.:Nowhere's Notebook on N-A:.


 Topic: .:Nowhere's Notebook on N-A:.
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  Posted on November 13, 2008 04:16
Nowherefast
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#1
Nowherefast’s guide to not failing at n-a------------------------> Not as often at least



::Updates::
-Cooldowns not really and Counters (11/12/08)
-Cooldowns,Chakra Management, Naruto (S) and Iruka added to counters even though they're not... Drainers incomplete (11/13/08)
-Drainers added though not even close to complete (11/14/08)
-Drainers complete and over 20,000 character max for 1 post... (11/17/08)
-Feints added (11/18/08)
-Team Crushing added (11/26/08)
-

Table of Contents
1) Chakra Management
2) Cooldowns
3) Counters
4) Drainers
5) Feints
6)Team Crushing

Advice of the Week


Well I’m semi-retired or afk or whatever you want to call it since double streaking causes high blood pressure. So I have a lot of time on my hands to hopefully help people to be more successful or have some reading material while they surf n-b and whatnot. I already mentor someone so don't ask. This guide is meant for whoever feels like reading it but I wont be explaining the basics I’m assuming you know what chakra is at least.

Note: With Luap changing characters based on win/loss percentage I wont be offering up random teams and then updating them---I’m not that bored.



Chakra Management

This will probably be a review for most players but its worth going over.
-Try not to burn all of your chakra on one turn unless your attack will turn the tide of the battle in your favor. People tend to get irrational and burn all their chakra if they see they can do a random skill. For example, say you have 1 tai and 2 nin with Kakashi and Naruto against Sasuke. You should not use any skill unless either Kakashi or Naruto have a threat of being killed so you can use Nindogs/Raikiri the following 2 turns. If you had Deidara and Oboro left and had 1 blood and 1 gen it might be worth it to pass your turn and hope you will get a nin in the next 2 chakra assuming you don't get drained or spiked. These are basic examples but show why storing chakra is helpful. Also, storing chakra can allow you to have an easier time "spiking" opponents or having a certain type of chakra available to counter the following turn. It depends on the situation but burning through all your chakra is not a good idea especially against drainers.

-Learn to count your chakra as well as your opponent's chakra. Why?
Since you will be able to better predict your opponent's moves as well as what moves you may be able to use. If you know how much chakra your opponent has you can tell if they will be able to use high chakra cost moves such as Kimimaro's Seedling Fern (35 aoe). If you did not know how much chakra your opponent had you would not be able to decide for certain if they have the 3 chakra necessary to use the skill and you could either waste an invulnerable skill or be set up for a spike on a damaged character. Counting your own chakra works in the same fashion where you can determine the probability of pulling off one of your own skills. This is more important against drainers where every chakra counts. You have a higher probability of winning against drainers if you can tell how much chakra you'll have the following turn.
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Cooldowns:

Cooldowns exist to prevent people from abusing them as well as for general balancing.
You can use cooldowns to your advantage by seeing how many turns you have to stall or making your own plan of attack and other possibilities. Using cooldown knowledge is vital in gaining the upper hand.



1)For example, when Temari uses Summoning quick beheading dance (35 aoe) you will not be attacked by that move for the next 2 turns no matter what.
2)Invisible skills count as well so if you have the misfortune of falling for gai’s counter punch you know he cannot counter you for at least the next 3 turns

Combine your knowledge of both how much chakra your opponent has and their cooldowns to determine their likely move for that turn.
Your opponent may have 1 nin and 2 other chakra for Temari's 35 aoe attack however the 2 turn cooldown may have not passed yet assuring you that you will not be attacked by that move that turn. On the other hand, 2 turns may have passed by for the cooldown but you know that your opponent has less than 3 chakra making you safe for that turn from the 35 aoe attack.
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Counters:

Counters are pretty overpowered but its something we have to live with since Kabuto’s temple of Nirvana has been changed so many times… there are a handful of characters that can go through counters such as kimimaro and s kakashi. Remember cooldowns still apply to moves that were countered. So, if you summoned gamabunta and Zaku had wall of air up you would do no damage and not be able to summon for the entire cooldown, which fails beyond belief. Also, if your opponent attacked you that turn then they cannot counter a simple fact. Anyhow, since people seem to struggle against counters here is some “food for thought”




