The 5th Altar - Page 3


 Topic: The 5th Altar
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  Posted on August 20, 2008 20:28
urankom
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#31
sasori is overpowered

i've met him several times in ladder. even i win some, he is too hard to kill, even with people with great damage like CSS. He wont killed even the team make 120 damage from team combo, because his temporary health is activate automaticly. so he is 190 health char actually.

only affliction damage can kill him normally. but considering he got random cakra attack, just combining him with anti-affliction healer like sakura(s) or shizune will make him semi-immortal.

suggest:
just make the temporary health is not automaticly. if he must do preparation again in certain health, we can kill him with stunners.

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  Posted on August 20, 2008 20:51
Clessenur
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#32
urankom wrote:
sasori is overpowered

i've met him several times in ladder. even i win some, he is too hard to kill, even with people with great damage like CSS. He wont killed even the team make 120 damage from team combo, because his temporary health is activate automaticly. so he is 190 health char actually.

only affliction damage can kill him normally. but considering he got random cakra attack, just combining him with anti-affliction healer like sakura(s) or shizune will make him semi-immortal.

suggest:
just make the temporary health is not automaticly. if he must do preparation again in certain health, we can kill him with stunners.
Well I suggest you just lower destructible defence a little that would be easier.
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  Posted on August 20, 2008 22:52
leaderofakatsuki
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#33
Ok now that i got alittle time on my hands before i post another pic i guess ill make my voice heared

Characters of fault
Saukra (s)
I stated this before or cchakra enhanced opunch is too powerful, need i bring back kisame before the engine change he did the same exact damage without peirce yet it was nerfed, becuz for one character to be able to kill another in 4 turns or less without somekind of prep or penalty is too powerful, say the least sakura (s) peirces the 25 damage for one time. I do beleive this is som,thing that everyone seems to be over looking and it makes her too powerful in a one on one. If you look at characters like kabuto, who also shines in a one on one, his chakra scapelonly does 15 damage but it drains as well which makes up for the damage loss. Or an even better person i just thought of, dosu, he pierces, he uses 1 tai and he can kill in a one on one in just 3 hits, but he requires a prep which makes it so if it wasnt for that one factor it would take atleast 8 hits to kill an opponent . While sakura who both heals herself and damn near makes any damage under 30 pointless to say the leaast she's alittle on the over powering side

Itachi
If I said it once ill say it again...REWORK THIS MOFO Simply put, even with sharingans effect and tsukiyami 3 turn stun under powered nmo more like broken character is going to remain broken and itachi is a prime example, he cant really make a move without some strict penalty breathing down his back, he can barely protect himself, about 4 or 5 turns in a game if oum used him regularly then he becomes simply useless.

Anko
After her very first nerf this character has never beenm the same. Just like gaara desert graveryad, her twin snake assassination was what mader her useful, more then any other and the price that she died.. (hell had 25 hp left) was equizalent to an instant kill because more then likely she was going to die the next round anyways in fear of another instant kill.

Shigure
Ok theres nothing unique, nothing useful, nothing making this aoer worth while. So how about we change that? How about making needle barrage do 20 damage with 1 turn stun?or keepeing it 25 damage abd do an extra 10 damage the next round, but costing 1 nin or with a cooldown?

Synn's notes
I'v been noticing an offly lot of single character burners being added into the game, im sure alot of you noticed it too i would like to see laup avoid this because single character burners in my opinion are one of the most broken characters in the game, and with the new engine you should try and take another new direction of course i know it isnt easy but its worth a try ont you think?
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  Posted on August 20, 2008 23:42
FalcoVet101
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#34
@leader:yeah i would truly like to see more original characters come out,where each of them doesnt have the currently inevitable and most times useless "if a character uses this type of attack next tuen,this will happen" i think there should be a skill in the game that can make your opponent's time gauge go faster for a couple turns.THAT would be original.

But i disagree with you on some things...

Anko:anko is a skill manipulator.she can cause your opponents to do less dmg,and or take more. plus an infinate affliction,no matter how small...it adds up

Sakura:i dont think her punch is a problem.The only problem is her being able to heal herself when she is supposed to die.

shigure:ok,i will admit,i hope he gets a slight bonus to his attack,but he is still a very good character
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  Posted on August 20, 2008 23:56
leaderofakatsuki
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#35
FalcoVet101 wrote:
@leader:yeah i would truly like to see more original characters come out,where each of them doesnt have the currently inevitable and most times useless "if a character uses this type of attack next tuen,this will happen" i think there should be a skill in the game that can make your opponent's time gauge go faster for a couple turns.THAT would be original.

