Altar Part 4 - Page 134


 Topic: Altar Part 4
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  Posted on July 21, 2008 01:30
hellkaiser
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#1996
the icon is already there lol

and sorry i misread some of it i was in a hurry to make my move in game at the time

oops


BYAKUGAN!!!!!! literally meaning white eye
BYAKUGON doesn't mean anything or white ******** not cursing but there's no o in byakugan lol


i have all characters and if they all go kablooyey i want them back straight away lol not doing everything again for any reason whatsoever 22/5/08
naruto arena the manga held back temporarily 06/05/08
  Posted on July 21, 2008 02:10
supermonkey2
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#1997
Shippy Sakura's boost completely wrecks Kankuro teams now. I don't think Kank needs a nerf anymore, especially due to Kisame and the 1st's recent nerfs. Kank will probably still see play, but now there is ONE more character out there that completely hoses any team that aims to get the double stun off of ole' Kanky.

Chiyo is an odd character... she has a 40 damage for 1 chakra skill... that seems broken right? Well not necessarily, as often spiker teams tend to want to get rid of certain characters first, in order to force a manageable 3v2 situation. This means that Chiyo only has a 33% chance to target an opponent's problem character; otherwise the skill might hit (insert non-healer here) only for the damage to be healed later on. Not to mention the fact that half of the damage is preventable via stun or timely replacement technique and that you can't spam the skill every turn. Its hard for me to say if the skill is broken or not, but her other two skills seem right on par for their chakra costs.

Shippy Itachi nerf.... his AOE skill does a lot stuff for its cost and low cooldown and its the skill that you use him for. It is also a chakra skill which means that all of our anti-ranged physical guys are still affected by it. The finger genjutsu nerf doesn't make too much of a difference in my eyes, but his third skill, which I have never used and I have never seen used has gotten worse... this one doesn't matter too much either because its hardly ever used. I'm a bit indifferent on Shippy Itachi.

Shippy Tenten is fine now. Temari and Zaku are AOE monsters again, but somewhat more balanced that their older selves. Kin's nerf is just enough to neutralize one of NA's most annoying teams. This recent balance change was probably the best one we've seen in a while.

Changes that I'd like to see:

Bombader was talking about prep skills before... specifically I'd like to change Hinata's Byakugan and her skills' dependency on it. No chakra-drain-gentle-fist is a great idea and I have no idea why it was never implemented; higher up players tend not to want to use characters with prep skills that do nothing because it is a waste of chakra and a turn. Hinata is a rare character in that she is the only character in the WHOLE game that requires a SPECIFIC CHAKRA PREP in order to use ANY SKILLS. By allowing Hinata to perform Gentle Fist w/o Byakugun, then she'll become more flexible and useable.

Why does Kankuro get a boost to his prep skill when Shigure, who is VERY similar to him, get no benefit to using his prep? His damage is counterable, interruptable, defendable... it doesn't make sense to use him as he is right now. I'd propose making his AOE attack uncounterable, or Shigure unaffected by stun skills while his prep is up.
  Posted on July 21, 2008 02:31
Bombader
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#1998
I kinda skipped on Shigure as he relies on multi prepping. He is special that his first prep lasts a LONG time, then the rain itself lasts for a while too. Really if you plan on playing with Shigure, you plan to prep him twice.

Also I"m not sure how he could be taken out of the multi prepping to be more useful in teams, I do agree it should be uninterpretable, considering it does low damage per turn.
  Posted on July 21, 2008 02:33
HeadOfUchihaClan
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#1999
Itachi Body Double (S)
Finger Genjutsu
His finger genjutsu has a 1 turn cooldown but it will counter all skills, do 10 damage to any who attacked and steal genjutsu chakra. I say it would be balanced out if it had a longer cooldown or something changed to it because tis really too strong of a skill

