The 5th Altar


 Topic: The 5th Altar
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  Posted on August 20, 2008 10:59
Luapman
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#1
Ok. The Altar needs a fresh start. To that end I'll be establishing the following rules (any Mods in here are more than welcome to keep things in order based on them).

1) This thread is about character and game balance issues. Anything not about this is spam and will simply be deleted. Honestly this is faster than warnings/bans and will keep the Altar cleaner.

2) When discussing an issue please back your opinion/argument/point with a logical reason that does not cite the anime/manga. Posts that do not have a logical backing will be deleted.

3) From here on out the Altar will be about respecting your fellow players. Obviously you may respectfully disagree with another poster, but posts addressing another member or their opinion that is anything less than respectful will result in a 1 day ban. (For mods this ban is special, the member doesn't need to be warned and this ban won't affect a member's ban record for determining multiple offenses, also the post should be deleted or edited.)

Now please let the discussion begin.

Fixed lingering Kankuro stun increase btw.
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  Posted on August 20, 2008 11:05
jay-dog
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#2
well, i still stand by what i was saying about ino a while ago. she is useless in 1vs1 combat, she requires 2 gen chakra to do any damage to her opponent because mbd will only stun and not damage which means it only stalls.

I dont really know what to suggest besides possibly making mbd hit any random enemy as opposed to just a different one.

Anyway, woot, first relevant post!
  Posted on August 20, 2008 11:10
Clessenur
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#3
Well first of all Kisame's Water Prison needs to stun 2 rounds since Kidoumaru can also stun 2 rounds and Kidoumaru also got better skills.

Second, Kakashi S should be reworked cause he got only one attack which is too costly and Jutsu Imitation is no reason why it shouldnt be reworked cause it doesnt work in every match.

And what's with all static skills cancelling after it's user is dead? Is it supposed to be like that? If so you should add it in skill description.
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  Posted on August 20, 2008 11:11
yousef213
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#4
jay-dog wrote:
well, i still stand by what i was saying about ino a while ago. she is useless in 1vs1 combat, she requires 2 gen chakra to do any damage to her opponent because mbd will only stun and not damage which means it only stalls.

I dont really know what to suggest besides possibly making mbd hit any random enemy as opposed to just a different one.

Anyway, woot, first relevant post!
just curious who is "she" so i can discuss that to?

Also i feel that the most OP charicter is chyo. Despite her lack of synergy she can do 20 for one random and f your lucky another 20 for no cost! that>neji(cause he also needs spesific for cost)

Her 20+Stun+ignore invunerable. This is like Oodama with 4 differences
A.always stuns
B.Has a cooldown
C.Does 1/2 damage
D.is 2 ran not 2 specific

So i feel i dont have to go any further with the argument that Chiyo is OP, and even though comparing with other charicters isnt the best way to prove your point, i felt it was nesesary
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  Posted on August 20, 2008 11:14
Desperado
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#5
desangele wrote:
hmm Maybe kakashi should do 50 pierceing damage with his raikiri...

dunno for anything else chars r greatly balanced

EDIt:Maybe ino should do with her MBD 15 damage to one enemy and also to ignore invulnerability for 1 gen

I liked the idea with the instant kill mangekou of kakashi (s). Why not bring it back?
  Posted on August 20, 2008 11:14
Clessenur
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#6
yousef213 wrote:
jay-dog wrote:
well, i still stand by what i was saying about ino a while ago. she is useless in 1vs1 combat, she requires 2 gen chakra to do any damage to her opponent because mbd will only stun and not damage which means it only stalls.

I dont really know what to suggest besides possibly making mbd hit any random enemy as opposed to just a different one.

Anyway, woot, first relevant post!
just curious who is "she" so i can discuss that to?

Also i feel that the most OP charicter is chyo. Despite her lack of synergy she can do 20 for one random and f your lucky another 20 for no cost! that>neji(cause he also needs spesific for cost)

Her 20+Stun+ignore invunerable. This is like Oodama with 4 differences
A.always stuns
B.Has a cooldown
C.Does 1/2 damage
D.is 2 ran not 2 specific

So i feel i dont have to go any further with the argument that Chiyo is OP, and even though comparing with other charicters isnt the best way to prove your point, i felt it was nesesary
I think the reason for her one random skill to be overpowered is that she would be underpowered if it would cost more or do less dmg
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  Posted on August 20, 2008 11:19
jay-dog
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#7
yousef213 wrote:
jay-dog wrote:
well, i still stand by what i was saying about ino a while ago. she is useless in 1vs1 combat, she requires 2 gen chakra to do any damage to her opponent because mbd will only stun and not damage which means it only stalls.

