Lazy's Reading Guide


 Topic: Lazy's Reading Guide
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  Posted on October 31, 2008 03:09
Lazy_Genius_13
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Candy Cane

Posts: 6358
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#1
Reading Your Opponent

To begin this guide I will say a few quick words regarding my guides, and the topic of this guide. Regarding my guides, they are here because I get bored and write them, do not spam them because they could very well not be here. Now about this guide, reading your opponent is one of the most difficult things to do in the game and is only perfected by, well no one. You may think you’ve perfected reading your opponent, but you haven’t.

Introduction to Reading
As said above reading your opponent is quite difficult, but if you become proficient at it you’ll increase the likelihood of winning by at least 33%. The difficulty of reading a team lies within the complexity of the team as well as the proficiency of the user. Hybrid teams are the most difficult to counter as there doesn’t have to be a set rhythm to their moves, and a strong hybrid team can win with one two characters against a team of three if need be.

Things You’ll Need To Know
Chakra Draws Possible With Three Characters~20 Possible Unique Draws
Tai, Tai, Tai
Tai, Tai, Blood
Tai, Tai, Gen
Tai, Tai, Nin
Blood, Blood, Blood
Blood, Blood, Tai
Blood, Blood, Gen
Blood, Blood, Nin
Gen, Gen, Gen
Gen, Gen, Tai
Gen, Gen, Blood
Gen, Gen, Nin
Nin, Nin, Nin
Nin, Nin, Tai
Nin, Nin, Blood
Nin, Nin, Gen
Tai, Blood, Gen
Tai, Blood, Nin
Blood, Gen, Nin
Gen, Nin, Tai

Chakra Draws Possible With Two Characters~10 Possible Unique Draws
Tai, Tai
Tai, Blood
Tai, Gen
Tai, Nin
Blood, Blood
Blood, Gen
Blood, Nin
Gen, Gen
Gen, Nin
Nin, Nin

Chakra Draws Possible With One Character~4 Possible Unique Draws
Tai
Blood
Gen
Nin

When reading your opponent there are a few things you’ll need to do:
One
Break down your opponents team into it’s individual characters and analyze what each character can do on it’s own, how’s it’s chakra usage, what can it do to hinder a win, etc. Characters like Kimimaro are either a prime target, or minor nuisance depending on his teammates.
Two
After analyzing each character individually pair them into the three different sets of two that they can make. Now re-analyze what they can do together. What skills can they use to form combinations or protect each other. How often can they attack with two chakra a turn, break the two down to nothing but skills and two chakra.
Three
After having done this for the pairs and individual members you can now take one pair, and add it’s skills as though it was a single character, add it to the other character giving yourself now a team with one “stand alone” character and two who work together to support themselves.
Four
Now take all the information you have and make it as a whole, you now have analyzed the opponents team which will move you one step closer to winning. Keep in mind that this should all only take about 40 seconds, just practice until you can manage it, or take a turn to gather chakra, and don’t end your turn once it pops up, let it run the minute so you have 2 minutes instead to analyze their team and anticipate their moves.

Example Of Breakdown In Steps
Neji, Chiyo, Gaara

One
Neji-
Minor DoT
Unique Skills
Drain
AoE
Extra Invulnerability

Chiyo-
DoT
Stun
Invul Ignorance
Unique Skills
Reduction/Boost

Gaara-
Major Reduction
Single Stun
Instant Kill
Interruption

Two
Neji, Chiyo
DoT
Stun To Continue AoE
No Clash
Works On A Schedule Of 3 Chakra For 2 Attacks

Neji, Gaara
Negation Of Defense
Drain Till Instant Kill
Extra Defense (extra invul and major reduction respectively)

Chiyo, Gaara
Single Stun
Extra Defense (reduction and major reduction respectively)

Three
Neji and Chiyo, Gaara
Supported DoT
Instant Kill and Bait
No Clash

Four
As a whole the team I’ve just analyzed took me about 20 seconds to analyze and a few minutes to type out. The team is one based on 2 man teamwork with another to “stand alone” and if need be to be bait. This team can counter most types, and when utilized correctly is highly effective against draining teams. When anticipating moves from this team you have to do the following:
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One
See how they’re playing, don’t anticipate or attempt to for at least a few moves to see how the opponent would handle the above team. If they start by using Chiyo’s random damage with Neji’s DoT in addition you can bet that they’re going to focus on using the DoT allowing them to charge Gaara to use either for kill or bait. Therefore ignore Gaara unless he stuns, if he stuns interrupt it but otherwise focus on taking out either Chiyo or Neji (depends on your team which you should take out first) because without their partner they won’t be able to continue at such a devastating rate.

Two
If they are instead using Gaara’s sand from the beginning you’ll have to decide whether to split your attentions or focus on Gaara. Personally I would wait for the turn where Gaara is unable to defend or have his sand up, but by the time that rolls around odds are at least one of your characters would be dead. As such I leave this team with the following words, do not take it lightly, if you are indecisive you will lose. This is true for any opposing team, indecision will cost you the match.




My Mission Guide My Team/Counter Guide My Team Shop My Reading Guide My Hybrid Guide


Credit to Michalv for tag and DaKidWill for My Sig and Avy
  Posted on October 31, 2008 03:09
Lazy_Genius_13
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#2
Countering/Reading Specific Characters
Now to learn to counter or read specific characters, this can be difficult especially in situations such as if the opponent is using Kakashi, Kurenai and Gai or something to that effect. To begin to read these unfortunately you must first set one off.
Characters that most people see as difficult to read are those with invisible skills or even visible counters. Characters that fall under this section are Kakashi, Gai, Kurenai (officially a hidden stun but still considered a counter in my book,) Kidomaru, Naruto S, Sakura S, KabutoOriginally a drain, now an AoE conditional stun, Tsunade, Shino and Zaku. Rather then teach to read these specific characters I have instead, on the advice of Cross777, decided to write on reading EVERY SINGLE FRICKIN’ CHARACTER so you can thank him if your testing character was not listed above.
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Reading Naruto
Naruto is easily read, but can still be overlooked as a threat when placed on a team of spiking or on a team such as team 7. He is often overlooked for those who can either stun cheaply or spike without a prep or spike for more damage. Once he’s had his shadow clones active however you need to be weary of him for the first few turns as his stun will set the pace of who’s targeted the rest of the game, stun him when his clones are active to get rid of the 20 destructible defense that will get annoying if you don’t. Other then that he’s fairly easily read, he won’t generally use his Uzumaki barrage if there’s Sakura on the team like she normally will be. Naruto is, I repeat, is almost always used for his Rasengan, almost never for his taijutsu.