But i disagree with you on some things...

Anko:anko is a skill manipulator.she can cause your opponents to do less dmg,and or take more. plus an infinate affliction,no matter how small...it adds up

Sakura:i dont think her punch is a problem.The only problem is her being able to heal herself when she is supposed to die.

shigure:ok,i will admit,i hope he gets a slight bonus to his attack,but he is still a very good character
have you ever been trapped in a 1 on 1 with her... 10 turns (i lasted that long outa luck) for the first what 8 turns i used wind blade which thanks to her healying only did 10 damage each turn, and around the 8th turn she started attacking and killed me in by time the 10th turn ended,while i had baki damage reduction up so you telling me you dont think shes over powered slightly? whien she has no penalty for peircing kill in 4 hits? with just 1 tai thats enough to single handedly kill 2 out 3 characters

true but in this game that just dosent cut it anymore come on how many characters heal and remove Afflictions now? my thing is if your opponent gives you the type of time needed for ifinite to actyialy be more then a mir so and so damage then you should already have them beat in half the time, if the infinit or posion skill is under 15 damage and isnt aoe or continues after a character death then it really isnt worth it in my book
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  Posted on August 21, 2008 00:16
FalcoVet101
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#36
leaderofakatsuki wrote:
FalcoVet101 wrote:
@leader:yeah i would truly like to see more original characters come out,where each of them doesnt have the currently inevitable and most times useless "if a character uses this type of attack next tuen,this will happen" i think there should be a skill in the game that can make your opponent's time gauge go faster for a couple turns.THAT would be original.

But i disagree with you on some things...

Anko:anko is a skill manipulator.she can cause your opponents to do less dmg,and or take more. plus an infinate affliction,no matter how small...it adds up

Sakura:i dont think her punch is a problem.The only problem is her being able to heal herself when she is supposed to die.

shigure:ok,i will admit,i hope he gets a slight bonus to his attack,but he is still a very good character
have you ever been trapped in a 1 on 1 with her... 10 turns (i lasted that long outa luck) for the first what 8 turns i used wind blade which thanks to her healying only did 10 damage each turn, and around the 8th turn she started attacking and killed me in by time the 10th turn ended,while i had baki damage reduction up so you telling me you dont think shes over powered slightly? whien she has no penalty for peircing kill in 4 hits? with just 1 tai thats enough to single handedly kill 2 out 3 characters

true but in this game that just dosent cut it anymore come on how many characters heal and remove Afflictions now? my thing is if your opponent gives you the type of time needed for ifinite to actyialy be more then a mir so and so damage then you should already have them beat in half the time, if the infinit or posion skill is under 15 damage and isnt aoe or continues after a character death then it really isnt worth it in my book
you think 10 turns was bad.I was stuck in a stalemate with her in a 1 vs 1 for 1hr 30min:push then i couldnt take itanymore so i just gave up.but maybe your a little right.25 for 1 that can pierce is alot.but if you notice,sakura(s)isnt used for attacking when everyone is alive.She is used for keeping her allies alive from the very start.but either way,she does need alittle something done to her (that self heal should have a cd,and at least not heal her when she is supposed to die)

yeah,but as more and more people use those characters to heal affliction,the more affliction users will be able to counter it.
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  Posted on August 21, 2008 00:16
aaronsd
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#37
FalcoVet101 wrote:
finally,a new and shiny altar.Thankyou luap:amused Oh,and nice idea with the rules in the beggining.That was one of the biggest problems in the last 1:suspicious

But if i may make a suggestion to you.....
instead of posting the percentages as a post,why dont you just edit the first post.That way we can see it easily,and if we want to check it,we dont have to go back 20 pgs:amused But i really do want to see kisame BD's %s.but something tells me they arent good.

kakashi(s):i still think something should be done with imitation.its really abusable.I'll just repeat what i said on the last altar:
i think his copy should do:
"if the copied skill does 20 dmg or less,it costs 1 random.More than 20 is 2 random"
but then again,i could have a bad idea,since people would want a benefit from pulling off that gamble move.
But maybe his mangekyou can stun for 1 turn also.:unsure

kisameBD:he really doesnt have a strategy with him,which is why its hard to find a good team with him.I still suggest shock wave does 10 affliction to affected enemies for 3 turns.

his prison:i dont know.it seems every new character in the game is starting to get this skill.Maybe make it do:
"if your opponent uses any melee skill on kisame BD or his team,they will be countered and stunned for 1 round"
this would make him more unique than the regular single target specific type counter (but a 1 turn higher CD)

Neji(s):ok,yet another idea i would like to carry over.....
his chakra disruption (my idea):
"for 2 turns,if any enemy uses a melee skill on neji(s),they will be countered and have 1 random chakra removed from their pool"
cooldown:5
cost:1blood,1random
this way,the skill is actually useful,its high cooldown prevents spamming of it,its new cost is reasonable for its effect,and it would solve every ones problem of him being a specific drainer,and now he would have more diversity)

im done for now.....

