The 4th Altar - Page 2


 Topic: The 4th Altar
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This topic was closed by Luapman 
  Posted on June 11, 2008 09:22
barasch
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#16
Luapman wrote:
barasch wrote:
umm.... maby each thread glitches depending on how much bitching has been done in each?:oh

either way... about that cooldown problem with tsunade.... any chance of fixing it? if not maby some changes to the charecter?

and ppl, try to keep the new thread clean:amused

nope.. that is hard coded into the system and is a round-a-bout way of keeping her balanced.
in theory i guess... but adding a cooldown to each of her skills, and after 3 times u cant use her major summon... it makes tsuande practiclly usless after 2 uses of her rebirth... the penelty of adding a cooldown to each of ur skill is huge, its worse then loosing chakra, being stuned or losing health.... maby giving her some sort of boost, somehting small... maby make her heal 80 wtu hrebirth insted of 75, im not sure what but again, i do think that adding a cooldown to each of her skills is abit much...
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  Posted on June 11, 2008 09:22
phoenixparadox88
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#17
Problems I still see with charcters:

Kabuto - healing is hella weak. It heals 5 for five turns, which will do nothing to prevent him from being killed if he is low on health, and it doesn't even activate without being attacked. useless.

Kyuubi - rage is too weak. Start the damage at 15 and keep the stacking, or keep it at 10 and add another more useful effect.

Gai (s) - nunchaku is overpowered for one chakra. decreasing it to two turns or removing melee countering would make it more balanced.

Demon Bros - prevention of stunning made them more useful but they are still underpowered. Maybe increase gauntlet to 35.
  Posted on June 11, 2008 09:23
swantontojeff
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#18
I think kyuubi is good but it depeneds on charkra,
change the kyuubi charkra back to the blood random random plz? :push
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  Posted on June 11, 2008 09:26
Lostword
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#19
I think the new nerfs and boost has made the game more useable. New teams are going around and not the same clashers, spikers and stunners. This mean the people have to look for more creative ways to use them. For example: The new nerf of the K. Naruto, has made him more efficiente toward one vs one. Not like he was before, he could go into AOE teams easily and still stun them, a little overpowered may i say. I like the new naruto since his stackable effect sounds useful. Thanks for reading.
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  Posted on June 11, 2008 09:29
Lostword
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#20
barasch wrote:
Luapman wrote:
barasch wrote:
umm.... maby each thread glitches depending on how much bitching has been done in each?:oh

either way... about that cooldown problem with tsunade.... any chance of fixing it? if not maby some changes to the charecter?

and ppl, try to keep the new thread clean:amused

nope.. that is hard coded into the system and is a round-a-bout way of keeping her balanced.
in theory i guess... but adding a cooldown to each of her skills, and after 3 times u cant use her major summon... it makes tsuande practiclly usless after 2 uses of her rebirth... the penelty of adding a cooldown to each of ur skill is huge, its worse then loosing chakra, being stuned or losing health.... maby giving her some sort of boost, somehting small... maby make her heal 80 wtu hrebirth insted of 75, im not sure what but again, i do think that adding a cooldown to each of her skills is abit much...

Not in theory actually if she would have any penalty on the cooldown thing. She would just use two blues and stay there. Remember the skill starts as soon as she hits 25 or less. It is unfair. She a stunner/healer/summoner that can't be killed. Everytime you get 2 blues you are going to keep her alive. And believe me 2 blues are easy to come by.
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  Posted on June 11, 2008 09:31
6tailfox
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#21
Gaara rehab
Quick sand waterfall:deal 10 pierceing damage and enemies defense is reduced by 33% for one turn during this time gaara cant be stunned or recieve damage

Kyuubi naruto
Kyuubi charka this skill deals 10 affliction to one enemy for the remainder of the game skill can only be used when kyuubi narutos under 50 health

