The Fresh, Shiny, New Altar. - Page 7


 Topic: The Fresh, Shiny, New Altar.
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  Posted on August 21, 2008 22:49
Lunar2
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#91
Is there a particular reason why Kakashi (S) doesn't copy many of the moves his description would indicate he would, such as Draining Assault (tai, non-unique, have now lost two matches due to this), Twin Rising Dragons Trap (tai, non-unique, have also had this fizzle twice), and pretty much every neutral-costing move that's classified as tai? The limitations on Jutsu Imitation are already strict enough - to not have it work on several of the moves it's supposed to is very frustrating.
  Posted on August 21, 2008 22:59
jamshaw
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#92
Quote by Lunar2
Is there a particular reason why Kakashi (S) doesn't copy many of the moves his description would indicate he would, such as Draining Assault (tai, non-unique, have now lost two matches due to this), Twin Rising Dragons Trap (tai, non-unique, have also had this fizzle twice), and pretty much every neutral-costing move that's classified as tai? The limitations on Jutsu Imitation are already strict enough - to not have it work on several of the moves it's supposed to is very frustrating.


i'm not sure about that...i used him to copy tenten moves before
i know that he can't copy moves where their is a setup involved...like gaara desert funeral and desert imperial funeral...

but those moves are fair game...unless they were already in effect...

  Posted on August 21, 2008 23:06
Lunar2
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#93
I know that I caught the initial use of Draining Assault at least twice. TRDT isn't a DoT move - so I used Jutsu just before it was used as well. Neither has worked.
  Posted on August 21, 2008 23:08
FalcoVet101
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#94
Im pretty sure the reason kakashi cant copy those are because normally to use them,you need a prep.

thx afshin91 for the sig and "goldinferno" for avy
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  Posted on August 22, 2008 01:25
adrianhhh777
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#95
Quote by adrianhhh777
well here is an idea from my friend biggagamehunter for kakashi(s)

for his mangekou move instead of a regular old 45 damage.make it 30 damage and remove one random skill on the targets moveset.and this skill can only be used once.notice I said random so it could get rid of a important skill or a unimportant please give your feedback.

and here is one from my friend destroyer100 for kakashi(s)

make the damage to mangekou 35/30 and add half the damage kakashi has taken to the move.for an example if kakashi is at 70 hp mangekou gets 15 damage points added to it.bcuz he has taken 30 damage so half of 30 is 15.therefore making mangekou deal 50/45 damage that turn.the cooldown would have to be pretty high though.somewhere around 3-5.
any comments for these ideas
  Posted on August 22, 2008 03:02
FalcoVet101
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#96
Quote by Lunar2
I know that I caught the initial use of Draining Assault at least twice. TRDT isn't a DoT move - so I used Jutsu just before it was used as well. Neither has worked.
kakashi cant copy moves that need a prep

thx afshin91 for the sig and "goldinferno" for avy
Check out my guide:click
Tournies won:6
My fav.Gfx shop:Envy Gfx//gift from "goldinferno"
Click for The Alliance of Nations thread
Fav. Song: Say Goodbye-Skillet
http://www.animalcrossingcommunity.com/patterns.asp
  Posted on August 22, 2008 04:27
Lunar2
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#97
So, to summarize: A move that targets non-unique, non-genjutsu, non-bloodline, non-prepped moves and must specify a specific target and turn. His other damage dealing move has too long a cooldown to be relied on alone, even if it now fills a niche that Shikamaru does. At least Team Tactics now can fill its role, I guess.

I'd like to see Jutsu Imitation be the primary move of this character. It is a unique ability that suffers from being far too specialized. Raise the cost to one specific chakra if you must, bloodline perhaps, and let it work against non-bloodline skills. Or, let it target the entire enemy team and copy the first applicable skill. Nerf the sharingan if you have to, perhaps make it deal damage slower, 15x3 rather than 40, to make the cooldown seem sensible.
  Posted on August 22, 2008 05:32
jamshaw
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#98
Quote by Lunar2
So, to summarize: A move that targets non-unique, non-genjutsu, non-bloodline, non-prepped moves and must specify a specific target and turn. His other damage dealing move has too long a cooldown to be relied on alone, even if it now fills a niche that Shikamaru does. At least Team Tactics now can fill its role, I guess.

