The 5th Altar - Page 4


 Topic: The 5th Altar
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  Posted on August 21, 2008 00:55
FalcoVet101
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#46
adrianhhh777 wrote:
FalcoVet101 wrote:
adrianhhh777 wrote:
I think itachi BD needs something done to his genjutsu reversal.his other two moves are quite good and I don't see anything wrong with them.when I use him its like he only has two skills.their is never a time where I use his reversal.it needs to be reworked and actually given an effect that is useful in battle and can be used in battle.
reversal is fine as is.you just have to know how,and when to use it.It saved my ass a couple times.
well I guess I don't fully understand the move.do u mind explaining it or givening me an example.
ok,while its in effect,any non unique nin or gen skills will be reflected onto the people that used it,so if itachi BD used that,and while its in effect,lets say kakashi used raikiri on him,since raikiri is nin and non unique,kakashi gets the attack,and itachi BD is free to laugh his ass off cause he was protected perfectly.

@hara:yeah,lets go back to sasori.he is obviously the most needed to discuss about
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  Posted on August 21, 2008 02:41
itachia123456789
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#47


Kisames BD is in desprite need of a boost there are no good teams whith him his skills are worse than the original kisames he needs to get better I would suggest making water sharks an Aoe during water shock wave his water prison should stun for two turns thats all.



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  Posted on August 21, 2008 03:16
supermonkey2
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#48
Personally I don't see a problem with Sasori. Having used him, he is rather powerful, but ONLY if he has taken damage. 10 damage + Infinite 5 affliction isn't something to really worry about. Its way weaker than Itachi's Amaterasu which does 12 damage per turn AND costs less chakra. Lets remember that Sasori uses two chakra, random or specific, to attack, and two chakra per turn to stack those affliction effects is pretty costly. For 4 chakra, most teams can perform a crud load of AOE, incapacitate multiple members of a team, drain a lot chakra, heal affliction damage etc. etc. If you happen to run up against a Sasori, target his partners first which your most efficient chakra-to-damage attacks. If you built your team right, you should be able to kill of the partners before Sasori can really be effective, and you'll hopefully have a 2v1 vs. Sasori at the end, which is your best bet against him. The only team that is really troublesome with him is when he is partnered with Orochimaru, as Oroch enables some of Sasori's better attacks. But even that team is slow and not unbeatable.

With that said, he also has too much health. 190 is a lot. There's no way around that, even though I personally don't have a problem with it and he will probably see a nerfing.

Now poor Itachi has to run up against Sakura(s), with players still having to complete the mission for the new characters.Making the affliction part of Amaterasu unhealable or the target of Amatersu unable to be healed should help Itachi players out on the new missions. With that change, the damage of Amaterasu could even be lowered to say 10, and I'd bet that he would still fair better.

Now for Sakura(s). She almost always my first target. The fact that she uses Nin to protect herself means that the majority of all other aggressive strategies (a lot of powerful attacks use nin) will be that more unlikely to happen if she does happen to heal herself. 25 for 1 chakra is a lot, but does take 4 turns to kill. In between that time, the target can heal, defend, stun, chakra drain, a lot of things, if the team is made right.
And even if you don't like targeting Sakura(s) first, if you can knock down someone's HP below 30, Sakura's heal won't do very much. Lastly, if 25 for 1 is good, how about 35 to all for 2, or 45 to all for 3? AOE teams completely unclass single target damagers for the most part in raw damage. Sakura(s) wasn't made to guard against an AOE, and she doesn't even have a control skill like a stunning or countering to fend them off.

Also, shippy Kisame sux eggs, shippy Kakashi is maybe ok but lacking umpf, regular Kakashi is so clashy its not even funny, who the heck uses Jirobo or Shigure. Now I'm starting to ramble. :confused
  Posted on August 21, 2008 04:58
hokage-minato
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#49
ya know kisame(s) isn't bad but i'd say rework five man-eating sharks i mean its to repetitive i mean there are many characters that do 15 damage in 3 turns and his water prison technique needs to last 1 turn longer so i'll just suggest reworks on them

five man-eating shark:one enemy takes 20 damage over 3 truns when explosive water shock wave is in affect the damage becomes piercing

water prison technique should last 2 turns


and itachi is underpowered yes i played with him i have won and lost matches with him but i just don't and can't see itachi ass a support character i mean when he just came out he was an offense player yeah he was a bit overpowered but that was his best role offense the itachi we have now sucks i'm telling u it plainley i say make him back an offense player i do have suggestions for him i'll be soon give u them