P.S)thanks for the new pole on the n/a page luap.
plz stop
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  Posted on August 21, 2008 00:17
Yondaime10101
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#38
leaderofakatsuki wrote:
FalcoVet101 wrote:
@leader:yeah i would truly like to see more original characters come out,where each of them doesnt have the currently inevitable and most times useless "if a character uses this type of attack next tuen,this will happen" i think there should be a skill in the game that can make your opponent's time gauge go faster for a couple turns.THAT would be original.

But i disagree with you on some things...

Anko:anko is a skill manipulator.she can cause your opponents to do less dmg,and or take more. plus an infinate affliction,no matter how small...it adds up

Sakura:i dont think her punch is a problem.The only problem is her being able to heal herself when she is supposed to die.

shigure:ok,i will admit,i hope he gets a slight bonus to his attack,but he is still a very good character
have you ever been trapped in a 1 on 1 with her... 10 turns (i lasted that long outa luck) for the first what 8 turns i used wind blade which thanks to her healying only did 10 damage each turn, and around the 8th turn she started attacking and killed me in by time the 10th turn ended,while i had baki damage reduction up so you telling me you dont think shes over powered slightly? whien she has no penalty for peircing kill in 4 hits? with just 1 tai thats enough to single handedly kill 2 out 3 characters

true but in this game that just dosent cut it anymore come on how many characters heal and remove Afflictions now? my thing is if your opponent gives you the type of time needed for ifinite to actyialy be more then a mir so and so damage then you should already have them beat in half the time, if the infinit or posion skill is under 15 damage and isnt aoe or continues after a character death then it really isnt worth it in my book

Sakura (S) is not overpowered when it comes to offense in my opinion. Not only is it chakra specific, but it is also her only offensive move. When it comes to one on one, the main thing that factors in is her self heal. Honestly, she should just die when she hits zero like Tsunade. That would definitely help. It isn't her punch that is the problem.

Shigure I honestly think is balanced for the moment, he might need a slight boost though. He works fine for me because of his chakra usage. Not only is it minimal, but it's random. But yes a slight boost in sprinkling needles may be needed.
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  Posted on August 21, 2008 00:26
leaderofakatsuki
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#39
FalcoVet101 wrote:
leaderofakatsuki wrote:
FalcoVet101 wrote:
@leader:yeah i would truly like to see more original characters come out,where each of them doesnt have the currently inevitable and most times useless "if a character uses this type of attack next tuen,this will happen" i think there should be a skill in the game that can make your opponent's time gauge go faster for a couple turns.THAT would be original.

But i disagree with you on some things...

Anko:anko is a skill manipulator.she can cause your opponents to do less dmg,and or take more. plus an infinate affliction,no matter how small...it adds up

Sakura:i dont think her punch is a problem.The only problem is her being able to heal herself when she is supposed to die.

shigure:ok,i will admit,i hope he gets a slight bonus to his attack,but he is still a very good character
have you ever been trapped in a 1 on 1 with her... 10 turns (i lasted that long outa luck) for the first what 8 turns i used wind blade which thanks to her healying only did 10 damage each turn, and around the 8th turn she started attacking and killed me in by time the 10th turn ended,while i had baki damage reduction up so you telling me you dont think shes over powered slightly? whien she has no penalty for peircing kill in 4 hits? with just 1 tai thats enough to single handedly kill 2 out 3 characters

true but in this game that just dosent cut it anymore come on how many characters heal and remove Afflictions now? my thing is if your opponent gives you the type of time needed for ifinite to actyialy be more then a mir so and so damage then you should already have them beat in half the time, if the infinit or posion skill is under 15 damage and isnt aoe or continues after a character death then it really isnt worth it in my book
you think 10 turns was bad.I was stuck in a stalemate with her in a 1 vs 1 for 1hr 30min:push then i couldnt take itanymore so i just gave up.but maybe your a little right.25 for 1 that can pierce is alot.but if you notice,sakura(s)isnt used for attacking when everyone is alive.She is used for keeping her allies alive from the very start.but either way,she does need alittle something done to her (that self heal should have a cd,and at least not heal her when she is supposed to die)

yeah,but as more and more people use those characters to heal affliction,the more affliction users will be able to counter it.
lets not go into this i was trapped in a game for 2 hours once.. (gaara vs gaara) so lets not got here ok