I'd like to see Jutsu Imitation be the primary move of this character. It is a unique ability that suffers from being far too specialized. Raise the cost to one specific chakra if you must, bloodline perhaps, and let it work against non-bloodline skills. Or, let it target the entire enemy team and copy the first applicable skill. Nerf the sharingan if you have to, perhaps make it deal damage slower, 15x3 rather than 40, to make the cooldown seem sensible.


45 damage that is pierce, uncounterable/reflect for the cost of a blood/gen is worth a 2 turn cooldown...expectaly because of his justu imitation...now that i think about it, being able to copy a prep move would be overpowered...everyone copying gaara desert funeral and taking a whole team out with it...

  Posted on August 22, 2008 06:17
Ramondguy
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#99
hey can you make the new shipp missions easier, winning eight in a row is very hard. Its very frusterating wen yu win seven in a row but then cant win the rest. Also why is jiraiya twice as harder to get then the rest of the sannin???
  Posted on August 22, 2008 06:18
Lunar2
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#100
But his Jutsu Imitation is currently gimp and probably half (if not more) the teams he's up against will have either 0 or 1 valid targets for it!

45 pierce is nothing too special. The anti-counter/reflect is more of a novelty considering that it has such a high cooldown. I would take a move such as Sakura (S) 25 piercing for 1 specific, 0 cooldown way before a 1+1 specific, 45 piercing, 2 cooldown move. Or even Baki's 20 piercing is better.

He still will need a buff after another round of playing proves that his win % is still anemic. I'm just proposing that the buff apply to a different move this time around.

  Posted on August 22, 2008 07:03
TheMax1087
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#101
Quote by jamshaw

@the max
i think u now mean the random damage from that...since it doesn't target the person directly then it can't be reflected...it's indirect ...


That doesnt make any sense at all. Why would damage be done to a random character on your side instead of a random character on your opponents side if you reflect mind body disturbance, unless the stun and the damage are independant of each other. If thats the case, then thats a huge oversight on the creators part.
  Posted on August 22, 2008 11:41
leaderofakatsuki
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#102
Quote by jamshaw


sakura s her heal is fine...sure she could kill a opponet in 4 turns...but she would need 4 turns worth of consectuive tai charka...are you just going to stay there and let her do that? If you get her one on one who fault is that? It's your own....you go after sakura s first and take her out fast...just common tactics like fighting sakon....also her self heal is being blown out of proportions...so what she can heal 30 it isn't that she will always heal 30...and the turn she heals 30 she can't heal someone else that same turn or attack...also she needs a stream of nin to keep it up in 1 vs 1

but it seems as if all the posts are based of I wants instead it needs...just biased opionons...not seeing the character as a whole and of course the "HE can do it , so why can't he"...nerfs/boosts are just being based off of plain bad luck





Was tthis directed toward me? I dont do baised opinions if i did i wouldve been the main person in the sasori descussion... Very reason I started out of it was for the fact i knew i couldnt descuss him without getting bias

When you start a game you analyze who you want to fight and opersonaly when i was trapped in a one on one with her reason i didnt kill her first is i saw sasori, a bigger threat then her weak healing just because a character heals dosent make it the bigger threat or i could ewasily build a team around a healer using it as thwe head destraction while two tankers demolishj an opponents team, but why dont i? Because if an team is analyzed on the first round you define the true threats and what can be set aside for later, and the reason i got caught in a one one one with her is because i miss caculated some damage when it came to killing the second character. Also getting 4 tai in 4 turns isnt hard especialy when they like you said self heal (for as cheap as 4 nin) and only cost 1tai to attack
ima be the one to set it off G until we thru ya
who the f*ck yall punks ganna regulate
at the radio talking bout retaliate talk'n bout my salarie
yall dead as a battery this to you n ya motha f*ck'n army
aint none b*tch bout to harm me n if u do its gone b back and forth
ima hit ya ass with deadly force n f*ck tha source my
enemies vs my warriors with me in our favor we gladiators

