Lazy_Genius_13
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Forum Rank: Candy Cane
Posts: 6358
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October 4, 2007
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#2
Countering/Reading Specific Characters
Now to learn to counter or read specific characters, this can be difficult especially in situations such as if the opponent is using Kakashi, Kurenai and Gai or something to that effect. To begin to read these unfortunately you must first set one off.
Characters that most people see as difficult to read are those with invisible skills or even visible counters. Characters that fall under this section are Kakashi, Gai, Kurenai (officially a hidden stun but still considered a counter in my book,) Kidomaru, Naruto S, Sakura S, KabutoOriginally a drain, now an AoE conditional stun, Tsunade, Shino and Zaku. Rather then teach to read these specific characters I have instead, on the advice of Cross777, decided to write on reading EVERY SINGLE FRICKIN’ CHARACTER so you can thank him if your testing character was not listed above.
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Reading Naruto
Naruto is easily read, but can still be overlooked as a threat when placed on a team of spiking or on a team such as team 7. He is often overlooked for those who can either stun cheaply or spike without a prep or spike for more damage. Once he’s had his shadow clones active however you need to be weary of him for the first few turns as his stun will set the pace of who’s targeted the rest of the game, stun him when his clones are active to get rid of the 20 destructible defense that will get annoying if you don’t. Other then that he’s fairly easily read, he won’t generally use his Uzumaki barrage if there’s Sakura on the team like she normally will be. Naruto is, I repeat, is almost always used for his Rasengan, almost never for his taijutsu.
Reading Sakura
Sakura is also easily read, she is troublesome and an obvious threat in any team. She can pass any prep and stun you every turn for just a taijutsu chakra and damage you over, and over, and over as with a team of 3 alive you receive on average one taijutsu 50 percent of your draws, you also can draw multiple taijutsu per turn so if she gets going it’ll be troublesome to stop. Her preparation is only a big danger as it negates one turn of a stun so trying to stop the stuns, not going to work, either bypass this with piercing damage, or just deal steady damage and let it be reduced by the 25%. She can heal, and generally plays a double role on the team, as such to let her lower her defense, target her team mates so she’ll feel compelled to heal him, then hit her hard.
Reading Sasuke
Sasuke is only a threat is he’s managed to reduce one of your characters down to 40 health with a chidori, once he’s activated Sharingan do not allow he to target the character he set it on, you can do this by stunning him, invul-ing said character, and setting a counter on the character, do not let them take the damage because it can easily ruin the game as his team mates will generally destroy you in the next turn, or the following one. With him being unable to safely target the character he set up he’ll be forced to use his chidori on the others that will reduce it to a mere 40 piercing that is just like an attack from Baki, not a big deal. I still emphasize that you should not, let him target the one with chidori, it can screw you over.
Reading Kakashi
Kakashi can be difficult to read, but there are a few ways to easily read him to avoid his Sharingan. One, you can wait until he attack, obviously on the turn he has attack he will not be able to have Sharingan activated, you can do this, or…you can only use unique skills, I would not recommend having an all unique team but characters such as Chiyo can attack Kakashi without fear of reflection. Another strategy is to attack him with minor skills so that if they are reflected little damage will be done, and the turn that it is reflected, you can then attack with a large skill as you will have no fear of being reflected.
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Reading Shino
First thing I must say about Shino, if he gets three bugs on you and there’s more then one person on his team, you are almost 100% screwed, no questions. As such you can either eliminate him once he has 2 bugs up, or before he even manages that. When I use Shino I will place 2 bugs and at that time the opponent will take action against him, as such I will set 2 bugs and then begin to drain with him to prevent the damages from being too severe. During the turn that you are unable to drain you can therefore set your third bug to complete the circle, when fighting Shino, never allow that third bug to rise into existence, if you do you’ll have a much more difficult match when in 2 turns you get 3 chakra max and they get 9 minimum. Simply put, don’t let Shino get to work with his drains.
Reading Kiba
Kiba is a straightforward character, as such he is one of the characters if you’re attempting to get better that you can begin with, his moves have a set rhythm and follow the pattern of using his marking on a character of yours with reduction or added invul, then using his wolf as soon as possible, to prevent this simply do not allow his wolf to become active. If he manages to do so you can expect on average to lose at least one of your characters if he manages to connect with a Gatusga as well as another of his allies skills, do not allow this to happen by stunning him so as to prevent it’s arrival to the game.
