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July 21, 2006
Four Column Prison is a control type skill and has a 4 turn cooldown.
Wood Clone is a 1 turn counter.
Itachi Body Double
Goukakyuu no Jutsu deals 20 damage to one enemy and 5 affliction damage to all enemies the following turn.
Major Summoning Katsuyu heals 25 health and reduces damage 25% for 2 turns to Tsunade's entire team.
Painful Sky Leg stuns physical and chakra skills.
100 Puppets deals 20 damage to all enemies.
Sword Snake Horde deals 15 affliction damage to one enemy and has the affliction skill class. Changed to 20 affliction damage.
Great Fireball Technique deals 20 damage to one enemy and 5 damage to all others.
Finishing Blow deals 35 damage to one enemy.
The alternate effects of Energy Drain and Draining Assault do not deal damage.
Shockwave Smash deals regular damage.
Clay Mold has a 0 charka cost.
Art is a Bang will deal 45 damage to all enemies when Diedara dies. It costs 1 bloodline and 1 ninjutsu chakra.
Dance of the Camelia deals 5 affliction damage to Kimimaro.
Reaping Scythe costs 1 random chakra. Changed to 15 damage and 1 turn to Curse.
Curse of Jashin costs 1 genjustu chakra and 1 random chakra.
Impale may be used the following 2 turns on the target of Curse of Jashin. It deals 40 piercing damage and removes 1 bloodline chakra from that enemy and costs 1 taijustu chakra.
Kakashi Mangekyou increases the cooldown of one enemy by 1 turn for 2 turns.
Explosives - Small does 15 piercing damage to one enemy, Medium does 30 damage to one enemy, and Large does 25 damage to all enemies.
Art is a Bang does 40 damage to all enemies.
Great Beast Painting Lion does 30 damage to one enemy.
Major Summoning Katsuyu heals 20 health for 2 turns.
During Drunken Fist Style the Lotus skill costs 1 taijutsu chakra.
Enemies affected by Neji Gentle Fist will remove/steal 1 chakra less than normal if using a chakra removing/stealing effect.
Sword Snake Horde reduces the duration of stun effects used by the targeted enemy for 1 turn the following turn.
Corrupt Chidori makes an enemy unable to use skills that include a stun effect the following turn. This is a stun effect.
Raiton Gian deals 30 piercing damage.
Inferno Gust deals 35 damage to the primary target.
Heart Steal heals 35 health only if the skill successfully kills the target.
Poison Mist deals 8 affliction damage for 3 turns.
Female Bug lasts six turns.
Dungeon Chamber of Nothingness give 35 destructible defense to allies and 15 to enemies.
Ally Puppetry has a two turn cooldown.
Byakugan gives Hinata 50% damage reduction and improves Gentle Fist and 64 Palms Attack for 4 turns with a 5 turn cooldown.
Hinata Gentle Fist deals 15 damage to one enemy for 2 turns.
64 Palms Attack deals 15 damage to all enemies and gives Hinata's allies 50% damage reduction.
Hidden Mist Technique increases the cost of enemy ranged physical and chakra skills by 1 random chakra.
Twin Rising Dragons Full Release (formerly Preparation) increases the duration of Twin Rising Dragons by 1 turn and its cooldown by 1 turn for 4 turns.
Twin Rising Dragons deals 15 damage to all enemies for 2 turns, has a 1 turn cooldown and is an action.
Twin Rising Dragons Trap can only be used on enemies affected by Twin Rising Dragon and has a 2 turn cooldown.
Adaptive Painting lasts 3 turns and has a 3 turn cooldown. If any ally including Sai takes damage, loses chakra, or is stunned Sai will deal more damage with Lion, gain chakra, or become invulnerable.
Sealed Bombs Square Formation will deal 45 damage to the enemy target.
Unnerving Bells cooldown is 1 turn.
Counter Punch deals 30 damage and has a 2 turn cooldown.
Kyuubi Chakra costs 1 random chakra, heals naruto 15 health and gives him 50% damage reduction for 1 turn. It has no cooldown.
Summoning Kyodaigumo deals 10 affliction damage to all enemies for 4 turns and gives Kidoumaru 10 points of damage reduction for that time.
Eight Trigram Sixty Four Palms is an instant skill that deals 35 piercing damage to one enemy and that enemy is unable to use chakra skills for 2 turns (this is a stun effect). Its cooldown is 2 turns.
Twin Snakes Mutual Death increases non-affliction damage to the target by 5 points permanently.
Draining Assault steals 15 health per turn and has a 3 turn cooldown.
Twin Rising Dragons Full Release costs no chakra.
Eight Trigram Sixty-Four Palms deals 40 piercing damage.
Hidden Mist Technique lasts 2 turns has a 3 turn cooldown and costs 1 genjutsu chakra.