Reading Sakura
Sakura is also easily read, she is troublesome and an obvious threat in any team. She can pass any prep and stun you every turn for just a taijutsu chakra and damage you over, and over, and over as with a team of 3 alive you receive on average one taijutsu 50 percent of your draws, you also can draw multiple taijutsu per turn so if she gets going it’ll be troublesome to stop. Her preparation is only a big danger as it negates one turn of a stun so trying to stop the stuns, not going to work, either bypass this with piercing damage, or just deal steady damage and let it be reduced by the 25%. She can heal, and generally plays a double role on the team, as such to let her lower her defense, target her team mates so she’ll feel compelled to heal him, then hit her hard.

Reading Sasuke
Sasuke is only a threat is he’s managed to reduce one of your characters down to 40 health with a chidori, once he’s activated Sharingan do not allow he to target the character he set it on, you can do this by stunning him, invul-ing said character, and setting a counter on the character, do not let them take the damage because it can easily ruin the game as his team mates will generally destroy you in the next turn, or the following one. With him being unable to safely target the character he set up he’ll be forced to use his chidori on the others that will reduce it to a mere 40 piercing that is just like an attack from Baki, not a big deal. I still emphasize that you should not, let him target the one with chidori, it can screw you over.

Reading Kakashi
Kakashi can be difficult to read, but there are a few ways to easily read him to avoid his Sharingan. One, you can wait until he attack, obviously on the turn he has attack he will not be able to have Sharingan activated, you can do this, or…you can only use unique skills, I would not recommend having an all unique team but characters such as Chiyo can attack Kakashi without fear of reflection. Another strategy is to attack him with minor skills so that if they are reflected little damage will be done, and the turn that it is reflected, you can then attack with a large skill as you will have no fear of being reflected.
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Reading Shino
First thing I must say about Shino, if he gets three bugs on you and there’s more then one person on his team, you are almost 100% screwed, no questions. As such you can either eliminate him once he has 2 bugs up, or before he even manages that. When I use Shino I will place 2 bugs and at that time the opponent will take action against him, as such I will set 2 bugs and then begin to drain with him to prevent the damages from being too severe. During the turn that you are unable to drain you can therefore set your third bug to complete the circle, when fighting Shino, never allow that third bug to rise into existence, if you do you’ll have a much more difficult match when in 2 turns you get 3 chakra max and they get 9 minimum. Simply put, don’t let Shino get to work with his drains.

Reading Kiba
Kiba is a straightforward character, as such he is one of the characters if you’re attempting to get better that you can begin with, his moves have a set rhythm and follow the pattern of using his marking on a character of yours with reduction or added invul, then using his wolf as soon as possible, to prevent this simply do not allow his wolf to become active. If he manages to do so you can expect on average to lose at least one of your characters if he manages to connect with a Gatusga as well as another of his allies skills, do not allow this to happen by stunning him so as to prevent it’s arrival to the game.

Reading Hinata
If Hinata can manage the chakra to be using her trigrams more then two times in three turns it means she’s doing real well, as such you need to watch it, most people won’t target Hinata until she’s prepped, this is a mistake seeing as once she preps she’ll either give 50 reduction the next turn, or drain your *ss. She is one of the characters that should be a target from the start, others being Kimimaro and Chouji. If she does manage to hit you with a turn of the drain, you can do what everyone else does and invul drained character so you get your 3 next turn. Hinata is easily read, when they have the Nin she’ll be using it, and once she’s prepped she’s become public enemy #1.

Reading Kurenai
Kurenai can be a real pain in the *ss if she manages to stun one of your characters with her tree bind illusion, if she does you can just forget about that character being there the rest of the game as with a gen and random she can activate her cherry blossom now dealing 20 damage per turn to stunned target and allowing her to stun you every turn now reducing you to one useable character, not good. Things you can do to prevent getting screwed by her stun is to either stun her, if you stun her you don’t have to worry about her illusions. Also she has a killer 3 turn cooldown so if her “counter” fails you’ve got a clear shot at her for the next few turns, but be aware, her stun can be set upon her teammates as well and as such you cannot take it for granted that attacking her teammates will allow you to avoid her stun.
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Reading Rock Lee
Rock Lee used to be one of the more troublesome characters in the game, with his 2 turn gates and 75 reduction with drunken fist, able to be used at the same time he was absolutely troubling as we had no skills that ignored invulnerability and could only hope to have laid something like Neji’s trigram on them to allow our attacks to get through. Now he’s considerably less powerful with characters like Chiyo and Naruto S able to ignore his defense and deal the damage to kill. Yet, for those who don’t know him he’s still difficult, Lee follows a pattern depending on the user he will either wait for 2 tai in his pool then gate and kill, or will use drunken fist until 2 more tai pop up at which time he will either use lotus and lotus on them or will gate, end drunken fist, and kill. Do not allow him to activate Drunken Fist as he’ll ignore your stuns, damage will be reduced…it’ll just be a pain to fight, if he gates you can either all invul keeping in mind that he can just gate again a turn later, or you can take the sacrifice of one member to kill him next turn and if they’re an idiot they might even get a chakra screw on the tai so they won’t kill you.