Genjutsu Reversal
Lets face it, this being nerfed wasnt such a good idea. the person has to use the ninjutsu/genjutsu skill on itachi. a blood, gen and ran for 2 turns of little protection with a 5 cooldown i say it should go back to what it was.
____________________________________
Shodai Hokage
Branch Manipulation
Now after used after his stun it only will do 45 damage, yes i understand that the 60 was too much but how about you make it also hurt the other enemies 5 damage its not much but only increasing the damage by 15 in most situations it will be useless.
____________________________________
Zaku Abumi
Extreme Air Cutter
Most overpowered aoe with this skiil en tho it has a prep. The old Zaku's were best 40 was the best number but why not make it no prep and do 35 damage to all enemies for a blood and 2 ran cooldown at like 2. he will be like kimi cept not get hurt but its better than him being overused/powered his win rate will go up alot and sooner or later he will be nerfed thats a fact.
____________________________________
Chiyo (S)
White Secret Attack Taijutsu Rampage
Costs 1 ran, has a 1 turn cooldown I think its a little too strong.
2 ran would be fine but 1 is too much with two ran she will still be good to unlock but if it has to be 1 ran then cooldown needs to be 2 at least.
____________________________________
Haruno Sakura (S)
Trained Healing
Removes enemy afflictions on ally and heals with half of their current health, only costs a ran and it has a 1 cooldown. That's Really strong for a heal maybe too strong either 2 ran or a specific or even a specific and a ran for this skill.
____________________________________
Temari
Summoning Quick Beheading Dance
It will do 35 damage to all opponent but only costs a nin and ran. That is really overpowered i think it should be like this. Does 25 Damage to all enemies, Cooldown 1. But if used after Cutting Whirlwind The damage is increased to 35 to all enemies.
____________________________________
Other People/Skills/Changes
I think that the the other changes are good and balanced these are the only parts i find that they aren't really that balanced.
  Posted on July 21, 2008 02:44
Daniel_Sensei
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#2000
WTF!!
Zaku's AoE is better than Kimimaro's AoE and the same cost
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  Posted on July 21, 2008 02:45
projectfighter
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#2001
When i saw the new characters.. I thought, omg, Luapman is beasting! Awesome balancing. Then I saw what happened to genjutsu reversal and said damnit. Why nerf a skill that only works on like 20 attacks..

Next.. a cooldown on kisame.. well.. he was pretty balanced, he just was too badass with kank and shodai. I'll never use him..

Temari got a good boost, was too hard to do decent damage with her.

Cooldown on kin is a bit annoying, but understandable

Nerf on shodai is the same

Chiyo and sakura = usuable

Zabuza and Dosu are pretty good now.

That's my unlucid take on balancing





  Posted on July 21, 2008 02:48
Bombader
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#2002
@HeadOfUchihaClan try using the skill, and you realize it's not all that helpful when the target character's hp is really low. I wonder if the coding can be changed for half hp lost, because right now it is more of a remedy than a heal, for exception of healing while greater than 70 hp.
  Posted on July 21, 2008 02:54
projectfighter
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#2003
Quote by HeadOfUchihaClan
Itachi Body Double (S)
Finger Genjutsu
His finger genjutsu has a 1 turn cooldown but it will counter all skills, do 10 damage to any who attacked and steal genjutsu chakra. I say it would be balanced out if it had a longer cooldown or something changed to it because tis really too strong of a skill

Genjutsu Reversal
Lets face it, this being nerfed wasnt such a good idea. the person has to use the ninjutsu/genjutsu skill on itachi. a blood, gen and ran for 2 turns of little protection with a 5 cooldown i say it should go back to what it was.
____________________________________
Shodai Hokage
Branch Manipulation
Now after used after his stun it only will do 45 damage, yes i understand that the 60 was too much but how about you make it also hurt the other enemies 5 damage its not much but only increasing the damage by 15 in most situations it will be useless.
____________________________________
Zaku Abumi
Extreme Air Cutter
Most overpowered aoe with this skiil en tho it has a prep. The old Zaku's were best 40 was the best number but why not make it no prep and do 35 damage to all enemies for a blood and 2 ran cooldown at like 2. he will be like kimi cept not get hurt but its better than him being overused/powered his win rate will go up alot and sooner or later he will be nerfed thats a fact.
____________________________________
Chiyo (S)
White Secret Attack Taijutsu Rampage
Costs 1 ran, has a 1 turn cooldown I think its a little too strong.
2 ran would be fine but 1 is too much with two ran she will still be good to unlock but if it has to be 1 ran then cooldown needs to be 2 at least.
____________________________________
Haruno Sakura (S)
Trained Healing
Removes enemy afflictions on ally and heals with half of their current health, only costs a ran and it has a 1 cooldown. That's Really strong for a heal maybe too strong either 2 ran or a specific or even a specific and a ran for this skill.
____________________________________
Temari
Summoning Quick Beheading Dance
It will do 35 damage to all opponent but only costs a nin and ran. That is really overpowered i think it should be like this. Does 25 Damage to all enemies, Cooldown 1. But if used after Cutting Whirlwind The damage is increased to 35 to all enemies.
____________________________________
Other People/Skills/Changes
I think that the the other changes are good and balanced these are the only parts i find that they aren't really that balanced.


