Lazy's Team/Counter Guide


 Topic: Lazy's Team/Counter Guide
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  Posted on September 27, 2008 22:30
Lazy_Genius_13
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#1
Lazy's Team/Counter Guide


ANNOUNCEMENT: DO NOT SUBMIT OUTSIDE TEAMS TO ANY OF MY GUIDES...THEY WILL BE REVOKED AND CONSIDERED SPAM....REASONING MAY BE OBTAINED BY MESSAGING TO MYSELF...THANK YOU, HAVE A NICE DAY
Lazy_Genius_13
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Introduction: This Is The Followup To My Mission Guide, But At The Same Time Is It's Predecessor As My Original Team Guide Has Been Around For A While But I Needed To Revamp It.

Classifications:
I classify characters by the multitude of skills that they have, not their most known skill, characters such as Kurenai are classified as a stunner as two of her four moves have stunning potential, I instead classify her as both a stunner, and a DoT AoE user meaning a Damage Over Time Area Of Effect user, other examples of DoT AoE are found in Shigure, as well as Nidaime.

*****************************************************************************


AoE Characters (only AoE, DoT AoE will be covered later)
These characters have skills that affect all opponents on the field not under the influence of invulnerability or a counter and deal damage of any form. An example of AoE is Temari/Diedara.

Hinata, Shino, Kiba, Kurenai, Asuma, Neji, Tenten, Temari, Kankuro, Jiroubou, Tayuya, Kidomaru, Kimimaro, Zabuza, Haku, Shigure, Oboro, Rehab, Jiraiya, Sandai, Shodai, Nidai, Zaku, Tenten S, Ino S, Asuma S, Kakuzu, IBD, Deidara, Sasori, Aoba, Nii

AoE DoT (area of effect, damage over time)
These characters have skills that target all available opponents and deal their damage over time preventing a single invulnerability from delaying the entire match, they are considered AoE with DoT as a subcategory.

Kiba, Kurenai, Asuma, Tente, Kankuro, Tayuya, Kidomaru, Shigure, Nidai, IBD, Aoba

DoT (damage over time, it’ll hit you hard later)
Shizune’s poison, Chouji’s meat tank, or even Hinata’s gentle fist are all Damage over Time skills that deal their full damage spread over a time span of two or more turns.

Hinata, Chouji, Neji, Gaara, Sakon, Shizune, Anko, Rehab, Itachi, Kisame, Yoroi, Gai S, Kank S, Chiyo, KBD, Sasori, Oro S

Chakra Destruction (eliminates the opponents chakra, but does not drain it)
These characters are able to remove chakra from your opponents pool, yet do not truly drain as they do not add the said chakra to your own pool.

HInata, Neji, Tayuya, Orochimaru, Asuma, Kin, Neji S, Hidan, IBD, Hinata S, Shino S

Chakra Leeching (they actually drain the chakra from you)
These characters will also remove chakra from the opposing pool, but instead of destroying it they put it to better use adding it instead to your own pool. Notice there aren’t many of them.

Shino, Jiroubou, Yoroi, Kisame

Single Target Stunners (they may stun one opponent for one or more turns at a time)
These characters, as their title suggests, can stun one said opposing character for one or more turns at a time generally for a low to moderate chakra cost.

Naruto, Sakura, Kakashi, Kurenai, Ino, Shikamaru, Gaara, Kidomaru, Kimimaro, Demon Brothers, Haku, Oboro, Kyuubi, Css, Tsunade, Itachi, Kisame, Sandai, Shodai, Kin, Naruto S, Sai, Yamato, Shika S, Ino S, Chouji S, Kazekage, Chiyo, Kakuzu, KBD, Oro S, Aoba


AoE Stunners (they stun all unprotected enemies)
Yeah, they can stun all your forces for one to two turns…. don’t we all hate the perma stuns?

Shikamaru, Tenten, Tayuya, Kabuto, Zabuza, Haku, Oboro, Rehab, Aoba

Piercing Damagers (they ignore your reduction)
They are either a big help or a nuisance depending whose team they’re on and what you’re using. Just don’t count on fighting well against them with reduction-based teams.