Zaku- Wall of air is annoying but cannot counter mental skills and counters only the first move on that character. So, if your opponent’s Nidaime has 10 hp left and zaku has wall of air going you can still get rid of Nidaime by using 2 moves on him or a mental skill.
Remember only mental skills can be countered even affliction moves will be countered.
Note: You can just attack Zaku to avoid counter mania unless your opponent has other counter characters or just attack Zaku after you’ve been countered or guess, which isn’t really effective…



Zabuza- Hidden mist counters all ranged physical skills for 2 turns at least right now. This means skills ranging from Great Waterfall technique to desert graveyard will be countered and do no damage whatsoever. So do not use any ranged physical skills as long as you see the hidden mist icon on your characters unless you have Kimimaro. One way to avoid having your ranged physical character be useless for 2 turns is to make them invulnerable the turn before you think your opponent will use hidden mist. Hidden mist is affliction so it can be healed by s sakura, shizune, or kabuto on himself.



Kidoumaru- Ranged skills will never be countered by Kidoumaru’s counter. Spider web can be avoided by simply not attacking him if you have a melee attacking type. This counter can be devastating if your entire team is melee since every melee attack is countered and that character is stunned for 2 turns. So if you had chouji/naruto/sasuke all attack the turn this counter was up you would be totally stunned the next 2 turns. The safe thing to do is attack with one character to see whether the stun is up or not instead of getting 2 characters stunned. Also, you can time your attacks around golden arrow and summoning Kyodaigumo.



Kakashi- Sharingan will reflect all moves on Kakashi that are not unique for that turn. This means that any attack without the unique class will be reflected that is targeted on Kakashi. This includes characters that are invulnerable such as haku in demonic ice mirrors. If Haku used acupuncture on Kakashi while in mirrors Kakashi would reflect the move but since Haku is invulnerable the reflected acupuncture would have no affect. Characters such as Hinata and Kidoumaru will maul Kakashi with no threat of having their moves reflected.



Kurenai- Tree bind death is a counter that activates only after a skill is used on the single target and your character who attacked first will be stunned for 3 turns. To get around tree bind you can simply focus on attacking Kurenai since the skill will end when she is gone. Since tree bind causes double damage from mental skills it is important to attack Kurenai once tree bind has hit since once she is gone her cherry blossom move ends as well.



Gai- The original counter punch machine has been nerfed quite a bit. Still his counter can be a concern. Counter punch can be used while he is in sixth gate opening. With a cooldown of 3 turns counter punch is less likely to be a problem. Remember that counter punch only targets one character on your team and if that character is invulnerable they cannot be targeted by counter punch. It is safe to use skills on your own characters even when counter punch is activated since these skills cannot be countered by counter punch. For example Sakura’s cure on your Naruto will not be countered.



Kisame- Samehada slash is self-explanatory… when you see the icon on one of your characters do not attack with that character. However, there is an exception to this rule. Only moves that do damage will be countered so skills such as Shikamaru’s shadow bind will still work and not be countered. For Samehada Shread it is a rather powerful chakra stealing technique that will usually be paired with another stunning technique. If this happens use a counter to possibly cause Kisame to be countered twice. If your opponent uses the technique alone either stun or make your affected character invulnerable.



Kakashi (S)- Jutsu imitation is not a counter. However, its effects are similar enough to Kakashi’s sharingan to mention. Jutsu imitation will copy a non-unique and not requiring a prep technique that an opponent uses. Skills such as Naruto shadow clones can be copied even though it is a prep move. Jutsu imitation becomes deadly if it copies a move such as Tsunade’s painful sky leg since the turn after it is copied your opponent can use it for 1 random chakra for 4 turns. My advice would be to use unique moves when you can and try to use moves that would not be game changers if they were copied. If this is not possible try to stun Kakashi (S) or spike him if you feel that you would be in trouble. Remember that team tactics may be in effect causing stuns to last one fewer turn when considering this strategy.



Lee (S)- Konoha Shoufuu is similar to Zaku’s wall of air in that it lasts 1 turn and is invisible. However, this counter only counters melee skills on one opponent character that is not Lee (S). In other words to get around this counter you could either not use melee attacks or better yet attack Lee (S) himself to avoid any chance of being countered by him.



Tenten (S)- Chain spin is similar to Zabuza’s hidden mist but is invisible. Costing only 1 random chakra it counters the first ranged physical skill that is used on Tenten (S). The problem that comes with this counter is that an area of effect attack that is ranged physical will be countered not only on Tenten (S) but her teammates will receive no damage as well. Remember that this skill counters only the first ranged physical move so if you’re in a tough situation using 2 ranged physical skills would mean only 1 would be countered if she had this skill activated.