  Posted on August 21, 2008 08:19
ipoonyou
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#50
the chakra system cant be changed, the game is build around it

sure it can lead to horrible luck match's but luck is part of the game AND the luck system is pretty balanced believe it or not
If you really want to play a game with no luck, go play chess

so ya, still on top of my list is make kisame S more a threat at the moment he is a mini version of stronger class's gai has the same move as 5 sharks exept if cost onetai
and kidou has a counter-stun for 1 blood and its easyer to land (his is melee kisames is physical melee) any ways his moves cost to much and do so little wich makes em such a small threat you can pretty much ignore him
  Posted on August 21, 2008 10:39
Luapman
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#51
Nerfs to Sasori.
Boosts to Kakashi (S) and KBD.


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  Posted on August 21, 2008 13:30
tsunadetea
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#52
wow kakashi (S) mengekyo get to be a blood and gen what a boost that is.
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  Posted on August 21, 2008 13:36
MastaCookie
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#53
Luapman wrote:
Nerfs to Sasori.
Boosts to Kakashi (S) and KBD.


Check the Repository.
Well I don't know if you guys will understand my point but It seems that Kakashi is kinda too powerful right now.It is more easy to pull of an attack that uses blood and gen chakra than one that uses only 2 blood. Plus it only has a two turn cooldown and the attack cannot be reflected:amazed I think it was kinda better when it was two blood cause now it is quite easy to get a blood and a gen in two turns(un less the chakra distribution system hates you:push)
I wouldn't say that if it was a 3 turn cooldown since it would let you the time to relax(if you're the one fighting Kakashi) and kill him. In two turns he may surely become invulnerable and use a counter or protection of an ally to not die and theen blast the hell out you :suspicious.
It is sure that some won't agree with me since they were requesting that change but i think some might agree with me( well I hope so :push ).
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  Posted on August 21, 2008 13:45
loafery
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#54
MastaCookie wrote:
Luapman wrote:
Nerfs to Sasori.
Boosts to Kakashi (S) and KBD.


Check the Repository.
Well I don't know if you guys will understand my point but It seems that Kakashi is kinda too powerful right now.It is more easy to pull of an attack that uses blood and gen chakra than one that uses only 2 blood. Plus it only has a two turn cooldown and the attack cannot be reflected:amazed I think it was kinda better when it was two blood cause now it is quite easy to get a blood and a gen in two turns(un less the chakra distribution system hates you:push)
I wouldn't say that if it was a 3 turn cooldown since it would let you the time to relax(if you're the one fighting Kakashi) and kill him. In two turns he may surely become invulnerable and use a counter or protection of an ally to not die and theen blast the hell out you :suspicious.
It is sure that some won't agree with me since they were requesting that change but i think some might agree with me( well I hope so :push ).

the whole point f kaka being boosted was so that JI was not the only move that was available to use, now he is able to use mangekyu more easily. And team tactics needed that boost it was never gonna get any use but even so if it did get used it should be used so that it gave more than it was worth. I'm happy with the changes ^^
Team of January wrote:
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Team of March wrote:
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Contenders for Team of April wrote:
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  Posted on August 21, 2008 13:50
MastaCookie
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#55
loafery wrote:
MastaCookie wrote:
Luapman wrote:
Nerfs to Sasori.
Boosts to Kakashi (S) and KBD.


Check the Repository.
Well I don't know if you guys will understand my point but It seems that Kakashi is kinda too powerful right now.It is more easy to pull of an attack that uses blood and gen chakra than one that uses only 2 blood. Plus it only has a two turn cooldown and the attack cannot be reflected:amazed I think it was kinda better when it was two blood cause now it is quite easy to get a blood and a gen in two turns(un less the chakra distribution system hates you:push)
I wouldn't say that if it was a 3 turn cooldown since it would let you the time to relax(if you're the one fighting Kakashi) and kill him. In two turns he may surely become invulnerable and use a counter or protection of an ally to not die and theen blast the hell out you :suspicious.
It is sure that some won't agree with me since they were requesting that change but i think some might agree with me( well I hope so :push ).