My ideas because this new kyuubi is :sick
  Posted on June 11, 2008 09:45
barasch
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#22
Lostword wrote:
barasch wrote:
Luapman wrote:
barasch wrote:
umm.... maby each thread glitches depending on how much bitching has been done in each?:oh

either way... about that cooldown problem with tsunade.... any chance of fixing it? if not maby some changes to the charecter?

and ppl, try to keep the new thread clean:amused

nope.. that is hard coded into the system and is a round-a-bout way of keeping her balanced.
in theory i guess... but adding a cooldown to each of her skills, and after 3 times u cant use her major summon... it makes tsuande practiclly usless after 2 uses of her rebirth... the penelty of adding a cooldown to each of ur skill is huge, its worse then loosing chakra, being stuned or losing health.... maby giving her some sort of boost, somehting small... maby make her heal 80 wtu hrebirth insted of 75, im not sure what but again, i do think that adding a cooldown to each of her skills is abit much...

Not in theory actually if she would have any penalty on the cooldown thing. She would just use two blues and stay there. Remember the skill starts as soon as she hits 25 or less. It is unfair. She a stunner/healer/summoner that can't be killed. Everytime you get 2 blues you are going to keep her alive. And believe me 2 blues are easy to come by.
trust me ive been playing this game for quit a while, i know how easy it is to come by 2 spacific chakra, i also know that u dont allways get them... also u need to remember that it only works after tsunade gets to 25 life or under, its easy to do over 30 damage and kill her in 1 blow....
i was thinking something like this:
tsunade heals her self once under 25 life, first time used it will heal 70 life, second time 55, third time 40 . fourth time 30 and fifth time 15, and it cannot go under 15.
cost same
cooldown 2
this way insted of
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  Posted on June 11, 2008 09:48
Lostword
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#23
barasch wrote:
Lostword wrote:
barasch wrote:
Luapman wrote:
barasch wrote:
umm.... maby each thread glitches depending on how much bitching has been done in each?:oh

either way... about that cooldown problem with tsunade.... any chance of fixing it? if not maby some changes to the charecter?

and ppl, try to keep the new thread clean:amused

nope.. that is hard coded into the system and is a round-a-bout way of keeping her balanced.
in theory i guess... but adding a cooldown to each of her skills, and after 3 times u cant use her major summon... it makes tsuande practiclly usless after 2 uses of her rebirth... the penelty of adding a cooldown to each of ur skill is huge, its worse then loosing chakra, being stuned or losing health.... maby giving her some sort of boost, somehting small... maby make her heal 80 wtu hrebirth insted of 75, im not sure what but again, i do think that adding a cooldown to each of her skills is abit much...

Not in theory actually if she would have any penalty on the cooldown thing. She would just use two blues and stay there. Remember the skill starts as soon as she hits 25 or less. It is unfair. She a stunner/healer/summoner that can't be killed. Everytime you get 2 blues you are going to keep her alive. And believe me 2 blues are easy to come by.
trust me ive been playing this game for quit a while, i know how easy it is to come by 2 spacific chakra, i also know that u dont allways get them... also u need to remember that it only works after tsunade gets to 25 life or under, its easy to do over 30 damage and kill her in 1 blow....
i was thinking something like this:
tsunade heals her self once under 25 life, first time used it will heal 70 life, second time 55, third time 40 . fourth time 30 and fifth time 15, and it cannot go under 15.
cost same
cooldown 2
this way insted of

Well if its liek you say its ok. But i think last time you forgot to mention these. I think you said about removing the cooldown. The problem here would be that if she keeps healing like you say, she still haves the summon. And since she is a stunner people like her on stunner teams. and on those chakra haves a greater chance to show.
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  Posted on June 11, 2008 09:58
riholehiste
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#24
Meh, I haven't yet played with KN, but he sounds good, before he was an AoE character, but now he's even better on 1vs1, even tho I think that Kyuubi Chakra is underpowered, its still great 1vs1 and so he's still a beast. Also Kin got better, she's great in 1vs1 now, since she can strike always with Random, like Shizune and get a Gen and your opponents in thight situation. Also Kin's power is hidden in versatility, she can do so much things. About Tsunade, played wiht her, found him great. Really hard to kill, but after some time if you've used Creation Rebirth 2 times its hard to kill an opponent. She's still great tho, as his Summon is supreme.
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  Posted on June 11, 2008 10:04
phoenixparadox88
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#25
barasch wrote:
Lostword wrote:
barasch wrote:
Luapman wrote:
barasch wrote:
umm.... maby each thread glitches depending on how much bitching has been done in each?:oh

either way... about that cooldown problem with tsunade.... any chance of fixing it? if not maby some changes to the charecter?

