SmashBrosThread
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July 2, 2008
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#8
SSBTV
The views and opinions expressed herein do not necessarily state or reflect those of SSBB as a whole or any of its affiliates. This is created by the Naruto-Arena username "Zure"
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„……“
*Staff* „……“
„……“
*Staff* „Dammit, what’s wrong!?“
„Why the hell is Tippy sitting next to me?“
*Staff* “You screwed up last time. Did you forget?”
“You were the ones who gave me the pictures.”
*Staff* “And you fell for it!”
“Excuse me!?”
*Staff* “Now you have Tippy as your co-moderator.”
“But…! He’s not even here! It’s a bit piece of paper with “!Tippy!” written on it!”
*Staff* “Well?”
“Augh, screw you guys!”
Instead, Welcome to the long awaited new episode of

OP meets OP: Snake versus Metaknight:
Psycho Midget vs Gimpyfish (<--Click this link! It’s an old video but still impressive!)
 
I assume you already know what we are going to present you now. Instead of boring storytelling, we directly compare each of their moves and state why one is better or why they are equal in effectiveness. Plus we bold the name of the character with the better move if you simply want to agree or disagree without reading the comment…Here we go! (Please note that we had to give names to certain attacks// And we are leaving out the throws because Metaknight obviously has better ones except for the DThrow. Thus he gets 3 points and Snake gets 1// Eventually we leave out the Final Smash because nobody uses Smash Balls, at least not for the pure heck of it…)
A combo: Snake: It seems like as if Metaknight's would be the better choice but it's easy to get out and the single slashes don't do that much damage. Plus Snake's dual punch roundhouse kick actually has knock back and killing capability. Don't forget that by holding A, Snake's jab can cancel some projectiles.
F-Tilt: Snake: Should be clear. Metaknight’s has three hits but less killing capability. Plus Snake’s first hit, the knee bash, can hit multiple times making the enemy unable to do something else. Very good timing is required but overall it’s simply the better attack.
U-Tilt: Snake: Snake’s does have more range both vertically and horizontally, it delivers more knock back, can easily be used to rack up damage if the enemy is a fast faller being at a low percentage, and is serves as a better killing move than Metaknight’s upwards thrust.
D-Tilt: Snake: Again, Snake has more range, better knock back, and he is better protected against incoming attacks because he lays on the ground. Perfect move after a blocked F-Tilt. Metaknight’s can be used faster but you can get out of it by tilting away.
F-Smash: Metaknight: Although Snake’s RPG can kill even heavy weights at about 70%, it is very slow and is basically never used, not even to edge guard. Metaknight’s can also kill has actually less range but is simply done faster and thus can be used more often.
U-Smash: Snake: Obvious. The Mortar has the best range of all smashes of the game. It can also be combined with other attacks to double hit or deliver a certain hit right after the enemy aerial dodged the mortar’s bullet. Or just use a non-charged mortar shot after a charged one so both bullets cover you from aerial attacks also increasing the chance of hitting the enemy with another attacks since he actually has to avoid two bullets. Sure, Metaknight’s Up Smash is the better choice for hand to hand combat, hits three times, and can kill, but don’t forget the Snake Dash! (I am sure all of you know what that is)
D-Smash: Metaknight: WTF you say!? This is no joke! Metaknight’s is seriously a better move than Snake’s proximity mine. Metaknight easily kills foes, the double slash is done impressively fast and you can’t even counter it properly because of that. Snake’s proximity mine is devastating if you (as the enemy) touch a fully charged one. But the catch is…it can be used against Snake, maybe you even accidentally use it against yourself, it vanishes after a while, and it vanishes if Snake dies, finally it has absolutely no use in hand to hand to hand combat. Sure, if you use the Down Throw against an enemy being near the proximity mine, he is likely to not roll in its direction or recover attack…but seriously, how often can you actually grab with Snake?
Running A: Snake: Not much explanation needed. Metaknight can combo to other attacks easily, on the other hand Snake’s Dash using the Mortar offers a better protection and also direct combo capability, you can even do it without hitting the enemy.
NAir: Metaknight: Simply easier to use, less situational, and covering against attacks from behind. Yes, Snake’s four hit combo racks up more damage and is a stronger killing move if you hit with the fourth kick, however Metaknight can kill easier with his NAir because he can just fly after the thrown off enemy and use the rotation slash to deliver the final blow while still being able to get back to the stage.
FAir: Metaknight: Do I seriously have to give an explanation? Alright…Snake’s is very slow, has terrible delay, and is not even a good spike to begin with.
BAir: Snake: Metaknight’s BAir is just another three hit like FAir but Snake’s has clearly a better knock back, is a better killing move, and you can use it as an aerial defense with “quick falling”.
UAir: Even: Snake’s has better knock back, can be used to edge guard, for aerial grenade combo, and right after the mortar to deliver the mentioned certain hit. Metaknight’s can hit multiple times because of his five jumps and once you have the enemy near the upper edge of the stage’s frame, you can use the mach tornado or shuttle loop to put and end to one of the enemy’s lives.
DAir: Metaknight: No big explanation needed as well. Snake’s stomping needs either incredible timing or luck, and you can use better aerial attacks to counter. Metaknight’s can actually serve as a meteor smash, is a direct strong hit and doesn’t even have that much of a delay.
B: Even: Metaknight’s mach tornado is spammable, has a very good overall defense, is a killer move at a certain point, and you must not forget the edge combo mentioned in “UAir”. Snake’s grenades are one of the most interesting projectiles of the game but also very dangerous because they serve as a defensive weapon if the enemy tends to just rush at you. You can distract the opponent or make him move close to you like you wanted.
F-B: Metaknight: Spammable move, is very hard to counter it, hits multiple times and can kill. The nikita can also kill and serves as a defensive weapon as well, can also be spammed but with less chances to actually hit, plus Snake is dangerously vulnerable before and after using it.
U-B: Metaknight: Snake’s cypher has more range, gives him a super armor against weak attacks, and can be used as an evasion move. On the other hand, Metaknight’s shuttle loop is a perfect killing move and also has great range both vertically and especially horizontally.

