The 7th Altar - Page 58


 Topic: The 7th Altar
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  Posted on July 4, 2009 10:26
Einsteinmc2300
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#856
Why does Chouji take so much affliction damage from the Akimichi Pills?

I think his affliction should be decreased to 15, or atleast take the 1 random chakra out.

He just can't fight without a healer or 2 at his side :push
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  Posted on July 4, 2009 10:40
Titleless
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#857
I've been hearing people talking about wanting to change Naruto's damage reduction. I think if we do nerf/balance what ever changes to naruto we should change the Combo as well. This is my suggestion for the character if he is to be messed with.
Shadow Clone:
Naruto gains a 35% damage reduction for 4 turns. During this time Uzumaki Naruto Combo is improved and deals double damage and Rasengan may be used.
[Chakra, Action. 1 Random. Cool down 4]
Uzumaki Naruto Combo:
Naruto's ver. of the Lion Combo. Naruto deals 20 damage to one enemy. During Shadow Clone this skill is improved and deals double damage.
[Melee, Instant, Physical. 1 Tai. No Cool Down.]
  Posted on July 4, 2009 11:04
Hiei
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#858
Titleless wrote:
I've been hearing people talking about wanting to change Naruto's damage reduction. I think if we do nerf/balance what ever changes to naruto we should change the Combo as well. This is my suggestion for the character if he is to be messed with.
Shadow Clone:
Naruto gains a 35% damage reduction for 4 turns. During this time Uzumaki Naruto Combo is improved and deals double damage and Rasengan may be used.
[Chakra, Action. 1 Random. Cool down 4]
Uzumaki Naruto Combo:
Naruto's ver. of the Lion Combo. Naruto deals 20 damage to one enemy. During Shadow Clone this skill is improved and deals double damage.
[Melee, Instant, Physical. 1 Tai. No Cool Down.]
Its good but I think during Shadow Clones(with your version of it) should be a tai and random since it would do 40 dmg with no cooldown.
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  Posted on July 4, 2009 11:26
jeuel
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#859
Einsteinmc2300 wrote:
Why does Chouji take so much affliction damage from the Akimichi Pills?

I think his affliction should be decreased to 15, or atleast take the 1 random chakra out.

He just can't fight without a healer or 2 at his side :push
Seriously...20 affliction means nothing to Chouji since he can invul for 5 turns. :oh
  Posted on July 4, 2009 11:46
kalandra
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#860
Ok folks, I finally free after being busy for awhile.
GhostMyth wrote:
If a character is unboosted when they are below 47%...that's pathetic
Erm, you realise if we boost every character below 47%, that would mean we have to nerf characters above 53% don't you?

Nothing much else to talk about, it been the same topic repeating again and again. I am just curious what announcement is Luapman going to do. Is he going to release new characters? Then why don't he just say "I am going to release character soon" instead of calling it an announcement?
  Posted on July 4, 2009 11:56
waterone
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#861
kalandra wrote:
Ok folks, I finally free after being busy for awhile.
GhostMyth wrote:
If a character is unboosted when they are below 47%...that's pathetic
Erm, you realise if we boost every character below 47%, that would mean we have to nerf characters above 53% don't you?

Nothing much else to talk about, it been the same topic repeating again and again. I am just curious what announcement is Luapman going to do. Is he going to release new characters? Then why don't he just say "I am going to release character soon" instead of calling it an announcement?