and ppl, try to keep the new thread clean:amused

nope.. that is hard coded into the system and is a round-a-bout way of keeping her balanced.
in theory i guess... but adding a cooldown to each of her skills, and after 3 times u cant use her major summon... it makes tsuande practiclly usless after 2 uses of her rebirth... the penelty of adding a cooldown to each of ur skill is huge, its worse then loosing chakra, being stuned or losing health.... maby giving her some sort of boost, somehting small... maby make her heal 80 wtu hrebirth insted of 75, im not sure what but again, i do think that adding a cooldown to each of her skills is abit much...

Not in theory actually if she would have any penalty on the cooldown thing. She would just use two blues and stay there. Remember the skill starts as soon as she hits 25 or less. It is unfair. She a stunner/healer/summoner that can't be killed. Everytime you get 2 blues you are going to keep her alive. And believe me 2 blues are easy to come by.
trust me ive been playing this game for quit a while, i know how easy it is to come by 2 spacific chakra, i also know that u dont allways get them... also u need to remember that it only works after tsunade gets to 25 life or under, its easy to do over 30 damage and kill her in 1 blow....
i was thinking something like this:
tsunade heals her self once under 25 life, first time used it will heal 70 life, second time 55, third time 40 . fourth time 30 and fifth time 15, and it cannot go under 15.
cost same
cooldown 2
this way insted of

Actually the healing starts as soon as she hits less than 25 so it doesn't matter if you spike her, she will still heal (much like Kyuubi now).

But the decreasing heal you proposed sounds interesting, it would dissuade people from using her healing to simply keep her alive and prolong the match. Once the healing hits 40 its really not worth the cost so it wouldn't be used as much.
  Posted on June 11, 2008 10:04
codenaruto
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#26
phoenixparadox88 wrote:
Problems I still see with charcters:
Gai (s) - nunchaku is overpowered for one chakra. decreasing it to two turns or removing melee countering would make it more balanced.
Gai(s) DOESNT counter melee attacks, he just deals 10 damage to anyone who uses melee attacks on him. He still takes the damage etc. from the melee attacks. Otherwise, yes it would be overpowered.

I also think K Narutos Kyuubi Rage needs a minor power boost. I suggest either 5 extra initial damage.
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  Posted on June 11, 2008 10:07
6tailfox
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#27
codenaruto wrote:
phoenixparadox88 wrote:
Problems I still see with charcters:
Gai (s) - nunchaku is overpowered for one chakra. decreasing it to two turns or removing melee countering would make it more balanced.
Gai(s) DOESNT counter melee attacks, he just deals 10 damage to anyone who uses melee attacks on him. He still takes the damage etc. from the melee attacks. Otherwise, yes it would be overpowered.

I also think K Narutos Kyuubi Rage needs a minor power boost. I suggest either 5 extra initial damage.
about that read the gates effect& it says counter not reflect...wait wtf am i saying:wacko
  Posted on June 11, 2008 10:09
phoenixparadox88
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#28
codenaruto wrote:
phoenixparadox88 wrote:
Problems I still see with charcters:
Gai (s) - nunchaku is overpowered for one chakra. decreasing it to two turns or removing melee countering would make it more balanced.
Gai(s) DOESNT counter melee attacks, he just deals 10 damage to anyone who uses melee attacks on him. He still takes the damage etc. from the melee attacks. Otherwise, yes it would be overpowered.

I also think K Narutos Kyuubi Rage needs a minor power boost. I suggest either 5 extra initial damage.