Sasuke, Neji, Gai, Baki, Kidomaru, Kabuto, Zabuza, Iruka, Css, Orochimaru, Shodai, Naruto S, Sakura S, kakashi S, Tenten S, Gai S, Kazekage, Chiyo, Hidan, Oro S, Izumo, Shino S, Kiba S

Spikes (when they hit their peak, you take the fall with 40 or more instant damage)
Yeah, for one two specific chakra maximum they can deal a minimum of 40 instant damage to you, generally with a side effect such as a stun.

Naruto, Sasuke, Kakashi, Kiba, Chouji, Lee, Gai, Baki, Kankuro, Kidomaru, Sakon, Kimimaro, Zabuza, Kyuubi, Iruka, Css, Orochimaru, Dosu, Naruto S, Kakashi S, Gai S, Chouji S, Kazekage, Hidan, Kiba S, Nii

Destructables/Reducers (you must eliminate this invisible heath first WTH???)
What the hell, we have to waste our chakra on this fake health?!?!?!?!? Course I can just use this affliction to surpass it.

Naruto, Sakura, Sasuke, Kiba, Hinata, Asuma, Gaara, Baki, Kidomaru, Jiroubou, Tayuya, Sakon, Kyuubi Naruto, Gaara rehabilitated, Jiraiya, Shodaime, Nidaime, Kimimaro, Oboro, Lee S

Walling Characters (you’ve fought them, a team of invulnerability for some specific chakra)
How troublesome, you’ve got them cornered and down to minimum health, they’re dead next turn and WHAT THE HELL??? They pull a wall and kick your *ss.

Temari, Shino, Jiroubou, (debatable Sandaime due to Summoning Enma, and cheap walls may be performed with character such as Asuma and Zaku)

Afflictions (it’s a fricking affliction, you can’t get rid of it)
Yeah….it’s a royal pain for them when they’ve got damage reduction but can’t seem to prevent that affliction damage from seeping through it.

Shikamaru, Kankuro, Sakon, Shizune, Anko, Kyuubi Naruto, Itachi, Sasori, Sandaime, CSS, Kakuzu


Counters (it’s invisible or visible and knocks away certain offensive moves either negating them, or using them against the opponent)
The infamous counter, Gai’s Counter Punch used to be hell on Earth till it was nerfed.

Kakashi, Kurenai, Gai, Zaku, Kidomaru, Gai S, Tenten S, Itachi Body Double, Kakashi S, Kisame

Instant Kills (Yikes, it’ll kill you instantly no matter your defense)
I’m sure you’ve experienced it, in the middle of a fight you’ve stunned the opponent with Desert Coffin and you pull those two ninjutsu and get to feel the satisfaction of Desert Funeral taking affect and eliminating one enemy instantly.

Kakashi, Gaara Some people consider Lee to be an instant kill, he is not as it is not guaranteed as Gaara with sand would survive it, Sasuke would survive it, hell even Sakura would survive it, it’s just a spike.





¦¦ ℓαzу© ¦¦ Would you accompany me, to the edge of the sea... ¦¦
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¦¦Teams ¦ Etre le coup de foudre ¦ Foundations ¦¦
  Posted on September 27, 2008 22:30
Lazy_Genius_13
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#2
Teams and Strategies

Countering Chakra Leeching and Chakra Destruction

DoT
******************
Itachi, Gai S, Shizune
The low chakra cost of this team allows the opponent to drain away as much chakra as they can, but once they slip in their rhythm you can kill one quite easily. With 45 total damage from Gai S and his nunchuks added to Shizune’s 30 from poison and Itachi’s continuous Ameratsu will kill in the three turns that both Gai S and Shizune’s DoT will last.

AoE Stun
*****************************
Gaara Rehabilitated, Tenten, Oboro
The fairly moderate chakra cost of this team is a vulnerability, but if you can manage to begin a chain of stuns before hand they’ll have trouble stopping you. With Rehabilitated you have the chance for some single damage along with some piercing AoE damage. Using his stun gives you the prep for his next move, using Tenten’s stun at the same time as his second phase will give you another turn for chakra allowing you to hopefully set Oboro for his Haze Clones allowing Underground Ambush to affect all enemies while he stays safe in the masses. This team may take practice to master, and one may find that replacing Gaara Rehabilitated with Haku will serve better as it’ll give you a choice to use single stuns or AoE stuns on the opposing team.