Dungeon Chamber of Nothingness gives Jiroubou's team 45 destructible defense.
Female Bug lasts 8 turns.
Shadow Sewing deals 35 damage and has a 1 turn cooldown.
Eight Trigram Sixty-Four Palms removes 1 chakra from the enemy target for 2 turns.
Energy Drain has no cooldown.
Puppet Mastery gives 15, 20 and 30 destructible defense.
Four Column Prison stuns for 2 turns.
Samehada Shred has a 4 turn cooldwon.
Art is a Bang does 35 damage when triggered.
Asa Kujaku costs 1 taijutsu and 2 random chakra.
Kyuubi Chakra has a 1 turn cooldown and heals 20 health.
Eight Trigram Sixty-Four Palms does 30 damage.
Medium Explosives deal 25 damage, Large Explosives deal 20 damage.
Water Shark Projectile costs 1 ninjutsu and 1 random chakra.
Water Collision Destruction is an action but cannot be interrupted by stun effects. It does 12 damage per turn.
Kyuubi Chakra heals 15 health.
Oppenent Analysis makes an enemy unable to become invulnerable for 2 turns if successfully damaged for 4 turns. It has a 3 turn cooldown and cannot be used on enemies already affected.
Cherry Blossom Suffocation is an action but cannot be interrupted by stun effects.
Meditate is a targeted pperparation like Female Bug. Shadow Bind and Shadow Neck Bind may be used on the targeted enemy for the following 5 turns. It costs no chakra has no cooldown and may not be used on enemies already affected.
Shadow Bind only affects enemies targeted by Meditate.
Shadow Neck Bind does 12 affliction damage to all enemies affected by Meditate for 2 turns. It can stack.
The damage increase from Twin Snakes Mutual Death is 7 points.
Water Shark Projectile does 15 damage and costs 1 ninjutsu chakra.
Asa Kujaku does 40 piercing damage and 75 piercing damage when Gai (S) is affected by View Gate Release.
Cherry Blossom Suffocation is a normal action and can be interrupted normally.
Water Collision Destruction is a normal action and can be interrupted normally. It also does 15 damage per turn.
Four Tails Transformation does 7 affliction damage to Four Tails Kyuubi Naruto each turn.
Jutsu Imitation is a mental skill. It costs no chakra to use and permanently copies any type of offensive skill (including its cost) used except unique and skills requiring a preparation.
Team Tactics has a 2 turn cooldown. It makes his whole team ignore stun effects for 1 turn and also reduces the costs of all their skills by 1 random.
Asa Kujaku does 45 piercing damage. It does not have an alternate effect and is not unique.
View Gate Release can only be used when Gai is below 40 health. It makes him invulnerable for 2 turns and he also ignores all damage. The following 2 turns Asa Kujaku's cost is reduced by 2 random chakra. It has a 4 turn cooldown.
View Gate Release gives Gai 75% damage reduction, he ignores all stun and healing effects, and Asa Kujaku costs 1 random less permanently. It can only be used once and only when he is below 40 health.
View Gate Release triggers when Gai reaches less than 60 health and can only be used once. The triggered effects are the same as the previous version's main effects.
Four Tail Kyuubi Naruto
Four Tails Transformation deals 8 affliction damage to Naruto.
Raikiri deals 100 damage to characters affected by Nin-dogs.
Puppet Preparation gives 15 destructible defense.
Asa Kujaku will deal and additional 20 damage during View Gate Release.
Itachi Body Double
Finger Genjutsu gives 1 genjutsu chakra to IBD if it counters an enemy skill.
Unnerving Bells has a 2 turn cooldown. Revised: 1 turn cooldown, removes 1 bloodline or genjutsu chakra.
Illusion Duplication Attack will do 15 damage if used after Unnerving Bells.
Armor of Sand gives 40 destructible defense for 3 turns and has a 2 turn cooldown.
Desert Coffin deals 5 damage each turn, Desert Graveyard may be used the following turn, and has a 2 turn cooldown.
Puppet Preparation gives Kankuro 20 destructible defense for 5 turns.
Healing Resuscitation Regeneration heals 35 health, costs 2 random chakra and has a 1 turn cooldown.
Golden Arrow deals 50 piercing damage.
Unnerving Bells has no cooldown.
Needle and Bell Trap has no cooldown.
Desert Graveyard costs 2 ninjutsu chakra.
Unnerving Bells and Needle Bell Trap have been returned back to their pre-8/16 balance change effects.
Kyuubi Chakra reduces damage by 25%.
Sig by Freshkidchris
That which does not kill us makes us stronger. - Friedrich Nietzsche
~The Dragon has left us. James Rigney 1948-2007~
Rest in peace DM of DM's. Gary Gygax 1938-2008