Nowherefast
Rank: member
Forum Rank: Gleeful Child
Posts: 438
Joined on:
June 2, 2007
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#1
Nowherefast’s guide to not failing at n-a------------------------> Not as often at least
::Updates::
-Cooldowns not really and Counters (11/12/08)
-Cooldowns,Chakra Management, Naruto (S) and Iruka added to counters even though they're not... Drainers incomplete (11/13/08)
-Drainers added though not even close to complete (11/14/08)
-Drainers complete and over 20,000 character max for 1 post... (11/17/08)
-Feints added (11/18/08)
-Team Crushing added (11/26/08)
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Table of Contents
1) Chakra Management
2) Cooldowns
3) Counters
4) Drainers
5) Feints
6)Team Crushing
Advice of the Week
Well I’m semi-retired or afk or whatever you want to call it since double streaking causes high blood pressure. So I have a lot of time on my hands to hopefully help people to be more successful or have some reading material while they surf n-b and whatnot. I already mentor someone so don't ask. This guide is meant for whoever feels like reading it but I wont be explaining the basics I’m assuming you know what chakra is at least.
Note: With Luap changing characters based on win/loss percentage I wont be offering up random teams and then updating them---I’m not that bored.
Chakra Management
This will probably be a review for most players but its worth going over.
-Try not to burn all of your chakra on one turn unless your attack will turn the tide of the battle in your favor. People tend to get irrational and burn all their chakra if they see they can do a random skill. For example, say you have 1 tai and 2 nin with Kakashi and Naruto against Sasuke. You should not use any skill unless either Kakashi or Naruto have a threat of being killed so you can use Nindogs/Raikiri the following 2 turns. If you had Deidara and Oboro left and had 1 blood and 1 gen it might be worth it to pass your turn and hope you will get a nin in the next 2 chakra assuming you don't get drained or spiked. These are basic examples but show why storing chakra is helpful. Also, storing chakra can allow you to have an easier time "spiking" opponents or having a certain type of chakra available to counter the following turn. It depends on the situation but burning through all your chakra is not a good idea especially against drainers.
-Learn to count your chakra as well as your opponent's chakra. Why?
Since you will be able to better predict your opponent's moves as well as what moves you may be able to use. If you know how much chakra your opponent has you can tell if they will be able to use high chakra cost moves such as Kimimaro's Seedling Fern (35 aoe). If you did not know how much chakra your opponent had you would not be able to decide for certain if they have the 3 chakra necessary to use the skill and you could either waste an invulnerable skill or be set up for a spike on a damaged character. Counting your own chakra works in the same fashion where you can determine the probability of pulling off one of your own skills. This is more important against drainers where every chakra counts. You have a higher probability of winning against drainers if you can tell how much chakra you'll have the following turn.
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Cooldowns:
Cooldowns exist to prevent people from abusing them as well as for general balancing.
You can use cooldowns to your advantage by seeing how many turns you have to stall or making your own plan of attack and other possibilities. Using cooldown knowledge is vital in gaining the upper hand.
1)For example, when Temari uses Summoning quick beheading dance (35 aoe) you will not be attacked by that move for the next 2 turns no matter what.
2)Invisible skills count as well so if you have the misfortune of falling for gai’s counter punch you know he cannot counter you for at least the next 3 turns
Combine your knowledge of both how much chakra your opponent has and their cooldowns to determine their likely move for that turn.
Your opponent may have 1 nin and 2 other chakra for Temari's 35 aoe attack however the 2 turn cooldown may have not passed yet assuring you that you will not be attacked by that move that turn. On the other hand, 2 turns may have passed by for the cooldown but you know that your opponent has less than 3 chakra making you safe for that turn from the 35 aoe attack.