Reading Tenten
Tenten is a character more easily read by looking at her teammates rather then her, if her team mates include characters such as Haku or Shikamaru you can be fairly certain that they’re running a “perma-stun team” which is popular among many, myself included. While is there team includes others such as Temari instead they are likely to be running an AoE team, while if they are running character such as Shodaime they can be running them both with single stuns and AoE. Instead of targeting Tenten as part of your reading, target instead the center of the team, if they’re running a perma stun it will be the one with the 2 turn stun, generally being either Haku or Shikamaru. By doing this you reduce their gathered chakra by one preventing the ease of a stun chain, as well as you prevent a perfect stun chain as each stun tends to have a cooldown of at least 3-5 turns. In an AoE team take out the one who uses AoE the most easily, say we were still on the old ladder that would be someone like Kin who could have dealt 25 AoE for one specific, take out the one who can damage with the most ease to make their win more difficult, the rest is up to you.

Reading Neji
Neji, along with the rest of the Genin Team Gai is fairly easy to read, but has several possible purposes, just like Lee can be used for bait and spike and Tenten for stun or AoE, Neji can be used for DoT, Drain or AoE. Often he will be using more then one of these in the team, and he is often used in hybrid teams rather then just a specific type. To deal with him first identify his role within the team as whether he’s the center of it or not, and then simply act accordingly, by this time I’d hope you could do so without being told how.

Reading Gai
Gai’s counter used to be the most feared skill in the game with a one turn cooldown he was unable to be safely attacked as he’d use it, then invul, then counter, then 6th gate, then counter. It was difficult to beat, but now with his change it’s much easier. While it is hidden there are a few things to remember, one he only reflects 30 damage onto you so you don’t have to be sneaking along trying to avoid it because, odds are throughout the game you will be countered at least once, do not get frustrated, I repeat, do not get frustrated. After he counters you, you have two turns to damage the hell out of him, if you do not do so you are simply asking for a strong whirlwind added to that counter.
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My Mission Guide My Team/Counter Guide My Team Shop My Reading Guide My Hybrid Guide


Credit to Michalv for tag and DaKidWill for My Sig and Avy
  Posted on October 31, 2008 03:09
Lazy_Genius_13
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#3
Reading Shikamaru
Being a Shikamaru fan myself I cannot downsize how much potential he had before being changed….hell I loved him before, but to stop and move to the present, currently Shikamaru is almost solely used within perma stun teams, as such he’ll either be the center of it, or the bait within it. Figure out which one it is and either take him out, or ignore him, but whatever you do...do not allow him to activate his prep and stun you, that will give them 6 chakra to work with for follow up stuns, so if need be eliminate him while he’s prepping or while the opponent is using neck bind as by stunning him you cancel it unless his prep is already up.

Reading Ino
Once again it seems that Asuma’s Team 10 is full of characters best utilized as bait, Ino has a cheap (cost wise) stun that allows 25 damage dealt to a random character, as the damage is piercing and ignores your invulnerability you can hardly defend against that except to not allow Ino the chance to use her stun, do so by either threatening her allies so they waste chakra on invulnerability or by stunning her directly, either works. Just watch out when she’s paired with characters who will not be so easily threatened by your attacks such as say Kakashi, or Gai (S or otherwise) and often even Gaara.

Reading Chouji
Chouji is often considered the “best of the beginning characters” he gets this from his ability to be set into almost any team with good results. His low cost and moderate to extreme damage outputs are great, until you’re fighting it. Know this before attempting to fight Chouji, if he has one pill and is using meat tank and has at least 2 chakra coming in a turn…you’re going to have a rough match. Chouji can deal damage with 50% of the chakra he receives, as such he’s dangerous in a 1 vs. 1 especially with his extra invul and if they manage to pull 2 blood they can pull 5 turns of straight invul during which one of your team members is almost guaranteed to die. Counter this by either prevent his invulnerability by stunning him before he starts, or by using characters like Naruto S who have an added invulnerability as well as an attack that pierces invulnerability.

Reading Asuma
Asuma is no where near the lethal killing machine he used to be, before he has an AoE dealing 30 over 2 turns with 25% reduction and the ability to use a 30 AoE drain the following turn for 1 tai and 2 random, he was an absolute tank being able to give extra invul to another character and himself for 15 health and a taijutsu every other turn. Now he has 15 damage reduction which is still formidable and as such you shouldn’t ignore him, his AoE also stays in effect for 3 turns allowing him to use his finishing blow twice dealing 80 total damage and draining for 2 chakra, he also can give invul to melee skills for no cost except taijutsu, do not take him lightly, when mastered he is more dangerous then Kimimaro.
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Reading Gaara
Gaara is not a character that I can see many people having trouble reading, but for the sake of being complete in the entirety of this guide I will have a reading. Gaara, the first instant kill character in the game, he has amazing survivability and can win most matches that are 1 vs. 1 due to his reduction. He will generally be a prime target in any team yet I will make this suggestion, determine whether he is bait, or really the center of his team. When paired with Lee and Ino (as is popular) he is not who you should worry about, instead eliminate Lee as his “instant kill” (really a spike) costs less and is more likely to land as the only way to cancel it is to stun him while his gates active, the only way to do this is to negate his defense or use characters such as Chiyo and Naruto S. Back to Gaara though, there really isn’t anything I need tell you about him except this, remember, he relies on ninjutsu chakra, if he can’t get any he’s useless.

Reading Temari
Temari is perhaps the most basic AoE user, she can use her ninjutsu to deal either a single target 20 giving herself invulnerability to melee skills, or she can add 2 random to the price and deal 35 to the entire opposing team. If she happens to pull 2 nin and another chakra she can give a wall to her team for a turn, and for each opponent it strikes the reduction of their damage by 50% for a turn. She is extremely easy to predict and as such anticipate, most people won’t take advantage of her wall and as such you can easily count when her AoE will occur, other then that, she will rarely if ever be a prime target within your team.