Itachi Body Double- Finger genjutsu can be spammed every other turn unfortunately. On one character any skill used on Itachi or his allies will be countered and if you have a gen it will be stolen. Thankfully, you can tell Finger genjutsu was used that turn but you cannot tell on which character. There are multiple ways to get around finger genjutsu. If your character was invulnerable the turn before it was used they cannot have been the target. Secondly, you can still use techniques on yourself such as Sakura’s cure on your allies without worry of that skill being countered. Third, you can do nothing that turn and store chakra, which is a decision that can be made based on how much chakra your opponent has and what the worst case scenario would be for you the following turn.



Itachi Body Double- Genjutsu reversal reflects non-unique ninjutsu or genjutsu moves for 2 turns. The ninjutsu or genjutsu class is based on the description of the move. Just read the description under your move if it has nin or gen and not unique don't use it. For example Kakashi’s Raikiri is Green/Blue but it will be reflected by Genjutsu reversal since the class of Raikiri is Melee/Chakra/Nin/Static. Make sure to look at your moves attack class before you attack Itachi Body Double since you could be in for a rude awakening if you do not.



Naruto (S)- Mass shadow clones is a unique skill in all of n-a that brushes off attacks for 1 turn on Naruto (S). There a couple ways to get around this skill. First of all, if your opponent invuled 2 characters and left Naruto (S) open that usually means they used this skill. However, advanced players may just be trying to bait you into not attacking that turn so they can use it next turn. If you have Kakashi (S) you can use Jutsu Imitation the turn before you think your opponent will use MSC and since Kakashi (S) will copy it you know 100% that they used MSC. Also, Kaubto's Temple of Nirvana will tell you also if MSC was used since Naruto (S) will be stunned. If Naruto (S) was not stunned by Temple of Nirvana it means your opponent did not use MSC. Even with all this the best strategy is usually to leave Naruto (S) for last so you avoid even having to deal with MSC.
Strategy by red)king
Opponent's turn: They use Mass Shadow Clones.
Your turn: You use Itachi finger poke in the eye on naruto s.
Next turn: He attacks but ignores the counter, due to Mass Shadow Clones ending at the end of the turn.
Strategy by VincentDirge and Daigae
Press F5 during your opponent's turn to see the counter... such as MSC or Itachi Body Double Genjutsu Reversal... I personally don't like it... at all



Iruka- The annoying teacher of Naruto dominated in old ladder thanks to his 3 glitches. Thankfully, new ladder makes him less annoying. Shield Ally costs 1 random and has 1 cooldown so its easily used. Once again to get around this you could just attack Iruka instead of other characters avoid this skill. There are a couple quirks with this skill. It is confirmed that Shield Ally will protect an ally from Nindog/Raikiri, which is rather odd but true. It hasn't been confirmed with Gaara's Desert Funeral but it would probably be the same. The 100% damage reduction from Shield Ally seems to include instant kills as well at least it is coded that way.
So, just aim for Iruka himself since his double damage move can be deadly.



Yamato (S)- Attack Yamato directly to avoid the Wood Clone, which is a rather powerful counter. Anyways, either punch through his allies with genjutsu or mental skills or as usual attack him just as you would with Zaku. Watch out for Itachi/Yamato combinations that will look to stun you right out of the game. Sakura (S) or Zaku are just a couple of the characters that can cancel out Itachi's stun before it becomes too annoying.

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Drainers

You can only do so much once a drain team gets going in N-A. Many of my various streaks have come to a screeching end at the hands of drainers. However, at the least you can delay drainers in the worst case scenario.



Shino- Probably the best pure drainer in the game once he gets going. In drain teams he usually is the "glue" that keeps the team going with his bug wall to stall and overall stealing you chakra. So, it usually makes sense to target him once he gets one bug on you and especially if two bugs are on you. If you have Sakura (S) you're in luck since you can simply remove the bugs once they are placed on you same with Shizune though 3 chakra is sort of a steep price. Also, Kabuto's self heal will get the bug off himself. If you don't have any of those 3 characters in your team you should aim for Shino so he doesn't disrupt your chakra flow too much. If you have 2 characters that are bugged try to make one of them invulnerable since Shino will drain just 1 character, place another bug or invul himself or his team. Simply don't leave you're entire team open to drain. Another way to get around Shino is to use Zaku's wall of air, which will counter the entire drain and damage if used properly. However, take this with a grain of salt since decent players will know to use another attack first for Zaku's counter and then they will use Chakra Leech.



