Shad's Guide on the proper way of GFX


 Topic: Shad's Guide on the proper way of GFX
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  Posted on June 21, 2009 15:24
Shadow_Hokage
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#1

Arranging ideas

You need to plan up your gfx before you start it, so the result will be expected and planned for, not random, so you begin
with style determining.

here are some examples of styles and their definition:

-Abstract : Based on flow and fancy colors, and some light effects.
-Vector : based on solid shapes style, like circles and arrows etc...
-Smudge : usually made of smudging the render ot it's dominant colors in a nice way that seems as an artistic painting.
-Sprite : the render used in this type should be sprite. "this type of gfx can be used with any other style"
-background : a signature or any GFX form that is without a render, this type of GFX is usually is the most unique and creative.

Preparing Essentials

Before you start your GFX, you need to set up and decide what fits for the style you have chosen above, like a good render,a matching background, and c4ds.
so you drag what you have decided to the program you are using to make marking them easy, when you pick these elements, make sure they have good
quality and colors.


Start your GFX

start gfxing they way and the style you like, i am not making a tutorial, so i will not specify a specific way of gfxing,just remember
Stick to the style you have chosen.


Evaluating "pre-saving"

After you have gfxed your "thing", minimize the window you are working on, go around and see signatures on your pc or google or
w/e, after you see all that work "for 3 minutes", come back to your GFX project window,
and evaluate your signature as " bad, good" in the following form:


colors:
Quality:
Render:
Style:
Blending:


if it was bad overall work, merge all layers in one layer, and edit it as a background, disort it, smudge it and change the colors
the way you like, then you re-add the resources and remake the signature, so you will change the way of it's looking, and then after
finishing it again, re-evaluate it the same way.


Revising

after you are done, make sure everything is perfect, make the changes needed to improve it as much as you can, but
dont over do it.


Saving and Publishing

now you are ready to save it and show it for the public, dont get sad or give up if they didnt like it,
look for a way of improving and keep trying.
-------------------------------------------------------
FAQ will be added if questions are asked.


for further information or questions, pm me or send me an email on: i-shad@live.com
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  Posted on June 21, 2009 15:24
Shadow_Hokage
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#2
reserve for later use :smile
I hope you get used from this
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  Posted on June 21, 2009 15:25
The-Great-Nation
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#3
W00T first post
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Experience Topic, Current Status: 10 Accounts +20.
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  Posted on June 21, 2009 15:25
-KageBoy-
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#4
This guide will help me alot [url= ][/url] [url= ][/url] :amazed
Nice Guide Shad!
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  Posted on June 21, 2009 15:25
Kathilyssa
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#5
Pwnsome guide :)
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  Posted on June 21, 2009 15:25
kairyu
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#6
very nice shad, may even link this in my sig. however, i know its not too different, but there should be an entry for b and w/ b and w with highlighting.
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  Posted on June 21, 2009 15:26
shrbeyblader
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#7
wow shad:amazed this will teach a lot of newbies all right
I really hope this gets stickied (Y)
edit: oh yeah shad and you can add to : Evaluating "pre-saving"
Technique used:
  Posted on June 21, 2009 15:26
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#8
reserved comment
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  Posted on June 21, 2009 15:31
Shadow_Hokage
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#9
@shrbet what do you mean? :confused
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  Posted on June 21, 2009 15:32
shrbeyblader
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#10
Shadow_Hokage wrote:
@shrbet what do you mean? :confused
nah nothing it wont be necessary anyways
  Posted on June 21, 2009 15:36
ShadowRevolt
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#11
Kathilyssa wrote:
Pwnsome guide :)
  Posted on June 21, 2009 15:43
Leothurow
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#12
Useful, 8/10 hope it gets sticked.
por favor durma
  Posted on June 21, 2009 15:52
Ri-zetsu
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#13
hmm helpful as always .
Me i would suggest letting one getting his own style mixing different technique . :rolleyes
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  Posted on June 21, 2009 16:00
Shadow_Hokage
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#14
Ri-zetsu wrote:
hmm helpful as always .
Me i would suggest letting one getting his own style mixing different technique . :rolleyes

this is an advanced step, this guide was made for simple gfx :smile
nice idea though
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  Posted on June 21, 2009 16:11
Lethal_Ast
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#15
Vector : based on solid shapes style, like circles and arrows etc...

^ Wrong, vector means, if you resize the sig, the quality stays the same.


Anyways, helpful guide.:amused
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