Reading Kankuro
The first puppet user introduced to the game as well as the very first full random user. He may have a prep, but with his prep he is able to use his piercing spike for 3 random, with no cooldown, or use a 90 total damage affliction spread out to 3 team members for 2 random chakra with a cooldown of 3 turns. His puppetry adds defense to him in the form of 20 destructible defense and allots the use of his other damaging skills, in general he should and will be the first target in any opposing team though if you kill his teammates he now has no way to gain the necessary chakra for his high cost moves, as such either strategy can work, just know this, the target he marks with puppetry, odds are will be the one targeted first.

Reading Baki
Baki has the single best defense in the game in terms of reduction and cost, for 2 random he can give himself 75% reduction for 5 turns. Not only that he’s the only character with all piercing skills when it comes to his damages. Yet most players receive him on accident and rarely if ever use him and as such few have mastered the uses of this character. As this is there’s no real need to learn how to read him, all you must know is that he can deal 40 piercing damage for a nin and gen, and worrying about chakra screw, well he can deal 20 for a pure gen so he has a lot of flexibility within teams, just determine his role and either use piercing or affliction damage on him to ignore his flak jacket.

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Reading Zaku
Yes, I am with you in Zaku’s counter being quite annoying, being able to counter any skill (minus Kimimaro’s) and it has a cooldown of only one turn, while it has a specific chakra cost it is still quite effective when protecting characters such as your AoE users while they’re setting up a combination attack, such as protecting Jiraiya when he’s setting up his Summon. Zaku is strong with his counter, but you can simply avoid his counter by targeting him instead, once you’ve been countered you can target the other characters the next turn but be sure on the turn he can counter be sure to target him and for best results, eliminate him.

Reading Dosu
Dosu stands alone in most any team, he’s able to deal 40 piercing damage for 1 tai, and can follow in the following 2 turns with a 10 damage affliction that will drain them of a chakra as well as prevent their invulnerability. He preparation requires only a random and is active for 4 turns boosting his 20 piercing to 40. He is dangerous when alone, do not allow him to be alone. There is no set formula to understanding Dosu as he can be used to either start and assault on a character, or end it, but just…take the time to think it through and do whatever is reasonable in the situation.

Reading Kin
Kin used to be one of the most dangerous starting characters, with a prep she was then able to deal 25 AoE damage for a gen, with no cooldown, she was also able to drain all 3 of your chakra with a gen and random once every 3 turns, she was quite formidable. Now she has been changed so she is no longer an AoE character and instead may focus on a single character. Odds are in any team her use will be her 15 specific for a random, then followed by either of her other 2 moves which have unique effects when activated a specific time after another, she can boost that 15 damage to deal an extra 20 when used after a move, she is a very versatile character, do not underestimate her, but don’t condemn her at first glance as often she is not the focus of a team and is rather a support character.

Reading Yoroi
Yoroi is the only character currently in the game that can both heal himself, and drain you (though at separate times) Kabuto used to be able to do it, but no longer can he. Yoroi is a threat, but is not a major target as each of his damaging moves has a cooldown, his simple 10 damage drain/heal has a cooldown of a single turn and his taijutsu assault has a cooldown of 5 turns if I remember correctly, but each cost a moderate amount of chakra and the chakra required is the same as you’ll be draining, for his single drain it costs a single tai meaning quite plainly that he deals damage almost for free as he’ll gain the same chakra… on his own Yoroi is not much of a threat unless he has 2 or more taijutsu chakra with which he can heal himself or drain you, just make sure to pay attention to what he is currently prepped for as if he heals you can easily not target him, while if he drains you can assault him like no tomorrow, it’s basically a personal preference.
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Reading Kidomaru
The first counter anyone will receive in this game when unlocking characters, as such you can expect to run into him at any rank within the ladder. While his stun/counter can be killer as it targets anyone without remorse it takes a specific chakra, and has a 2 turn cooldown. As such if he manages to stun one of your characters, keep your cool and do a little damage to him in the following turns, during the turn your stun is let up, don’t attack him as it’s likely he’ll re-establish his counter, by knowing who he’s paired with and how they work you can also determine how important he is to the team, if he’s the center of the team it’s likely that he’s going to be protected on the turn, if he’s a support character then there’s no reason to even focus on him until you’ve eliminated the center of the team. Just determine how important to the team he is, then take it from there.

Reading Jiroubou
Jiroubou is a strong character who can switch between single target and AoE, for the same cost as such he’s a flexible character, also for 2 nin he can drain you for 3 turns and give some destructible health for those 3 turns, so unless you have affliction you’re in trouble. The way to defeat him is to easily damage him high until his wall, during that time you can either wait charging some chakra, or you can cancel it with some affliction like Kisame BD’s stun or Shizune’s poison. He’s a fairly simple character though and easily read.

Reading Sakon
Sakon is a tank when left on his own, for 1 tai and a random he can deal 40 damage and when given 2 blood can absolutely end the game using his parasite as it deals 15 damage every turn no matter his condition, this continues till one of them dies or Sakon heals himself, if he doesn’t use his gatling or parasite he can heal 35 health every turn for 2 random with no cool, as such you don’t want to fight him if you’re on your lonesome unless you have something like Gaara who can stall until you get the chakra to kill him, but once he gets those blood Gaara will still go down unless you have the instant kill to follow. Take him out before he becomes a problem.

Reading Tayuya
One of the least used characters in the game it’s not necessary to memorize her skills just remember that they are indeed unique and as such Kakashi cannot counter them (it sucks). Her most useful skill is her AoE stun, for a random and gen she can AoE stun the opponents, this is most useful when using AoE teams that require a preparation such as Kimimaro, if you were to use Kimimaro’s AoE there’s the cool he’s likely to be killed during, as such use them at the same time is generally the way to save him, that is the way she will generally be used in an AoE or AoE stun team, she is generally a minor target and as such don’t worry too much about her.
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My Mission Guide My Team/Counter Guide My Team Shop My Reading Guide My Hybrid Guide


Credit to Michalv for tag and DaKidWill for My Sig and Avy
  Posted on October 31, 2008 03:10
Lazy_Genius_13
Rank: member

Forum Rank:
Candy Cane

Posts: 6358
Joined on:
October 4, 2007
#4
Reading Shigure
Shigure is a character that can deal massive AoE damage for pure random chakra, and now that he has no prep and his damages are boosted by his old prep he is increased in power near tenfold. If he has his raining needles active you can be sure that he’ll be using the specific direction each turn odds are meaning that each character will either have taken 45+25 damage by the end of it and as such he will be a prime target to eliminate before he become troublesome, as if he doesn’t spread the damage around it will kill a character and highly damage the others.