Reading Hinata
If Hinata can manage the chakra to be using her trigrams more then two times in three turns it means she’s doing real well, as such you need to watch it, most people won’t target Hinata until she’s prepped, this is a mistake seeing as once she preps she’ll either give 50 reduction the next turn, or drain your *ss. She is one of the characters that should be a target from the start, others being Kimimaro and Chouji. If she does manage to hit you with a turn of the drain, you can do what everyone else does and invul drained character so you get your 3 next turn. Hinata is easily read, when they have the Nin she’ll be using it, and once she’s prepped she’s become public enemy #1.
Reading Kurenai
Kurenai can be a real pain in the *ss if she manages to stun one of your characters with her tree bind illusion, if she does you can just forget about that character being there the rest of the game as with a gen and random she can activate her cherry blossom now dealing 20 damage per turn to stunned target and allowing her to stun you every turn now reducing you to one useable character, not good. Things you can do to prevent getting screwed by her stun is to either stun her, if you stun her you don’t have to worry about her illusions. Also she has a killer 3 turn cooldown so if her “counter” fails you’ve got a clear shot at her for the next few turns, but be aware, her stun can be set upon her teammates as well and as such you cannot take it for granted that attacking her teammates will allow you to avoid her stun.
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Reading Rock Lee
Rock Lee used to be one of the more troublesome characters in the game, with his 2 turn gates and 75 reduction with drunken fist, able to be used at the same time he was absolutely troubling as we had no skills that ignored invulnerability and could only hope to have laid something like Neji’s trigram on them to allow our attacks to get through. Now he’s considerably less powerful with characters like Chiyo and Naruto S able to ignore his defense and deal the damage to kill. Yet, for those who don’t know him he’s still difficult, Lee follows a pattern depending on the user he will either wait for 2 tai in his pool then gate and kill, or will use drunken fist until 2 more tai pop up at which time he will either use lotus and lotus on them or will gate, end drunken fist, and kill. Do not allow him to activate Drunken Fist as he’ll ignore your stuns, damage will be reduced…it’ll just be a pain to fight, if he gates you can either all invul keeping in mind that he can just gate again a turn later, or you can take the sacrifice of one member to kill him next turn and if they’re an idiot they might even get a chakra screw on the tai so they won’t kill you.
Reading Tenten
Tenten is a character more easily read by looking at her teammates rather then her, if her team mates include characters such as Haku or Shikamaru you can be fairly certain that they’re running a “perma-stun team” which is popular among many, myself included. While is there team includes others such as Temari instead they are likely to be running an AoE team, while if they are running character such as Shodaime they can be running them both with single stuns and AoE. Instead of targeting Tenten as part of your reading, target instead the center of the team, if they’re running a perma stun it will be the one with the 2 turn stun, generally being either Haku or Shikamaru. By doing this you reduce their gathered chakra by one preventing the ease of a stun chain, as well as you prevent a perfect stun chain as each stun tends to have a cooldown of at least 3-5 turns. In an AoE team take out the one who uses AoE the most easily, say we were still on the old ladder that would be someone like Kin who could have dealt 25 AoE for one specific, take out the one who can damage with the most ease to make their win more difficult, the rest is up to you.
Reading Neji
Neji, along with the rest of the Genin Team Gai is fairly easy to read, but has several possible purposes, just like Lee can be used for bait and spike and Tenten for stun or AoE, Neji can be used for DoT, Drain or AoE. Often he will be using more then one of these in the team, and he is often used in hybrid teams rather then just a specific type. To deal with him first identify his role within the team as whether he’s the center of it or not, and then simply act accordingly, by this time I’d hope you could do so without being told how.
Reading Gai
Gai’s counter used to be the most feared skill in the game with a one turn cooldown he was unable to be safely attacked as he’d use it, then invul, then counter, then 6th gate, then counter. It was difficult to beat, but now with his change it’s much easier. While it is hidden there are a few things to remember, one he only reflects 30 damage onto you so you don’t have to be sneaking along trying to avoid it because, odds are throughout the game you will be countered at least once, do not get frustrated, I repeat, do not get frustrated. After he counters you, you have two turns to damage the hell out of him, if you do not do so you are simply asking for a strong whirlwind added to that counter.
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