Lazy_Genius_13
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Forum Rank: Kage
Posts: 5736
Joined on:
October 4, 2007
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#1
Classifications:
I classify characters by the multitude of skills that they have, not their most known skill, characters such as Kurenai are classified as a stunner as two of her four moves have stunning potential, I instead classify her as both a stunner, and a DoT AoE user meaning a Damage Over Time Area Of Effect user, other examples of DoT AoE are found in Shigure, as well as Nidaime.
AoE Characters (only AoE, DoT AoE will be covered later)
These characters have skills that affect all opponents on the field not under the influence of invulnerability or a counter. An example of AoE is Temari/Diedara.
Shino, Hinata, Neji, Tenten, Temari, Zaku, Haku, Zabuza, Oboro, Jiroubou, Kimimaro, Jiraiya, Gaara Rehabilitated, Tenten S, Diedara S
AoE DoT (area of effect, damage over time)
These characters have skills that target all available opponents and deal their damage over time preventing a single invulnerability from delaying the entire match.
Kiba, Kurenai, Kankuro, Shigure, Kidomaru, Tayuya, Asuma, Nidaime, Itachi Body Double (s)
DoT (damage over time, it’ll hit you hard later)
Shizune’s poison, Chouji’s meat tank, or even Hinata’s gentle fist are all Damage over Time skills that deal their full damage spread over a time span of two or more turns.
Hinata, Neji, Chouji, Yoroi, Shikamaru, Sakon, Shizune, Anko, Cursed Seal Sasuke, Gaara Rehabilitated, Sandaime, Itachi, Gai S, Chiyo S, Kisame Body Double
Chakra Destruction (eliminates the opponents chakra, but does not drain it)
These characters are able to remove chakra from your opponents pool, yet do not truly drain as they do not add the said chakra to your own pool.
Hinata, Neji, Asuma, Kin, Kabuto, Orochimaru, Tayuya, Itachi Body Double, Neji S
Chakra Leeching (they actually drain the chakra from you)
These characters will also remove chakra from the opposing pool, but instead of destroying it they put it to better use adding it instead to your own pool. Notice there aren’t many of them.
Shino, Jiroubou, Yoroi, Kisame
Single Target Stunners (they may stun one opponent for one or more turns at a time)
These characters, as their title suggests, can stun one said opposing character for one or more turns at a time generally for a low to moderate chakra cost.
Naruto, Sakura, Kakashi, Ino, Gaara, Kidomaru, Kimimaro, Kyuubi Naruto, Tsunade, Shodaime, Sandaime, Oboro, Demon Brothers, Kisame, Itachi, Naruto S, Haku, Kurenai, Chiyo
AoE Stunners (they stun all unprotected enemies)
Yeah, they can stun all your forces for one to two turns…. don’t we all hate the perma stuns?
Tenten, Shikamaru, Tayuya, Oboro, Zabuza, Haku, Gaara Rehabilitated
Piercing Damagers (they ignore your reduction)
They are either a big help or a nuisance depending whose team they’re on and what you’re using. Just don’t count on fighting well against them with reduction-based teams.
Sasuke, Shino, Gai, Shikamaru, Baki, Iruka, Demon Brothers, Naruto S, Gai S, Diedara S, Sakura S, Kakashi S, Tenten S
Spikes (when they hit their peak, you take the fall with 40 or more instant damage)
Yeah, for one two specific chakra maximum they can deal a minimum of 40 instant damage to you, generally with a side effect such as a stun.
Naruto, Sasuke, Kakashi, Lee, Chouji, Kankuro, Kidomaru, Kimimaro, Baki, Asuma, Dosu, Kiba, Sakon, Cursed Seal Sasuke, Kyuubi Naruto, Naruto S, Lee S, Gai S, Sasori of the Red Sands, Kakashi S
Destructables/Reducers (you must eliminate this invisible heath first WTH???)
What the hell, we have to waste our chakra on this fake health?!?!?!?!? Course I can just use this affliction to surpass it.
Naruto, Sakura, Sasuke, Kiba, Hinata, Asuma, Gaara, Baki, Kidomaru, Jiroubou, Tayuya, Sakon, Kyuubi Naruto, Gaara rehabilitated, Jiraiya, Shodaime, Nidaime, Kimimaro, Oboro, lee s
Walling Characters (you’ve fought them, a team of invulnerability for some specific chakra)
How troublesome, you’ve got them cornered and down to minimum health, they’re dead next turn and WHAT THE HELL??? They pull a wall and kick your *ss.
Temari, Shino, Jiroubou
Afflictions (it’s a fricking affliction, you can’t get rid of it)
Yeah….it’s a royal pain for them when they’ve got damage reduction but can’t seem to prevent that affliction damage from seeping through it.
