The Fresh, Shiny, New Altar. - Page 2


 Topic: The Fresh, Shiny, New Altar.
Users reading this topic: tsunadetea.
  Posted on August 20, 2008 13:24
Earth_Seal
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#16
indeed sasori mission is a painstacking task just to get an akatsuki charcter. at least reduce the level needed to obtain sasori to around no more then sannin

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  Posted on August 20, 2008 13:29
FalcoVet101
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#17
earth seal.he is meant to be a hard character to get.He is a reward for making it to jinchuuriki level.and only the best can truly get him.Its way to easy to get to sannin level.

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  Posted on August 20, 2008 14:09
jim09
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#18
Quote by Clessenur
Well first of all Kisame's Water Prison needs to stun 2 rounds since Kidoumaru can also stun 2 rounds and Kidoumaru also got better skills.

Second, Kakashi S should be reworked cause he got only one attack which is too costly and Jutsu Imitation is no reason why it shouldnt be reworked cause it doesnt work in every match.

And what's with all static skills cancelling after it's user is dead? Is it supposed to be like that? If so you should add it in skill description.

i dont know for the shippuden skill for now (i working on it )
but i am agree for tha static skill i losse many ladder cause of that (my streak)
and kank is great u dont need to change him
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  Posted on August 20, 2008 14:35
MastaCookie
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#19
Quote by CaptainToshiro08
Kakashi (S) u should put Raikiri instead of team tactics...in rest the shippuuden characters are cool good job Luap

I don,t think it would be a good idea since he is already kickass And just think about it...Team Tactics is the perfect way to counter those (censored) perma stunners. Pair Kakashi(S) with someone like normal kakashi and you can easily kill someone because when he activates his nin-dogs the enemy will automatically want to stun kakashi but that won't work with team tactics Plus Mangekyou and Raikiri are a good killing combination

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  Posted on August 20, 2008 15:50
MastaCookie
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#20
Quote by (_diego_)
Luapman in mangakyo sharingan of kakashi shippuden could at least be able to ignore invulnerability

In normal and itachi in tsukyomi had already logic is that the adversary is stunado (arrested) by 3 rounds should take during those 3 rounds such as 10 to 15 pircing damage

You'll at least think about it?
You could make this small change


I don't agree with you when you say that Kakashi' mangekyou should pierce through invulnerabity. It can't be countered nor can it be reflected and if it has to pierce invulnerability then he should take some affliction damage(like i don't knw 15 or something) or we should nerf the rwo other skils that he has...

But i do agree with you on the fact that Tsukoyomi is kinda cheap. It does stuns for 3 rounds but if a teammate uses a skill on the target then bye bye tsukoyomi. Maybe you shold get that part of the skill out or at least put some affliction damage on the skill since it is kinda cheap right now. I know he is a support character but then again Amateratsu ends when Itachi dies or when used on the same target. I do think Itachi should get a minor rework on his skills


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  Posted on August 20, 2008 16:15
Luapman
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#21
Quote by MastaCookie
I don,t think it would be a good idea since he is already kickass And just think about it...Team Tactics is the perfect way to counter those (censored) perma stunners. Pair Kakashi(S) with someone like normal kakashi and you can easily kill someone because when he activates his nin-dogs the enemy will automatically want to stun kakashi but that won't work with team tactics Plus Mangekyou and Raikiri are a good killing combination


OK. this may sound a little strange but that won't work. TT lowers the duration of a stun by 1 turn, it doesn't ignore said stun. That means that even though it is likely a 0 turn duration stun it still 'hits' kakashi and still knocks him out of nin-dogs. This really only affects cancel class skills, not static nor interrupt.

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  Posted on August 20, 2008 16:47
Kolsake
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#22
Quote by jay-dog
well, i still stand by what i was saying about ino a while ago. she is useless in 1vs1 combat, she requires 2 gen chakra to do any damage to her opponent because mbd will only stun and not damage which means it only stalls.

I dont really know what to suggest besides possibly making mbd hit any random enemy as opposed to just a different one.

Anyway, woot, first relevant post!


Ino can cause trouble in a 1 vs 1 situation, since a majority of 1 vs 1 battles start off with either the opponent or you with 75 hp or less. Ino can deal an easy 75 damage to a target. In another team that I have used for my streaks, There has been situations where Ino was in a 1 vs 1 situation. I came out on top every time by just being patient and practical. I am aware that this won't happen with everyone, but a majority of the time for other players, Ino has come out on top in 1 vs 1 battles. Undeniably, My Ino was against a Sakon 1 vs 1, with his parasite on. Ino only had 85hp on her, and it took me 5 turns to kill the almost unbeatable on 1 vs 1 death machine known as Sakon.