The last page activity of Luapman was a Private Game with Spiirit_ Black. What d you think about that?
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  Posted on July 4, 2009 13:02
NarutoManic
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#862
Sakura needs to be nerfed.
It is a very simple, she is basically un killable in a one on one situation.
Currently I am in my like 50th turn, between my Naruto against another person's Sakura, and we haven't gone very far.
Even though i will probably lose in the long run, I think Sakura seriously needs to nerfed, I propose, putting a higher cooldown on her Inner Sakura, which is helping her stop stuns, and gain damage reduction, and also altering "Heal", because for every Rasengan i've used, she can potentially heal 40 health in the same period of time after my cooldown, not to mention she can also attack, dealing 30 damage.
I think to make things more even, she should at least have a 1 turn cooldown on Heal, or have an additional random charka added on and also that her Inner Sakura, should last for 1 turn less, because currently, I am having one turn to properly hit with Rasengan, which is still being reduced by 25%
  Posted on July 4, 2009 13:03
Hiei
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#863
NarutoManic wrote:
Sakura needs to be nerfed.
It is a very simple, she is basically un killable in a one on one situation.
Currently I am in my like 50th turn, between my Naruto against another person's Sakura, and we haven't gone very far.
Even though i will probably lose in the long run, I think Sakura seriously needs to nerfed, I propose, putting a higher cooldown on her Inner Sakura, which is helping her stop stuns, and gain damage reduction, and also altering "Heal", because for every Rasengan i've used, she can potentially heal 40 health in the same period of time after my cooldown, not to mention she can also attack, dealing 30 damage.
I think to make things more even, she should at least have a 1 turn cooldown on Heal, or have an additional random charka added on and also that her Inner Sakura, should last for 1 turn less, because currently, I am having one turn to properly hit with Rasengan, which is still being reduced by 25%
You are saying nerf her because you cant beat her? If we nerf her, she will be unbalanced. The nerf is un needed
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  Posted on July 4, 2009 15:06
Yondaime10101
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#864
Naruto- There is no good reason to change his unpeircable reduction, it makes him rather unique, and it's not like it doesn't wear off seemingly quickly. Right now he's in the 50% win rate area, do we really want to mess with what is already fine? There is no need to touch him, when we got other unbalanced characters to worry about.
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  Posted on July 4, 2009 15:10
DemonoftheFire
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#865
Yondaime10101 wrote:
Naruto- There is no good reason to change his unpeircable reduction, it makes him rather unique, and it's not like it doesn't wear off seemingly quickly. Right now he's in the 50% win rate area, do we really want to mess with what is already fine? There is no need to touch him, when we got other unbalanced characters to worry about.
kind of agree ..for the part where other characters would need a more urgent modification at least :amused
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  Posted on July 4, 2009 15:11
3taildestruction
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#866
NarutoManic wrote:
Sakura needs to be nerfed.
It is a very simple, she is basically un killable in a one on one situation.
Currently I am in my like 50th turn, between my Naruto against another person's Sakura, and we haven't gone very far.
Even though i will probably lose in the long run, I think Sakura seriously needs to nerfed, I propose, putting a higher cooldown on her Inner Sakura, which is helping her stop stuns, and gain damage reduction, and also altering "Heal", because for every Rasengan i've used, she can potentially heal 40 health in the same period of time after my cooldown, not to mention she can also attack, dealing 30 damage.
I think to make things more even, she should at least have a 1 turn cooldown on Heal, or have an additional random charka added on and also that her Inner Sakura, should last for 1 turn less, because currently, I am having one turn to properly hit with Rasengan, which is still being reduced by 25%

lol im pretty sure i was the guy you faced >.<, but she is fine the way she is. Naruto cant beat her but alot of other characters can
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  Posted on July 4, 2009 16:06
shasvat11
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#867
I think gaara should go back to 75% dmg reduction instead of 40
that way atleast low dmg outputs do dmg. This would make him a little less imortal
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  Posted on July 4, 2009 17:23
FalcoVet101
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#868
@mathausunreal:
Personally i believe your suggestions are...well,unreal.A lot of those characters you mentioned are fine to be honest,and it seems you only want those changes to your benefit,not the benefit to the game itself.If you are going to make such proposals,then at least try to make a defense for yourself,and say WHY you think they should happen.And dont you post these exact same suggestions on the altar every time you post?If so,then please stop,because we obviously dont agree.
Ghostmyth wrote:
If a character is unboosted when they are below 47%...that's pathetic.

Jiroubou 46.99%
Matches Played: 11008 (0.99%)
Gah. It pains me to say this because of all the Jiraya Turbo Fans we have. I think the best thing we could do is make his 30 damager piercing...I can't think of anything else that wouldn't omega overpower him. I think piercing would already make him OP.Though i am with Narikku.If he truly needs a buff,then i would boost his single target,nut only if he TRULY needs it

Shodai Hokage 46.99%
Matches Played: 1013 (0.09%)
I can't really give a comment on this one. It surprised me. A lot. To me he's the ultima support character. Um...maybe Birth of the Trees should do 5 piercing damage every turn? I honestly cant think of ANYTHING to do with this character! Wasnt he one of the highest a few weeks ago?Theres nothing wrong with him.If there was,then id suggest tree branch manipluation cost one blood,or did 15 affliction to enemies during BoTT

Sai (S) 46.93%
Matches Played: 897 (0.08%)
Sai is going up against genjutsu users. True, he is one of the only two gen/tai only users but...maybe adaptive painting should be invisible? THIS i agree with.I dont see a point in truly using it if your opponent knows.

