The 3rd Altar - Page 221


 Topic: The 3rd Altar
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This topic was closed by Luapman 
  Posted on June 11, 2008 02:33
Hooded_Shadow
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#3301
how many people actually use the fat guy and dosu?!:cry :cry
i want asuma but no1 uses it:cry
does any1 hav any ideas?:cool
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  Posted on June 11, 2008 02:34
jamshaw
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#3302
data_dragon wrote:
jamshaw wrote:
was the third hokage nerfed.
His fire dragon missile doesn't do the undefendable 25 more anymore.
was this a nerf or is this a glitch?

Honestly don't see the point of nerfing him if it was a nerf. I find him to be balanced...shiki a trump card and fire dragon missle his only real attack

if i remember correctly it was that way on the last engine becouse it was 10 damage and 15 undefendable for two turns, but the coding wouldnt work.

the new engine allowed it to work right.

i didnt have him on the old engine so i dont have experience with the old versian of him, but i read that reason soon after the new engine was put in.

ok then so he was just changed to his real verison or something?
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  Posted on June 11, 2008 02:51
tsunadetea
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#3303
i dont think jiroubou and dosu are used very much, i mean they both suck
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  Posted on June 11, 2008 02:52
bpugliese
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#3304
Defenderx2480 wrote:
bpugliese wrote:
Is dosu still used? i need to defeat him for completing a mission... but is nearly impossible...not a single soul uses him anymore -_-
Can you post some % of dosu luap? At least on missing-nin lvls, i can assure its less than 1% O_o

The %'s are only for those who are ranked (1000 and up)

I think 1000+ starts in Sannin at some point.

hmm thanks for the info... didn't knew about that :)

PS: I still haven't fought Dosu yet T_T
  Posted on June 11, 2008 03:13
zeke47
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#3305
yea it use to be all 40 damage was undefendabl well peircing anyways now only the last 15 breaks through DR, i personally think it was fair before, cuz your always saying this is how it was supose to be and stuff but the way it was before was balanced atleast otherwise he'd be used more

my main problem is kyuubi rage its damage is so subpar its horrible, if they do no healing it will take 5 attacks to kill them and until the 5th attack it is less per attack then 20 damage per attack you made and u ussually don't want to rely on a one specific attack from one character to completely kill a character as that is the only way the attack is worth the chakra cost i find unless the enemy has really high damage reduction which i dont think makes up for the move.
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  Posted on June 11, 2008 03:57
redwood
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#3306
I think the kyubbi Rage should be put back to normal not just one person attack but all
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  Posted on June 11, 2008 04:03
kamirot
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#3307
kyuubi naruto shud have a taijutsu attack and i dont mean kyuubi rage like it shud do 30-35 peircing or no peircing dmg
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  Posted on June 11, 2008 05:58
Biggamehunter
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#3308
Kyuubi has been weakened in a subtle, yet, drastic way.

First of all, the Kyuubi Rage, that, for a blood and tai, used to deal a potential 54 damage to ALL opponents has now been reduced to dealing 10 damage to one opponent for a single blood. Now, while the effect does stack, it simply takes too much time to stack up enough damage before Kyuubi is ultimately killed. You need 3 blood to deal 55 damage, but you have to do it every turn. It is simply a waste of a turn whereas the original Kyuubi Rage left it to time to deal the 54 damage. While dealing that damage, Kyuubi could fire off a Rasengan for 50 damage. The new Kyuubi Rage has no such boost to the Rasengan and forces you to waste turns just pumping the Rage attack. It's a useless skill now. Perhaps it would be better if it dealt 10 affliction to ALL opponents instead, keeping the stacking power. Still, that would probably mean raising the cost. Personally, I wouldn't waste chakra on that anymore. It's just useless.

Also, the Kyuubi chakra is a shadow of its former self. Kyuubi could heal, at best, until he's at 50 life. This means, he can't go beyond that. A simple defense-passing attack (piercing or with help from anti-defense) could end him. Comparing this to the original Chakra, 45 healing is not a joke at all. 15 per turn is huge. Plus, it automatically gives him a 50% damage reduction at the cost of a weakened Rasengan. Still kickass, if you ask me. But now, he has to react to opponent's damage and only heals 10. Pathetic.