[b}Reading Oboro[/b]
Oboro is quite possibly the best match with Haku when it comes to fighting, able to single stun as well as AoE stun, and deal moderate damage the biggest difference between them is the specific type of chakra used, if you see Oboro odds are he will be in Haku’s company, meaning that Haku isn’t much of a threat until he’s used his mirror, as such eliminate Oboro before he becomes a hassle with his haze clones and stunning you for 2 turns with 40 damage dealt…I doubt you will appreciate that.
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Reading Haku
One of the most useful perma stunners in the game, able to be paired with almost anyone for a successful teaming. He has single stun and single damage, as well as ability to use AoE damage and AoE stun. He has so much versatility that there isn’t enough room for me to describe all his uses, all I can say is target him before he becomes a problem, and once he’s become a problem keep at least one of your characters invul so that all of you aren’t stunned.

Reading Zabuza
Zabuza is one of the three mist nin and is the only one who uses three types of chakra, he is also one of the few characters who gives immunity to ranged physical skills and is the only one who can protect his team. He also can ignore your invulnerability to deal piercing damage as well as AoE stun your team, his uses are limited only by your ingenuity. He is not a character easily read and as such the best I can tell you to do is one, never allow him to get on a role with damage, if he gets his mist up he’s near unstoppable unless you deal single damages quickly and efficiently, but whatever you do don’t let his combination attacks get to work.

Reading The Demon Brothers
The demon brothers, more commonly referred to as DB on n-a, are some of the more difficult characters to master, they utilize only taijutsu chakra, and as such if they are placed within a team it is unlikely you will encounter other characters such as Gai or Kakashi who might prove difficult to deal with, but you must beware that with a simple tai and random they can set themselves invulnerable to your stuns and ranged skills effectively making them pseudo-invulnerable. When dealing with them in this state you must do your best to neutralize the threat they possess, but before this time there is not much of a cause for worry as since they are dependant on one chakra type you can deal with others of multiple types before hand to allow more odds for a chakra screw.
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Reading Kabuto
Kabuto is no longer the danger he once was, but is still a threat when paired with certain characters, his scalpel will increase melee 50% for a turn so when paired with people like Gai if they’re using a boosted attack such as his strong whirlwind in gates the opponent will be near dead as 60 from Gai + 20 from Kabuto + 20% of Gai’s 60… they’ll be at no health almost no matter what.. Determine how he’s going to be used in the team as either a stun or booster, then eliminate him if the role calls for it. Do not, I repeat, do not focus solely on Kabuto as for a Nin he’ll heal all the damage basically and can be storing chakra for his teammates.

Reading Kimimaro
Kimimaro used to be one of the best characters in the game and was usable in any team, and I mean any team to form an effective team. Now he’s not quite as powerful as he once was but he is still just as strong, to deal his major damage though he’ll require a specific chakra as well as a random on most occasions, he’ll also deal a minimum of 10 damage to himself, as such he’ll often be paired with people such as Sakura, Tsunade or Shizune who can heal him, and most recently Lee S as he’ll heal him and give him damage reduction for a little while, neutralize him by simply seeing how dangerous the healing will be and taking him out as quickly as possible or stunning him for multiple turns while eliminating his healer, Ino is good for doing that.

Reading Shizune
Shizune is possibly the best one on one character in the game, running purely on random chakra she can deal out deadly affliction for one random as well as add another 15 damage every turn to it, in 2 on 1 she is slaughtering you as she can heal her team mate for 50 health and still add affliction to your list of damages. She’s a beast in one on one, but is often paired with others who require more immediate attention, you can spike her hard as she cannot heal herself, but I would take the approach to slowly kill her instead of making it so urgent, but I know many who disagree and will attack her first thing so honestly, it’s a matter of preference when it comes to Shizune, just fight how you feel most comfortable.
PS> only Chiyo surpasses her in 1 vs. 1 combat, thought you ought to know

Reading Anko
Anko used to be comparable to the demon brothers in terms of power, able to deal 75 damage to an opponent for one nin and 25 of her health, now she has waned to become a more balanced, nin using, form of Kimimaro….kind of. She has the ability to negate your defenses entirely on one character while dealing 5 damage to them per turn for a single random, this is comparable to Shikamaru’s neck bind but I will state that I find Anko’s to surpass Shikamaru’s as Anko’s can only be canceled by her death while Shikamaru’s can be canceled once he takes damage or is stunned if his prep is not up, so while Shikamaru’s may deal more damage it is surpassed by Anko. She can also up the afflictions on a certain target, as such she could easily be paired with others such as Shizune or Kankuro who can deal affliction poison that would be boosted to astonishing rates, but often Anko is not used to full potential, yet you should still judge her to her full potential, analyze how she’d work with her teammates (as she isn’t a stand alone character) and then handle the situation from there.
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Reading Cursed Seal Sasuke
Cursed Seal Sasuke, often referred to as CSS, is a tricky character to read, there are several ways to use him and as such you need to think several ways to counter him, he makes good bait on a team as he has that spike of his for just 2 nin, he also has affliction DoT that deals extra damage if the opponent makes a move. You deal with him as you might a venomous snake, with caution and disdain, if properly utilized he is one of the most dangerous characters in the game as he can easily switch to fight any type of opponent save major drain, he can use his cursed seal to gain ninjutsu chakra at the cost of 15 of his health, but say you already have a nin, you deal 15 to yourself in exchange for dealing 55 to them, which far surpasses Kimimaro’s own 40 damage to a single opponent in exchange for 20 of his health. Do not underestimate CSS and handle him with caution, that’s all I can say on this matter.