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Counters:
Counters are pretty overpowered but its something we have to live with since Kabuto’s temple of Nirvana has been changed so many times… there are a handful of characters that can go through counters such as kimimaro and s kakashi. Remember cooldowns still apply to moves that were countered. So, if you summoned gamabunta and Zaku had wall of air up you would do no damage and not be able to summon for the entire cooldown, which fails beyond belief. Also, if your opponent attacked you that turn then they cannot counter a simple fact. Anyhow, since people seem to struggle against counters here is some “food for thought”
Zaku- Wall of air is annoying but cannot counter mental skills and counters only the first move on that character. So, if your opponent’s Nidaime has 10 hp left and zaku has wall of air going you can still get rid of Nidaime by using 2 moves on him or a mental skill.
Remember only mental skills can be countered even affliction moves will be countered.
Note: You can just attack Zaku to avoid counter mania unless your opponent has other counter characters or just attack Zaku after you’ve been countered or guess, which isn’t really effective…
Zabuza- Hidden mist counters all ranged physical skills for 2 turns at least right now. This means skills ranging from Great Waterfall technique to desert graveyard will be countered and do no damage whatsoever. So do not use any ranged physical skills as long as you see the hidden mist icon on your characters unless you have Kimimaro. One way to avoid having your ranged physical character be useless for 2 turns is to make them invulnerable the turn before you think your opponent will use hidden mist. Hidden mist is affliction so it can be healed by s sakura, shizune, or kabuto on himself.
Kidoumaru- Ranged skills will never be countered by Kidoumaru’s counter. Spider web can be avoided by simply not attacking him if you have a melee attacking type. This counter can be devastating if your entire team is melee since every melee attack is countered and that character is stunned for 2 turns. So if you had chouji/naruto/sasuke all attack the turn this counter was up you would be totally stunned the next 2 turns. The safe thing to do is attack with one character to see whether the stun is up or not instead of getting 2 characters stunned. Also, you can time your attacks around golden arrow and summoning Kyodaigumo.
Kakashi- Sharingan will reflect all moves on Kakashi that are not unique for that turn. This means that any attack without the unique class will be reflected that is targeted on Kakashi. This includes characters that are invulnerable such as haku in demonic ice mirrors. If Haku used acupuncture on Kakashi while in mirrors Kakashi would reflect the move but since Haku is invulnerable the reflected acupuncture would have no affect. Characters such as Hinata and Kidoumaru will maul Kakashi with no threat of having their moves reflected.
Kurenai- Tree bind death is a counter that activates only after a skill is used on the single target and your character who attacked first will be stunned for 3 turns. To get around tree bind you can simply focus on attacking Kurenai since the skill will end when she is gone. Since tree bind causes double damage from mental skills it is important to attack Kurenai once tree bind has hit since once she is gone her cherry blossom move ends as well.
Gai- The original counter punch machine has been nerfed quite a bit. Still his counter can be a concern. Counter punch can be used while he is in sixth gate opening. With a cooldown of 3 turns counter punch is less likely to be a problem. Remember that counter punch only targets one character on your team and if that character is invulnerable they cannot be targeted by counter punch. It is safe to use skills on your own characters even when counter punch is activated since these skills cannot be countered by counter punch. For example Sakura’s cure on your Naruto will not be countered.
Kisame- Samehada slash is self-explanatory… when you see the icon on one of your characters do not attack with that character. However, there is an exception to this rule. Only moves that do damage will be countered so skills such as Shikamaru’s shadow bind will still work and not be countered. For Samehada Shread it is a rather powerful chakra stealing technique that will usually be paired with another stunning technique. If this happens use a counter to possibly cause Kisame to be countered twice. If your opponent uses the technique alone either stun or make your affected character invulnerable.