Hinata- Hinata really isn't that great at draining if you defend properly. Of course, you could be hit by Ko punch+Gentle Fist then you wouldn't be able to defend yourself. Remember that Gentle Fist can be used 2 times during Byakugan if your opponent uses it early since its cooldown is 3. All counters apply to Hinata's Gentle Fist since once it gets going you can just counter her for a 100% guaranteed counter. If you cannot counter you should make that character invulnerable since you would lose 3 chakra instead of the 4 chakra and the extra 20 damage. Do not use your invulnerable if your character is unable to defend... However, Hinata's 25 aoe attack is rather annoying with 50% damage reduction and you should counter or defend accordingly. If you have Kidoumaru you can stun her for 2 turns easily since her attack targets everyone but that's only for her non chakra draining attack.



Neji- 64 palms can be contained if you have stunners. When you stun Neji 64 palms stops working for that turn. For example, if you had Sakura with Rampage and 64 palms on her and used Ko Punch on Neji you would not lose a random chakra the following turn as well as gain 25% damage reduction. This also applies to moves that are 2 turn stuns such as Desert Coffin. Of course, many of your opponent's will take advantage of one of your characters being unable to defend so killing Neji early in the drain usually is beneficial especially if it is on a character that needs invulnerability such as Lee or Haku.



Dosu- A lot of random people do not like Dosu and think he's close to useless. Funny thing how they tend to aim for him during matches... Anyways Dosu's drain requires the target to have been attacked by Vibratingsu ever Sound Drill. If you use a move the turn you're attacked by VSD your character will not be able to defend so counters or stunners on Dosu make sense. Once, Dosu uses his prep he becomes far more dangerous with the ability to do 40 damage for 1 taijutsu every turn. Dosu is easily stunned to death but if you don't have stunners getting rid of him becomes your goal. That being said his chakra drain move Sound Manipulation is close to useless since it has a cooldown of 1 and while it does drain 1 chakra for each VSD icon is hard to execute. Therefore, your main concern is the 40 damage a turn and getting rid of that.



Thanks for reading N-B community! Maybe more to come if I ever become unlazy or I get bored.

-Nowherefast/Unohana-
Entity's lazy duo of boredness


Go Wavestream
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My Boring Guide to N-A
  Posted on November 13, 2008 04:17
Nowherefast
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#2
Drainers Continued

Kin- Kin has been nerfed back a notch so that Unnerving Bells have a cooldown of 2. How long it'll last this time I have no clue. Just defend your character when you see the Bell icon to avoid the extra damage combo from illusion Duplication attack. Not much else really.



Jiroubou- Dungeon Chamber of Boringness--->Just my opinion... Anyways, if you have an affliction attacker (Shizune/Itachi/Etc) this move wont be a worry since you can cancel it quickly. However, if you're like me and don't really use affliction attackers you'll have to either stun Jiroubou to prevent this move from ever being used or counter it on the turn its used. This is assuming you don't have Kakashi or Gaara for instant ko. With Kakashi do not use Sharingan when you think this move will be used as Jiroubou will gain not 60 but 90 Destructible Damage and Kakashi will have 0 making him an easy target. Another option is to drain your opponent while DCON is ongoing so your opponent cannot spike you once the skill ends.



Tayuya- Not the greatest drainer out there but combined with her easily used stun she can be a versatile character. If you're up against her try to interrupt Doki Demons so that you can avoid being drained that following turn. Her stun is hard to avoid so there isn't much advice to be given there since it only requires a Gen and a random chakra.



Yoroi- Don't worry about him until you see the prep activated. His regular attacks without the prep are pointless and are a waste of chakra but with his prep activated he becomes annoying. If you are using Kakashi you will reflect both his attacks for 1 turn but during the second turn of his heavy drain attack you will be damaged. So, if you see Draining Assault on your character make sure to stun or counter.



Asuma- Asuma is underappreciated due to his specific chakra moves. I don't like using him either but since the move is interruptible I'm guessing that you can stop the damage reduction if you stun him and attack his team the next turn. Of course this rule applies to Naruto's Shadow Clones and other techniques but I haven't used Asuma to be completely sure. You can see Self-Sacrific so act accordingly when your opponent uses it. Once Flying Swallow is in effect be prepared for the 40 damage spike that will also destroy 1 of your chakra. You should try to use a defense negating move with Anko or Kiba if possible to get around the damage reduction. And Flying Swallow can be avoided if you're invulnerable thus making that character not a target for Finishing Blow.