Temari's move isnt really overpowered because of the cooldown. It could probably use a 4 turn cooldown instead of 3 though.

  Posted on July 21, 2008 02:57
jay-dog
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#2004
the lastest balance changes had some good and some bad aspects i feel.
Temari's was well balanced and works. All the balancing of the new chars was perfect. deidara's was good.
Zaku is really overpowered now. With a small prep he can do 50 aoe damage without a cooldown costing one blood and 2 random. This is like deidaras bang excpet that it costs less specific chakra, it doesnt stun zaku, and it doesnt have a cooldown.
I'm also upset the old itachi didnt get boosted because in 1v1 he is quite useless

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  Posted on July 21, 2008 03:08
HeadOfUchihaClan
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#2005
@bomb: i use the skill sakura (S) my fave new char but its a ran for the heal........... a ran o.o

@project: the cooldown doesnt matter since she can still do 35 first turn if they go second thats way overpowered. if could have a 5 turn cooldown it still overpowered
  Posted on July 21, 2008 03:13
hellkaiser
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#2006
to be honest i see a lot of problem's arising from these changes

also does anyone else agree that although chiyo's stun move is great it doesn't impact against what it was supposed to impact???

for example i'm playing a perma stun team and it's gonna pwn me no matter what i do now

i mean haku shikimaru and tenten are just beastly now if you can't single turn stun them constantly

once those effects kick in it's impossible to stop to be honest i think it's in need of a change

sure it's a two prep team but that doesn't mean it's bad once the multi turn aoe stun's go off you go bye bye

really i suugest a change to haku to make him less abusable say make his stun aoe but one turn over two as two turns aoe even with a prep which is two specifics is a bit much and this was after me defending carefully ultimately though i couldn't get out of the fact he was gonna win unless you do 100 dmg and defend early to the team or at least one member you've lost imho

his prep although two specific's gives him two advantages

his move becomes aoe
and he is invulnerable

this is for two specific so a blood and you are invul and a nin and your stun is now aoe

also it being cancel has little effect on it in terms of powering it down as simply put ONE person can hit him and that's chiyo