Kakashi (S)- Jutsu imitation is not a counter. However, its effects are similar enough to Kakashi’s sharingan to mention. Jutsu imitation will copy a non-unique and not requiring a prep technique that an opponent uses. Skills such as Naruto shadow clones can be copied even though it is a prep move. Jutsu imitation becomes deadly if it copies a move such as Tsunade’s painful sky leg since the turn after it is copied your opponent can use it for 1 random chakra for 4 turns. My advice would be to use unique moves when you can and try to use moves that would not be game changers if they were copied. If this is not possible try to stun Kakashi (S) or spike him if you feel that you would be in trouble. Remember that team tactics may be in effect causing stuns to last one fewer turn when considering this strategy.
Lee (S)- Konoha Shoufuu is similar to Zaku’s wall of air in that it lasts 1 turn and is invisible. However, this counter only counters melee skills on one opponent character that is not Lee (S). In other words to get around this counter you could either not use melee attacks or better yet attack Lee (S) himself to avoid any chance of being countered by him.
Tenten (S)- Chain spin is similar to Zabuza’s hidden mist but is invisible. Costing only 1 random chakra it counters the first ranged physical skill that is used on Tenten (S). The problem that comes with this counter is that an area of effect attack that is ranged physical will be countered not only on Tenten (S) but her teammates will receive no damage as well. Remember that this skill counters only the first ranged physical move so if you’re in a tough situation using 2 ranged physical skills would mean only 1 would be countered if she had this skill activated.
Itachi Body Double- Finger genjutsu can be spammed every other turn unfortunately. On one character any skill used on Itachi or his allies will be countered and if you have a gen it will be stolen. Thankfully, you can tell Finger genjutsu was used that turn but you cannot tell on which character. There are multiple ways to get around finger genjutsu. If your character was invulnerable the turn before it was used they cannot have been the target. Secondly, you can still use techniques on yourself such as Sakura’s cure on your allies without worry of that skill being countered. Third, you can do nothing that turn and store chakra, which is a decision that can be made based on how much chakra your opponent has and what the worst case scenario would be for you the following turn.
Itachi Body Double- Genjutsu reversal reflects non-unique ninjutsu or genjutsu moves for 2 turns. The ninjutsu or genjutsu class is based on the description of the move. Just read the description under your move if it has nin or gen and not unique don't use it. For example Kakashi’s Raikiri is Green/Blue but it will be reflected by Genjutsu reversal since the class of Raikiri is Melee/Chakra/Nin/Static. Make sure to look at your moves attack class before you attack Itachi Body Double since you could be in for a rude awakening if you do not.
Naruto (S)- Mass shadow clones is a unique skill in all of n-a that brushes off attacks for 1 turn on Naruto (S). There a couple ways to get around this skill. First of all, if your opponent invuled 2 characters and left Naruto (S) open that usually means they used this skill. However, advanced players may just be trying to bait you into not attacking that turn so they can use it next turn. If you have Kakashi (S) you can use Jutsu Imitation the turn before you think your opponent will use MSC and since Kakashi (S) will copy it you know 100% that they used MSC. Also, Kaubto's Temple of Nirvana will tell you also if MSC was used since Naruto (S) will be stunned. If Naruto (S) was not stunned by Temple of Nirvana it means your opponent did not use MSC. Even with all this the best strategy is usually to leave Naruto (S) for last so you avoid even having to deal with MSC.
Strategy by red)king
Opponent's turn: They use Mass Shadow Clones.
Your turn: You use Itachi finger poke in the eye on naruto s.
Next turn: He attacks but ignores the counter, due to Mass Shadow Clones ending at the end of the turn.
Strategy by VincentDirge and Daigae
Press F5 during your opponent's turn to see the counter... such as MSC or Itachi Body Double Genjutsu Reversal... I personally don't like it... at all
Iruka- The annoying teacher of Naruto dominated in old ladder thanks to his 3 glitches. Thankfully, new ladder makes him less annoying. Shield Ally costs 1 random and has 1 cooldown so its easily used. Once again to get around this you could just attack Iruka instead of other characters avoid this skill. There are a couple quirks with this skill. It is confirmed that Shield Ally will protect an ally from Nindog/Raikiri, which is rather odd but true. It hasn't been confirmed with Gaara's Desert Funeral but it would probably be the same. The 100% damage reduction from Shield Ally seems to include instant kills as well at least it is coded that way.
