Kakuzu (S) by Johnny(TM) - Page 2


 Topic: Kakuzu (S) by Johnny(TM)
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  Posted on November 22, 2008 00:29
Johnny(TM)
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#16
Try reading the first post, if you can't read that, why are you trying to read the effects?
  Posted on November 22, 2008 14:36
Johnny(TM)
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#17
I was about to upload the finished picture right now, but I have problems with my ftp connection.

EDIT: ok, temporarly imageshack
  Posted on November 22, 2008 14:48
mcd123
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#18
arm launch non unique?
nice pics, but underpower for Kakuzu the ancient

8/10
  Posted on November 22, 2008 16:36
fathy2m
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#19
super underpowerd
6.5/10
  Posted on November 22, 2008 18:47
Johnny(TM)
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#20
Ideas?
  Posted on November 22, 2008 18:47
Cyclone
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#21
the combo i s disgusgusting 5/10

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  Posted on November 22, 2008 18:49
alexis_kaitos
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#22
9/10 i liked it hehehehehe
  Posted on November 22, 2008 18:56
4katsukiX4
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#23
why should I use the Combo when his Arm attack i so strong? 6/10 combo is underpowered!

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  Posted on November 22, 2008 20:37
Johnny(TM)
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#24
4x4 - I was thinking about higher damage, but unsure yet. Friend told me that give 1 CD for Arm.
  Posted on November 22, 2008 20:40
Jbrawler
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#25
He dont have cooldown
And
what happen when he lose the five hearts???
  Posted on November 22, 2008 20:54
HanuBanu
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#26
little bit underpowered but good
  Posted on November 22, 2008 20:55
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#27
8
  Posted on November 23, 2008 00:40
Bugsbunny10896
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#28
I don't know. The arm attack is pricy especially with consecutive use however, you can use it multiple times and the damage increases. Not to mention, it stuns for two turns. In those two turns, you can regain those chakras. Or if you pair him with Orochimaru, thats hell. I like him though. Seeing to the fact he is a Sasori. In my opinion a pretty useful one because he isn't forced to use a prep. The level of awesomeness in this character is insane. 8/10. (Still debating on whether it is overpowered or not)
Kudos to CharDude, Sesema and ComedyKid. Best custom characters that I have seen thus far.

  Posted on November 23, 2008 00:55
trickymaster007
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#29
Quote by trickymaster007
beginning is pretty good... do your best to make this Kakuzu da best

PS pls lil cooldowns & unique skills


it's really good dude! 9/10

it'll be:
+0.5 for making "arm launch" unique
+0.5 for maling "elemental combo" unique... I thoght I wrote about it
-----------------------------------------------------------------------------------------------------
totally it'll be 10/10 if unique

PS great job


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  Posted on November 23, 2008 08:12
mcd123
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#30
Quote by Johnny(TM)
Ideas?



Arm Launch and Elemental Combo = Unique

Change the effect of arm launch for 20 damage, stun then enemy in next round and elemental combo does double damage in then in next turn.

Change Elemental combo requeired chakra for Bloodline and Random Chakra. In the next round the enemies affected by Elemental combo takes double damage from Physical skills.



Overpower? not over for Kakuzu