Reading Kyuubi Naruto
Kyuubi Naruto, often known as just Kyuubi or KN, is not as strong as he once was, yet remains a strong character. He is able to deal 40 damage and stun you without prep, but at the cost of 10 health, he can deal and affliction to you that lasts a single turn, but each time he uses it, it does more damage and as such can get quite troublesome when damage goes from total 15, 35, 60, dead… Do not take him lightly, especially since he has been endowed with the ability to heal himself, often Kyuubi was a prime target in any match, rivaled only by Gai and Kimimaro as prime targets, now he follows much the same role as he did before and much of the same steps should be taken…eliminate him before he becomes a problem, or you will have a problem on your hand.

Reading Gaara Rehabilitated
Gaara Rehabilitated, often know as just Rehab, is a double edged sword, if you use him for his AoE you must deal with high cooldowns and specific costs, if you use him for his DoT you have to deal with inability to use his other skills…at all until his DoT is done entirely. On the bonus side though, he has an AoE stun as well as a considerably high reduction surpassed in duration only by Baki as well as cost. His use is limited generally to perma stun teams or single target DoT teams, as such he is very rarely a prime target on a team as when on a perma stun other targets such as Shikamaru or Haku should hold more of your attention then one who can stun once…then 6 turns later do it again, but by no means am I saying to ignore Rehab, just… hold a respectable distance until you’re safe from his partners before you turn your focus on him.

Reading Iruka
Yeah, Iruka doesn’t have any cool nicknames like the counterparts listed above, yet he plays a very important role as a support character, able to invul a partner and give himself reduction at the same time he is strong in the support category, but this isn’t his only aspect. Iruka also holds the title of being the only non official but considered stunner by Lazy. Lols, while that is a little bit wordy I simply mean that Iruka can basically “stun” an opposing member with his bomb seal as most people will not take the 35 piercing damage if they were to move. He can perform this to boost melee damage onto said opponent which means his partners will be able to mercilessly attack you. Iruka will generally not appear in most of your matches on N-A as…well most people do not know how to use him well and this being the case there’s no real need to know how he works, all you must know though is… never underestimate him, but never make him an overstatement within your analyzation.
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My Mission Guide My Team/Counter Guide My Team Shop My Reading Guide My Hybrid Guide


Credit to Michalv for tag and DaKidWill for My Sig and Avy
  Posted on October 31, 2008 03:10
Lazy_Genius_13
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#5
Reading Kisame
Kisame, possibly one of the most annoying characters in the game if he manages to pull good chakra, basically he has 2 “stuns” but officially has one stun and one counter. He his able to deal 20 damage to you and stun you for a single nin, and for a single tai can deal 15 damage to you, and counter any damaging skill you might use in the following turn efficiently stopping most progress you might make towards winning the battle, both of these moves possess only a one turn cooldown and as such are highly abused amongst experienced players fighting “noobs.” Normally I tell anyone with any character to consider their teammates before taking direct action, I would say the same here but I’d be giving you a half truth… whenever I myself find Kisame, he always dies first before he can become a hassle for me, so I cannot in clear conscience tell you to consider his team before taking him on, but I can make the suggestion that you do and not be like me going kamikaze on him.

Reading Itachi
Itachi, while on his own is no real threat except for his affliction, while he can become invulnerable to melee skills for 2 turns through use of his Mangekyou Sharingan he can also stun you for 3 turns through his genjutsu that you cannot cancel said stun unless you can use a skill on the stunned opponent which will counteract it. Itachi however is not anywhere near as dangerous as his counterpart Kisame, this being said, like in above readings, do not discount Itachi’s usefulness…just don’t center a team around taking him out, it helps in any team though to have a character who can use skills on his teammates so as to counter Itachi’s stun though they could easily stun that person, so I’d make said person not the focus of your team should you run into an experienced Itachi user.
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Reading Tsunade
Tsunade can be a difficult character to deal with if she manages to pull good chakra, she can stun you each turn without mercy dealing a stunning 30 damage and then if she pulls even better chakra she can manage to do that, then once you evade the stun she can use her summon to heal any damage you do and then give her some reduction to help prevent a bit more. In all she’s a difficult character to deal with, her regeneration while it may seem threatening only delays what’s coming as by using it she now has an added turn to her cooldowns, now she can only stun one every other turn. By reducing her health steadily you neither waste chakra nor put yourself out if she heals, by dealing say a steady 20 damage a turn, if she heals back to 60 you only have another turn or two added to what you have to do, and they’re put out when it comes to healing by another turn. While I say to deal steady damage, I do not mean affliction as her healing skills all remove these and as such you’re screwed if she manages to heal them until your cooldown is up.

Reading Orochimaru
Orochimaru is as I say the king of all drainers, utilizing three types of specific chakra he is good in 1 vs 1 situations as he can gather those 3 types, but is dependant on 2 types. Still this being the case it means he’s more likely to get useful chakra in 1 vs. 1 situations and as he has a moderately high damage output he could easily win against a decent amount of other characters. Orochimaru can be a threat in any team he is placed in, as are all the Sannins, as this is they are prime targets within any team they may be placed in, but as they are so powerful they also act as very good bait and therefore you must determine their role before dealing with them, either way they should be the 1st or 2nd target in your assault, rarely the last.