So, just aim for Iruka himself since his double damage move can be deadly.
Yamato (S)- Attack Yamato directly to avoid the Wood Clone, which is a rather powerful counter. Anyways, either punch through his allies with genjutsu or mental skills or as usual attack him just as you would with Zaku. Watch out for Itachi/Yamato combinations that will look to stun you right out of the game. Sakura (S) or Zaku are just a couple of the characters that can cancel out Itachi's stun before it becomes too annoying.
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Drainers
You can only do so much once a drain team gets going in N-A. Many of my various streaks have come to a screeching end at the hands of drainers. However, at the least you can delay drainers in the worst case scenario.
Shino- Probably the best pure drainer in the game once he gets going. In drain teams he usually is the "glue" that keeps the team going with his bug wall to stall and overall stealing you chakra. So, it usually makes sense to target him once he gets one bug on you and especially if two bugs are on you. If you have Sakura (S) you're in luck since you can simply remove the bugs once they are placed on you same with Shizune though 3 chakra is sort of a steep price. Also, Kabuto's self heal will get the bug off himself. If you don't have any of those 3 characters in your team you should aim for Shino so he doesn't disrupt your chakra flow too much. If you have 2 characters that are bugged try to make one of them invulnerable since Shino will drain just 1 character, place another bug or invul himself or his team. Simply don't leave you're entire team open to drain. Another way to get around Shino is to use Zaku's wall of air, which will counter the entire drain and damage if used properly. However, take this with a grain of salt since decent players will know to use another attack first for Zaku's counter and then they will use Chakra Leech.
Hinata- Hinata really isn't that great at draining if you defend properly. Of course, you could be hit by Ko punch+Gentle Fist then you wouldn't be able to defend yourself. Remember that Gentle Fist can be used 2 times during Byakugan if your opponent uses it early since its cooldown is 3. All counters apply to Hinata's Gentle Fist since once it gets going you can just counter her for a 100% guaranteed counter. If you cannot counter you should make that character invulnerable since you would lose 3 chakra instead of the 4 chakra and the extra 20 damage. Do not use your invulnerable if your character is unable to defend... However, Hinata's 25 aoe attack is rather annoying with 50% damage reduction and you should counter or defend accordingly. If you have Kidoumaru you can stun her for 2 turns easily since her attack targets everyone but that's only for her non chakra draining attack.
Neji- 64 palms can be contained if you have stunners. When you stun Neji 64 palms stops working for that turn. For example, if you had Sakura with Rampage and 64 palms on her and used Ko Punch on Neji you would not lose a random chakra the following turn as well as gain 25% damage reduction. This also applies to moves that are 2 turn stuns such as Desert Coffin. Of course, many of your opponent's will take advantage of one of your characters being unable to defend so killing Neji early in the drain usually is beneficial especially if it is on a character that needs invulnerability such as Lee or Haku.
Dosu- A lot of random people do not like Dosu and think he's close to useless. Funny thing how they tend to aim for him during matches... Anyways Dosu's drain requires the target to have been attacked by Vibratingsu ever Sound Drill. If you use a move the turn you're attacked by VSD your character will not be able to defend so counters or stunners on Dosu make sense. Once, Dosu uses his prep he becomes far more dangerous with the ability to do 40 damage for 1 taijutsu every turn. Dosu is easily stunned to death but if you don't have stunners getting rid of him becomes your goal. That being said his chakra drain move Sound Manipulation is close to useless since it has a cooldown of 1 and while it does drain 1 chakra for each VSD icon is hard to execute. Therefore, your main concern is the 40 damage a turn and getting rid of that.
Thanks for reading N-B community! Maybe more to come if I ever become unlazy or I get bored.
-Nowherefast/Unohana-
Entity's lazy duo of boredness
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