Countering AoE Teams

Hybrid
*******************
Sasuke, Chouji, Shikamaru (Spike, DoT, Defense)
A team I originally developed when I first joined (before Shikamaru’s nerf) it is good for countering AoE teams as Sasuke has his reduction and while he’s reduced damage income he is able to deal out a piercing 60 damage to an opponent once every two turns. With Chouji to back this up with his one pilled Multi-Size technique you can easily bring about a death once every two turns. While it is inadvisable to AoE stun an AoE team as it gives them the chance to store chakra for a mass attack generally bringing about your end at the finish of your stun, Shikamaru’s stun allows you to have some time to think about who to attack first, and if need be you can also use this to prevent them from renewing their preparation techniques on their characters. In my opinion this is a fairly solid team who’s only real dangers are copy-cats and characters like Naruto S who are able to ignore reduction and invulnerability.

AoE/ Counter
*********************
Tenten S, Kidomaru, Kurenai
Sometimes you must fight fire with fire, just make sure you’ve got the advantage. By adding Kidomaru to Kurenai and Tenten S you make sure there are 3 cheap counters that you can use once every 3 turns or so. With Tenten S’ offensive abilities there’s little to worry about as she can easily wait for a turn and then unleash her 35 AoE along with either Kidomaru’s DoT AoE or Kurenai’s, it’s troubling to fight, but even more to have to worry about where the counters will come in.
PS> BIG THING, NEVER USE ALL THREE COUNTERS ON THE SAME TURN, SPACE THEM OUT SO YOU DON’T WASTE IT, IN THE WORDS OF SHINO “AN ACE IN THE HOLE IS A GOOD THING, BUT TWO ACES ARE BETTER.”


Countering DoT Teams

Spike
*********************
Cursed Seal Sasuke, Kiba, Baki
When fighting a team that does steady damage you need to deal some major damage at once to stop it, that’s where a spike comes in. Using CSS you can utilize his minor DoT to fight fire with fire. Then using his spike you can deal 55 damage setting the opponent up for some major damage from Baki or Kiba for the kill. If you have CSS down low on health and he’s going to die the next turn then using his Seal will kill him, but give you the two ninjutsu chakra to use with Baki’s piercing attack so as to deal 40 unreducable twice. Using Kiba’s DoT AoE you can attack all opponents and then using his Gatusga you can deal 45 damage to an opponent swiftly reducing their health so as to allow either Baki or CSS to finish the job with wind blade or corrupt chidori respectively.

Damage over Time Area of Effect
******************
Itachi Body Double, Asuma, Kurenai
This team encompasses attacks that damage all opponent over a few turns. Probably the best-known AoE DoT user is Shigure. Using Itachi Body Double you’re able to use his Grand Fireball Technique to deal some damage to the opponents, then using Kurenai’s Cherry Blossom Suffocation you’re able to that you can also add stuns to the list. Asuma’s Flying Swallow you can add some damage reduction to the list, as well as you get the set up for Finishing Blow being able to deal some Spike damage to quickly end the opponents life. This team has several other advantages such as the extremely minor clash between Itachi and Kurenai’s genjutsu techniques.

Countering AoE Stun Teams

Single Stunning
***************
Haku, Oboro, Tenten
With this team you can alternate between both Single Stunning and AoE stunning with the activation of a move. Haku can target either all opponents when Demonic Ice Mirrors is active, or he can target one opponent without it. Oboro can target either one or all opponents if his Haze Clones are active or inactive. Tenten cannot alternate between stunning forms but has a cheap stun as well as a strong AoE base for her offensive abilities.

AoE/ Counter
*********************
Tenten S, Kidomaru, Kurenai
By adding Kidomaru to Kurenai and Tenten S you make sure there are 3 cheap counters that you can use once every 3 turns or so. With Tenten S’ offensive abilities there’s little to worry about as she can easily wait for a turn and then unleash her 35 AoE along with either Kidomaru’s DoT AoE or Kurenai’s, it’s troubling to fight, but even more to have to worry about where the counters will come in. If they manage to stun you, don’t sweat it because once they make a mistake and release you you’re able to unleash some major damage on them, you can also utilize their counters if you know there’s going to be a follow up and you’re free.
PS> BIG THING, NEVER USE ALL THREE COUNTERS ON THE SAME TURN, SPACE THEM OUT SO YOU DON’T WASTE IT, IN THE WORDS OF SHINO “AN ACE IN THE HOLE IS A GOOD THING, BUT TWO ACES ARE BETTER.”
PPS> ANOTHER BIG THING, WHEN USING COUNTERS, FOR THE MOST EFFECTIVENESS MAKE SURE TO USE ANOTHER MOVE OF A MODERATE COST ON THE SAME TURN TO HELP DISSUADE THE OPPONENT FROM THINKING YOU’RE STOCKING AND SET A COUNTER IN CASE THEY’RE OVEREAGER. THIS WILL WORK BETTER ON MORE EXPERIENCED PLAYERS, NOOBS WILL STILL ATTACK EVEN IF YOU’VE MADE YOUR COUNTER OBVIOUS BY INVULLING THE OTHERS BUT LEAVING SAY KURENAI OPEN.