Orochimaru- Kusanagi and Manda aren't exactly easy to avoid unless you're lucky enough to counter. In regard to Manda if you have a Tai heavy team you wont need to worry as much since it drains only the other 3 types of chakra. For chakra management if you are pretty sure you're going to get Manda'ed try allocating an extra Tai to your chakra pool so you have some chakra the following turn.For Cursed Seal Technique people are usually going to have a healer be "bitten" so you can either try to spike them, which is probably unlikely or focus on Oro to prevent him from using bite.



Neji (S)- If you have a Tai/Nin team as many people have had in the past Neji (S) is one of your worst possible opponents. Zabuza can prevent the 1 Nin drain from being used "Hakke Kuushou". However, Hakke Hasangeki can only be countered to prevent it from being used unless you stun Neji (S) constantly of course. Also, be wary of his Chakra Disruption counter that will counter all chakra attacks such as Rasengan or Chidori.
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Feints- Getting onto more advance gameplay this section will be rather short. Feints are more or less tricking your opponent into thinking you used a certain move such as a counter or a move with a cooldown. Let's take the example of having Baki and Naruto (S) left in your party a couple of feints you could do with this duo is to do the 20 damage attack with Baki to make your opponent think whether you used Mass Shadow Clones or not. Using this tactic will make it harder for them to identify patterns to your attack. Of course, this tactic can be applied to counters as well where you take a longer amount of time to make your move giving the impression that you countered. Of course, Feints are risk vs. reward where you need to consider the costs of your Feint failing vs. the reward and the tide of the battle changing if your plan works correctly. Always consider the situation at hand such factors as how much chakra and damage your opponent can cause that turn is one of the things you must consider. Remember that some people will store chakra to unleash a super spike so make sure to time your counters usually in higher risk situations.


Go Wavestream
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My Boring Guide to N-A
  Posted on November 13, 2008 04:17
Nowherefast
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#3
Team Crushing

This will just go over some general guidelines in beating some commonly used teams in general. Feel free to post teams you see a lot or have trouble against and I'll point out the weakness.



Lee/Gaara/Ino
If you have Zabuza and get Hidden Mist on Gaara this battle will be much easier since Hidden Mist will counter Desert Coffin and Desert Funeral. If one of your characters other than Zabuza are in coffin then Funeral will be countered if used. In general do not kill Gaara or damage him first because Sand Armor will prevent easy kills unless you have piercers. The only attacks you should use on him are stuns to cancel Desert Coffin. Leaving Gaara alone makes sense because he can only instant kill you and do no damage otherwise. Therefore, if you leave lee/gaara or lee/ino your opponent will have to damage you normally with 1 character and gaara can only instant kill making them very inefficient. Lee is troublesome to say the least since for 1/2 his hp and 1 tai you have to use 3 invuls. That being if you can stun Lee when he is in gates go for it simple enough. The key to dealing with Lee is not in preventing anyone from dying since Lee can just go Gates/Invul/Gates/Lotus. The key is making sure you can gain an advantage against Ino and at least have her set for a kill if Lee does Gate/Invul/Gate so that you can spike Lee easily after he kills 1 of your characters and be set against Gaara/Ino. Of course, it helps if you have damage reduction such as Sakura's rampage where you would eat 90 damage but hopefully stun Ino during Lee's gates survive the Lotus and dump Lee. Drunken Fist in my opinion is more annoying than Gated Lotus at times since he can't be stunned not much you can do here except drain or aim for Gaara or Ino assuming you don't have piercers.



Anko/Sakon/Shizune
One of the many affliction variation teams such as Sakon/Shizune/Itachi and whatever characters people use. If you have Sakura (S) in your team you don't really need to read further since she will win. In general, counters and drainers will be effective against this team. Counters are more effective based on the fact that you prevent the various affliction combos and not hope to drain specific chakra. However, beating these teams takes similar strategies in general. For Anko/Sakon/Shizune it depends on how your opponent acts. The 80 damage for 3 chakra combo only requires 1 nin and 2 random from Anko/Shizune and you can't do anything to prevent this. I personally would aim for Shizune due to her cheap chakra costs and since she can't heal herself. Chances are Anko will be healed by Shizune or Sakon will self heal or be healed by Shizune. Of course, who you attack really depends on how the battle is going since Anko can quickly become your main problem. Sakon is likely to land 40 damage or parasite as the battle goes on but killing him is rather hard since the heals and parasite has 50% damage reduction. If you can kill Sakon early on great if not aim for Shizune since 40+30 over time+40 is sure death. Killing Shizune makes your opponent waste at least 6 chakra in killing a member of your party assuming you're at full hp. Once Shizune is gone its your choice whether to go for Anko or Sakon I would go for Sakon since Anko is Nin dependent and has no damage reduction possibilities.