Kidoumaru 46.91%
Matches Played: 16155 (1.45%)
Easy easy easy. Boost his counter. Make it only cost one random OR make it make his 50 damager deal 75 damage to the target effected by his counter. One random?75 dmg?you are truly trying to make him into the spike god now,arent you?

Momochi Zabuza 46.82%
Matches Played: 11941 (1.07%)
Zabuza's taijutsu attack should deal double damage during mist. Its already boosted and goes through invul.What your saying is that during mist he can do 60 dmg that goes through invul for a tai and random?

Rock Lee 46.59%
Matches Played: 38157 (3.43%)
Rock Lee is the strongest character in the game. People just overuse hidden gates. Maybe you should make hidden gates cost 2 taijutsu and boost the 1 turn to 2. 2 turns for gates?Seriously?Then hed truly be the most powerful in the game.And you are wrong,hes not the current strongest.

Shizune 46.1%
Matches Played: 5788 (0.52%)
Shizune's affliction attack should either stack or go back to 10 damage. That or kill the cooldown. kill the C/D?.....no comment on this.The reason she is so low is because people are afraid to use her because she doesnt fit in tsunade,kyuubi,shizune anymore (or at least not as good)

Maito Gai (S) 42.04%
Matches Played: 2938 (0.26%)
Maito Gai (S) has been screwed over so much...he's recovering right now. Just give his recent boost some time to replenish his wounds.Im sure his %s will stay where they are,or drop more if he stays.But i will wait and see what happens
Just because a character is just under 47%,doesnt mean they need a boost.The only one that needs a change is gai(s) i believe.Somehow i think luap has been to focussed on his gates,and just the gates.I think gai is so low now because:
Asa kujaku does very little dmg for such a high cost (1 tai and 2 random for 45 pierce?Id rather use sakon to do 40 reg for a random less)
Nunchuku isnt boosted anymore,which was one good thing about him.90 potential DoT for 1 tai,his only cheap move that he relied on most
His gates still rely on an enemy to set it off (or oro,who clashes too much with him)and personally,id rather take the 10 affliction over the start at 60 anyday.I dont see why the only change to gates was make it 8 affliction every turn,instead of 10,but keep all of its great effects...

Shodai truly is one of my favorite characters in the game.His BoTT can end a ton of enemy strats,even the gaara,ino,sakura,which is so important on exact chakra gathering each turn.It can easily prevent AoE spike teams from hitting you the first turn (if your lucky)and then his dmg reduction can also help.I'll admit his branch manipulation could be a bit better though,but it still serves its purpous.As for his stun,is a good average stun.Nothing more to say really.

@einstein:
He deserves the high dmg for having the chance to do 80 dmg for one tai.If anything,chouji's boulder needs a nerf (to the C/D)i hate how chouji users use boulder,eat a pill,go invul.Boulder,spike,spike (or something) then boulder again.Every 6 turns,hes open for 1 of them.I think its very unfair,especially if hes paired with a healer.

About naruto:
If a change was to happen to naruto's clones,id like it be DD,but instead of 20 DD,make it 25 or 30 (or make it 15,with 5 more added every turn,and for each 5 points of extra DD,thats how much extra his combo will do)But other than that,i think hes truly the most balanced one here
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  Posted on July 4, 2009 18:49
mathausunreal
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#869
FalcoVet101 wrote:
@mathausunreal:
Personally i believe your suggestions are...well,unreal.A lot of those characters you mentioned are fine to be honest,and it seems you only want those changes to your benefit,not the benefit to the game itself.If you are going to make such proposals,then at least try to make a defense for yourself,and say WHY you think they should happen.And dont you post these exact same suggestions on the altar every time you post?If so,then please stop,because we obviously dont agree.
unreal xD

i don't think those suggestions will happen but if one characrtes need to be reworked are just suggestions, and i'm sorry , i don't ant that my suggestions appears that maked for my benefits 'cause wasn't that what i means. btw i always change some things avery time that i post "my balance".
what i am trying to say is not that i want to change the characters for my opinion, but only be needed i can help ith some ideas some how. Thanks
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  Posted on July 4, 2009 19:49
bloodysharnin
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#870
:amazed U Should change Sai's mission, people rarely use KBD, and team 9 had nothing to do with sai.