i have all characters and if they all go kablooyey i want them back straight away lol not doing everything again for any reason whatsoever 22/5/08
naruto arena the manga held back temporarily 06/05/08
  Posted on July 21, 2008 05:12
TheMax1087
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#2007
I really dont understand the purpose of the itachi bd nerf. Genjutsu reversal already only works on 34 moves(its actually 36, but its impossible to use on desert graveyard and funeral), which is less than 20% of all the moves on the game. Raising its cost to 3 chakra and lowering its duration to 2 when you cant even use it against most of the "top tier" teams is baffling. On a different note, im just going to assume that noone has given luapman a good idea for an AIAB nerf, because the nerf today didnt address the problem with him at all, that being heavy, prepless aoe damage at a high rate in early rounds with no actual drawback. Him being stunned after using it is a completely useless penalty, as its highly likely that deidara wont even attack again for 3 turns after that. Even though i never liked it when kimimaro was the main threat to do it, he at least took 30 damage every time he did.
  Posted on July 21, 2008 05:23
HeadOfUchihaClan
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#2008
Quote by TheMax1087
I really dont understand the purpose of the itachi bd nerf. Genjutsu reversal already only works on 34 moves(its actually 36, but its impossible to use on desert graveyard and funeral), which is less than 20% of all the moves on the game. Raising its cost to 3 chakra and lowering its duration to 2 when you cant even use it against most of the "top tier" teams is baffling. On a different note, im just going to assume that noone has given luapman a good idea for an AIAB nerf, because the nerf today didnt address the problem with him at all, that being heavy, prepless aoe damage at a high rate in early rounds with no actual drawback. Him being stunned after using it is a completely useless penalty, as its highly likely that deidara wont even attack again for 3 turns after that. Even though i never liked it when kimimaro was the main threat to do it, he at least took 30 damage every time he did.
if ur talkin about deidara he is balanced. Luck is what helps on balancing and deidara it does 45 to all and he has to prep to do more than 15 damage with 1 nin so ur actually in reality using alot of chakra
  Posted on July 21, 2008 05:27
TheMax1087
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#2009
Quote by HeadOfUchihaClan
if ur talkin about deidara he is balanced. Luck is what helps on balancing and deidara it does 45 to all and he has to prep to do more than 15 damage with 1 nin so ur actually in reality using alot of chakra


Im sorry, but a character that only has to attack once per match, and regularly gets that attack off during the first 2 turns, is not balanced.
  Posted on July 21, 2008 05:55
hellkaiser
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#2010
agreed on both of themax1087's points

why did you nerf a skill that is not even useful on most top tier teams???

i'm surprised there's even 34 moves that it can work on but that's not the problem

the problem is for a turn's worth of chakra you get two turn's where your opponent MIGHT hit themselves with a gen or nin attack most of the time this never happen's i'm going with 98% as a guess so why nerf it...it's totally pointless isn't it??

i suggested that a rework was issued for him as so far he's the most interesting of the new batch of shipp

the chances that your opponent will risk using a gen or nin move on him during those pathetic two turns is not worth it and there's very few aoe moves used in top tier team's which are not unique

the only person i can see him being ok ish against is
jiraiya
kurenai

both of which are seeing less and less play over the new characters and team's

still however kankurou again is a problem but we'll focus on itachi bd for min

the move is two underused chakra's which is good although one take's from his main purpose of counter drain or anti kank (sorry had to mention him again)
the other is a bloodline which most will say is better used for other moves

now add to that the fact that the move counters very few moves in the game and then the fact that they will either focus tai or such attacks on itachi bd and you have a move that's simply as bad as kyuubi naruto's chakra or kabuto's healing

he is once again a mid range versatile character his aoe is great and his point is very good but his gen reversal plain suck's i'd be more happy if it did exactly as stated and perhaps countered ALL unique and non unique gen abilites on him

countering all nin wouldn't be bad but perhap's overpowered but for a turn's worth of chakra i'd consider it a balanced payoff as there's no guarantee that your opponent would even risk using a single target nin or gen move on him

simply having the move is an advantage though as they will take out the other characters first BUT there's problem with that

sakura and other tai stunners are more and more common in the top tier sannin+ team's and therefore this move's effect becomes nothing as she will simply keep him out of the fight while the other's take down your other characters at leisure

realistically if the move needed to be nerfed then i would have said a rework on it's effect or perhap's a different move altogether the annoying thing is that that move was pre shippuuden itachi whom as we know is from a good few month's away from this version seemed like a step back in my eyes

how about an anti stun effect or a stun reversal??


or a juicy INVISIBLE immunity to stun for 3 turns or 2 with less of a cos he would still take the damage but he would be a surprise aoe comeback or counter threat

this would really be something i'd like to see in fact *made a cup of tea and dwelled on this a bit*

think about it a character who can aoe very well albeit slowly and counter them and psychologically stun them or just damage and drain AND then his utility move is invisible immunity to stun

this would also combat the whole perma stun cheap team's AND the top tier single stun team's as their damage is lackluster but their effect pay's for itself most times



i have all characters and if they all go kablooyey i want them back straight away lol not doing everything again for any reason whatsoever 22/5/08
naruto arena the manga held back temporarily 06/05/08