The Fresh, Shiny, New Altar. - Page 41


 Topic: The Fresh, Shiny, New Altar.
Users reading this topic: tsunadetea.
  Posted on September 6, 2008 17:51
allosawyou2
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#601
I know stun teams kill Kidomaru (Ranged Stuns, in particular, as melle fall to spider web), but compared to other charaters that fall into a similar catagory, he is a lot more versiltile, and better at dealing high amounts of damage... and soaking it up. Kiba's DHW costs a similar cost, 2 different Specifics, and deals more damage, and has 10 more reduction, but only lasts 3 rounds. Then again, a buffed Garoja offsets this, as well as his ability to nullify defence.

So, on second thoughts, Kidomaru and Kiba are more or less on a higher, but level ground, with Shigure and Tayuya, all four being charaters that specilise in DoT, and have 1 other damageing move, as well a 1 ultility (Shigure excluded, he has a prep)
A ninja never gives up.
  Posted on September 6, 2008 18:04
Lunar2
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#602
That "bug" also happens when Lee uses Drunken Fist on Tree Bind or Spider Web. For whatever reason, the devs think moves of class counter should get to ignore effects like "I can't be stunned...oh wait, that's a counter move, so my buff doesn't matter".
  Posted on September 6, 2008 18:22
leaderofakatsuki
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#603
Ok only thing abusable about kidoumaru is his stun, yet since it only effects melee physical skillsthe abuse is barely relivant, And spider can not only be interupted but it can just as easly be completely stopped right after it is staretd which not only wastes 1 bvlood and 1 nin but takes 5 turns of damage and cooldown and just throws it away seeing how ether or not it contniues you still have to wait for the cooldown to pass to use it again. The only reason kidoumaru's stun is even seen as abusable is becausse it can be used back to back.. and can hit 3 characters at one (seriously it saved my ass when it did that)

Onm to the matter of draining, i dont like draining specefic chakra perouidly yes i understand it can slow down the making of some drain teams but the point off draining is to rid an opponent of all chakra noit just one type, there are times where a character with a specific drain is absolutely uses wether its do to not one character on the opponents team uses the chakra that the character drains or simply the opponent may not get that type of chakra which makes that character just take up space...I do think some specific characters that drain or remove should be rework to do somthing like delay an opponents chakra for a certain amount of turn but when the delay is oveer the opponent gains the amount of chakra that was delayed plus the 3 for that turn.. (This is just off the top of my head)

Edited counter arguement
But when the delay is over what do you have coming a spam of damage, until you can delay again which may by that time be a waste of chakra

My arguement
True but the same goes for stun teams a character cant do crap yet they are building up chakra only diffeerence is with chakra delay they get it on the turn the delay stops.. unless there are 2 characters that can delay chakra and once one stops the other starts like stun teams when one stops stunning another begans
ima be the one to set it off G until we thru ya
who the f*ck yall punks ganna regulate
at the radio talking bout retaliate talk'n bout my salarie
yall dead as a battery this to you n ya motha f*ck'n army
aint none b*tch bout to harm me n if u do its gone b back and forth
ima hit ya ass with deadly force n f*ck tha source my
enemies vs my warriors with me in our favor we gladiators

  Posted on September 6, 2008 20:01
Caibre
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#604
I agree on one respect about Kidoumaru...his damage reduction is too powerful...

The damage is just fine and his counter is a great move, but he just has too much reduction...

The AoE is good, because it doesn't do a lot of damage, it just streams it...however, the damage reduction makes him way too powerful and hard to kill...
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  Posted on September 6, 2008 20:16
leaderofakatsuki
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#605
Quote by Caibre
I agree on one respect about Kidoumaru...his damage reduction is too powerful...

The damage is just fine and his counter is a great move, but he just has too much reduction...

The AoE is good, because it doesn't do a lot of damage, it just streams it...however, the damage reduction makes him way too powerful and hard to kill...

His destruction points are fine its the only real reason he survives, do to his damage output he's one of the most likely targeted and his stun only works on physical melee skills which which at most i would say 1/3 of the characters on na have and out of the 1/3 66% has another move that the stun wont work on reduce the destruction points kid as at this moment the higher his lose percent will go
ima be the one to set it off G until we thru ya
who the f*ck yall punks ganna regulate
at the radio talking bout retaliate talk'n bout my salarie
yall dead as a battery this to you n ya motha f*ck'n army
aint none b*tch bout to harm me n if u do its gone b back and forth
ima hit ya ass with deadly force n f*ck tha source my
enemies vs my warriors with me in our favor we gladiators

  Posted on September 6, 2008 23:26
wiedzmak
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#606
Quote by leaderofakatsuki
Quote by Caibre
I agree on one respect about Kidoumaru...his damage reduction is too powerful...

The damage is just fine and his counter is a great move, but he just has too much reduction...

The AoE is good, because it doesn't do a lot of damage, it just streams it...however, the damage reduction makes him way too powerful and hard to kill...

His destruction points are fine its the only real reason he survives, do to his damage output he's one of the most likely targeted and his stun only works on physical melee skills which which at most i would say 1/3 of the characters on na have and out of the 1/3 66% has another move that the stun wont work on reduce the destruction points kid as at this moment the higher his lose percent will go


his stun works with all melee skills, read description carefully...

by No-Life-King
  Posted on September 6, 2008 23:35
leaderofakatsuki
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#607
Quote by wiedzmak
Quote by leaderofakatsuki
Quote by Caibre
I agree on one respect about Kidoumaru...his damage reduction is too powerful...

The damage is just fine and his counter is a great move, but he just has too much reduction...

