The 7th Altar - Page 337


 Topic: The 7th Altar
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  Posted on September 2, 2009 05:24
Dragonmaninferno
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#5041
@zfairborn:

Honestly I don't know what to do about naruto. Personally I don't have much of a problem fighting against him but I agree that his defense should be tweaked a bit. Maybe 15 instead of 20?

I've always said that her Inner Sakura gives her too many buffs for just 2 random but I still feel her problem lies in her cheap stun. The problem is that if her stun is changed too much then her role outside of GSI will suffer.

Rock lee's problem isn't his Drunken Fist. The problem is that too many people see his Locus doing 120 when his gates are active so as soon as they obtain a tai chakra they use his gates with the hopes of getting another tai next turn. Either reduce his dmg to 100 OR make it so that his gates can only be used when his health reaches a certain point like 80/70?

I find that Gaara is fine the way he is now. I mean it is a little easier to pull off the kill will 2 nin but he only has 1 turn to perform the kill.

As for Kakashi, I just plain don't like him. I feel like almost everyone I see using him ONLY relies on his nin-dogs+raikiri combo while occasionally using his counter sometimes not even bothering to use it at all since he's mostly paired with zaku and iruka/lee S/IBD. I say rework his nin-dogs to do some damage and prevent the enemy from becoming invulnerable and let his raikiri do 50 piercing damage.

For Orochimaru I say let the skill cost no chakra.

Gaara Rehab and Gai S are fine. As for Deidara I kinda like that idea. I personally leave him for last most of the times knowing that he isn't much of a threat by that time. This way people will still have to be careful even if he is still the only person left.

Although I personally don't use Hidan much I still feel he's fine. Once he gets his curse up he's safe for 2 turns from most of the skills in the game. If he wasn't vulnerable to mental skills then he'll really be OP.
  Posted on September 2, 2009 05:35
zfairborn
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#5042
shikamaru31 wrote:
To the poster above it seems you are trying to make the characters like the Anime. N/A isnt supposed to relate to the anime but to have a balanced fun game.

I'm actually trying to achieve both :D. NA should be a fun game but equally should it be a tribute to the anime. It is where the game came from afterall. However I do prioritize game-play over thematics.
  Posted on September 2, 2009 05:47
zfairborn
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#5043
Dragonmaninferno wrote:
@zfairborn:

Honestly I don't know what to do about naruto. Personally I don't have much of a problem fighting against him but I agree that his defense should be tweaked a bit. Maybe 15 instead of 20?

Is not a bad idea, but even if reduced to 15 he still is quite powerful. 10 would give him a nice edge without making him too indestructible. It may make him a bit weak but if its un-piercable it will give him a notable edge over everyone else.
Dragonmaninferno wrote:
I've always said that her Inner Sakura gives her too many buffs for just 2 random but I still feel her problem lies in her cheap stun. The problem is that if her stun is changed too much then her role outside of GSI will suffer.

Hopefully there will be some rework done on her. Personally I want it costing Genjutsu (just to make her and Ino enemies and reduce the common team-up we see of them. Its a bit brutal being stunned EVERY turn). A simpler option would be increase her damage by +5 during Inner Sakura, or allow her to stun ONLY when ISakura is active. Eitherway, hope she gets changed soon.

The other points you make are valid too. Cheers on the feedback. Its great to get a positive responce to the ideas one offers. :D
  Posted on September 2, 2009 06:58
Crazyjon
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#5044
i have to agree with zfairborn kakashi needs to be able to use on inverable targets. i see naruto s always ignoring the stun effect and then turn inverable
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  Posted on September 2, 2009 07:14
zfairborn
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#5045
Crazyjon wrote:
i have to agree with zfairborn kakashi needs to be able to use on inverable targets. i see naruto s always ignoring the stun effect and then turn inverable

Definately. Speaking of which, Naruto (S) seems to find himself teamed up with Kakashi a lot (for the - "you stun while I go Kyuubi to get you what you need to attack with Raikiri the turn following").

Its a decent though very over-used strategy. One idea to compensate would be make 'Nin-Dogs" cost 1 Bloodline+1 Random. That way, for the combo to work, Kakashi and Naruto (S) both need Bloodline to initiate the attack. Of course that would mean Kakashi could do 100 damage for 1 Bloodlin+1 Ninjutsu+1 Taijutsu+1 Random, however this will penalize the use of his Sharigan somewhat. It may make him more powerful.

Probably not something that needs be changed, other areas need some development more than this, though it would be nice if Naruto (S) didn't seem to follow Kakashi around as much.

For thematic purposes, the Nin-Dogs are a summon. Blood is required for Summons. Thereby bloodline chakra makes sense for the cost of the Nin-Dogs.
  Posted on September 2, 2009 08:01
leaderofakatsuki
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#5046
I'm still waiting to see something down with kisame's samehade slash, the skill is very underpowered even though it's trying to be passed off as a stun skill or atleast having a stun effect.