@Yondaime10101
There is truth in what you say but then what abought kabuto? why dont he just also do 25? its his only attack (chakra scapel) or itaching does 25 infinite per turn its his only attack also what im saying there are limits it use to be a character that had an attack that costed 1 chakra didnt suppose to do what more then 20 damage thats with or without peirce there are others in the same boat as she is.. all im saying is the ppeirce shoukld be removed or her punch should only do 29 damage with the peirce
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  Posted on August 21, 2008 00:31
Yondaime10101
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#40
leaderofakatsuki wrote:
FalcoVet101 wrote:
leaderofakatsuki wrote:
FalcoVet101 wrote:
@leader:yeah i would truly like to see more original characters come out,where each of them doesnt have the currently inevitable and most times useless "if a character uses this type of attack next tuen,this will happen" i think there should be a skill in the game that can make your opponent's time gauge go faster for a couple turns.THAT would be original.

But i disagree with you on some things...

Anko:anko is a skill manipulator.she can cause your opponents to do less dmg,and or take more. plus an infinate affliction,no matter how small...it adds up

Sakura:i dont think her punch is a problem.The only problem is her being able to heal herself when she is supposed to die.

shigure:ok,i will admit,i hope he gets a slight bonus to his attack,but he is still a very good character
have you ever been trapped in a 1 on 1 with her... 10 turns (i lasted that long outa luck) for the first what 8 turns i used wind blade which thanks to her healying only did 10 damage each turn, and around the 8th turn she started attacking and killed me in by time the 10th turn ended,while i had baki damage reduction up so you telling me you dont think shes over powered slightly? whien she has no penalty for peircing kill in 4 hits? with just 1 tai thats enough to single handedly kill 2 out 3 characters

true but in this game that just dosent cut it anymore come on how many characters heal and remove Afflictions now? my thing is if your opponent gives you the type of time needed for ifinite to actyialy be more then a mir so and so damage then you should already have them beat in half the time, if the infinit or posion skill is under 15 damage and isnt aoe or continues after a character death then it really isnt worth it in my book
you think 10 turns was bad.I was stuck in a stalemate with her in a 1 vs 1 for 1hr 30min:push then i couldnt take itanymore so i just gave up.but maybe your a little right.25 for 1 that can pierce is alot.but if you notice,sakura(s)isnt used for attacking when everyone is alive.She is used for keeping her allies alive from the very start.but either way,she does need alittle something done to her (that self heal should have a cd,and at least not heal her when she is supposed to die)

yeah,but as more and more people use those characters to heal affliction,the more affliction users will be able to counter it.
lets not go into this i was trapped in a game for 2 hours once.. (gaara vs gaara) so lets not got here ok


@Yondaime10101
There is truth in what you say but then what abought kabuto? why dont he just also do 25? its his only attack (chakra scapel) or itaching does 25 infinite per turn its his only attack also what im saying there are limits it use to be a character that had an attack that costed 1 chakra didnt suppose to do what more then 20 damage thats with or without peirce there are others in the same boat as she is.. all im saying is the ppeirce shoukld be removed or her punch should only do 29 damage with the peirce

Kabuto removes one chakra, and Itachi's move is not only affliction but doesn't need to be recast every turn and uses minimal chakra. There isn't anyone I know of that is the same boat as she is. You have to take in all the moves of one character into consideration when you compare, and also chakra usage and classfications.
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  Posted on August 21, 2008 00:34
adrianhhh777
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#41
I think itachi BD needs something done to his genjutsu reversal.his other two moves are quite good and I don't see anything wrong with them.when I use him its like he only has two skills.their is never a time where I use his reversal.it needs to be reworked and actually given an effect that is useful in battle and can be used in battle.
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  Posted on August 21, 2008 00:40
leaderofakatsuki
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#42
Yondaime10101 wrote:
leaderofakatsuki wrote:
FalcoVet101 wrote:
leaderofakatsuki wrote:
FalcoVet101 wrote:
@leader:yeah i would truly like to see more original characters come out,where each of them doesnt have the currently inevitable and most times useless "if a character uses this type of attack next tuen,this will happen" i think there should be a skill in the game that can make your opponent's time gauge go faster for a couple turns.THAT would be original.