Snake: 11/20
Metaknight: 12/20
Snake has a better defensive metagame and also a better hand to hand combat capability at a certain point, but Metaknight simply has the better aerial and overall faster thus more stressing metagame. It’s your choice if you prefer somewhat of tactical gameplay over precise button mashing or the other way round.
Luc, aka Ike-Fox-Pit, aka Carly, aka Toon-Sonic-Girl?

Now that Luc is not banned anymore, he came back and is as jerky as ever. Firstly screaming around how fucked up the brawl ladder is, secondly that Shika > Narutard smash wise, thirdly that Sharky doesn’t even belong on the list, fourthly doing the bored photobucket jerk like I did posting some pictures to express in a more effective way.
The question that is left open…is if Carly = Luc? Did you notice that her behaviour changes negatively once Luc goes online? This could be the case if she behaves different at home and here. Therefore Luc doesn’t really know how she “really” behaves, Carly does not want him to know and thus pretends to behave like she always does when he’s around.
OR the case of Luc = Carly is still present either making both users one female or male one which can not be exactly determined since the behaviour of both is sometimes too rigged for their regular behaviour…or the behaviour of any other freak we have including me.
Everything is just theoretical and in my opinion the first thesis is more fitting. So, what to do to “améliorer la situation” like the French people say? Do we either have to use a mind fucking technique on Luc so he becomes less of a jerk and more of a freak like many of us, do we have to simply perma ban him, or should we teach Carly how to threaten his life without their parents noticing?
Well what can I say? It’s your choice.
Sorry folks! This shall be it for this time! We’ll see you again next time when you watch Channel Zure!
Don't Click the Sig.
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