Thats what i meant, basically it shouldn't do 10 damage to anyone who uses melee attacks (I consider that a counter)

Its strong enough to do 15 for 3 turns, it doesn't need another effect all for the cost of one chakra.
  Posted on June 11, 2008 10:20
Daigae
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#29
A bit of debate to clear any inconsistencies on the given posts. And add suggestions to inaugurate the new thread.
phoenixparadox88 wrote:
Kabuto - healing is hella weak. It heals 5 for five turns, which will do nothing to prevent him from being killed if he is low on health, and it doesn't even activate without being attacked. useless.

Maybe it would have been better to make Kabuto heal 5 hp more than the damage received that turn, i.e. if he got 50 damage he would heal 55.

Anyway healing moves are very tricky now because some activate after an attack of health % and people get confused on how they actually work.
Lostsword wrote:
Not in theory actually if she would have any penalty on the cooldown thing. She would just use two blues and stay there. Remember the skill starts as soon as she hits 25 or less. It is unfair. She a stunner/healer/summoner that can't be killed. Everytime you get 2 blues you are going to keep her alive. And believe me 2 blues are easy to come by.

You should start saying that when cooldown on Rebirth is 7 and you can use her stun once every three turns withoug the possibility to have a major summon :laugh

Besides you can get two nin early in the game when you have three chars but as the game progresses she will become laggish and extremely hard to use. By the time you have the possiblity to heal again you are dead. Just check my screens, it is a nuisance.
barasch wrote:
trust me ive been playing this game for quit a while, i know how easy it is to come by 2 spacific chakra, i also know that u dont allways get them... also u need to remember that it only works after tsunade gets to 25 life or under, its easy to do over 30 damage and kill her in 1 blow....
i was thinking something like this:
tsunade heals her self once under 25 life, first time used it will heal 70 life, second time 55, third time 40 . fourth time 30 and fifth time 15, and it cannot go under 15.
cost same
cooldown 2
this way insted of

Believe me, if the heal would have worked like you said here, I would have been dead for a long time with Tsunade. Actually, no, the heal triggers when health is below 25, it doesn't matter if you have health below 0 you still heal. Basically to surely kill a healing Tsunade you need to do at least 100 damage to completely nulify the heal. Anyway , I thinkk that all the new healing techniques work like this, including Kyuubi and when you look at it from this point of view, you cannot kill a Kyuubi with chakra active for the duration of the move, unless you nulify his defense and the extra 10 damage. But then again , who knows, you might not do it even then. This depends on how the health is coded. Maybe the value cannot go beneath 0 and , from what I can tell, the heal starts after damage step is calculated, therefore you will always, during the move, receive 10 hp and be stuck with Kyuubi at ten health without the posibility to kill him. This , if the behavior is true, is a monster on it's own that even surpasses Sandaime's summon. Maybe Tsunade and Kabuto are the same.

Anyway, I agree with your suggestion of the move instead of increased cooldown , but even so if you look at the behavior is still to much. Maybe just limit the move to 2 or max 3 uses and lower the cooldown to Katsuyu by one so that you don't have the cooldown glitch anymore. :confused

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  Posted on June 11, 2008 10:43
phoenixparadox88
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#30
Daigae wrote:
A bit of debate to clear any inconsistencies on the given posts. And add suggestions to inaugurate the new thread.
phoenixparadox88 wrote:
Kabuto - healing is hella weak. It heals 5 for five turns, which will do nothing to prevent him from being killed if he is low on health, and it doesn't even activate without being attacked. useless.

Maybe it would have been better to make Kabuto heal 5 hp more than the damage received that turn, i.e. if he got 50 damage he would heal 55.

Anyway healing moves are very tricky now because some activate after an attack of health % and people get confused on how they actually work.

That would still make the healing useless, it would better to use that nin to drain a chakra and hope the opponent can't attack.

the best way i can see to make it useful is to prevent Kabuto from dying for three turns (similar to Major summoning Enma does for the whole team)