Enaki_Renraku
Rank: member
Forum Rank: Jounin
Posts: 1579
Joined on:
August 18, 2006
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#121
Sorry about the long update, but life has been getting in the way. Anyways, my next update will be The Minions of The Profound Darkness. Mainly Marabuta and Flayer is seen in Act 1, but Skullren (Skullron's Father) and Silver make minor appearances, but are more Active in Act 2.
Marabuta: The symbiotic being created to serve The Profound Darkness. He was found in a tomb by Faruque Almont and was used for his plans for World Domination. Once Faruque failed to complete his task after being defeated, Marabuta left him to realize his true goal, to revive his master. With his unique skills, he is willing to risk everything in the name of his master.
Darth Lightning: Able to channel the powers of Darkness Energy, he uses a darker power of lightning to attack his foes. (Deals 15 Damage to a single target and destroys 1 Random Energy. The damage is doubled during DS and the cost is increased by 1 Random Energy. 1 Naihatsu, Cooldown: 0)
Darth Speed: Using his energy, he is able to improve his strenght and speed dramatically and use it to his advantage. (Increases his abilities for 5 rounds. During this time, Marabuta has a 50% chance to avoid damage from physical attacks. 1 Bloodline, 1 Random, Cooldown: 6)
Demon's Fist: Marabuta uses his melee skills to attack his foes, and when done with Darth Speed, it becomes faster and weakens the opponent. (Deals 25 damage to a single target and the target deals 10 less damage for 1 round. During Darth Speed, this deals 40 damage and the enemy deals 15 less damage for 2 rounds. 1 Melee, 1 Random, Cooldown: 0)
Dark Barrier: Using a barrier made from energy, he defends himself from harm, and when used during Darth Speed, he is able to use this technique faster. (Marabuta is invincible for 1 round. During Darth Speed, the cooldown of this technique is reduced by 1. 1 Random, Cooldown: 4)
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Skullren: Skullren is the father and mentor of Skullron and is an adept necromancer, with his ability to summon skeletons of all shapes and sizes to use to his advantage. He is also adept at Black Magic and is able to increase his power already to great heights. With the strenght of his skeleton army, he is quite the tough foe.
Summoning: Skeleton Strike Force: Skullren summons a group of powerful skeletons in armor to attack his enemies while defending him at the same time. (Deals 15 Damage to a single enemy and Skullren gains 60 Destructible Defense that recovers by 5 each round. This ends when all the DD is gone or when the enemy dies. If the enemy dies, it moves on to the next enemy. This can be only used on one enemy at a time. 1 Bloodline, 1 Random, Cooldown: 2)
Summoning: Skeleton Dragon Swarm: Skullren summons three skeleton dragons to deal damage to the enemy team while they protect his allies. (Deals 10 Damage to all enemies for 3 rounds, while your allies gain 33% Damage Reduction. If any Fire and/or Darkness users are defended by this skill, their attacks are increased by 15 during this time. This becomes Summoning: Inferno Crimson Skull when Skullren is the last character on the team. 1 Bloodline, 1 Genkaku, Cooldown: 4)
Black Magic Recovery: Using his Black Magic, he uses the energy around him to heal his allies or himself. (Heals 20 HP to himself or an ally. 1 Naihatsu, Cooldown: 1)
Summoning: Skeleton Wall: Skullren defends himself by making a wall of skeleton bones to defend himself. (Skullron is invincible this round. 1 Random, Cooldown: 4)
*Extra Moves*
Summoning: Inferno Crimson Skull: Skullren uses his most powerful skeleton to attack his foes while defending himself inside Crimson Skull's Chest. (Deals 20 Damage to all enemies for 3 rounds and Skullren gains 50% damage reduction. Skullren cannot use any other moves during this move. 1 Bloodline, 3 Random, Cooldown: 5
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Silver: Silver is a swordsman and loyal minion of The Profound Darkness. His straight forward style and quick attacks are what makes him special, but he can use slower, but more powerful attacks when he needs to, making him an adept swordsman.
Raikou Cut- Using his most fastest technique, he cuts his opponent at fast speeds. (Deals 15 Piercing Damage to a single target. 1 Random, Cooldown: 0)
Heki-Reki Slash: Using his normal speed, but more powerful attack, he slices his opponent and is able to paralyze the enemy's movement as well. (Deals 20 Damage to a single opponent and stuns them for 1 round. 1 Melee, Cooldown: 1)
Denkou Bouruto Rush: An fluid, yet rushing attack that deals great damage to a single target, and with the final attack, it devastates the enemy with a thunder wave that hurts the enemy. (Deals 15 Damage each round for 3 rounds while Silver gains a 25% chance to evade all attacks. At the 3rd turn this stuns the opponent for 1 round and destroys 1 Random Energy. 1 Melee, 1 Random, Cooldown: 2)
Sword Block: (Silver is invincible for 1 round. 1 Random, Cooldown: 4)
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Flayer: A Flying Demon with an appetite to devour his opponents. He also has poisonous claws and able to blow poison from his breath to weaken his enemies, then eats them when they're weak, and is able to become stronger with each opponent he eats.
Poison Claws: Flayer uses his claws that can create poison from inside his body, then he uses them to strike his opponent and weakens them. (Deals 10 Affliction damage to the target and takes 5 affliction damage for 2 rounds. 1 Melee, Cooldown: 0)
Poison Breath: Flayer inhales the air around him, then exhales poison onto the battlefield. By breathing the air his allies breathe, he learns about their anatomy and is able to make them immune to his poison, while his enemies are at his mercy. (Deals 10 Affliction damage to the enemy team each round for 4 rounds. This is unblockable once in effect. 1 Genkaku, 1 Random, Cooldown: 7)
Devour: Once an enemy is weakend, Flayer swoops down and begins to eat his opponent at will. After a short time, the opponent is eaten, and because the enemy eaten is inside Flayer's poisonous body, they cannot be risen back from the dead. (This can be used if an enemy is at or below 40 HP. If so, Flayer instantly kills the enemy, then gains 25 HP & 1 Random Energy and the enemy cannot be brought back. 1 Melee, 1 Bloodline, Cooldown: 1)
Flight: Flayer flies into the sky to avoid enemy attacks. (Flayer is invincible for 1 round. 1 Random, Cooldown: 4)
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