Countering Single Stun Teams

Spike
**********************
Cursed Seal Sasuke, Kiba, Baki
When fighting a team that does can stun a single key member of your team you need to deal some major damage at once to stop it, that’s where a spike comes in. Using CSS you can utilize his minor DoT to fight the stuns. Then using his spike you can deal 55 damage setting the opponent up for some major damage from Baki or Kiba for the kill. If you have CSS down low on health and he’s going to die the next turn then using his Seal will kill him, but give you the two ninjutsu chakra to use with Baki’s piercing attack so as to deal 40 unreducable twice. Using Kiba’s DoT AoE you can attack all opponents and then using his Gatusga you can deal 45 damage to an opponent swiftly reducing their health so as to allow either Baki or CSS to finish the job with wind blade or corrupt chidori respectively.

AoE/ Counter
*********************
Tenten S, Kidomaru, Kurenai
By adding Kidomaru to Kurenai and Tenten S you make sure there are 3 cheap counters that you can use once every 3 turns or so. With Tenten S’ offensive abilities there’s little to worry about as she can easily wait for a turn and then unleash her 35 AoE along with either Kidomaru’s DoT AoE or Kurenai’s, it’s troubling to fight, but even more to have to worry about where the counters will come in. If they manage to stun you, don’t sweat it because once they make a mistake and release you you’re able to unleash some major damage on them, you can also utilize their counters if you know there’s going to be a follow up and you’re free.
PS> BIG THING, NEVER USE ALL THREE COUNTERS ON THE SAME TURN, SPACE THEM OUT SO YOU DON’T WASTE IT, IN THE WORDS OF SHINO “AN ACE IN THE HOLE IS A GOOD THING, BUT TWO ACES ARE BETTER.”
PPS> ANOTHER BIG THING, WHEN USING COUNTERS, FOR THE MOST EFFECTIVENESS MAKE SURE TO USE ANOTHER MOVE OF A MODERATE COST ON THE SAME TURN TO HELP DISSUADE THE OPPONENT FROM THINKING YOU’RE STOCKING AND SET A COUNTER IN CASE THEY’RE OVEREAGER. THIS WILL WORK BETTER ON MORE EXPERIENCED PLAYERS, NOOBS WILL STILL ATTACK EVEN IF YOU’VE MADE YOUR COUNTER OBVIOUS BY INVULLING THE OTHERS BUT LEAVING SAY KURENAI OPEN.


¦¦ ℓαzу© ¦¦ Would you accompany me, to the edge of the sea... ¦¦
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¦¦Teams ¦ Etre le coup de foudre ¦ Foundations ¦¦
  Posted on September 27, 2008 22:30
Lazy_Genius_13
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#3
COUNTERING CHEAP TEAMS
To start I will give my definition of a cheap team.
Cheap Team: A Team That Has Been Used So Much That It No Longer Retains Any Originality And Though It Is Effective In Matches People Choose To Use It Rather Then Develop Their Own Skills By Making Their Own


Countering Gaara, Ino, Lee

This team is a major threat in every way, it has no clashing, medium to moderate chakra use, but small cooldowns, reduction, and stuns. While they wait for chakra they can easily use Ino to whittle away your health while keeping one member stunned. Then once Lee has two taijutsu he will go gates and kill the stunned victim, to avoid this try using some of the following teams.

Gai S, Itachi, Shizune
The usage of this team in countering cheap team #1 is obvious in the fact that one character has a counter to the physical lotus or drunken fist of Lee, Itachi is able to inflict his amaterasu upon the opponent and since it’s affliction, no matter Lee’s reduction or status or invulnerability he will be taking damage, and since he halves his health with each use of gates, he’ll be less prone to use it as he will be dieing sooner and sooner. Using Gai S’ 6th gate opening you can pierce Gaara’s defense and ignore whatever skill they may use including stuns. The only danger in this team is if Gaara or Lee manages to get at you before you set up this rhythm…then you’re SOL.