I dont really know what to suggest besides possibly making mbd hit any random enemy as opposed to just a different one.

Anyway, woot, first relevant post!
just curious who is "she" so i can discuss that to?

Also i feel that the most OP charicter is chyo. Despite her lack of synergy she can do 20 for one random and f your lucky another 20 for no cost! that>neji(cause he also needs spesific for cost)

Her 20+Stun+ignore invunerable. This is like Oodama with 4 differences
A.always stuns
B.Has a cooldown
C.Does 1/2 damage
D.is 2 ran not 2 specific

So i feel i dont have to go any further with the argument that Chiyo is OP, and even though comparing with other charicters isnt the best way to prove your point, i felt it was nesesary
well i was talking about Yamanaka Ino.
  Posted on August 20, 2008 11:21
yousef213
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#8
Clessenur wrote:
yousef213 wrote:
jay-dog wrote:
well, i still stand by what i was saying about ino a while ago. she is useless in 1vs1 combat, she requires 2 gen chakra to do any damage to her opponent because mbd will only stun and not damage which means it only stalls.

I dont really know what to suggest besides possibly making mbd hit any random enemy as opposed to just a different one.

Anyway, woot, first relevant post!
just curious who is "she" so i can discuss that to?

Also i feel that the most OP charicter is chyo. Despite her lack of synergy she can do 20 for one random and f your lucky another 20 for no cost! that>neji(cause he also needs spesific for cost)

Her 20+Stun+ignore invunerable. This is like Oodama with 4 differences
A.always stuns
B.Has a cooldown
C.Does 1/2 damage
D.is 2 ran not 2 specific

So i feel i dont have to go any further with the argument that Chiyo is OP, and even though comparing with other charicters isnt the best way to prove your point, i felt it was nesesary
I think the reason for her one random skill to be overpowered is that she would be underpowered if it would cost more or do less dmg
Not realy because you can nerf it to 17 a round, yes i know we all h8 weird numbers but that way it wont be out classed by shizunes needles or over classing nejis 50 DOT.
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  Posted on August 20, 2008 11:27
yousef213
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#9
jay-dog wrote:
yousef213 wrote:
jay-dog wrote:
well, i still stand by what i was saying about ino a while ago. she is useless in 1vs1 combat, she requires 2 gen chakra to do any damage to her opponent because mbd will only stun and not damage which means it only stalls.

I dont really know what to suggest besides possibly making mbd hit any random enemy as opposed to just a different one.

Anyway, woot, first relevant post!
just curious who is "she" so i can discuss that to?

Also i feel that the most OP charicter is chyo. Despite her lack of synergy she can do 20 for one random and f your lucky another 20 for no cost! that>neji(cause he also needs spesific for cost)

Her 20+Stun+ignore invunerable. This is like Oodama with 4 differences
A.always stuns
B.Has a cooldown
C.Does 1/2 damage
D.is 2 ran not 2 specific

So i feel i dont have to go any further with the argument that Chiyo is OP, and even though comparing with other charicters isnt the best way to prove your point, i felt it was nesesary
well i was talking about Yamanaka Ino.
Mabey change Mind Disturbance to this:

One Enemy is stunned for one round because their mind is beeing taken over, next round that dame foe takes 25 alfiction damage because ino destroys some of there mind.If colldown is 0(im not sure if it should be 0 or 1)then this skill cant be used on the same enemy on 2 consecutive turns.

Cost:1 gen 1ran Cooldown

this way ino can do some damage on 1 vs. 1 but not enough to overpower her.

edit:sorry for double post.
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  Posted on August 20, 2008 11:29
Zaop
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#10
Kisame BD needs a boots. His sharks sucks a little, even if u have +1 CD's skill. I thought about him, and I think my propositions will be good.

first. Skill which adding CD stays untouched.