Shikamaru, Kankuro, Sakon, Shizune, Anko, Kyuubi Naruto, Itachi
Counters (it’s invisible or visible and knocks away certain offensive moves either negating them, or using them against the opponent)
The infamous counter, Gai’s Counter Punch used to be hell on Earth till it was nerfed.
Kakashi, Kurenai, Gai, Zaku, Kidomaru, Gai S, Tenten S, Itachi Body Double, Kakashi S
Instant Kills (Yikes, it’ll kill you instantly no matter your defense)
I’m sure you’ve experienced it, in the middle of a fight you’ve stunned the opponent with Desert Coffin and you pull those two ninjutsu and get to feel the satisfaction of Desert Funeral taking affect and eliminating one enemy instantly.
Kakashi, Gaara
Teams and Strategies
Countering Chakra Leeching and Chakra Destruction
DoT
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Itachi, Gai S, Shizune
The low chakra cost of this team allows the opponent to drain away as much chakra as they can, but once they slip in their rhythm you can kill one quite easily. With 45 total damage from Gai S and his nunchuks added to Shizune’s 30 from poison and Itachi’s continuous Ameratsu will kill in the three turns that both Gai S and Shizune’s DoT will last.
AoE Stun
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Gaara Rehabilitated, Tenten, Oboro
The fairly moderate chakra cost of this team is a vulnerability, but if you can manage to begin a chain of stuns before hand they’ll have trouble stopping you. With Rehabilitated you have the chance for some single damage along with some piercing AoE damage. Using his stun gives you the prep for his next move, using Tenten’s stun at the same time as his second phase will give you another turn for chakra allowing you to hopefully set Oboro for his Haze Clones allowing Underground Ambush to affect all enemies while he stays safe in the masses. This team may take practice to master, and one may find that replacing Gaara Rehabilitated with Haku will serve better as it’ll give you a choice to use single stuns or AoE stuns on the opposing team.
Countering AoE Teams
Hybrid
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Sasuke, Chouji, Shikamaru (Spike, DoT, Defense)
A team I originally developed when I first joined (before Shikamaru’s nerf) it is good for countering AoE teams as Sasuke has his reduction and while he’s reduced damage income he is able to deal out a piercing 60 damage to an opponent once every two turns. With Chouji to back this up with his one pilled Multi-Size technique you can easily bring about a death once every two turns. While it is inadvisable to AoE stun an AoE team as it gives them the chance to store chakra for a mass attack generally bringing about your end at the finish of your stun, Shikamaru’s stun allows you to have some time to think about who to attack first, and if need be you can also use this to prevent them from renewing their preparation techniques on their characters. In my opinion this is a fairly solid team who’s only real dangers are copy-cats and characters like Naruto S who are able to ignore reduction and invulnerability.
AoE/ Counter
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Tenten S, Kidomaru, Kurenai
Sometimes you must fight fire with fire, just make sure you’ve got the advantage. By adding Kidomaru to Kurenai and Tenten S you make sure there are 3 cheap counters that you can use once every 3 turns or so. With Tenten S’ offensive abilities there’s little to worry about as she can easily wait for a turn and then unleash her 35 AoE along with either Kidomaru’s DoT AoE or Kurenai’s, it’s troubling to fight, but even more to have to worry about where the counters will come in.
PS> BIG THING, NEVER USE ALL THREE COUNTERS ON THE SAME TURN, SPACE THEM OUT SO YOU DON’T WASTE IT, IN THE WORDS OF SHINO “AN ACE IN THE HOLE IS A GOOD THING, BUT TWO ACES ARE BETTER.”
Countering DoT Teams
Spike
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Cursed Seal Sasuke, Kiba, Baki
When fighting a team that does steady damage you need to deal some major damage at once to stop it, that’s where a spike comes in. Using CSS you can utilize his minor DoT to fight fire with fire. Then using his spike you can deal 60 damage setting the opponent up for some major damage from Baki or Kiba for the kill. If you have CSS down low on health and he’s going to die the next turn then using his Seal will kill him, but give you the two ninjutsu chakra to use with Baki’s piercing attack so as to deal 40 unreducable twice. Using Kiba’s DoT AoE you can attack all opponents and then using his Gatusga you can deal 45 damage to an opponent swiftly reducing their health so as to allow either Baki or CSS to finish the job with wind blade or corrupt chidori respectively.
Damage over Time Area of Effect
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Itachi Body Double, Asuma, Kurenai
This team encompasses attacks that damage all opponent over a few turns. Probably the best-known AoE DoT user is Shigure. Using Itachi Body Double you’re able to use his Grand Fireball Technique to deal some damage to the opponents, then using Kurenai’s Cherry Blossom Suffocation you’re able to that you can also add stuns to the list. Asuma’s Flying Swallow you can add some damage reduction to the list, as well as you get the set up for Finishing Blow being able to deal some Spike damage to quickly end the opponents life. This team has several other advantages such as the extremely minor clash between Itachi and Kurenai’s genjutsu techniques.