What I would like to see down with the skill

First remove the cooldown, it's the second biggest problem, yuo can try to argue its like having 2 stun skill but truth be told. 1. The skill is situational, which is the biggest problem, ya it's nice it can stop some characters like guy or lee. But not all melee characters are full melee and have other none melee skills like zabuza has water fall and hidden mist, dosu has melody arm tuning, neji S has Hakke Kushou. Which leads me to the second point

The skills is far from a skill, it may have a blocking effect but not a stun effect. A stun effect completely freezes a character, a blocking effect is more situational and just stops type of skill or ability o calling it a stun effect is overestimating the skill. So simply remove the cool down.

Something else I'd like to see done...

I have said this once and I'll say this again, make the effect unique, make it a damage reversing skill (Well due to this and that reason I have no idea if it's a unique anymore.) Let it send back damage onto the character that attacks with the skill on him/her. Note I say damage and I mean damage only, effects like stun or drain still happens but the damage is countered, or visa versa let the skill reverse effects while he still takes the damage. This way the skills damage and cool down will be more appropriate.

(Sorry I usually type with word document but not right now i am not.)
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  Posted on September 2, 2009 08:27
devillord
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#5047
wow bunch of sore losers here trying to get there "hated"
chars nerfed


for ur info naruto or naruto (s)

are positively normal

plus

if they got nerfed i will leave naruto arena permanently laup is driven by noobs who are making him hard to think on his own once


second some ppl are too stupid saying "op op op op "


oh yeah there ass is oped

bunch of idiots making me sick

ppl there mission level is high so they deserve to be of higher power

u think nii is also op


OMFG she is to be unlocked at sanin level

what do u morons want her to be??:mad :mad :mad :mad :mad :mad :mad :mad

just like kin ?


or tayuya?
ha

u ppl make me sick

and laup should understand this too

if ur making them of higher level missions dunt nerf them because the new chars which will come " esp PEIN / MADAARA RAIKAGE TEAM HEBI"

WILL BE OF SAME LEVEL

so hence the current chars can easily be neutralised when they are release :mad :mad :mad :mad :mad :mad :mad :mad :mad :mad :mad :mad :mad
  Posted on September 2, 2009 08:36
devillord
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#5048
@ zfairborn



oh?


and are u stupid enough not to see how to break that partnership off ??


dude

how many chars have u unlocked

and if u have unlocked everychar

it is sad that ur still a noob in making them work


if u have kakazu

u can stun

the best team is the stunning plus attacking team


now which team is it ???


kakazu , ( new) kankuro (s) ( for his counter ) chouji (s)


tell me?


which one will kakashi stun?


if he does

he is toast from every way


u just need to know how to use a char

like kin for instance


she isnt a bad char


very very useful when ur using "two big attackers with damage reductions"


so u need kin in order to be eco and can attack with her "1 chakra policy"


sigh*:evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil :evil
  Posted on September 2, 2009 09:02
Luapman
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#5049
btw, missions completely work and yugito shows skill now... all is right in the N-Averse.
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  Posted on September 2, 2009 09:05
Gitax
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#5050
Luapman wrote:
btw, missions completely work and yugito shows skill now... all is right in the N-Averse.

Win 10 battles with Hyuuga Hinata versus any Missing-Nin. (1/10)

That part still won't work
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  Posted on September 2, 2009 09:06
Gitax
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#5051
Win 10 battles with Hyuuga Hinata versus any Missing-Nin. (1/10)

That part still won't work

delete this post sorry
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  Posted on September 2, 2009 09:07
yawas
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#5052
where's GUREN?:sad
Signature made by: muntao
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  Posted on September 2, 2009 09:08
mihai_the_winner
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#5053
hmm,the new changes are good;)

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  Posted on September 2, 2009 09:13
leaderofakatsuki
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#5054
A spikers paradise……

Ok over the years I have sat watched, listened to people complain that N-A had been taken over by stun teams and drain teams. At times I agreed the obvious teams were being abused while still trying to protect the right for drain teams and stun team’s existence. Time after time again I watched laup nerf certain characters to try and break the trends of the more obvious teams. But now what I see is a massive siege of spiker teams

Yet I hear little to no complaining towards these teams, but instead more and more teams appears. It seems to me that Naruto arena is becoming spikers heaven, with barely a ripple coming from drainers and stunners. Laup you work towards balance but from what I am seeing the balance is not here. I see two play styles that are literally broken and another that is being abused with little work to control it.

Normally I wouldn’t enter the offensive on a topic like this but I like to know what’s being done to try and break the trend of spiker teams, as well as give little more power back to stunners and drainers? Note I am not talking about the characters that do it, because even most teams that use drainers in theory or literally destroyed in real time or in the end turn to massive spikers for victory. I for one found drain teams required more strategy, we had to maintain our own chakra usage, try and measure our opponents with absolutely knowledge outside starting the game , and keep the pressure of drain on our opponent.

Ok I’m not going to say spiking requires no strategy, but there were more pressure in stunning and draining than in spiking as well as a greater feel for victory at the end. In todays game, that seems to be missing.
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  Posted on September 2, 2009 09:14
leaderofakatsuki
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#5055
*delete, sorry my pc being an ass right now*
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