1.
Sharks: Deals 10 damage at first tourn, 20 at second, and 30 at third. CD/cost - same.

Water prison - CD 2 - if someone uses meele skill at Kisame BD, will be stunned for 1 tourn, and he will take 15 affliction damage

2.

Sharks: Deals 36 damage over 3 rounds for one target, NO cooldown. If used one or two turns after using +1 CD skill, this skill will be AOE.

Water prison - if someone uses meele skill at Kisame BD, opponent will take 10 affliction damage, and Kisame will reduce damage done to him by 25 % for 2 turns. (Note. he can get 75 % dr, if 3 chars uses meele skill at him.) CD 2.
  Posted on August 20, 2008 11:45
yousef213
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#11
Zaop wrote:
Kisame BD needs a boots. His sharks sucks a little, even if u have +1 CD's skill. I thought about him, and I think my propositions will be good.

first. Skill which adding CD stays untouched.

1.
Sharks: Deals 10 damage at first tourn, 20 at second, and 30 at third. CD/cost - same.

Water prison - CD 2 - if someone uses meele skill at Kisame BD, will be stunned for 1 tourn, and he will take 15 affliction damage

2.

Sharks: Deals 36 damage over 3 rounds for one target, NO cooldown. If used one or two turns after using +1 CD skill, this skill will be AOE.

Water prison - if someone uses meele skill at Kisame BD, opponent will take 10 affliction damage, and Kisame will reduce damage done to him by 25 % for 2 turns. (Note. he can get 75 % dr, if 3 chars uses meele skill at him.) CD 2.

hmm i have a better idea for sharks, no offence to your idea

Water style Water Shark Justsu
Select one target if this skill hits that target it does triple damage. This skill randomly hits one foe every round dealing 15 pircing damage that vecomes 20 if the person it hits has destructable defence active(not just a skill the=at gives DD active but the Acual DD is still there).During water Style water shock wave this skill does 20 Alfiction and (lasts one extra round) a round that can be incressed or decressed but becomes AoE(takes priority over water prisons damage bounus).
Cost:1 nin one ran Cooldown:2
inturupt,range,nin, unique

Water style water prison jutsu
one target has any skill they use that isnt mentel or alfiction countered for 2 rounds takes 10 alfiction a round and takes 40 alfiction form Water Style Water Shark Justsu that cant be incressed or decressed in any way. The Target is invisible. This skill ends when kisame takes more then 35 damage from an attack gets stunned, or dies.This skill is AoE and only does 5 alfiction per round during Water Style Water Shock Wave. Also during Water Style Water Shock Wave this skill lasts for an extra round.
Cost:2 nin Cooldown:2
Cancle, nin range unique

Water style Water Shock Wave
This skill makes both of kisames skills AoE. Any skill used during this skill will have an extra cooldown for 5 rounds. This skill lasts 5 rounds.
Cost 1 nin 1blood mabey 1 ran Cooldown:4 or 5 mabey 6
Static, nin, range, unique

note that i dont have the best of grammer

i hope that this can help bring kisame BD to balence, or inspire ideas that will bring him to balence
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  Posted on August 20, 2008 11:49
yousef213
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#12
desangele wrote:
Desperado wrote:
desangele wrote:
hmm Maybe kakashi should do 50 pierceing damage with his raikiri...

dunno for anything else chars r greatly balanced

EDIt:Maybe ino should do with her MBD 15 damage to one enemy and also to ignore invulnerability for 1 gen

I liked the idea with the instant kill mangekou of kakashi (s). Why not bring it back?
It may be bringed back but it`ll have to cost more chakra like 2 blood and 1 ran
I think if it kills should be a bigger cooldown though like 3 or somethin...

EDIT:lol wtf my post got 1st?(SCN)
i have an idea for mangekeo
Kakashi foucuses to kll a foe, the target is invisible. If Kakashi is damaged the target takes 50 alfiction, if kakashi is stunned the target takes 30 damage and is stunned, if neither happen the target dies.
Cost:1 ran 2 blood Cooldown:3

My bad another double post, why can t i wait?!
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  Posted on August 20, 2008 12:14
grymflame
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#13
Well finally luap you killed the leftovers of the former Altar. Shiny, fresh, new altar. Awesome name by the way:tounge .