Countering AoE Stun Teams
Single Stunning
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Haku, Oboro, Tenten
With this team you can alternate between both Single Stunning and AoE stunning with the activation of a move. Haku can target either all opponents when Demonic Ice Mirrors is active, or he can target one opponent without it. Oboro can target either one or all opponents if his Haze Clones are active or inactive. Tenten cannot alternate between stunning forms but has a cheap stun as well as a strong AoE base for her offensive abilities.
AoE/ Counter
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Tenten S, Kidomaru, Kurenai
By adding Kidomaru to Kurenai and Tenten S you make sure there are 3 cheap counters that you can use once every 3 turns or so. With Tenten S’ offensive abilities there’s little to worry about as she can easily wait for a turn and then unleash her 35 AoE along with either Kidomaru’s DoT AoE or Kurenai’s, it’s troubling to fight, but even more to have to worry about where the counters will come in. If they manage to stun you, don’t sweat it because once they make a mistake and release you you’re able to unleash some major damage on them, you can also utilize their counters if you know there’s going to be a follow up and you’re free.
PS> BIG THING, NEVER USE ALL THREE COUNTERS ON THE SAME TURN, SPACE THEM OUT SO YOU DON’T WASTE IT, IN THE WORDS OF SHINO “AN ACE IN THE HOLE IS A GOOD THING, BUT TWO ACES ARE BETTER.”
PPS> ANOTHER BIG THING, WHEN USING COUNTERS, FOR THE MOST EFFECTIVENESS MAKE SURE TO USE ANOTHER MOVE OF A MODERATE COST ON THE SAME TURN TO HELP DISSUADE THE OPPONENT FROM THINKING YOU’RE STOCKING AND SET A COUNTER IN CASE THEY’RE OVEREAGER. THIS WILL WORK BETTER ON MORE EXPERIENCED PLAYERS, NOOBS WILL STILL ATTACK EVEN IF YOU’VE MADE YOUR COUNTER OBVIOUS BY INVULLING THE OTHERS BUT LEAVING SAY KURENAI OPEN.
Countering Single Stun Teams
Spike
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Cursed Seal Sasuke, Kiba, Baki
When fighting a team that does can stun a single key member of your team you need to deal some major damage at once to stop it, that’s where a spike comes in. Using CSS you can utilize his minor DoT to fight the stuns. Then using his spike you can deal 60 damage setting the opponent up for some major damage from Baki or Kiba for the kill. If you have CSS down low on health and he’s going to die the next turn then using his Seal will kill him, but give you the two ninjutsu chakra to use with Baki’s piercing attack so as to deal 40 unreducable twice. Using Kiba’s DoT AoE you can attack all opponents and then using his Gatusga you can deal 45 damage to an opponent swiftly reducing their health so as to allow either Baki or CSS to finish the job with wind blade or corrupt chidori respectively.
AoE/ Counter
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Tenten S, Kidomaru, Kurenai
By adding Kidomaru to Kurenai and Tenten S you make sure there are 3 cheap counters that you can use once every 3 turns or so. With Tenten S’ offensive abilities there’s little to worry about as she can easily wait for a turn and then unleash her 35 AoE along with either Kidomaru’s DoT AoE or Kurenai’s, it’s troubling to fight, but even more to have to worry about where the counters will come in. If they manage to stun you, don’t sweat it because once they make a mistake and release you you’re able to unleash some major damage on them, you can also utilize their counters if you know there’s going to be a follow up and you’re free.
[b]PS> BIG THING, NEVER USE ALL THREE COUNTERS ON THE SAME TURN, SPACE THEM OUT SO YOU DON’T WASTE IT, IN THE WORDS OF SHINO “AN ACE IN THE HOLE IS A GOOD THING, BUT TWO ACES ARE BETTER.”
PPS> ANOTHER BIG THING, WHEN USING COUNTERS, FOR THE MOST EFFECTIVENESS MAKE SURE TO USE ANOTHER MOVE OF A MODERATE COST ON THE SAME TURN TO HELP DISSUADE THE OPPONENT FROM THINKING YOU’RE STOCKING AND SET A COUNTER IN CASE THEY’RE OVEREAGER. THIS WILL WORK BETTER ON MORE EXPERIENCED PLAYERS, NOOBS WILL STILL ATTACK EVEN IF YOU’VE MADE YOUR COUNTER OBVIOUS BY INVULLING THE OTHERS BUT LEAVING SAY KURENAI OPEN.
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This Team Guide Will Be Updated As Time Permits, If You Find Any Flaws In The Accuracy In This Guide Please Feel Free To Submit Them To Me By Way Of Private Message And If I Find Them To Be Valid I Will Gladly Change The Guide.
Until Next We Talk,
Fight Hard, Fight Fair
And Give Your Opponents A Run For Their Money
Lazy_Genius_13
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