the whole point f kaka being boosted was so that JI was not the only move that was available to use, now he is able to use mangekyu more easily. And team tactics needed that boost it was never gonna get any use but even so if it did get used it should be used so that it gave more than it was worth. I'm happy with the changes ^^
From you're point of view it is right but I won't be able to see that till i get him...didn't find any good tams with him:suspicious
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  Posted on August 21, 2008 13:55
ChiKung
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#56
Reporting some glitch, luap.. (Whoa fresh altar ):amused

shizune's poison mist stick in my team after I kill her (I'm not sure if it's glitch or not but you said most attack even affliction should end if char who used it die..)

bye all... :smile
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  Posted on August 21, 2008 13:57
MastaCookie
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#57
ChiKung wrote:
Reporting some glitch, luap.. (Whoa fresh altar ):amused

shizune's poison mist stick in my team after I kill her (I'm not sure if it's glitch or not but you said most attack even affliction should end if char who used it die..)

bye all... :smile
It's supposed to last 3 turns even if she dies just as Kankuro's(btw you're in the wrong section)
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  Posted on August 21, 2008 14:48
RavenZ
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#58
kisame DB seem still weak for me...

5 man eating sharks is easy to counter only stunning kisame and ther eis no reason for spend this ammount of chakra(1 random 1 nin) for deal only 15 damage per 3 turns -.- i would rather deal 40 damage in 1 turn with a kyubi rasengan for same ammount of chakra

also gai(s) deal same type of damage for only 1 tai..and this skill would be best kisame skill..

explosive water shark could be usefull sometime but it cost too much.. and waste this amount of chakra mean give at your enemy 1 free turn....

water prison...blah i dont like it can counter only meele knwoing this thing only a nub could hit kisameDB with meele skill...
  Posted on August 21, 2008 15:05
hokage-minato
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#59
allright i got my rework for itachi he might be a little similar to how the first itachi was but this is just a ''suggestion'' so bare with me

Mangekyou Sharingan: itachi gains 50% damage reduction for 4 turns and Amaterasu and Tsukuyomi may be use
Chakra required: 1 blood chakra
Cooldown: 5 turns
classes: Ranged, Aflliction, Unique, Static


Amaterasu: Itachi does 10 affliction damage to one enemy every turn the damage of Amaterasu is increased by 5 damage exzample: first turn 10 damage, second turn 15, third 20 ,fourth 25
Chakra required: 2 nin chakra
Cooldown: 4 turns
Classes: Ranged, Affliction, Nin, Unique, Static

Tsukuyomi: itachi stuns an enemy for 2 turn doing 20 damage each turn
Chakra required: 2 gen chakra
Cooldown: 4 turns
Classes: Ranged, Mental, Gen, Unique, Static

so there ya go maybe he is still a little overpowered but this is just a ''suggestion'' of an offensive Itachi just my opinion but Itachi isn't suited for support he's an offensive character and thats how it should be

p.s: last skill is the invul move:cool
  Posted on August 21, 2008 15:37
MastaCookie
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#60
hokage-minato wrote:
allright i got my rework for itachi he might be a little similar to how the first itachi was but this is just a ''suggestion'' so bare with me

Mangekyou Sharingan: itachi gains 50% damage reduction for 4 turns and Amaterasu and Tsukuyomi may be use
Chakra required: 1 blood chakra
Cooldown: 5 turns
classes: Ranged, Aflliction, Unique, Static


Amaterasu: Itachi does 10 affliction damage to one enemy every turn the damage of Amaterasu is increased by 5 damage exzample: first turn 10 damage, second turn 15, third 20 ,fourth 25
Chakra required: 2 nin chakra
Cooldown: 4 turns
Classes: Ranged, Affliction, Nin, Unique, Static

Tsukuyomi: itachi stuns an enemy for 2 turn doing 20 damage each turn
Chakra required: 2 gen chakra
Cooldown: 4 turns
Classes: Ranged, Mental, Gen, Unique, Static

so there ya go maybe he is still a little overpowered but this is just a ''suggestion'' of an offensive Itachi just my opinion but Itachi isn't suited for support he's an offensive character and thats how it should be

p.s: last skill is the invul move:cool

I really like it but I don"t like the prep thingy. i seriouly hate prep chaacters when they have to use a specific chakra to prep themselves. If you aren't lucky than that character is a benchwarmer and is only useful to give you extra chakra. I have an idea:
if you use Mangekyou than tsukoyomi will stun AND deal damage and amaterasu damage will increase every turn. Without Mangekyou activated amaterasu will only deal 10 affliction damage every turn and Tsukoyomi will ONLY stun
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