Reading Jiraiya
Jiraiya, the only AoE user amongst the Sannin and as such he is generally the 1st target for most players, I remember acquiring him first and the only reason I wanted him with for a 100% reduction team I had seen and wanted to prefect. Now his uses are much more versatile, his summon can be used multiple times in a game, but no longer lasts 3 turn allowing fireball to deal 45 damage each turn. He still gains an extra chakra and turn of invulnerability and as such is dangerous when the summon is turned against you. He is, I would say, possibly the most dangerous Sannin to have to face in a 1 vs. 1. With gen he gives reduction and increases damage to you, with nin he damages you, with tai and blood he saves for a summon, he uses all 4 chakra types, Orochimaru does not, Tsunade costs much more for her damaging move and while it may stun…it won’t get the job done.
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Reading Sandaime (AKA: The Third Hokage)
Sandaime… so much to say about Sandaime. Known as the professor within the anime the title suits him within this game, he is able to kill off ANY opponent whatever the price might be. His summon Enma is perhaps the most useful in the game preventing your team from dieing for a few turns lending you “invincibility.” His ninjutsu… I won’t even get into this but in my mind there is only one word to describe Sandaime, troublesome. I have said in above readings that certain characters are prime targets, if Sandaime appears with any of them, forget what I said take the third out first, never should Shodaime be the final character for you to take down, if he gets the chakra for Enma he can then be “immortal” no matter what you do for the following few turns, you will also be taking damage. To wrap up this reading all I can say is Do Not Leave The Professor Alive On The Field

Reading Shodai Hokage
Possibly the most fun Hokage to use in the game as he alters from AoE to stunning to single target, he also uses both blood and nin chakra allowing a measure of versatility, he also has a rather high defense when his skills come into play, as such he will be a major target within any team as will any of the Kages really. Other then that I can’t tell you a whole lot as I don’t even see him much, never have, I don’t know why.

Reading Nidaime Hokage
Possibly the weakest (damage wise) of the kages this also means that while his damage is low his effects are not which means you must team him with others who will support his moves, take out those supports and he will crumble, catch my drift? Nidaime is not a prime target in a match, he is rather a distraction from more important members of the team, don’t fall for it ok?
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Reading Naruto S
Naruto S is the only character to currently have a 2nd invulnerability move, he not only has this but it’s invisible with a 3 turn cooldown, as such it is difficult to guess when he’ll use it, but know this. If your opponent goes first, odds are they will use his hidden invul on the first turn, as such unless you have moves that will pierce such skills don’t bother working on him until later in the match when you’ve at least eliminated one of the opponents. Also if need be you can attack him during the turn after he’s used his hidden invul, you’ll know he’s used it by the 20 random damage dealt as he’ll normally be paired with others who cannot deal the pure 20 damage.

Reading Sakura S
Sakura S gets to be a nuisance in any 2 vs. 2 or 2 vs. 1 situation when it’s tipped in their favor, her healing is horrible when you’re busy trying to get the chakra to damage them seeing as, as soon as you attack she can heal them for a maximum of 49 health, and a minimum of 1 health, anything you do she can heal, as such you need to take her out, before she gets to saving her teammates. Hit her fast, and hit her hard, getting stuns on her is essential so she neither uses self heal nor uses her improved healing for others. By watching her movements you can anticipate what she’s doing, on a turn when she does nothing, but her teammates are damaged and you know they had enough chakra numerically you can bet on the use of self heal, as such you need to hit her with a small amount of damage to cancel it cause she’ll heal for 30 health, no matter how much you do.

Reading Sai S
In most teams Sai will be acting as a support character as he will deal with most skills through his adaptive painting, targeting him with most drains is an idiotic move as while you may gain a chakra from him, he’ll get a switch in chakra so you could easily help him accomplish something he wouldn’t have before. Targeting him with most skills will lead to trouble as if you stun him he becomes invulnerable, don’t target him unless you can kill him, it won’t be wise.

Reading Kakashi S
Kakashi S can be dangerous to a decent amount of characters, but the following things you should keep in mind, he cannot copy moves that require preparation, so Kankuro is safe cause that would be killer using Black Machine Two-Shot for 1 random with no cool, that would be just….overpowered, so any character that preps for moves is safe from his wills. Also unique skills cannot be copied so you don’t have much to worry about when using characters that utilize unique skills. His only real threatening is when he reduces your stuns as well as his Mangekyou implosion that will deal 45 piercing and uncounterable damage. Don’t worry too much about Kakashi S in a team until he copies a skill of yours, other then that he’s almost harmless…almost. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Mission Guide My Team/Counter Guide My Team Shop My Reading Guide My Hybrid Guide


Credit to Michalv for tag and DaKidWill for My Sig and Avy
  Posted on October 31, 2008 03:12
Lazy_Genius_13
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#6
Reading Lee S
Lee S can be a danger in any team, for one his attacks stack to deal more damage, another he can counter opposing melee skills to one of his teammates and reflect 30 damage onto them. To add to that if it wasn’t enough he can heal his team for 15 health as well as he can give them 15 damage reduction to add to it if the 15 wasn’t enough. He will often be the center of a team but can also work as support. Do not take him lightly, but also don’t make him the focus of your attention as he can still heal even if you’re focusing on him so don’t deal to harshly with him or you’ll regret it.

Reading Tenten S
Tenten S is strong, but limited in what she can do, while if timed correctly she is immune to most AoE stuns except Shika and Oboro she can also deal 35 piercing AoE damage as well as she is the only AoE user who can deal extra damage to one person while dealing consistent AoE to the others through the use of her smaller AoE skill dealing 15 to one member and 10 to the others. In general she is not a major threat like her 3 shippuden team mates but she is not to be taken lightly, do not let her be alive if matched with AoE users like Diedara and Kimimaro who are basically used as a one use AoE.

Reading Neji S
Neji S is one of the first specific drainers who will drain a specific type of chakra, the only other one in the game is Orochimaru who will often be chosen before Neji S due to the fact that Neji S has a low damage output, he deals 20-30 damage and drains and has a counter to chakra skills, but he is still entirely vulnerable to genjutsu, and taijutsu skills even if he’s able to counter a decent amount of bloodline and ninjutsu skills. Target him with taijutsu skills and don’t let up the pressure on him else you will lose your chakra and quite possibly the game if the opponent is a proficient user of Neji S.