  Posted on August 22, 2008 15:28
jamshaw
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#103
Quote by leaderofakatsuki
Quote by jamshaw


sakura s her heal is fine...sure she could kill a opponet in 4 turns...but she would need 4 turns worth of consectuive tai charka...are you just going to stay there and let her do that? If you get her one on one who fault is that? It's your own....you go after sakura s first and take her out fast...just common tactics like fighting sakon....also her self heal is being blown out of proportions...so what she can heal 30 it isn't that she will always heal 30...and the turn she heals 30 she can't heal someone else that same turn or attack...also she needs a stream of nin to keep it up in 1 vs 1

but it seems as if all the posts are based of I wants instead it needs...just biased opionons...not seeing the character as a whole and of course the "HE can do it , so why can't he"...nerfs/boosts are just being based off of plain bad luck





Was tthis directed toward me? I dont do baised opinions if i did i wouldve been the main person in the sasori descussion... Very reason I started out of it was for the fact i knew i couldnt descuss him without getting bias

When you start a game you analyze who you want to fight and opersonaly when i was trapped in a one on one with her reason i didnt kill her first is i saw sasori, a bigger threat then her weak healing just because a character heals dosent make it the bigger threat or i could ewasily build a team around a healer using it as thwe head destraction while two tankers demolishj an opponents team, but why dont i? Because if an team is analyzed on the first round you define the true threats and what can be set aside for later, and the reason i got caught in a one one one with her is because i miss caculated some damage when it came to killing the second character. Also getting 4 tai in 4 turns isnt hard especialy when they like you said self heal (for as cheap as 4 nin) and only cost 1tai to attack


iono i forgot who it was directed at...
how would sasori be a bigger threat than sakura on the team? as long as you don't touch sasori he is limited to what he can do...even with orochimaru....attacking him would be useless....and then even if the person get a tai for 4 consecutive turns are you going to let them keep attacking with sakura and not do anything else? is it possible that they will even attack with sakura s or will that tai charka get put to better use.... Healers are high proroity targets as they can instantly mess up a strategy by healing...so attack a character who gets stronger as they get weaker as well as have destructable defense at 3 different intervals seem like poor strategizing... after you elimante sasori allies it would be more ideal to then tackle him on...

but it also depends on your team i guess...a slow one is screwed either way

  Posted on August 22, 2008 15:38
naryto5
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#104
for kisame bd when water shock wave is in effect mae eating shark should do damage to everyone for 3 rounds he really needs a boost
  Posted on August 22, 2008 15:53
leaderofakatsuki
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#105
Off the top healers are one of the least character types to worryn about unless they can stun or drain in anykind of way, tell me how do you face her in a one on one when your highest attack the peirces 40 with 1 couldown is reduced to 10 damage, on top of that its infinite so they could just stay there waiting to get 4 chakra tai or more nin without have to worry about dying anytime soon know they could peirce the 75% damage reduction or dp, as well as not having a drainer or a stunner to counter her as soon as they got 4 tai you lose in the next four turns, going iinvul does nothing but lenthen your losing time by a turn or to do to theyll just go invul on there turn? you don't better yet you cant vecuz in a one on one she has no reason to heal hell once there hp gets below 40 its patehtic and does nothing but wastes chakra, and other healers outside regular sakura has cooldowns and limits to there healing ability which stops them from abusing and or spamming it where sakura S not only spams it but really if not dies do to it




ok im about to bring somthing up i know you all going to hate me for but i have to

I would like to see a complete reworking of tayuya, the way she is now and yall may disagree with me but the way she is now dosent feel like she fits into the game at all. Everything she does there seems to be someone who can do it better, hell kabuto alone can both stun and drain better then she can and kabuto suppose to be mainly a drain character and her doki summion just dowan't cut it anymore (like it ever did) A reworking is definitly in order for her
ima be the one to set it off G until we thru ya
who the f*ck yall punks ganna regulate
at the radio talking bout retaliate talk'n bout my salarie
yall dead as a battery this to you n ya motha f*ck'n army
aint none b*tch bout to harm me n if u do its gone b back and forth
ima hit ya ass with deadly force n f*ck tha source my
enemies vs my warriors with me in our favor we gladiators