Ok this is what i think about the new characters:

Kakashi(s):
Jutsu Imitation: Awesome skill that basically runs on luck. If your lucky to copy the right skill then great....if not then tough nuggy... But i do have a question about it luap. Let's say u copy Shigure's Sprinkling Needles(or pretty much any other more turn damage skills), then let's say u use it. Will it have the same effects as the normal ones....like will it last 3 turn? Or just one turn and do 15 damage.

Mangekyou: I think ironically this skill work awesome with normal kakashi: 45 piecing + 55 piercing works very good because of the different chakra costs: 2 blood and 1 tai + 1 nin.

Team Tactics: Well a nice skill that lowers him down a bit(because of the total awesomeness of the other 2 skill)


Suggestions: Maybe a small boost to either Team Tactics or to Mangekyou but i can't say for sure until the % fully kick in.


Neji(s):
Hakke Kuushou: a nice simple tai attack. But what i don't understand is why i removes 1 nin chakra......ammmmm......why 1 nin. I would have made it remove 1 tai but what the heck it works just as well.

Hakke Hasangeki: Now this skill i like. 30 damage, 2 tai removal, and 1 turn c/d. Great:teeth

Chakra Disruption: Well it pretty much kill a few chakra leches....not all of them but some of them

Suggestion: just the change from removes 1 nin to 1 tai. Just that:tounge


Sasori of the Red Sand (S): 2 words: Bloody Amazing!!!: The weaker he gets the stronger he gets....if that makes any sence at all.

Suggestion: Hells no foo!!! He is awesome

KisameBD:
Explosive Water Shock Wave: Nice skill, good effects, good cost. Overall good skill.

Water Prison Technique: Well a good skill. But i would be more nice if u could counter any skill(but that is not very logical considering the skill it self)

Five Man-Eating Sharks: Well simply the fact that it does 45 damage to 1 character and can also do 30/turn if under EWSW make it pretty unique and nice.

Suggestion: Have none, currently w8ing for the % to come and bite me:teeth

I do have a suggestion for you luap, for the missions: Make them a bit more fun man. Currently they are just a drag to do. And will take the average player a few months to do


As i said this in the previous Altar: PTP-NTP - Post the Post - Not the Person!!!
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  Posted on August 20, 2008 12:33
FalcoVet101
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#14
finally,a new and shiny altar.Thankyou luap:amused Oh,and nice idea with the rules in the beggining.That was one of the biggest problems in the last 1:suspicious

But if i may make a suggestion to you.....
instead of posting the percentages as a post,why dont you just edit the first post.That way we can see it easily,and if we want to check it,we dont have to go back 20 pgs:amused But i really do want to see kisame BD's %s.but something tells me they arent good.

kakashi(s):i still think something should be done with imitation.its really abusable.I'll just repeat what i said on the last altar:
i think his copy should do:
"if the copied skill does 20 dmg or less,it costs 1 random.More than 20 is 2 random"
but then again,i could have a bad idea,since people would want a benefit from pulling off that gamble move.
But maybe his mangekyou can stun for 1 turn also.:unsure

kisameBD:he really doesnt have a strategy with him,which is why its hard to find a good team with him.I still suggest shock wave does 10 affliction to affected enemies for 3 turns.

his prison:i dont know.it seems every new character in the game is starting to get this skill.Maybe make it do:
"if your opponent uses any melee skill on kisame BD or his team,they will be countered and stunned for 1 round"
this would make him more unique than the regular single target specific type counter (but a 1 turn higher CD)

Neji(s):ok,yet another idea i would like to carry over.....
his chakra disruption (my idea):
"for 2 turns,if any enemy uses a melee skill on neji(s),they will be countered and have 1 random chakra removed from their pool"
cooldown:5
cost:1blood,1random
this way,the skill is actually useful,its high cooldown prevents spamming of it,its new cost is reasonable for its effect,and it would solve every ones problem of him being a specific drainer,and now he would have more diversity)

im done for now.....

P.S)thanks for the new pole on the n/a page luap.
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  Posted on August 20, 2008 13:12
Clessenur
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#15
grymflame wrote:
I do have a suggestion for you luap, for the missions: Make them a bit more fun man. Currently they are just a drag to do. And will take the average player a few months to do
I agree; average player wont ever get Sasori.
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