He needs a serious boost.
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  Posted on June 11, 2008 06:37
dawsoe20
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#3309
In full agreement with Biggame at this point.....Luap take note and fix it when you get some free time bro. BTW up shika's Neckbind damage to 15 a turn.
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  Posted on June 11, 2008 06:41
zeke47
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#3310
yea not only that the price has been raised to 2 specific for a move that i anyways see as much worse, i never used him enough yet but if i worked like Tsunades cheap heal saving him from death by healing him then it'd almost be worth it
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  Posted on June 11, 2008 07:45
Luapman
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#3311
Daigae wrote:
Ok, it seems that already screen shot anomalies have been submitted here. Well then, for a second I thought I was going to be off topic a little but it seems it will fit just right.

So without any further delay , I want to underline the fact that after about three creation rebirths the cooldown on Katsuyu is so big that it will only show the number 1 and never decrease.

Here are a few pictures.

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Initial attack

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Two turns passed.

lmao4.jpg
One turn passed.

As you can see the cooldown is still the same 1, even if Sky leg decreases.

PS. For any of you wondering the outcome....i lost the match :push

this is because after a duration reaches a certain # of turns it is considered infinite.
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  Posted on June 11, 2008 07:58
kibahina4ever
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#3312
These are some things I've been thinking.

Kin: With her its not only that she is a very bad character at this point it is more that her moves are inaccurate to how they should be able to be used and by what chakra they should take. IDA and UN are both done by Kin manipulating the sound made by her bells with her chakra and sending it into her opponents brain and disorienting them. If she has never thrown the bells then she should be unable to perform both moves but that is not how it currently is. Also making Bell and Needle Trap take 1 gen is just plain stupid:oh

P.S.: For anyone that wants to say the characters shouldn't have to be true with what there moves do or what they should take just imagine what you would say if they made Naruto able to do Rasengan without his Shadow clones:push
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  Posted on June 11, 2008 08:22
Daigae
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#3313
Luapman wrote:

this is because after a duration reaches a certain # of turns it is considered infinite.

I figured as much that the cooldown limit was reached and because of this that the above behavior was trigerred. Understandable , because there is no reason to waste storage space over numbers that do not normally reach a value above 7.

But, what I want to know is if this will be fine tuned so that the summoning can be used or left as is?

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  Posted on June 11, 2008 08:34
Luapman
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#3314
Biggamehunter wrote:
Also, the Kyuubi chakra is a shadow of its former self. Kyuubi could heal, at best, until he's at 50 life. This means, he can't go beyond that. A simple defense-passing attack (piercing or with help from anti-defense) could end him. Comparing this to the original Chakra, 45 healing is not a joke at all. 15 per turn is huge. Plus, it automatically gives him a 50% damage reduction at the cost of a weakened Rasengan. Still kickass, if you ask me. But now, he has to react to opponent's damage and only heals 10. Pathetic.

He needs a serious boost.

see.. the problem why I can't take this seriously is I can tell you haven't even bothered TRYING to use him. If you did you would know that everything you listed that could kill him with the new Kyuubi Chakra CAN'T, whereas it could potentially with the old Kyuubi Chakra... sigh

Maybe I should make some rule that you can't bitch about something until you've used it a couple times.... :suspicious
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  Posted on June 11, 2008 08:37
Luapman
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#3315
Biggamehunter wrote:
Also, the Kyuubi chakra is a shadow of its former self. Kyuubi could heal, at best, until he's at 50 life. This means, he can't go beyond that. A simple defense-passing attack (piercing or with help from anti-defense) could end him. Comparing this to the original Chakra, 45 healing is not a joke at all. 15 per turn is huge. Plus, it automatically gives him a 50% damage reduction at the cost of a weakened Rasengan. Still kickass, if you ask me. But now, he has to react to opponent's damage and only heals 10. Pathetic.

He needs a serious boost.

gah!! thread ate my reply... so here it is again in shorter version. You OBVIOUSLY have not used KN or kyuubi chakra since nearly everything you gripe about it is wrong. I need a rule about no bitching until you've used something... :suspicious
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That which does not kill us makes us stronger. - Friedrich Nietzsche
~The Dragon has left us. James Rigney 1948-2007~
Rest in peace DM of DM's. Gary Gygax 1938-2008