Naruto S, Chiyo, Baki
This team focuses upon stunning them, as well as ignoring their invulnerability. Notice how Naruto S’ odama rasengan can ignore their invulnerability, well think about it, if lee goes gates that puts him at 50 health maximum, now using Odama on him would reduce him to 10 health which can easily be taken care of in the next turn, though you may lose someone in the process as he’ll still be able to attack unless Naruto S has kyuubi boost active. Chiyo may also ignore your invulnerability for her stun, she could also in the case of Naruto S increase the damage done with his odama through use of her allied puppetry increasing his damage to the 50 he’d need to kill Lee. Baki has his piercing damage and can therefore deal with Gaara just as well as anyone else. Fighting against Ino isn’t much of a threat since Lee isn’t there as she can stall you, but once she gets a ninjutsu chakra she’s unlike to use it that turn as she’ll have to save it for Gaara.

Countering Team Seven

The infamous team seven, made popular by the noobs of n-a in an attempt to rank up and unlock multiple characters at once (Kakashi, CSS, Kyuubi Naruto, Shizune, Kabuto) The basis of this team is well….teamwork surprisingly enough, not one character stands out overly so on their own. Sakura reduces enemy stuns to her by a single turn, and heals and can also stun. Sasuke can deal piercing damage, Naruto has damage reduction and can stun.

Naruto S, Chiyo, Baki
Well I’m repeating a team from countering the cheap teams. This team can use Naruto S and Baki to ignore the opponents’ defense or their reductions, and Chiyo can and will boost their damage and on occasion possibly even contribute to the damage depending on the situation. No matter the situation Naruto S can always hit with his odama, and Baki can pierce Sasuke and Sakura’s reduction with ease. The clash on this team is minimal and limited to ninjutsu chakra, but that’s not a big deal as Baki can use it at a maximum of every other turn.

Kakashi S, Tenten S, Oboro
This team is a vague take off of a permastun team with an incorporated Kakashi S to reduce the single turn stuns used by the opposition. Kakashi’s leadership skill reduces stuns by one turn, as such Sakura and Naruto’s stuns have now become useless as they will deal their damage, but nothing else. Oboro can deal cheap AoE and may also single or AoE stun. Tenten S can deal Piercing AoE damage while Kakashi attempts to copy one of the opponents skills to use for his own, suggestion: copy Chidori or Rasengan for best results.

Countering The Specs Team (Yoroi, Shino, Kabuto)
With this team, if they get you in a rhythm of draining, you’re screwed. Basically, you want to get to this team and kill one of their members before they start doing some steady drains. No matter what turn they take be if first or second they’ll only be able to drain one chakra maximum, but once they get to their second turns they might be able to drain three chakra, or drain two and continue prepping, point being, those first few turns will decide the match.

Kurenai, Gai, Shizune
Think about this team, one for one genjutsu you can set up a hidden counter that will stun the person who attacks for three turns effectively screwing them over if it happens to be Shino. Gai can counter Yoroi’s assaults and Shizune can deal some effective DoT as well as remove Shino’s bugs from you with her healing if you happen to save the chakra. It’s a strong team, but you’ll have to have a strong grasp on how to use it.

Countering Neji, Kin, Kabuto
This team has an obvious base of draining, but it cannot drain you forever like the specs team can. When fighting this team you have to assume that you’ll automatically be getting one less chakra per turn, which isn’t hard, unless you’re on your lonesome, I say this because Kabuto is quite likely to drain you each and every turn, therefore if you use a team of moderate but not high costs it won’t affect you much at all.

Oboro, Haku, Kakashi
While this team may seem as though Kakashi doesn’t belong, if you think about the opposing team he very well can as he can counter Kabuto’s drain and Kin’s attacks, Neji’s the only threat to Kakashi. If you’re getting that 2 chakra per turn then there are 10 possible chakra combinations you can get, and the only two of the combinations you wouldn’t be able to deal at least 20 damage with, therefore using this team you can easily kill them in 4 or so turns therefore eliminating a portion of their team, I suggest killing Neji first cause once he’s gone you have a clear road cause he’s the firepower.