But i disagree with you on some things...

Anko:anko is a skill manipulator.she can cause your opponents to do less dmg,and or take more. plus an infinate affliction,no matter how small...it adds up

Sakura:i dont think her punch is a problem.The only problem is her being able to heal herself when she is supposed to die.

shigure:ok,i will admit,i hope he gets a slight bonus to his attack,but he is still a very good character
have you ever been trapped in a 1 on 1 with her... 10 turns (i lasted that long outa luck) for the first what 8 turns i used wind blade which thanks to her healying only did 10 damage each turn, and around the 8th turn she started attacking and killed me in by time the 10th turn ended,while i had baki damage reduction up so you telling me you dont think shes over powered slightly? whien she has no penalty for peircing kill in 4 hits? with just 1 tai thats enough to single handedly kill 2 out 3 characters

true but in this game that just dosent cut it anymore come on how many characters heal and remove Afflictions now? my thing is if your opponent gives you the type of time needed for ifinite to actyialy be more then a mir so and so damage then you should already have them beat in half the time, if the infinit or posion skill is under 15 damage and isnt aoe or continues after a character death then it really isnt worth it in my book
you think 10 turns was bad.I was stuck in a stalemate with her in a 1 vs 1 for 1hr 30min:push then i couldnt take itanymore so i just gave up.but maybe your a little right.25 for 1 that can pierce is alot.but if you notice,sakura(s)isnt used for attacking when everyone is alive.She is used for keeping her allies alive from the very start.but either way,she does need alittle something done to her (that self heal should have a cd,and at least not heal her when she is supposed to die)

yeah,but as more and more people use those characters to heal affliction,the more affliction users will be able to counter it.
lets not go into this i was trapped in a game for 2 hours once.. (gaara vs gaara) so lets not got here ok


@Yondaime10101
There is truth in what you say but then what abought kabuto? why dont he just also do 25? its his only attack (chakra scapel) or itaching does 25 infinite per turn its his only attack also what im saying there are limits it use to be a character that had an attack that costed 1 chakra didnt suppose to do what more then 20 damage thats with or without peirce there are others in the same boat as she is.. all im saying is the ppeirce shoukld be removed or her punch should only do 29 damage with the peirce

Kabuto removes one chakra, and Itachi's move is not only affliction but doesn't need to be recast every turn and uses minimal chakra. There isn't anyone I know of that is the same boat as she is. You have to take in all the moves of one character into consideration when you compare, and also chakra usage.
you also have to take in how those moves are used in conjuction

kabuto dosent kill in 4 turns while making any damage under 30 useless if anything , he dosent peirce damage reduction or destruction points and we'll throw itacho out since he's an arguement in himself.... point being as well as this descussion seeing how i was just out numbered two to one theres no point going any further with sakura (s).. thats all i had to say yall can return to the endless arguement of sasori being too powerful
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  Posted on August 21, 2008 00:41
FalcoVet101
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#43
adrianhhh777 wrote:
I think itachi BD needs something done to his genjutsu reversal.his other two moves are quite good and I don't see anything wrong with them.when I use him its like he only has two skills.their is never a time where I use his reversal.it needs to be reworked and actually given an effect that is useful in battle and can be used in battle.
reversal is fine as is.you just have to know how,and when to use it.It saved my ass a couple times.
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  Posted on August 21, 2008 00:43
adrianhhh777
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#44
FalcoVet101 wrote:
adrianhhh777 wrote:
I think itachi BD needs something done to his genjutsu reversal.his other two moves are quite good and I don't see anything wrong with them.when I use him its like he only has two skills.their is never a time where I use his reversal.it needs to be reworked and actually given an effect that is useful in battle and can be used in battle.
reversal is fine as is.you just have to know how,and when to use it.It saved my ass a couple times.
well I guess I don't fully understand the move.do u mind explaining it or givening me an example.
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  Posted on August 21, 2008 00:50
harakiri
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#45
i hear that falco but onto sasori. he is...slightly overpowered and thats only due to his destructible defense. i dont know who stated it but a reduction of the defense would be the best option since his attacks arent overpowered in the least bit. i have not problem dealing with his attacks but the defense is a whole different story. after using kakashi i have to say that he needs a little boost. i say make his sharigan a blood and a random but decrease the attack by like 5 or so. it gives him a more reliable source to fall back on
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