these can be done in a row. Additionally, Econ's aerial dodge moves have twice as much distance as all the others.
3.Demon Gauge: Every time Econ hits an enemy, red crystals fall out of them. He is the only one who can obtain them to fill his Demon Gauge. (If enemies touch them they vanish) Killing an enemy results in an instant 100% refill for the gauge.
Once the gauge reached 25%, press A+B to transform into a Demon (Press again to transform back). It lasts 20 seconds, Econ's Demon gauge constantly decreases, his percentage decreases as well, he takes less damage, inflicts more damage, and all his slashes cause a red shock wave which is raving in the direction of the slash. (Doesn't make the enemy feel pain but has unlimited range and does some percentage of damage)
Attacks:
A: First Slice: A vertical slash with the sword.
Ax2: Second Slice: A short uppercut.
Ax3: Demon Launcher: Econ turns around one time and then does a wide uppercut while jumping forward.
A Sideways: SeelenReisser: Econ firstly hits the enemy with a horizontal slash from right to left, secondly with another one from left to right which is throwing the enemy away.
A Smash: Samurai Killer: Econ does a step forward while thrusting his blade through the opponent. Then he kicks him away. Once the enemy is caught, this move cannot be interrupted.
A Up: Black Rainbow: Econ uses a 180° vertical uppercut to launch enemies in front into the skies and to crash enemies behind into the ground.
A Smash Up: Sword Funnel: Econ does a quick spin while slashing with his blade diagonal upwards. This makes it seem as if he created a short funnel with the slash. Enemies nearby are thrown away at random directions, excluding sideways and downwards.
A Down: Bladed Nail: This move is similar to Marth's "A Down" attack, but is done faster.
A Smash Down: SeelenGuillotine: Econ uses a low horizontal strike to throw the enemy upwards a bit. Then he stands up while turning around and he hits the enemy another time with a horizontal slash to launch him away. (The two slashes are not separate attacks)
Running A: Sword Whirl: Econ grabs his blade in the center and whirls it around while dashing forward. The fifth hit throws the enemy away. (Econ doesn't take damage because of holding the sword's blade; this move is pretty fast by the way).
Aerial A: Mad Kick: This is actually the same "Aerial A" attack Samus uses.
Aerial A Sideways: Third Slice: Just the first slice done in midair.
Aerial A Backwards: SeelenReisser V2: Econ turns around and uses the original SeelenReisser in midair.
Aerial A Up: Black Rainbow V2: You get the idea, Black Rainbow done in midair.
Aerial A Down: Sacrifice: Econ catapults himself downwards while doing a constant vertical slash. If the blade hits an enemy (max 1), he is taken with Econ until he reaches the ground (enemy is thrown away by an invisible shock wave) or until they both die. Talk about an extraordinary Meteor Smash.
B: Demon.Machine.Pistol.: Econ pulls out his two D.M.P.s. They have unlimited ammo, you don't see the bullets but you know that they hit you when you feel pain (makes sense huh?), plus Econ can direct them at any direction you want (use the control stick). Press "Down" while standing on the ground and already shooting to shoot forward and backwards at the same time (with one gun each).
After the tenth shot: Once you fired ten shots in a row, the D.M.P. charges itself to the next level and bursts out energy shots from now on. You can still not see the actual bullet, however they are slower, have less range, but can throw the enemy far away if hit. Ammo is still unlimited. Econ's percentage is increased by 1% for each shot, 4% for each Charged Shot.
B Sideways: Demonic Devil Fang: (This move cannot be used in midair) Econ has to have at least 10% of his Demon Gauge filled to use this. He smashes his blade on the ground while emptying the Demon Gauge to create a large energetic shock wave in the shape of a screaming skull. The higher the Demon Gauge's percentage was the bigger the shock wave is. At 100% it has the size of Master Hand and does twice as much damage. (That doesn't mean that the damage increases as well with the percentage. Even 99% does as much damage as 10%)
B Up: Skeleton Dragon: Econ uses a fast uppercut to catapult him upwards. (You can see the shape of a skeleton snake dragon moving around him) This has more range than Metaknight's or Marth's "B Up" move, and Econ cannot be harmed for one full second after this skill's activation.
B Down: Blade Throw: Econ throws his sword forward like a boomerang. This also results in the sword coming back after 0,4 seconds. That means the range is not very high, but if the blade hits the enemy he gets hit multiple times and once the blade returns he is thrown far away. Use the control stick before Econ throws in order to change the direction. The basic direction in midair is of course "down".
Final Smash: Dämonischer Wahnsinn:
Econ completely fills his Demonic Gauge if it wasn't full yet and his percentage is instantly halved while transforming into his demon form. His Running- Jumping- and Attack-Speed is doubled and he doesn't show pain in any way. All other benefits of the demon form are there as well, including the constant heal, improved power and defense, and the red shock waves.
Although, the timer is now set to 14 seconds.
Not as complex as usually but this way you have less to read. 
Maybe you would like to play the game? It's really fun, there are some glitches though.
No worries N-A staff! It's only a mini game which can be completed in a couple of hours so I'm not advertising.
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