Countering Tenten, Haku, Shika

Haku, Oboro, Tenten
With this team you can alternate between both Single Stunning and AoE stunning with the activation of a move. Haku can target either all opponents when Demonic Ice Mirrors is active, or he can target one opponent without it. Oboro can target either one or all opponents if his Haze Clones are active or inactive. Tenten cannot alternate between stunning forms but has a cheap stun as well as a strong AoE base for her offensive abilities.

Tenten S, Kidomaru, Kurenai
By adding Kidomaru to Kurenai and Tenten S you make sure there are 3 cheap counters that you can use once every 3 turns or so. With Tenten S’ offensive abilities there’s little to worry about as she can easily wait for a turn and then unleash her 35 AoE along with either Kidomaru’s DoT AoE or Kurenai’s, it’s troubling to fight, but even more to have to worry about where the counters will come in. If they manage to stun you, don’t sweat it because once they make a mistake you’re able to unleash some major damage on them, you can also utilize their counters if you know there’s going to be a follow up and you’re free.
PS> BIG THING, NEVER USE ALL THREE COUNTERS ON THE SAME TURN, SPACE THEM OUT SO YOU DON’T WASTE IT, IN THE WORDS OF SHINO “AN ACE IN THE HOLE IS A GOOD THING, BUT TWO ACES ARE BETTER.”
PPS> ANOTHER BIG THING, WHEN USING COUNTERS, FOR THE MOST EFFECTIVENESS MAKE SURE TO USE ANOTHER MOVE OF A MODERATE COST ON THE SAME TURN TO HELP DISSUADE THE OPPONENT FROM THINKING YOU’RE STOCKING AND SET A COUNTER IN CASE THEY’RE OVEREAGER. THIS WILL WORK BETTER ON MORE EXPERIENCED PLAYERS, NOOBS WILL STILL ATTACK EVEN IF YOU’VE MADE YOUR COUNTER OBVIOUS BY INVULLING THE OTHERS BUT LEAVING SAY KURENAI OPEN.

Countering Tenten, Temari, Zaku
While after the changes to the characters this isn’t as powerful as before, as Zaku’s 45 takes an obvious 1 turn prep now, it still retains the major threat to opposing teams. The best way to beat an AoE team is either to stun one of the members therefore forcing them to rely on certain chakra types or by draining the hell out of them.

Kakashi, Oboro, Haku
While this team may seem as though Kakashi doesn’t belong, if you think about it he very well works here. If you’re receiving your 3 chakra per turn you can deal 20 or so damage, and be saving for Kakashi’s instakill. Really in fighting AoE there’s not so much of a strategy you just have to keep at it till you kill one which tips it in your favor once you out number them.



Countering Sakura, Ino, Lee
This team is devastating if they get good chakra, but if you think about it, Sakura uses a tai to stun you, a tai that Lee could have saved for a gated lotus… well there’s something to think about. While Ino may be troublesome, ignore her she’s just bait that gets used. Fighting both Lee and Sakura at the same time makes the opponent think, which most aren’t too good at.

Chouji, Shikamaru, Sasuke
This is a team I recommend time and time again no matter your experience level or rank. It relies on teamwork and if fighting Sakura, Ino, Lee you’ll need as much of that as possible. Shika can first off negate Lee’s threat of a gate as he won’t be invulnerable anymore, then Chouji can easily finish him with some multi sized fun. Sasuke can pierce Sakura’s defense and leave her hanging at low health with just Ino to stall.

************************************************************************
This Team Guide Will Be Updated As Time Permits, If You Find Any Flaws In The Accuracy In This Guide Please Feel Free To Submit Them To Me By Way Of Private Message And If I Find Them To Be Valid I Will Gladly Change The Guide.

Until Next We Talk,
Fight Hard, Fight Fair
And Give Your Opponents A Run For Their Money

Lazy_Genius_13
************************************************************************

¦¦ ℓαzу© ¦¦ Would you accompany me, to the edge of the sea... ¦¦
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¦¦Teams ¦ Etre le coup de foudre ¦ Foundations ¦¦
  Posted on September 20, 2010 00:15
Ulises092
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#4
thx for the guide. very useful
Don't mess with me
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  Posted on September 20, 2010 06:36
Pein187
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#5
this made my life easier
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Holy Crap! I've been on n-a for a long time and im still a noob:cry
Beatz GFx Shop
  Posted on November 5, 2010 17:15
pein66811
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#6
absolutely good. thanx lazygenius13
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^Ripped from Faraz