Reading Gai S
Utilizing the highest single damage move in the game out of the shippuden characters, Gai S is a tank on the field as it is unique, and piercing, not only that while he’s able to use this he can only really be harmed by piercing and affliction skills. Not only this if you target him while he’s using his nunchuks he’ll damage you for 20 of your health and as such he’s not likely to be a prime target until that’s gone by which time he’ll often have used his 6th gate release to bring the game to an adrenaline high as you attempt to save your characters from near certain death.
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Reading Chiyo
Chiyo is one of the most dangerous characters in 1 vs. 1 combat surpassing even Shizune in that position. She can kill you (if you do not invul) in a matter of 4 turns all on her own. When placed within a team you must first devise how dangerous she is, in comparison to her team, as if you didn’t consider her team she’d be first target on any list. Do not under any circumstance leave her in a 1 on 1 situation unless you can kill her in a manner of 2 turns, any more and she can and odds are will kill you for the win.

Reading Kazekage Gaara
Kazekage Gaara is a character that is very easily read, the opponents will, first thing, attempt to use his sand summoning allowing the boost of his moves as well as the reduction of damage to him and giving his team mates destructible defense. He is not a real threat until he’s had one or two activations of his sand, but once he becomes a threat he also become difficult to kills, as such do not allow him to live, target him before he becomes too much of a threat for you to deal with, this is the only advice I can give towards Kazekage Gaara and his reading. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reading Sasori of the Red Sand
Sasori is possibly one of the most annoying characters in the game as constantly as you weaken him he will get stronger, AND his skills will change and you need to be aware of it, he is a reduction character as well as affliction, AoE and spike… see how I mean annoying. He is going to, odds are, be the center of a team and as such, you take him out and the team is destabilized, I would suggest eliminating him at once in a large attack so that his other skills will not be utilized as by weakening him slowly he gains power during those turns you weaken him.

Reading Diedara
Diedara is one use character, odds are once you use his massive explosion you won’t do much more with him, as such he will generally be incorporated into mass AoE teams including others such as Jiraiya or Kimimaro, if you’d read my earlier readings you’ll now know this, take out the people that can deal damage more often, Diedara gets one real use, after that most people discard him, so ignore him and take out his other hard hitters before you worry about Mr. Suicide over there.

Reading Kisame BD
Kisame Body Double, or just KBD on n-a, is perhaps one of the more troubling characters, he is certainly as much a handful as his predecessor the normal Kisame. Both are strong in 1 vs. 1 situations and both have some of the more troubling skills. He can up your cools and as such you want to prevent this on one of your characters at least if you must suffer it at all. Remember also that if he uses his water chamber only the smart players will be able to add additional damage to you through it so don’t worry too much about that, and about his sharks, remember they have no cooldown and as such can eliminate an opponent with just 2 uses of it and during 1 turn they may very well take 50 damage…don’t let this happen to you.

Reading Itachi BD
Itachi BD is the most faceted character of the current Akatsuki lineup, he can counter, deal AoE DoT damage as well as he has 2 counters, one negates and the other reflects the skill…both at the cost of a gen but at the efficiency it has for stopping opponents, who cares? When Itachi BD uses his finger genjutsu you want to use at least 2 characters or none in the following turn to ensure that at least one does something as if you attack with one character, and it’s negated you wasted chakra, if you attack with 2 and one’s negated you wasted chakra, but still did something constructive. Do not take Itachi BD, nor his partner, lightly.


My Mission Guide My Team/Counter Guide My Team Shop My Reading Guide My Hybrid Guide


Credit to Michalv for tag and DaKidWill for My Sig and Avy
  Posted on October 31, 2008 03:12
Lazy_Genius_13
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#7
THANK YOU FOR TAKING THE TIME TO READ THIS GUIDE OF MINE, IF YOU’VE READ IT ALL IN ONE SITTING KUDOS TO YOU, IF NOT I CAN’T BLAME YOU I DIDN’T WRITE IT IN ONE SITTING, KNOW THAT I WILL DO MY BEST TO KEEP THIS UP TO DATE BUT WITH CONTINUING CHANGES TO CHARACTERS I CANNOT PROMISE IT YET WILL DO MY BEST, AND HERE’S TO ANOTHER COMPLETED GUIDE.

Lazy_Genius_13




My Mission Guide My Team/Counter Guide My Team Shop My Reading Guide My Hybrid Guide


Credit to Michalv for tag and DaKidWill for My Sig and Avy
  Posted on October 31, 2008 03:13
Demon_Wind
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#8
Stating the obvious is a trend that needs to be broken.... soon. Good job on wasting your time though.

technically 1st post
  Posted on October 31, 2008 03:13
-AangTheAvatar-
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#9
omfg thats an awesome reading guide

edit: guy above meh is jealous 2nd post ftw
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  Posted on October 31, 2008 03:14
DarkNaruto2
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#10
Quote by XSasukeSuicideX
wat is thisss for
do you not know how to read he said first post dont post until he says done and first thing you do is post.


  Posted on October 31, 2008 03:15
Lazy_Genius_13
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#11
ok guys....even though you've already taken initiative you may now post, for those that interrupted me i'm having the posts deleted and other then that i find this to be complete
My Mission Guide My Team/Counter Guide My Team Shop My Reading Guide My Hybrid Guide


Credit to Michalv for tag and DaKidWill for My Sig and Avy
  Posted on October 31, 2008 03:15
pman
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#12
Quote by DarkNaruto2
Quote by XSasukeSuicideX
wat is thisss for
do you not know how to read he said first post dont post until he says done and first thing you do is post.
this made me lol

On Topic: Lazy, to be honest, I'm not gonna read it, but I did skim through it and it looks pretty well rounded and should be a help to new players
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  Posted on October 31, 2008 03:17
-KisukeUrahara
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#13
and u call ur self a lazy genius
  Posted on October 31, 2008 03:19
taliling_albert
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#14
nice thread

Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  Posted on October 31, 2008 03:20
naruto12120
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#15
thnx dude u rock u should be a mod or something
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