Go Wavestream
Sig by Rianne <3
My Boring Guide to N-A
  Posted on November 13, 2008 04:17
Trinity1
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#4
Nice Guide
Edit: Very nice, this will help a ton of people who need help with teams.
btw 1st Post

Nigguhz 4 Life-||-Player Card-||-NA Pass-||Survivor's Dawn||-||Arashi <3||-
  Posted on November 13, 2008 04:19
alexisabeast
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#5
Someone has alot of free time on there hands.
Great guide though, I can actually say I learned something just from skimming through it.
The Animest...
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Best Anime: FMA DUH?!
  Posted on November 13, 2008 04:21
javoyaru
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#6
NOt bad, i also have alot of tips for the game aswell and i would also like to shre them yet, time wont let me, and yes till later, hey id like to talk to you soemtime, you remind me of someone..catch you later, ill add you to my buddy list ,so i can see if your online
  Posted on November 13, 2008 04:22
kinker
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#7
Quote by javoyaru
NOt bad, i also have alot of tips for the game aswell and i would also like to shre them yet, time wont let me, and yes till later, hey id like to talk to you soemtime, you remind me of someone..catch you later, ill add you to my buddy list ,so i can see if your online
I would also like to cyber with nowherefast/unohana.
--Banned for being a trolling faggot.
  Posted on November 13, 2008 04:23
deidarauchiha
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#8
This is excellent,I'm impressed.I'll use this to my advantage.
||.:Kiitsu Society:.||.:Ty Mrshadow.:II:.Thanks Channy.:II.:NB BFF:Baka-Channy.:II

"Dei is mine bishes" ~ Quote from Mike(ANBU_49),and so true lulzies =3
Quote by CrimsonBlood
"Fighting for your soul, defending what is yours. Arm in arm, I and I and all. Fire is within, bleed for your belief, come on and bleed with us."
  Posted on November 13, 2008 04:26
chibigaararoxmys
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#9
well, It told me one thing I didn't know.I had no idea that only damaging moves got counterd by samehada slash.
Pwnsome sig made by Twilight prince over at the nintendohub forums!clanless.
  Posted on November 13, 2008 04:26
JDavey
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#10
Nowherefast is sexy :O

This guide is good for the noobs!

9/10.
|| Ratio || Ratio 2 || +38 Streak || Official Hokage Thread || Nijyuu Shoutai ||
  Posted on November 13, 2008 04:28
Naruto_Fan_42
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#11
Awesome tips on counters! I personally love to use Kimi and unique users, so I don't have to worry all the time, but the tips are helpful all the same.
90% of teens today would die if Myspace was completely destroyed. If you are one of the 10% that would be laughing, copy and paste this into your sig.
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PM me if u need teams.
I'll be happy to help.
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  Posted on November 13, 2008 04:29
mizuki05
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#12
Awesome.
Quote by
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"Fuck this battle i dont wanna win im outey go on and tell these ppl somethin else they dont know about me (cd)"
Lies
If you have a ps3 pm me.
Tsukaito for the pwnsome sig
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  Posted on November 13, 2008 04:29
SasukePIIChidori
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#13
its pretty good =)
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"I knew it all along. It's so predictable"
  Posted on November 13, 2008 04:31
cybermage
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#14
the basics of counter still is down to luck, and supposedly "outsmarting" your opponent, since you wont always be able to counter all types, e.g. you wont always have unique or mental etc.

so its down to guessing when the opponent has countered, and even though you may see a "pattern", it can easily be changed


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  Posted on November 13, 2008 04:32
VincentDirge
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#15
Gj Nowhere o.o

Btw, regarding IBD's Genjutsu Reversal or any 2+ turn invisible moves on your opponent, you can see them by refreshing while the opponent is making his moves.

Not always useful, but nice to know. =o
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