The AoE is good, because it doesn't do a lot of damage, it just streams it...however, the damage reduction makes him way too powerful and hard to kill...

His destruction points are fine its the only real reason he survives, do to his damage output he's one of the most likely targeted and his stun only works on physical melee skills which which at most i would say 1/3 of the characters on na have and out of the 1/3 66% has another move that the stun wont work on reduce the destruction points kid as at this moment the higher his lose percent will go


his stun works with all melee skills, read description carefully...
my point being kid isnt overpowered he's just a versitile character if we go and nerf every versitile character then there really want be a point of even trying to make teams just pick three characters dosent matter which and hit start
ima be the one to set it off G until we thru ya
who the f*ck yall punks ganna regulate
at the radio talking bout retaliate talk'n bout my salarie
yall dead as a battery this to you n ya motha f*ck'n army
aint none b*tch bout to harm me n if u do its gone b back and forth
ima hit ya ass with deadly force n f*ck tha source my
enemies vs my warriors with me in our favor we gladiators

  Posted on September 7, 2008 05:59
WombaD
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#608
@ leader
Well maybe that's your point, but at least show some respect, when you are wrong then you must admit it (melee (instead of physical melee) changed your "percentage")..
  Posted on September 7, 2008 06:17
ChiKung
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#609
Well for me, the main reason why kido looks "overpowered" is his summon, when you pull out that skill actually it give at least 48 damage (minus 12 because of all replacement technique if you used it) to most of char (with no DR), stunning him is not a best way to stop it as most of stun skill are melee class..

And because of his summon, most of ppl will targetting him last (even me) thx for his 25 DR and counter making his 48 damage became true to your team leaving only 52 HP for each of your member (again in general situation with no DR), making his skill similar to deidara's AIAB with less cost, more damage, giving DR and repeatable..
(Sounds crazy don't you think?)

Yes he is an "expensive" char, but he cover it nicely with his ability to delay match (again with his summon) even in 1 on 1 match when his summon became lil bit useless he also can delay match with his counter. (all you got to do is killing other non melee char if your enemy team have it, if you facing all ranged -most-of-it-is-AOE, feel happy coz generally they required more than one chakra to pull of their skill, maybe one but only deals too lil damage in 1 on 1) waiting to get 1 nin 1 blood and BAM ! 50 damage...

Drainer and spiker/insta-kill team find it hard to face kido with good combination, against drainer kido just have to pull off his summon (you can pray to have one nin and one blood early in match ) and chars with remaining 52 HP can easily be killed with 2/3/4 chakra in the end of summoning (remember most of drainer don't have DR and do quite lil damage -except-oro). Combine him with another char who can have DR (tayuya for example) giving you anti spiker team/insta-kill (even tayuya can removed chakra, notice that insta-kill required lot of chakra) say goodbye to "famous" chiyo-css-sakon.
Nope I'm not gonna comparing him with someone, I do understand every char in NA have unique skill-set, but overall (at least for me) with one blood and one nin kido's summon looks quite "overpowered".

Maybe make it last 3 round and deals 13/14/15 damage with 5 turn cd, same cost.
Or you can leave it that way but when Summoning Kyoudaigumo is in effect kido can't use his counter and when he stunned this round next round he'll also lost his DR (like naruto), because I find stun can only stop his damage not his DR next round (I don't know if it suppose to be that way or a glitch).. This IMHO, will slightly balanced him.
  Posted on September 7, 2008 08:24
yodaz
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#610
i'm not going to elaborate on this but kido is not versatile.
  Posted on September 7, 2008 08:39
ChiKung
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#611
Yup maybe he isn't, but balanced char don't have to be "versatile", but his/her skill set must do "reasonable" effect for "reasonable" cost. That's why we here.
  Posted on September 7, 2008 08:56
yodaz
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#612
yes, and hurricane gustov is "denagerous". His cost to damage ratio is fine considering that it taps into his other chakra...if your only complaint is effect to cost then i see no issues. Besides that your other more detailed post is giving me a headache trying to figure out. I usually try to be understanding about this but your points don't seem to connect. While i havn't tested this myself i'm assuming he looses to drainer teams in general but that would depend on the rest of his team more then him and any good spiker team has characters who do affliction damage or get around DR. I really don't see how he could possibly be an answer to the chiyo team as chioy just stuns one turn and then css deals the 60 the next after killing off the other chars. Or sakon uses his summon on him at the beginning.
  Posted on September 7, 2008 09:06
ChiKung
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#613
Chiyo's team mainly depend on 60 piercing damage CSS (corrupt chidori)..

Corrupt Chidori :
Using a cursed seal chakra corrupted Chidori Sasuke does 60 piercing damage to one enemy.
Classes: Melee, Chakra, Nin, Uniqu(e), Static ..

Okay then.. Maybe my earlier post seems too sophisticated to you...
next...
  Posted on September 7, 2008 09:18
hellkaiser
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#614
nope he's not he sit's there and then throw's up his op summon and then either spikes or counters melee skill's if possible sometimes in multiples

i think his summon is a little TOO good but it's open for debate and i'm not bothered at the moment but versatility is not his strong point his summon is

and all his costs are specific hell sasori is more versatile lol

i have all characters and if they all go kablooyey i want them back straight away lol not doing everything again for any reason whatsoever 22/5/08
naruto arena the manga held back temporarily 06/05/08
  Posted on September 7, 2008 09:22
jouninneji
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#615
I just want Neji(s) changed Taking specific chakra is stupid because there is no guarantee he'll even drain. Make it random or up the damage. DO IT OR ELSE but seriously. Please fix it Luap........
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