Other than Ino being somewhat good or bad in 1 vs 1 situations, Ino is more so a team player. Please look at her as a team player, a supportive stunner that can deal 75 damage easily with 1 move and some random chakra. Thats if she gets the chakra to pull it off though.

Ino is fine.
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  Posted on August 20, 2008 17:01
itachi1x234
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#23
Quote by FalcoVet101
earth seal.he is meant to be a hard character to get.He is a reward for making it to jinchuuriki level.and only the best can truly get him.Its way to easy to get to sannin level.


Thats true, but since jinchuuriki is a higher level there are not too many people who have reached it yet and since sasori's mission is pretty difficult wouldn't sasori become an underused character since not too many people can unlock him and its not that easy to get to sannin even if you have a good team, with the chakra system and all it could still take a while to reach it.


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  Posted on August 20, 2008 17:11
tsunadetea
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#24
Quote by Luapman
Quote by MastaCookie
I don,t think it would be a good idea since he is already kickass And just think about it...Team Tactics is the perfect way to counter those (censored) perma stunners. Pair Kakashi(S) with someone like normal kakashi and you can easily kill someone because when he activates his nin-dogs the enemy will automatically want to stun kakashi but that won't work with team tactics Plus Mangekyou and Raikiri are a good killing combination


OK. this may sound a little strange but that won't work. TT lowers the duration of a stun by 1 turn, it doesn't ignore said stun. That means that even though it is likely a 0 turn duration stun it still 'hits' kakashi and still knocks him out of nin-dogs. This really only affects cancel class skills, not static nor interrupt.
how stupid is that, i mean he isnt stunned but he cannot do istant kill is that what your saying? if thats true how messed up is that ability. of here lets make u immune to single turn stuns but you can still be stoped from using instand kills like sand burial nin digs and a whole lot of other skills

  Posted on August 20, 2008 17:18
FalcoVet101
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#25
Quote by itachi1x234
Quote by FalcoVet101
earth seal.he is meant to be a hard character to get.He is a reward for making it to jinchuuriki level.and only the best can truly get him.Its way to easy to get to sannin level.


Thats true, but since jinchuuriki is a higher level there are not too many people who have reached it yet and since sasori's mission is pretty difficult wouldn't sasori become an underused character since not too many people can unlock him and its not that easy to get to sannin even if you have a good team, with the chakra system and all it could still take a while to reach it.
well,just because not many people have him,doesnt mean hes underused.everyone at that level is trying to get him.right now,im having such a hard time getting streaks with kakashi and sandaime,that i am considering going after sasori,getting him,then going back down to sannin,and using him.Thats really the only way to do missions with these hi streaks.and yeah,it is pretty easy to get to sannin.i did it in 3 days (or about 6 six hrs,since it was 2 hrs a day)

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  Posted on August 20, 2008 17:20
Roxen
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#26
Since the instant skill only lasts one turn, wouldn't it just work to make it non-cancel-able? If he is stunned, he can't make use of it. If he reduces the stun, he can still make use of it.
  Posted on August 20, 2008 17:51
FalcoVet101
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#27
hey luap,i have a couple questions.....
for the 1st and 2nd hokage missions,when it says defeat the jounin,does that mean you can just kill the jounin,then be able to leave the game (cause technically they are defeated) or do you still have to win the battle?

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  Posted on August 20, 2008 18:30
Clessenur
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#28
Quote by FalcoVet101
hey luap,i have a couple questions.....
for the 1st and 2nd hokage missions,when it says defeat the jounin,does that mean you can just kill the jounin,then be able to leave the game (cause technically they are defeated) or do you still have to win the battle?
Yea, you have to win the battle.
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  Posted on August 20, 2008 18:57
Itachi999
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#29
Does Shikamaru's Neck Bind cancel when he is stunned? Or is it like Itachi's Amaterasu
(Excuse the spelling lulz)where the only way it can be canceled is when he is killed?
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  Posted on August 20, 2008 19:01
zonte94
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#30
when i use inos mind disruption/distortion technique on one enemy left it never does damage,i think it should still be random but on the last enemy remaining it should always hit them
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